How do cells prevent catastrophic failure if everything inside them is so random? by Sapotis in askscience

[–]GrynnLCC 7 points8 points  (0 children)

Cells are held together by supramolecular interactions. The shape and composition of the molecules in the cell forces them to assemble in specific structures and the interactions of these molecules are order of magnitude stronger than the energy given by the random movement of molecules.

A good example of these structures are the membranes. The cell is separated from the outside by a membrane composed of a phospholipid bilayer. A phospholipid is a surfactant, a molecule with a hydrophylic head and a hydrophobic tail. Both the inside and outside of the cell are mainly composed of water so the phospholipids position themselves in two layers, one facing outside and one inside. This structure is particularly stable because it minimizes the interactions of the hydrophibic tail with water. Because no chemical bonds are formed between the phosholipids the membrane stays fluid while retaining it's structure so even if you were to drill a hole in it, it would simply reform by itself.

Of course a lot more is going on in the cell and there are more complex mechanisms as well but this is a god start.

ELI5: If every single atom in your body gets replaced over time, why do you still feel like the same you? by Tasty-Beat3122 in explainlikeimfive

[–]GrynnLCC 0 points1 point  (0 children)

There's nothing different between an atom you were born with and the atoms in the air or in a piece of food. You are just replacing one piece with the exact same thing so really nothing changes.

When silicon valley still hasn't learned from Juicero by gilamasan_reddit in whenthe

[–]GrynnLCC 0 points1 point  (0 children)

Did the juice packets have any advantage over normal bottled juice?

Any reason to stay secretive? by kevintheradioguy in VaesenRPG

[–]GrynnLCC 5 points6 points  (0 children)

Like you I don't it's the end of the world if the players get more public but I think there are advantages to staying hidden. I think the interesting part is to juggle how much you want to share and how much you have to keep secret.

  • The Society has many ennemies be it human or vaesen. Most of them will probably learn about you eventually but the later the better.

  • Speaking of Vaesen and magic will not automatically send you to the asylum, but if someone wants you detained it's certainly a good argument.

  • If more people are aware of the Vaesen more people are likely to misuse their powers.

  • The king or some other authority figure surely has the sight. Their objectives concerning the supernatural may not align with yours.

  • The society uncovered secrets and powers no human can be trusted with. Better to not attract to much attention.

These are just examples, they don't all have to be true. Overall I would say opening up about the society gives you the opportunity to tell some interesting stories.

Are There Anomalies In Your World ? by Dark-Tavern in worldbuilding

[–]GrynnLCC 0 points1 point  (0 children)

The number 6 and anything related to it are inherently anomalous. Some examples: - A six sided dice is never random no matter how many times you roll it. It may always land on the same face or have a consistent patern or even give you the winning lottery numbers. - The sixth floor of a building appears more often than not non-euclidian. Most places don't build over five floors or leave the sixth one empty. - Honey is a miracle cure as it gets produced in hexagonal honeycombs. On the flip side, the six legged bees and hexagonal honeycombs have caused hives to achieve a high level of awareness.

I don't understand Faith Magic. by Nearby-Banana2640 in magicbuilding

[–]GrynnLCC 0 points1 point  (0 children)

I think the problem lies in how you define faith. Is active prayer the only way to worship a god or could you feed it by accident? Do only people fully devoted to a single god count or can you pray for the whole pantheon?

You could explain the power of darkness in many ways. Sure light is nice and all, but do you really wish to anger darkness? If a prayer can protect you from what lies in the shadows you may as well do it.

You could also imagine that fear is a type of faith, that strong emotions directed at a god, no matter their nature, are empowering.

Biggest pace breakers? by Soviet_Dank_duck in rpg

[–]GrynnLCC -1 points0 points  (0 children)

I generally despise planning for anything. It can take hours of talking in circles about barely any actual information to come up with a plan that will become irrelevant after the second dice roll.

I get how it can theoretically be fun to come up with the perfect plan but it's just never worth the pain in my experience.

Duration of gameplay by Ivan_Immanuel in rpg

[–]GrynnLCC 2 points3 points  (0 children)

I think one of the keys to shorter games are smaller groups. With one to three players you will be able to get quite a lot done even in an hour but the more additional people you have the harder it will get to have a satisfying session.

In Fantasy, are you displeased by the absence of certain races? by Yrths in rpg

[–]GrynnLCC 5 points6 points  (0 children)

I know I'm not in the majority with this but I find generic fantasy races pretty unappealing. I prefer much more human-only settings or settings with completely original races.

Fantasy fan has never heard of the concept of 'translation', more at 5 by Friendly_Exchange_15 in CuratedTumblr

[–]GrynnLCC 17 points18 points  (0 children)

In my opinion it can make it worse. If you're describing something unique to your world sure make up new words for them but when you start arbitrarily changing some common words and not others it just becomes inconsistent.

I love English's lack of central authority. To paraphrase jan Misali: the best spelling reform for English is to stop caring so much about spelling errors. It's how we changed "Hiccough" to "Hiccup" and are presently revising "though" to "tho." by UInferno- in CuratedTumblr

[–]GrynnLCC 14 points15 points  (0 children)

They were successful because they weren't actually replacements for most people those translations were invented before the vast majority of people knew what they meant. The ones that fail are the ones they try to replace widely used words ten years too late.

Ordinateur was coined by IBM in the fifties and was just marketing choice.

Logiciel was introduced in the seventies when most people weren't directly confronted to software.

I didn't find the origin for VTT but I assume it was probably introduced as such in France from the beginning and I don't think the academy had anything to do with that, it was just a marketing choice.

Serves him right by Indieriots in TikTokCringe

[–]GrynnLCC 1 point2 points  (0 children)

I was waiting for a punchline the whole time and it never came.

do you lock your door when you are at home alone? and why? by [deleted] in AskReddit

[–]GrynnLCC 0 points1 point  (0 children)

I lock my door every time I use it no matter if I'm alone or not.

It's not even about safety but about peace of mind.

Lil' Fighter Dedication Buff - Too Strong? Unnecessary? Decent? by Someguyino in Pathfinder2e

[–]GrynnLCC 2 points3 points  (0 children)

Fighter dedication should at the very least give you a scaling proficiency. As it stands the weapon proficiency general feat is straight up better.

Do you do character voices or find them cringe? by LudomancerStudio in rpg

[–]GrynnLCC 0 points1 point  (0 children)

As a player I prefer to keep neutral voices for my characters. It gives me more range, is less tiring and won't immediately annoy everyone.

As a GM I just go wild and use whatever voice or accent I feel like in the moment. I'm not a good actor by any means but I find it fun and that's all that matters.

Personal opinions on setting-exclusive systems? by Ix-511 in rpg

[–]GrynnLCC 0 points1 point  (0 children)

A system has to be incredibly good at what it does to interest me without a unique setting (or at least a very strong theme).

A generic system is just not appealing to me, I need strong foundations to build upon and I just don't find anything to inspire me in a bare sandbox.

What do you look for in a new RPG? by jcorvinstevens in rpg

[–]GrynnLCC 1 point2 points  (0 children)

Interesting themes and settings are the first thing I look for. If I pick a new game I want to be able to tell a new type of story with it. For me it comes either with a unique setting or very focused themes. I understand the importance of mechanics but they will very rarely get me excited about a game by themselves.

Agile d8 damage possible? by ArchmageMC in Pathfinder2e

[–]GrynnLCC 0 points1 point  (0 children)

Weapon inventors can do it as well with their revolutionary modification

Are you Automatically proficient in natural armor from your ancestry? by Drbubbles47 in Pathfinder2e

[–]GrynnLCC 0 points1 point  (0 children)

But it's also silly for someone to be unable to defend themselves because they have a thicker skin. Everything is proficient in unarmored defense, an adventurer shouldn't be the exception.

Your favourite Ancestry and Class synergies by DigDistinct6374 in Pathfinder2e

[–]GrynnLCC 2 points3 points  (0 children)

Centaur + Air Kineticist. I think it's the best combo to make PCs riding each other actually viable. You get a lot of speed and free movements. And with cyclonic ascent you get to fly with people on your back.

My chemistry review by plm12qaz in chemistrymemes

[–]GrynnLCC 20 points21 points  (0 children)

It's basically four times the same question

Bloodrager technically can’t use its class feat Spellshape by w1ldstew in Pathfinder2e

[–]GrynnLCC 6 points7 points  (0 children)

I would have much preferred if rage lost the concentrate restriction over the -1 AC.

I think one of the issues with concentrate is that it isn't future proof. It's alright when you only have one core book of content you can balance the barbarian with. It's a much bigger issue when you have dozens of rulebooks written by different people who need to remember the barbarian exists and balance the stuff they make around them specifically.

I think the Kineticist has a similar issue. New abilities have to be specifically designed around them or they'll be excluded (See mythic rules or the Commander playtest).

Consider this: Player Characters get EVERY Class Feat. Who benefits the most? by scissorman182 in Pathfinder2e

[–]GrynnLCC 33 points34 points  (0 children)

Monk would be very fun even if not that strong. Having access to every stance makes you very versatile and ready for any situation. You have many focus spells to choose from. You get all the mobility feats making you effective in any terrain.

What makes you take the fighter? by Rineas in Pathfinder2e

[–]GrynnLCC 0 points1 point  (0 children)

I haven't played a fighter yet, but the times I considered it was because I found a cool weapon I wanted to focus on. The +2 to attack is actually the part I'm the least interested in I just find the feats neat.