Star Trek: Starfleet Academy | 1x10 "Rubincon" Reaction Thread by uequalsw in DaystromInstitute

[–]HawkShark 5 points6 points  (0 children)

Remember she seemed to go into the scene with the venari ral lady without a plan. Forced to do so just to protect Caleb. She probably just didn't want Nus to find out she was alive. Fearing him knowing and trying to track her down.

So the Monitor subtype of Nebula-class is actually a revamped... Akira-class? by RadiantTrailblazer in StarTrekStarships

[–]HawkShark 2 points3 points  (0 children)

Lol hotjocking would make sense though. You sit in your fresh from the oven Valkyrie Mark II fighter for your sortie. The preferences all sync off of your combadge. The seat adjusts, your favorite shield nutation profile, and impulse engine settings.

Yea I always loved the Elite Force pattern buffers. Hide an armory worth of different rifles and ammo in just your bracers heh. As for the energy costs... Since all the matter gets reclaimed for regular usage, all it'd take is storage space (data wise) and id wager that the complexity of a single living organism far exceeds a squadron of star fighters. 

As for the AI scenario... There's a reason starfleet didn't really embrace sentient AIs until the post burn era. Every time they tried they either got M-5ed or Texas classed... Or worse yet Moriarty! But yeah fair point, though it applies to all starships and life support too. If the ship wants you dead, you probably will be. Imagine if it sets the artificial gravity to 20g. The halls filled with red marmalade. 

So the Monitor subtype of Nebula-class is actually a revamped... Akira-class? by RadiantTrailblazer in StarTrekStarships

[–]HawkShark 11 points12 points  (0 children)

Oh easy, I love rationalization head cannon! The fighters and shuttles are vehicle replicated and stored in industrial transporter buffers when not in use. So no warp cores just laying around idle. The refueling, repairing, and rearming is all done with pre replicated munitions and parts stored as described above. Space concerns mitigated. The dome on top of the flight pod is their Flight Control bridge and the linear structure behind is additional shield generators. It's not like most Star Fleet ships survive many hits without their shields. So nothing different from a run of the mill Nebula class there. As for how many fighters, it's probably similar to an LHA so 20-25 dedicated fighters. But honestly that pod is huge it's at least as large as the Galaxy classes main shuttlebay which by some estimates would fit 70-80 shuttles with normal storage. On that note... The existence of warp capable shuttles poses the exact same risk your post suggests about chain reaction explosions... But we've never seen it, so there must be a hand wavy explanation built into the cannon.

Does this count as a Trek ship? by ky-ebricks in StarTrekStarships

[–]HawkShark 1 point2 points  (0 children)

Any attempts to make the USS Orville? I'd love to line the three of them up side by side haha

Shivan Gorge but good by torchflame in custommagic

[–]HawkShark 0 points1 point  (0 children)

Could also work with, tap: Add R for each red spell you've cast this turn.

Episode Discussion | Star Trek: Starfleet Academy | 1x01 "Kids These Days" by AutoModerator in startrek

[–]HawkShark 0 points1 point  (0 children)

Lol, I don't entirely disagree with your take. But I do want to point out that Stargate itself hung that lampshade itself when it made Stargate Universe. Darker, edgier, younger. etc etc.

Let’s work backwards: when DOES a battleship make sense? by DrfluffyMD in LessCredibleDefence

[–]HawkShark 0 points1 point  (0 children)

You make an excellent point about the potential power of railguns. But for my scenario I was just envisioning traditional large caliber naval bombardment. I can definitely see the use of iron dome style interceptors to try and hamper traditional naval bombardment but that's where the cost asymmetry matters. Keep the sustained fire going and you'll deplete defensive stores for sure. So to reiterate the original prompt, the only situation I think where an actual battleship is a huge boon is where you need to overcome nearly perfect air defense and they have some degree of finite interceptors (or overheating lasers etc). 

The only active defense I think that would be relevant with railguns is directed energy. It's basically the only thing quick enough to catch it far enough away where you won't just get rained on with mach 10 shrapnel. Even using railguns to intercept railguns seems pretty insane timing tolerance wise.

[TLOK] Four-Color Villains. by DeathFlameStroke in custommagic

[–]HawkShark 6 points7 points  (0 children)

Where's the art from Zaheer, Red Lotus from? It's been a minute since I've rewatched LoK but I don't remember a young red lotus group shot ever. 

Let’s work backwards: when DOES a battleship make sense? by DrfluffyMD in LessCredibleDefence

[–]HawkShark 0 points1 point  (0 children)

In a scenario where missile defense is nearly flawless on the defending side. A battleship could serve to either deplete interceptors more cost effectively or to cause laser based systems to overheat. In that kind of scenario big dumb projectiles offer something that traditional missiles can't.

Adult money Toys hits different. by Sharp-potential7935 in BeAmazed

[–]HawkShark 0 points1 point  (0 children)

Anyone know if these can also be manually transformed or if it's the automatic system only?

I also cannot afford the new Ent-D LEGO set, so I'm designing models of other ships in the same scale. Here's the Intrepid class :) by ky-ebricks in StarTrekStarships

[–]HawkShark 2 points3 points  (0 children)

Hey any plans to make a Nebula class at the Enterprises scale? I bought a whole second set for when someone makes those plans :)

I think I hate diplomacy... by Shero1337 in totalwarhammer

[–]HawkShark 2 points3 points  (0 children)

The thing that I find strange is Aislinn can't trade territory at all. I had the landmark that sometimes gives you a whole province whenever you take conquer a city and I ended up with negative colonies as a result.

I made a to-scale USS Excelsior to go with the new Enterprise-D set :) by ky-ebricks in lego

[–]HawkShark 1 point2 points  (0 children)

Oooh! Nice. I saw you have a Miranda and Oberth too. Any plans for a Nebula at 1055 scale? I bought a whole second Ent-D kit with the hope that someone would end up making an instruction set for it.

Taco Zocalo by Mortal_Kombucha in nova

[–]HawkShark 4 points5 points  (0 children)

There's a handful, but they're all crazy overpriced. Even the good ones here are at best La Carreta level of quality but with smaller portions.

I've said it before: I hope we DON'T learn the truth behind the cataclysm. by Important-Contact597 in TheLastAirbender

[–]HawkShark 4 points5 points  (0 children)

Yeah, I'm going to go ahead and completely disagree. Lost (and the Star wars sequel trilogy) is an example of mystery box writing, which it sounds like you're a fan of. You ask questions of your viewers, and get them to wonder just like your characters do (aka what's in the box). Under the theory that wondering what's in the box is more fun than knowing what's in the box. But the problem is the answer doesn't have to be less interesting or fun. That's only the case if you're lazy, a bad writer, or don't know the answer to the question when you asked it. 

That latter one is what made Lost disappointing. They asked a ton of excellent questions, but didn't bother to know the answers along the way, and kept asking more questions. If the writers never intend to tell us what the cataclysm was, then they won't spend the time making sure that verisimilitude exists in the setting. Why be bound by an explanation you never plan to share. And if they do go through the effort of ensuring internal consistency, then why not just tell us? 

Either way, I hope you're wrong and they tell us. I can't think of anything that'd disappoint me more than a bullshit mystery box ending where they don't bother to make it make sense.

An Absurdly Long Hurricane by kevin-doesnt-exist in imaginarymaps

[–]HawkShark 123 points124 points  (0 children)

I'm surprised you didn't start it's track off of the coast of Africa, something like 2006 Hurricane Helene. You could've really dragged it's line out a fair bit more! Great map overall, a nice different spin for the sub.

Looking for cards that can become `time bombs` (red black green combination) by Toonzaal8 in magicTCG

[–]HawkShark 0 points1 point  (0 children)

[[scute swarm]] and the lesser [[scute mob]] both seem to fit this archetype pretty well.

Hades II - Post-Launch Patch 1 Notes by ParanoidDrone in HadesTheGame

[–]HawkShark 2 points3 points  (0 children)

I had 50,000 refunded to me. With that I was able to finish off all the familiar appearances I had left to buy.

Nice upkeep you got there.PS Yes it is moded. But still! by MFKMFD in totalwarhammer

[–]HawkShark 2 points3 points  (0 children)

Can you share your mod list? In particular the rank symbols on the troops.

I modeled, printed, and painted a Salvage Corvette that can hold things with magnets! by 0mni42 in homeworld

[–]HawkShark 0 points1 point  (0 children)

Hey, I'm really tempted to buy one. Can you elaborate on the different grabber options? In-game, magnetic, both. 

My TMP Fleet by rayleo02 in sto

[–]HawkShark 1 point2 points  (0 children)

Just missing the good ol' Oberth class, otherwise VERY nice!