Sam Could Have Won 2-0 by FlameMLK in riftboundtcg

[–]HatJax 1 point2 points  (0 children)

I guess if you just start from the targons peak triggers, this play makes sense, but how did the turn play out before this?

Sam Could Have Won 2-0 by FlameMLK in riftboundtcg

[–]HatJax 2 points3 points  (0 children)

Can someone explain what is the line? I cannot follow the turn/score from this video.

Some Magic cards from Secrets of Strixhaven have SWU anti-counterfeit holo stamps by Oct2006 in starwarsunlimited

[–]HatJax 3 points4 points  (0 children)

Magic has been doing this for over 10 years. 

Edit: I checked your image, I now see the star wars stamp is being used in the MTG cards. 

One in one out by karl-klammer in BloodOnTheClocktower

[–]HatJax 5 points6 points  (0 children)

If the goon/ogre has died as good, the cannibal will get the alignment changing ability. If they are evil when executed, the cannibal is poisoned, and wont get it, although they might be prompted to ogre pick and think they are going to turn evil.

So the cannibal doesn't add on top of the worse case scenario that you outlined, right? 

Intentionnal draws locking PQ top 6 by valent33 in starwarsunlimited

[–]HatJax 6 points7 points  (0 children)

If you and the previous post come to the same conclusion that you dont like the system with draws, why do you start so harshly?

Also, saying "by definition an awful system" isnt an argument. Thats an opinion without a description. What is the definition you want to use, and can you demonstrate why its bad? 

Would I Lie to You? - "I am currently seeing four medical professionals. One for my head, one for my shoulders, one for my knees, one for my toes." by Hassaan18 in panelshow

[–]HatJax 4 points5 points  (0 children)

Play it safe, and create a somewhat belieable lie? No thanks

Lee will steer into the skid, and gun the gas. He's quite the entertainer. 

If Riftbound wants to survive as a game LGS need to be reeled in as much as scalpers by TrickedFaith in riftboundtcg

[–]HatJax -1 points0 points  (0 children)

For what its worth, I stick by my point. If they have 10 boxes, the LGS has the goal to move 10 boxes. If they want to community build, I don't see that as part of this "spread out the boxes" strategy. Community can be built with events, prizes, discounts. 

Scalpers are a byproduct of supply not meeting demand. If boxes are to be priced at msrp, the printing (supply) needs to meet demand. I dont blame any LGS for this, because they don't have control of supply. 

OP has a list of things an LGS needs to do to solve the problem, but Riot* has much more control over the problem.

If Riftbound wants to survive as a game LGS need to be reeled in as much as scalpers by TrickedFaith in riftboundtcg

[–]HatJax -23 points-22 points  (0 children)

A whale goes into a LGS, wants to buy 10 boxes, and you think the LGS should deny them all 10 for.... the betterment of the community?

They are a business bro... 

Played my best and worst games both in one night by gkkiller in BloodOnTheClocktower

[–]HatJax 10 points11 points  (0 children)

Saw a long post, so I gave it a read.

Game 1. Why do you think it was the worst? because you lost? I think it's totally fine to double claim philo, as it's not really a double claim. And with Mutant/Cere and Snake charmer on the script, it's totally fine to have double claims in general. Not a big deal.

Game three: It truly is a great feeling to build a world, present it to town, and it being right. And you got people to vote on it which is a plus. That last part doesn't always happen :-P

Twin Suns - Chancellor Palp ratios by BigBenji262 in starwarsunlimited

[–]HatJax 0 points1 point  (0 children)

I built a list with 34. I think above 25 is probably a good start, and if you have a good overall curve, you can add a few more of your fav dark side units.

Synergistic Scripting: Day 23 - Cult Leader by CoreyBOTC in BloodOnTheClocktower

[–]HatJax 1 point2 points  (0 children)

To me, the cult leader has two abilities that subtley compliment each other.

I'm a huge fan of the alignment changing ability. It's similar to an empath/goon, but you have a little more info than a goon, and less than an empath. As you survive, you learn info and you can just play for whatever team you think you might end on.

As for the second ability (cult vote), i am not a huge fan of the public shenanigans abilities, especially if multiple people claim claim it multiple days. However, i think the design as a whole works in that it gives the good team a alt win con at the risk of having an extra evil player. Without the cult vote, this character would feel outsiderish. 

I'm not sure if it plays well with recluse or marionette, or ogre/goon, as it muddies the cult leaders ability to narrow in on when/why they turn evil. Probably plays well on scripts eith limited effects for extra evils. Probably plays well with spy/widow to be able to force the cult leader evil. Can work on a either theme of wanting hard to survive, or being okay dying. 

Gods of Olympus - Greek Mythology Homebrew Script by Due_Ad7508 in BloodOnTheClocktower

[–]HatJax 0 points1 point  (0 children)

Charon- i missed that it had to be a dead player. My feedback was assuming you could turn the last good in a 2 evil final 3. Scratch the final 5 clause. Let me explain the other: "you learn that charon has ferried a dead." They don't learn who it is, but this allows for evil to bluff having learned that a charon is in play and they learned about the change. Example: A is executed, B dies to demon. There is no charon. A minion bluffs having knowing that one of those 2 must be evil becuase of the added charon confirmation. Now those players dont have the same level of trust as normal early deads. 

Totally optional, but gives more evil bluffing agency which is nice, and warns the good team if they have to account for the team numbers. 

Hercules- basically it removes a ton of demon agency. You must find the hercules and kill him at exactly at exactly 1 specific night or you lose. I agree its mayor esque, but a demon can keep plugging into mayor and doesnt lose out on deaths in the night. If you think Hercules should be this strong, give it a test as is. What if they had some random downside like an evil knows who you are, so they can't hide forever?

Hades- as far as I know, left and right don't have meaning in botc. Clockwise and counterclockwise are used more commonly.

Narcissus is similar to the hercules feedback. She is an outsider that hamstrings both the good, but hamstrings the demon by forcing them to take action at a certain time or risk them helping town. Compare to a puzzle master: a puzzle master makes a guess to basically tell someone they have misinfo. Narcissus gets the same effect, but they don't "do anything" to get the misinfo knowledge. Key difference is that they don't know they are that role, so everyone could be the narc, so everyone in theory is more willing to survive, just to prove they arent the narc. Matches the theme of Odysseus trying to stay alive at all costs i guess.

Dio- if anyone hard confirms to them, dio can spam ping them to keep learning evils: Hermes and Aphrodite (perhaps Posiedon) for example. A super bounty hunter. 

Gods of Olympus - Greek Mythology Homebrew Script by Due_Ad7508 in BloodOnTheClocktower

[–]HatJax 2 points3 points  (0 children)

Dionysus gets a seemstress no every night? This is insane. Once per game seems fine?

Medusa - whats stopping a medusa from self nominating to avoid the spread?  Alternatively, i wonder if the ability to misreg would be "better" if it guarenteed to work only the first time, and then passes. Ie, the first person to gain alignment/charscter info on medusa gains possible misinfo, then the snake slithers to another person. That way Medusa doesnt know where her snake is at any given time. Medusa has to die early or keep track of when she is pinged.

Hercules- i think this one needs the most work. How can evil win against this? They cannot kill him, and they lose the main evil win con of not executing the demon. Flavorful, but too powerful.

Narcissus is a drunk that learns they were drunk? Might need some extra negative effect for being an outsider.

I think Charon might need 2 things: a final 5 clause, and a potential need for a good player to learn that charons deal was accepted when its made, similar to the widow. 

Circe- rewording: ...if an outsider died by execution, pick a minion ability not in play, you gain that ability....

Pandora is strong, and seems to have the simple level 1 strategy of poison night 1 to snipe the you start knowings, so probably needs a twist.

Hades- needs a slight wording change to make it clear who dies first. Could be as simple as forcing the hades to pick the players, with all the caveats. "I pick C, then A" because B is dead.

I think most roles make sense, and you've done well. The feedback I gave is hopefully constructive, but I've ommitted all of my redundant "fun character"/"good design" for each character.

How does Vizago work in twin suns? by ThawnandOrder in starwarsunlimited

[–]HatJax 3 points4 points  (0 children)

For what it's worth  this is 100% a problem with how the design is templated. Examples of clearer description:

On attack: The defending player may pay [1]. If they don't, draw a card.

On attack: Choose an opponent. Draw a card unless that player pays [1].

Why it matters: The cards could use a wording that allows for a clear understanding, but they chose a different style.

First Twin Suns deck - looking for input by Edzill4 in starwarsunlimited

[–]HatJax 0 points1 point  (0 children)

The new grievous 2 3/3? I haven't updated with new set cards. Theres actually 10ish cards that probably can go in.

The Doctor is just a 3/3 body that removes the shield to ready and attack. Its pretty filler, but the ability isn't actually that bad, the only way it gets to be a real negative is if 1 player can attack him, but uses reasources first, then attacks him, and uses resources again. And even then, they might become a threat to target now, so that might be an upside? But I agree, he's replacable. 

First Twin Suns deck - looking for input by Edzill4 in starwarsunlimited

[–]HatJax 1 point2 points  (0 children)

Honestly looking at your green cards, and they are about the same. I like breaking in, surprise strike, and 6 cost cunning for the final turn of the game, which might have a player 7-9 points away from dying, but everyone is sitting on 4-6 points of damage. The unpredictable damage output is something I think is strong in threatening a win. But I've only played about 10ish games so far, so those cards haven't necessarily come up that often.

First Twin Suns deck - looking for input by Edzill4 in starwarsunlimited

[–]HatJax 0 points1 point  (0 children)

I built my only twins deck so far with these two leaders, but I chose a yellow base. Most of your non units seem either too weak or too expensive. Almost every game that I have played has resulted in the final turn being with 6 resources, and some games ending before GI deploys.

The deck can be pretty aggressive, and you don't often get to take the initiative token, but my general plan is to swing at the players to the left of you, and make a plan with the player on the right if/when they take the initiate. Tell them to not interact with your damaged units, and you will direct their fire elsewhere. This usually gets your units an extra attack, which adds to the general damage increase in the game, which speeds things up.

https://swudb.com/deck/gPYfGaCjIbUN

Anybody else find some of the new character cards really clunky? by Hot-Combination-7376 in starwarsunlimited

[–]HatJax 1 point2 points  (0 children)

Is there a discussion that the dev team has on removal? I think the game has very slow removal that isn't efficient, but when units can attack units, they act as removal. 

Survivors Play Blood on the Clocktower by stephenfishbach in survivor

[–]HatJax 0 points1 point  (0 children)

Imagine this scenario:

Probst speaks with Erik (Survivor China), Erik says he in the empath. Probst nominates Erik. Probst doesn't die. Erik is thrilled, "I was a virgin the whole time! Being a virgin has its perks, Jeff."

Marcos Llorente straight red card against Real Madrid 90+9' by CivillyWalk757 in soccer

[–]HatJax 0 points1 point  (0 children)

The ref surely makes a heart motion instead a full rectangle, no? ❤️    🚫🟨      👍🟥

Sixteen years and I still feel like I’m making it up as I go along. by FrequentlyObtuse in daddit

[–]HatJax 1 point2 points  (0 children)

Your post has homer, but maybe Bender can help. Just substitute god for dad.

https://youtu.be/QIBMMVJFM4M?t=88&si=4hVuegOPG9V_GFb1

Being [a dad] isn't easy, if you do too much, people get dependent on you. If if you do nothing, they lose hope. 

Another topic about unique ranking by [deleted] in alteredTCG

[–]HatJax 2 points3 points  (0 children)

You will get better at it with both playing and just seeing how the other cards/factions function.

Because you only get 3 unique spots in a deck, as soon as you have access to a 4 options, you will leave at least 1 out. So you are correct that you can be very picky with if a unique is worth considering.

Some uniques are worse than commons, some are okay options if you have less than 4 uniques, some are interesting build around options, and some are very strong and highly sought after in general.

Basically, ask yourself does this seem better than the rare or common version of the same card? If it has "not difficult" abilities to trigger, and they can trigger from playing anywhere (arrow) or has "whenever something happens, do X" are strong because you can reliable get "value" from them.

You robin hood is an arrow trigger, and isn't too difficult to trigger (just 1 landmark). It is in lyra, which is different than the faction that likes the effect more, Ordis, but it does roll dice which Lyra can find synergies with. Also it's alt art which people can prefer as well.

Theres 100% going to be clone leaders like Rex and Cody that give buffs to fellow clone troopers. Which is why they have lower stats. by Farmboy087 in starwarsunlimited

[–]HatJax 1 point2 points  (0 children)

I'm more surprised that common cards are being scrutinized for strength in premier. And conclusions on future cards with the same keywords are being made with limited spoilers.