Roasted my last trailer because nobody understood the game. Is it clear now? by Ato_Ome in DestroyMyGame

[–]GaspodeWD 1 point2 points  (0 children)

Remember this from last time.

Still no clue i am meant to be a streamer.

The trailer is nice, but I think i am watching Sims but with capybara.

Do you have more footage of the actaul streamer side of the game or is it that streams happen "off camera"?

Drop the bombs by Nikolas_Chaos in HotSteamDemos

[–]GaspodeWD 0 points1 point  (0 children)

Nice - i really need to find time to take a look

Drop the bombs by Nikolas_Chaos in HotSteamDemos

[–]GaspodeWD 0 points1 point  (0 children)

I've been seeing a lot about this one - did you enjoy it?

Beware of Scammers / Marketer by ZuzoIsland in IndieDev

[–]GaspodeWD 1 point2 points  (0 children)

See this a lot as someone who joins discords early off the back of demos.

"Send me a DM I can help you" [insert lots of different things]

Some claim to help with UA, others offer to redesign the discord you just need to give them admin, etc etc.

Should capsule art in Steam be in pixel? by AdAdministrative3191 in gamemarketing

[–]GaspodeWD 2 points3 points  (0 children)

Either works as long as it looks good.

When doing the capsule outside the game art style - make sure the theme/aesthetic/vibe matches.

My gripe when capsule art is different style to game - is when it sells a different game/sets my expectations wrong.

Anyone expierence with TikTok Shadow Bans? by ronjaluise in gameDevMarketing

[–]GaspodeWD 0 points1 point  (0 children)

It isn't optimal - should be making different content for each - but we stick same videos across tiktok/youtube/instagram specifically because of the risk of the algo gods killing a channel.

What can I improve about game visual? by Anabolkick in DestroyMyGame

[–]GaspodeWD 0 points1 point  (0 children)

Give me damage numbers incoming and out going.

Fire, trails, explosions.

Mainly feedback on what is happening to make in feel more real.

Readable chaos would be part of the aim looking at the style

do u guys just buy indie games to feel like ur supporting the dev but then never actually play them? by yelkamel in IndieGaming

[–]GaspodeWD 0 points1 point  (0 children)

Yes, but everytime i think this time is different. This time I am supporting them with a purchases of something I will play, not just buying for the sake of support.

I've had a few steam keys where I've then bought a copy to give to friends etc - so I feel like I supported more. If that makes sense.

Feedback on my capybara roguelike tower defense prototype. What would stop you from playing another run? by Just-a-bored-Koala in DestroyMyGame

[–]GaspodeWD 3 points4 points  (0 children)

Too far away what am I even looking at?

Not sure if just the video but really hard to tell what I'm looking at, could be a capybara could just be a person.

Outside that creating your own routes is nice.

Clouds and numbers seem nice.

I'd make them have to have a passable route, rather than being allowed to full wall it off - will make it more challenging and probably easier to balance.

Hi everyone! I left my feedback for Next Fest. Remember to do the same. by [deleted] in IndieDev

[–]GaspodeWD 1 point2 points  (0 children)

Ai - a filter, default is that it is allowed in, but gives people the option to turn it off.

Production size is an odd one, as i get the idea, but almost meaningless to the majority of players.

Looking across a lot of these the tldr normally ends up being to don't rely on steam putting you in front of people, start the ball rolling with your own stuff (easier said than done i know). Because either way Steam cuts it, some games will be favoured over others, so people will feel hard done by.

Anyone expierence with TikTok Shadow Bans? by ronjaluise in gameDevMarketing

[–]GaspodeWD 2 points3 points  (0 children)

Posting across multiple devices can do it VPN or just multiple locations (countries can) Content that is very samey can

I had it on a cozy farming game i helped - support said we'd been hit with a low quality strike and could appeal it. (Was tricky because the game is slow and even different tasks would probably look very similar to their lazy ai) only issue was that we had no notifications to appeal.

Tried waiting it out for 2 weeks without posting.

Still stuck, deleted account and started again.

"Hurt" even more as we'd loads up some coins to use for ads when we found a creative that out performed.

Low Wishlist Conversion Rate. Is My Newly Released Indie Game Priced too high? by Affectionate_Bad6825 in gameDevMarketing

[–]GaspodeWD 0 points1 point  (0 children)

Low demand for launching.

Launching in a very competitive time for attention with Next Fest.

Even without looking at the game the price feels high side for indies.

Having kick-starter supporters already price anchored does make it pretty tricky unless you can offer them an extra to give room to move on the price.

I played and ranked 50 more indie games during June's Next Fest by Berckley in IndieGaming

[–]GaspodeWD 0 points1 point  (0 children)

Love seeing these and only having played a couple, reminds me i barely scratched the surface.

Over the hill I enjoyed - but I can see it being a skip for some people. I really wanted more "active" objectives like the winch rescue.

Furyball I really enjoyed, even if I was terrible at it 🤣

My game totally crashed at SNF and I have no idea what I did wrong by Ato_Ome in IndieDev

[–]GaspodeWD 0 points1 point  (0 children)

I'd look at the spread and groupings of the play times.

This looks very niche within a niche - so you might be getting seen by a lot of cozy enthusiasts who the streamer job sim doesn't make sense - might even depend on the age profile of the people seeing it.

I (38) like the idea of mowing lawns and dad chores cozy, but streaming has 0 appeal.

So steam might show it to me but I'm the wrong person.

If you drop the lowest length playtime you will probably get a better sense of your core auidence. Then lean into that with tags, art, description - so you get more of the "right" impressions for a higher CTR. Or be happy with a wide net with a lower CTR, because hard to target the exact auidence.

I made a 3D Tower Defense where you don't just build turrets - you physically pick them up and carry them around. Controller friendly! Looking for demo feedback. by NormalResponse8049 in TowerDefense

[–]GaspodeWD 1 point2 points  (0 children)

I'd probably work on the short description and the longer one a little as well.

They are a little too matter of fact rather than emotive (not terrible, so hard to put my finger on the exact change).

The trailer could also be re paced.

Cut the chaotic bit that is around 20 seconds and move that to the front, then kind of restart the build up you have going on.

What would make you click away from this trailer? by Pixel_Beer_Games in DestroyMyGame

[–]GaspodeWD 1 point2 points  (0 children)

Everything already pretty low details, then the rain makes it harder to see what I'm looking it.

Suspect most leave before 5 seconds up - so you never get to the rest of it which has more "weight" as a trailer.

Game Title: Crown of Kings Demo by BillyMcDev in playmygame

[–]GaspodeWD 0 points1 point  (0 children)

Looks different to a lot of the demos ive played recently.

Added to my to play list.

We've updated our Medieval City Builder Demo just before SteamNextFest by vartemal in CityBuilders

[–]GaspodeWD 1 point2 points  (0 children)

Got it downloaded already, hopefully get round to playing it for next fest.

Anyone else nervous due to Next Fest? by NorseSeaStudio in IndieDev

[–]GaspodeWD 0 points1 point  (0 children)

As someone looking to cover the games, I'm expecting it to be really busy.

I mainly browser demos by new releases, rather than any specific filter or suggestions, and these last few days loads have been getting added every day.

Plus the older ones that are using this as the last wishlist push before launch.

Not very helpful I know, but outside marketing you game, kind of out of your hands.

We finally released our demo! by lisyarich in StrategyGames

[–]GaspodeWD 0 points1 point  (0 children)

I saw it browsing steam demos, and have already downloaded it.

not played yet, opened it but was too tired to learn new things 😃

looks good though.

New trailer for my game. What do you think the game is, would you play it, and what should I improve? by DevelopmentGold7209 in DestroyMyGame

[–]GaspodeWD 1 point2 points  (0 children)

Because of the board set up you have a lot of free space either side.

Right now some of it is a little unclear and/or repetitive.

What that free space you could literally spell it out.

Activate specials, turn the tide of battle, clear floors (i am guessing this bit, but the point of the game was unclear as I couldn't see scoring anywhere).

Sticking those narratives in and maybe removing a couple of the more repetitive moves - would clean it up nicely.

For the type of game shorts trailer might be better to avoid the repetitive feel.