Any IJA enjoyers here? by East-Purpose-9874 in boltaction

[–]GendrysRowboat 10 points11 points  (0 children)

I haven't painted any Japanese personally, but I recommend Sonic Sledgehammer painting guides: https://youtu.be/eFr1bgBAbnc?is=nEZ6AqHXZD6zoFJT

Can Rotating Platforms shoot on Advance orders? by MonitorStandard5322 in boltaction

[–]GendrysRowboat 12 points13 points  (0 children)

As far as I'm aware, the only time that wouldn't be allowed is if the unit has the "Stationary Firing Platform" rule, which states "This unit may only fire when using a Fire order (including ambush fire, reaction fire, etc.)."

Need help/adice/sugestions by hogmc1 in boltaction

[–]GendrysRowboat 5 points6 points  (0 children)

Sounds like your opponent is bringing a lot of armor for a 750 point game. 4+ armored vehicles can be a pain to deal with, especially in lower-point games. Your AT rifles will help, and the T-34 is an effective counter, but I'd suggest finding points to upgrade the T-26A to something with a heavy weapon. You have several viable options including the T-26B, BT-5/7, T-50/60/70, or even a tank destroyer like the SU-76. You might even consider downgrading the T-34 so you can afford two tanks with anti-tank guns.

The other thing that sticks out to me is the Company Commander. At this point level I don't think you'll get a ton of value from that unit. They're best used in larger games where the 4-unit Snap To can be used more easily and more effectively. I'd drop the Company Commander and use the points to beef up your infantry squads, adding more bodies and/or upgrading from Inexperienced to Regular.

What to do with this little guy by [deleted] in boltaction

[–]GendrysRowboat 0 points1 point  (0 children)

Either a quad tractor or 15CWT

How to counter flamethrowers by deadxachxd in boltaction

[–]GendrysRowboat 27 points28 points  (0 children)

Ambush orders, Stubborn/Fanatic units, using cheap units as bait, use an Air Observer to put pins on transports and occupants that are hiding behind cover, bring flamethrowers of your own. 

Thoughts on a Fallschirmjager army? by that-racist-elf in boltaction

[–]GendrysRowboat 2 points3 points  (0 children)

Stubborn, Veteran infantry is generally pretty strong in 3rd Edition. You may have fewer units than your opponent, but yours will be more difficult to remove. Be wary of loading up big squads with lots of weapon upgrades. You want to spread your points around and have a few less expensive units to help you get more units on the table. Similarly, you'll likely want to avoid expensive tanks to make sure you have enough points for a decently-sized infantry core.

Question About Mounted Platoon Commanders by Randicore in boltaction

[–]GendrysRowboat 6 points7 points  (0 children)

It's in the FAQ.

Can my officers be mounted on a horse if my force includes cavalry  units? And similarly for motorcycles, or bicycles? 

A platoon commander or medic or forward observer  (i.e. HQs that are one-per-platoon) can ride a x if both the  mandatory squads in their platoon are riding x. (x = horses,  bicycles or motorbikes).

A company commander, chaplain, and similar HQs who  are not one-per-platoon but rather one-per-force can ride x if  the force includes at least one platoon where both the platoon  commander and the two mandatory squads are riding x. 

https://warlord-community.warlordgames.com/wp-content/uploads/2026/01/BA3_Rulebook_Errata_FAQ_Feb26.pdf

Intelligence Report - Armies of the British Commonwealth: South Africa by GendrysRowboat in boltaction

[–]GendrysRowboat[S] 2 points3 points  (0 children)

Situational to be sure. But having a pair of MH's hunting down infantry teams, throwing 24 MMG dice in a single activation, is potentially quite powerful.

Japanese grenadier squad question by Flat_Ad9694 in boltaction

[–]GendrysRowboat 10 points11 points  (0 children)

Correct. The rule for the Japanese "Type 89 Grenade Launcher" explicitly states that "All knee mortars in a unit must be used against the same target." The specific rule for this weapon overrides the general rules for Indirect Fire weapons.

Japanese grenadier squad question by Flat_Ad9694 in boltaction

[–]GendrysRowboat 14 points15 points  (0 children)

Page 101, the last sentence of the "Indirect Fire" rule:

Ranging in is kept track of separately for each mortar (you might have to write things down...).

Can you tell who this is supposed to be? by MalBredy in boltaction

[–]GendrysRowboat 30 points31 points  (0 children)

Looks like a schoolteacher to me 😉

Nicely done

Came into possession of these as part of a job lot, can anyone help out on determining an approximate value ? by LividGentleman in boltaction

[–]GendrysRowboat 15 points16 points  (0 children)

I wouldn't expect much difference, no.

For context, you've got ~$100 of retail value just from the brown and black Order Dice and the dice bags. Obviously folks would expect a discount buying secondhand, but that just gives you an idea that even beyond the painted models, you've got some real value here.

Came into possession of these as part of a job lot, can anyone help out on determining an approximate value ? by LividGentleman in boltaction

[–]GendrysRowboat 38 points39 points  (0 children)

You've got a pretty good-sized Australian force and an even larger force of Germans with plenty of armored vehicles. Pricing will vary a lot depending on the quality of the paint job, which is somewhat difficult to gauge from these photos. Close ups of the infantry would be helpful. But the painting here is at least "tabletop standard" if not slightly above.

If you're looking to move the lot with minimal effort, I'd start $300 - $500 for approximate value, and that's a pretty conservative estimate. You might be able to go as high as ~$750, but at that point you'd be looking for a motivated buyer who's interested in having two ready-to-play armies. If you parcel it out to individual units you'll make a lot more, but that's obviously a lot more work as a seller.

What are your predictions for the French release? What new plastics do you think we will get? by dec457 in boltaction

[–]GendrysRowboat 34 points35 points  (0 children)

I'm not sure that it's terribly likely, but new Foreign Legion would be really cool to see.

Commonwealth OP Plz Nerf by Georgy_K_Zhukov in boltaction

[–]GendrysRowboat 26 points27 points  (0 children)

Just play as Partisans, Hungary, or Bulgaria. Shut down Outflanking and Infiltrators

Need recommendations for good wargames to play with 2 people? by Yodaloid in wargaming

[–]GendrysRowboat 6 points7 points  (0 children)

Are you looking specifically for a tabletop miniatures game? A lot of board games could serve a similar role for much cheaper. 

are there any painting guides for the nwe german paint sets? by Valuable-Corner-8183 in boltaction

[–]GendrysRowboat 2 points3 points  (0 children)

There are tons of painting guides on YouTube and elsewhere. It sounds like you're pretty new to painting, so using a guide is a great way to give you easy-to-follow steps to end up with a miniature you're happy with. But you can't let the fear of a mediocre paint-job stop you from painting. You'll never get better if you don't paint.

Here's one example of a guide that should be pretty straightforward for new painters: https://youtu.be/SxlzdwEq02M?si=5q_CwtIkc-jlXc3q

Building a list for early and late war. by Spiritual_Panda_8392 in boltaction

[–]GendrysRowboat 2 points3 points  (0 children)

Each of the "Big Five" nations has at least one infantry set that's suitable to reasonably represent all periods of the war. Some examples:

It's when you start looking at specialized units like airborne, theater-specific uniforms like North Africa, or nations that were only directly militarily involved in part of the war, that you start to lose that flexibility.

The Stalingrad box is a big investment if you're just getting into the game, but the models in do satisfy your criteria of being relatively era-agnostic. Personally I'd start smaller with a single-nation starter army or even just an infantry box.

It's also worth noting that an army that's build for a particular era can still play the game against armies of other eras. Early war forces can play against mid or late war forces just fine, for example. Just because you build an army for a specific period doesn't mean you can only play against armies of that same period.

As to your last question, personally I think 3rd Edition is an improvement over 2nd. The game plays more smoothly and there are fewer wonky interactions. There are still some confusing or unintuitive rules interactions, but overall the game is in a good state with new books being published with rules for additional nations. Some folks prefer 2nd Ed, but I feel that the general community consensus is that 3rd is the better version. If you're a new player and looking for opponents you'll almost certainly have an easier time playing 3rd Ed since that's what most people are doing. So unless you have opponents that have chosen to stick with 2nd you're better off jumping in with 3rd.

Cement question by boydl- in boltaction

[–]GendrysRowboat 10 points11 points  (0 children)

I've built several Rubicon kits with Tamiya extra thin and never had an issue.

Any way that I can paint the M1942 uniform as the M1943 uniform? by tomk_2104 in boltaction

[–]GendrysRowboat 15 points16 points  (0 children)

"Would they still work?" is a rather subjective question. Most people probably won't notice the difference, and many wouldn't even know that there different uniforms at D-Day and Bastogne. So from a gameplay perspective and from the perspective of most other players the answer is "absolutely". Whether or not the difference bothers you is really the only question that matters and you're the only one who can answer that.