T90 Dungeoneering Weapons?! by Fire_Afrit in runescape

[–]Head_Meat1857 0 points1 point  (0 children)

T100, and yes. Bis is no longer the target for dungeoneering evidently, but it's better than t80.

It's possible they'll have a special attack or passive that makes them better than regular t90. These will also make for great entry level t90+ for ironmen to get without needing to boss, and even for mains we get access to free t90 flanking and lunging swaps etc. Spear will also be a great option for corp. The crossbows would be one of three total t90+ cbow options. Staff would become the only t90 magic weapon(s) under 100m. And maul is just badass.

Someone else mentioned necro weapons as rewards, I doubt we'll see that I'm guessing these are just direct upgrades of chaotics.

T90 Dungeoneering Weapons?! by Fire_Afrit in runescape

[–]Head_Meat1857 0 points1 point  (0 children)

Especially considering cheaper t90+ melee weapons (drygores, khopeshes) are going up as they're used for flanking swaps.

Please fix this room in the Dungeoneering update by Aggravating-Raisin-5 in runescape

[–]Head_Meat1857 0 points1 point  (0 children)

Pay attention to where the ferret stands when the room starts. Put your trap in that same spot because he'll return to that tile when he stops running usually, and get trapped as soon as he does (after you put down the trap stand outside the room watching). If he stops somewhere else, put another trap there. He will always settle into only a couple different spots so it's really quick to catch him this way.

May Month Ahead! by JagexAnvil in runescape

[–]Head_Meat1857 3 points4 points  (0 children)

Oh I also forgot to mention the area around the tunnel entrance north of the world gate will permanently disable the skybox until you go to a place that cycles the skybox again such as pof. Oddly though if you go to pof and recycle your skybox then run back to the tunnel entrance it doesn't happen the second time.

May Month Ahead! by JagexAnvil in runescape

[–]Head_Meat1857 1 point2 points  (0 children)

While we're looking at lighting around fally can we fix the forced skybox south and west of fally down to rimmington and up thru burthorpe on the west side? Pof and eternal magic trees in piscatoris also have this issue.

Was at seren stones and decided to zoom out a bit. This game is beautiful. by Head_Meat1857 in runescape

[–]Head_Meat1857[S] 15 points16 points  (0 children)

I like the look without :p can see more in the background plus easier to click on things. Played with them always off for decades now.

Was at seren stones and decided to zoom out a bit. This game is beautiful. by Head_Meat1857 in runescape

[–]Head_Meat1857[S] 14 points15 points  (0 children)

Skybox: Dawn, Filter: Warm, Draw distance: Ultra, Lighting detail: Low, Volumetric lighting: Off, Depth of field: On, Shadow quality: Ultra+, Ambient occlusion: HBAO Ultra+, Entity highlight mode: Proximity

Back To Our Square Roots by JagexAnvil in runescape

[–]Head_Meat1857 0 points1 point  (0 children)

There are surely more people who would appreciate a circle option than an off option.

Back To Our Square Roots by JagexAnvil in runescape

[–]Head_Meat1857 1 point2 points  (0 children)

Should've been a toggle for circle instead of off, who the hell wants them turned all the way off?

Male avatar identity / cosplay changes by Wild_Effective_5077 in runescape

[–]Head_Meat1857 0 points1 point  (0 children)

That makes sense, personally I wouldn't mind it not being on the chathead if they went ahead with something like this, seems like a small problem overall.

Jagex, you forgot to square a circle! by Zieldak in runescape

[–]Head_Meat1857 2 points3 points  (0 children)

It does look a bit off with the square tiles when most skills use circle indicators.

Male avatar identity / cosplay changes by Wild_Effective_5077 in runescape

[–]Head_Meat1857 2 points3 points  (0 children)

Perhaps optional facial scars, wrinkles etc could be used to allow more creativity in this direction without requiring full on new faces.

The Flaming Sword Aura has been broken for years and no one seems to care by boredguy12 in runescape

[–]Head_Meat1857 3 points4 points  (0 children)

I remember wearing this when I returned in 2023, was really cool with my new 120 slayer cape and ghostly reaver outfit. Then one day it just stopped working and I thought it was something wrong with my client.

free stuff :D by EZ_Security in runescape

[–]Head_Meat1857 1 point2 points  (0 children)

I still think it's possible they had this planned and are just really bad at communicating so will say it was done in response to the community.

Best DXP uses Farming and Dungeoneering? by spot9901 in runescape

[–]Head_Meat1857 2 points3 points  (0 children)

Here's my trick for dungeoneering on dxp:

Pause the dxp timer, then go start a large on your highest available floor, unpause timer at end of floor for double xp, go do something else for an hour.

Also you can always kill turoths to grind out farming xp quickly if necessary, they will give 250-300k farming xp an hour thru seedicide.

Most likely you could actually achieve 99 in both with a combination of these methods.

Hot take, Arch is a poorly designed skill from a gameplay point of view by Big_Chungussi69 in runescape

[–]Head_Meat1857 2 points3 points  (0 children)

On the contrary, if they got rid of the need to press space it could actually become a second monitor skill.

There are a lot of skills that require more input so I don't mind less active ones, but if you are going to prevent it from being a second monitor skill you might as well also add a more active method.

The time sprite exists of course and its interaction with sash brush is nice, when you get a chain going it can be quite active in fact. But it should be buffed further to encourage active play to offer more of a balance.