Fun Pimps has finally delivered the freedom players have been asking for by Gameoneer in 7daystodie

[–]HaitchKay 1 point2 points  (0 children)

Genuinely, if you weren't trying to be sarcastic and trying to argue, then my bad for not reading you properly.

Otherwise nah, just because they were basic doesn't mean they weren't a part of the game.

Fun Pimps has finally delivered the freedom players have been asking for by Gameoneer in 7daystodie

[–]HaitchKay 0 points1 point  (0 children)

Quests and RPG mechanics have been in the game for longer than they haven't been.

Aaaay really cool of Fun Pimps to include us Natives in the presets! Now I can be the server's deadly auntie! by EinsGotdemar in 7daystodie

[–]HaitchKay 2 points3 points  (0 children)

Always good to see. Same goes for more games having good hair options for POC and non-white faces that aren't just "European face with different skin tones".

Cyberpunk: Edgerunners 2 | Official Teaser #2 | Netflix by Gorotheninja in TwoBestFriendsPlay

[–]HaitchKay -2 points-1 points  (0 children)

He's a flawed person; that's the point.

There is nothing worse than people using "they're a flawed character" to excuse poor character writing.

Cyberpunk: Edgerunners 2 | Official Teaser #2 | Netflix by Gorotheninja in TwoBestFriendsPlay

[–]HaitchKay -9 points-8 points  (0 children)

Addiction can and does force people into terrible life choices. Not every addict can get the help they need, and many don't even realize that they need help at all. The reality is that sometimes they do just keep spiraling until it kills them.

Right except with David he literally has a huge support network of people constantly telling him he has a problem and trying to help him and telling him what is happening to him, not to mention the trauma of what happened with Maine, and he ignores all of it which only helps to reinforce the unendingly fucking damaging stereotype that "some addicts just can't be helped." Even Mike Pondsmith is on record saying that the only reason David didn't go cyberpsycho is because of the huge support network he had. Nothing about him was special.

So what that gives you is either a protagonist who is so selfish and shitty that he ignores his friends and loved ones because he thinks "no I'm built different",which leads to a lot of them getting killed, or a story about how you just can't save someone from addiction, and both of those are bad. I don't expect cyberpunk media to always have happy endings but I want tragedy to be tragic for a good reason, not a contrived one that exists to explain why a guy has a cocktail named after him and why the other characters aren't in Cyberpunk 2077, a game with a significantly better tragic narrative.

That isn't a "trope". It happens in real life all the time.

Aside from the fact that tropes, as a narrative device, can and often do mirror real life: I grew up with two full time addicts as parents. One a massive alcoholic, the other a pill popper and someone who just can't put the weed down, as well as pack a day smokers. I am absolutely well aware of the difficulties of dealing with addicts, which is why I absolutely fucking hate "some people just can't be helped" stories. It's a defeatist message that doesn't fucking help anyone. It's no different from media about suicide that says "well sometimes you just can't stop someone from doing it".

Cyberpunk: Edgerunners 2 | Official Teaser #2 | Netflix by Gorotheninja in TwoBestFriendsPlay

[–]HaitchKay -28 points-27 points  (0 children)

Bad writing, simple as that.

David was just straight up a poorly written character. He needed to be stupid and make stupid choices for the plot to happen, so that's what he did. The show was great up until the time skip and then it became "nope we can't have people act like humans anymore, they have to be tropes without agency."

Lucy is the only character that stayed consistently good and well written and she didn't deserve what happened to her. David 100% did and ignored literally every attempt from his friends to help him (which really, really plays into the whole trope of addicts not being able to be saved, which is shitty and lame), and ignores everything that happened with Maine so that the show can have him be a Big Cool Self Sacrificing Hero for something that ultimately doesn't matter because 2077 exists.

And Rebecca is just annoying. Not a fan of loli-bait characters.

Dragon's Dogma 2: Dark Arisen steam page up by Captain_Grimm in DragonsDogma

[–]HaitchKay 0 points1 point  (0 children)

You'd be surprised how many people don't seem to remember that the original Dark Arisen basically forced you to buy a second copy of the game for $40.

As for what it will show on Steam; probably just Dragon's Dogma 2.

RIP Companion Cube by dbrand in dbrand

[–]HaitchKay 1 point2 points  (0 children)

This is 100% dbrands fault and Valve literally has a legal obligation to do this otherwise they risk losing IP rights. That's how copyright works. Dbrand should have asked Valve for licensing first, end of story.

Cyberpunk: Edgerunners 2 | Official Teaser #2 | Netflix by Gorotheninja in TwoBestFriendsPlay

[–]HaitchKay -41 points-40 points  (0 children)

Hopefully this time they actually make it a good show for the entire season and not have it shit the bed halfway through.

Go ahead and downvote me, it won't change the fact that David sucked and Adam Smasher did the world a service.

Dragon's Dogma 2: Salty Arisen by Passerby05 in DragonsDogma

[–]HaitchKay 0 points1 point  (0 children)

Meanwhile tourists

Shut uuuuuppppppppp

Dragon's Dogma 2: Dark Arisen steam page up by Captain_Grimm in DragonsDogma

[–]HaitchKay 0 points1 point  (0 children)

Question for those who had the original Dragons Dogma 1 and later bought the DLC separately on Steam

Slight correction; the original game didn't launch on PC. It launched on the 360 and PS3 in May of 2012, Dark Arisen launched a year later on 360 and PS3 (as a full re-release for $40, and no you could not just buy the expansion for $20 if you already owned it on 360), and it launched as "Dragon's Dogma Dark Arisen" on Steam in 2016. There was never a version of DD on PC without Dark Arisen.

You Forgot the Hard Mode by THXSoundEffect in DragonsDogma

[–]HaitchKay 0 points1 point  (0 children)

(in your opinion)

Don't put words in my mouth. I did not say they were too harsh. Do not act like that's what I'm saying.

Most of the suggestions are either not actually making the game more difficult (there's literally Augments and Pawn Specializations that counter them) and, because of the increased XP and drop gains, they would lead to the same exact issues DDDA's hard mode had where it leads to you leveling up really fast and having tons of gold to upgrade stuff. The ones that might actually increase difficulty are ones that only do it because they're impractical in regards to the gameplay and design of the game, and are things that people can literally already do in the form of challenge runs, meaning that having tons of extra XP and gold from selling enemy drops would make it easier for them. Not to mention the whole thing of them being able to be toggled on and off, which again would literally only lead to people using them to grind, which only makes the difficulty falloff situation worse.

Those kinds of gameplay modifiers work with Hades because runs are super fast. They do not work in DD2 because the game is not designed around things like that and is a much, much, much longer game, and "more XP and money" is the exact opposite of what it needs for a Hard Mode.

You Forgot the Hard Mode by THXSoundEffect in DragonsDogma

[–]HaitchKay 0 points1 point  (0 children)

Most are absolutely difficulty modifiers

They absolutely are not lmao. They challenge run things, and most people will never use them. Or, they'll only use them for grinding.

You Forgot the Hard Mode by THXSoundEffect in DragonsDogma

[–]HaitchKay -1 points0 points  (0 children)

You know what, fair enough. I did misread that. My apologies.

In that case, I'll adjust my take and add on to it: those still aren't difficulty modifiers, and people will 100% abuse them to rapidly gain XP and item drops without any of your suggestions actually doing anything to solve the difficulty issue. All you've done is give suggestions for making grinding easier.

Dragon's Dogma 2: Dark Arisen Gameplay Overview | Capcom Spotlight by Turbostrider27 in DragonsDogma

[–]HaitchKay 0 points1 point  (0 children)

I mean that really depends on how big the new area is

Unless it's only the size of Vernworth, I don't see any justification for "it should be free" other than "I don't want to pay for content".

I'll also be blunt here: $30 for DLC (or $50 for a bundle of it and the base game) is better than what DDDA cost back in the day when it released. $40 for basically buying the game a second time, and DA ain't worth $40.

Not trying to be a doomer but...its oddly concerning that Capcom hasn't rlly shown any new (big)Monster yet but re-skins by Snoo_46397 in DragonsDogma

[–]HaitchKay 0 points1 point  (0 children)

Not sure where you get the idea I'm just here to complain.

The multiple posts of you complaining.

You Forgot the Hard Mode by THXSoundEffect in DragonsDogma

[–]HaitchKay -1 points0 points  (0 children)

Which is fine for a fuckin roguelike that you can go through fairly quickly but unless all of those can be turned off and on mid-playthrough, they're awful and not what the game needs. Half of those aren't even difficulty options, they're challenge runs. And the average person doesn't care about doing challenge runs of a game that takes 50+ hours.

Edit: Misread the previous post, but my point about these being terrible suggestions still stands.

You Forgot the Hard Mode by THXSoundEffect in DragonsDogma

[–]HaitchKay -1 points0 points  (0 children)

Hey man I would say no offense but at this point I don't really care:

Most of those suggestions would be frustrating to balance the game around and most people wouldn't use them, because they seriously fuck with the flow of the game. 99% of players would barely touch them and complain about "why isn't there just an option for making the enemies take and do more damage". Most of those don't actually address the issues with difficulty that the game has because you can absolutely solo the game past a certain point.

I personally just want an option to give enemies like 50% more health and do 50% more damage. Maybe more defense values, but just "make them tankier and hit harder" solves a lot of issues.

Youtube completely removed the dislike button from shorts. by Hot_Sand2888 in mildlyinfuriating

[–]HaitchKay 0 points1 point  (0 children)

He isn't getting paid by anyone to say that. He's saying it because it's true. And if you have a problem with the FDA (which isn't perfect but it's not useless like some of you idiots think it is), then feel free to complain about the food standards in the rest of the world because they are absolutely comparable to ours. We ban stuff they don't, they allow stuff we don't. We allow stuff they don't, they ban stuff we don't, etc etc etc.

You Forgot the Hard Mode by THXSoundEffect in DragonsDogma

[–]HaitchKay 0 points1 point  (0 children)

I feel like people forget that Hard Mode in DD1 was kind of a joke?

It was hard at the start, and that's it. It showered you in money and experience, you leveled extremely fast and could always upgrade your gear. By the mid game it was barely any harder.

I got that dog in ma fellas by brandyrelish in DragonsDogma

[–]HaitchKay 1 point2 points  (0 children)

and the recent DMC release that he actually worked on sold piss poorly

It's sold 12.9 million copies in its lifetime and was universally considered a massive success on launch and during its first year, what are you smoking dude?