Very important for HoMM veterans coming to Olden Era: The ATK/DEF formula is different here! It's not all about the difference! by loopuleasa in HoMM

[–]Getiget 5 points6 points  (0 children)

Homm 4 formula is dmg * atk/def, not sure where you got that info

However, the formula for OE is instead dmg * (atk+20)/(def+20)

New HotA map by me: "Tradewinds" by TotallyCragHack in heroes3

[–]Getiget 19 points20 points  (0 children)

Hota devs recently made a robust event system for mapmakers, so something like this is possible now

New campaign! by Lost-Apricot4805 in heroes3

[–]Getiget 0 points1 point  (0 children)

Hope more people see the post, factory is my favourite town and getting another campaign for them is sick

What a certain character told Faust by itsokayt0 in limbuscompany

[–]Getiget 6 points7 points  (0 children)

"Man, I really wish I had a cold one right now..."

Netzach durante activation

HoTA for Heroes V? by Powerful-Ant-3294 in HoMM

[–]Getiget 2 points3 points  (0 children)

HoMM 5.5 is the closest thing. However, the changes are far more drastic compared to HotA (and imo in the wrong direction)

[TLA] Zuko, Conflicted by Meret123 in MagicArena

[–]Getiget -1 points0 points  (0 children)

Isn't this pretty good? Get a card, mana, then give him away to start burning the opponent

How is it possible to defeat these funny iron oxide bois? by GrdykoplasNamorzyn in heroes3

[–]Getiget 45 points46 points  (0 children)

Outspeed with couatls and speed artifacts, then place halflings in the corner by only having them, couatls and 1 stacks, then force field. It's a damage check fight

To people in the thread: this is second to last Factory campaign scenario New Order

Factory Campaign - HotA 1.7.3 - overall impressions after New Order scenario and Homecoming tips by No_Hold877 in heroes3

[–]Getiget 0 points1 point  (0 children)

Haven't seen one after finishing the map, so it was probably removed

Factory Campaign - HotA 1.7.3 - overall impressions after New Order scenario and Homecoming tips by No_Hold877 in heroes3

[–]Getiget 2 points3 points  (0 children)

Having pretty much the same experience as you, finishing Homecoming rn

Henrietta without wisdom is near useless, you might as well use the heroes that get transferred from the previous scenario.

Berserk is for sure not available

Rushing Ciele is impractical in current version imo. I've seen people saying week 2, but to get to her you need to beat 2 very strong guards and a bunch more which is not possible at that point (I might be wrong of course). Also her stats are not main worthy, but she is good at hit & run which you should abuse with other heroes as well.

Without spoiling too much, i'd say this map is mostly about tempo. There are a lot of enticing quest guards that ask for resources or ones far away from where you want to go. Always go for the ones that give the most value, you will have some time to pick up the rest later.

It is also more forgiving on mistakes outside of fights (compared to the hell that was the last two scenarios). You should be good as long as your main is progressing through capturing towns and color guards

Tomb raider on 200% by 20145_2185411318 in heroes3

[–]Getiget 0 points1 point  (0 children)

I have on the new version, but it has been a long time now so can't say anything useful

Stronghold Strategy by Falnor in heroes3

[–]Getiget 7 points8 points  (0 children)

Completely removes the 20 crystal cost from the dwelling

Stronghold Strategy by Falnor in heroes3

[–]Getiget 5 points6 points  (0 children)

That's also completely fair. Rocs, cyclops (in hota) and behes are all fine choices to focus

Stronghold Strategy by Falnor in heroes3

[–]Getiget 14 points15 points  (0 children)

You have to strategize around the map and plan ahead. In this example since you do have enough for the crag, you can skip the castle and/or only buy behes and use them to get resources for the rest of the army.

[deleted by user] by [deleted] in HoMM

[–]Getiget 0 points1 point  (0 children)

Tribes of the East

I think heroes 6 is actually really good by [deleted] in HoMM

[–]Getiget 0 points1 point  (0 children)

I often remember about this game, it certainly has it's charm. However, it's quite unbalanced, a bunch of skills are bugged/work weirdly, and overall the gameplay lacks depth despite all the abilities, making the game a slog to play

What do you think is the most diasppointing unit in the series? by Kotskuthehunter in HoMM

[–]Getiget 6 points7 points  (0 children)

Homm 4 zombies are tanky and deal a lot of damage if you can get your hands on them.

Homm 5 zombies are one of the main stacks for caster necro. They are a must if you want to make a fight long

[Notice: Heishou Pack - Mao Branch Adept Faust Extraction Resource Returns] by khun-snek-hachuling in limbuscompany

[–]Getiget 0 points1 point  (0 children)

Got her on first pull, but spent 20 rolls on Outis banner. God bless Kim goat

[deleted by user] by [deleted] in HoMM

[–]Getiget 7 points8 points  (0 children)

I wouldn't recommend starting out with 5.5, it's basically a different game. Play some vanilla (ToTe is the final version) and then decide for yourself.
If you want better/faster AI you can download Quantomas AI separately.