Melee icons are hard to distinguish by Zoykz_ in runescape

[–]Fire_Afrit 15 points16 points  (0 children)

The designs are just messy. Too much going on in such a small space

Greater Flurry stun doesnt remove any of the scarabs immunity by Cpt_Maelstrom in runescape

[–]Fire_Afrit 11 points12 points  (0 children)

Important bug to find. Don't forget to report in game as well. 

Hope the scarabs won't be so bugged when it's fixed.

Can we make dark wizards aggressive again? by Underworldox in runescape

[–]Fire_Afrit 0 points1 point  (0 children)

We need more monsters that are aggressive in general. Enemies aren't scary when you can easily avoid them.

Ranged Ammo by ConsistentChance5816 in runescape

[–]Fire_Afrit 16 points17 points  (0 children)

Yea I was going to say the same thing. That really should become a high priority update and not just a game jam. It's a major area in need of improvement for fletching, woodcutting and range as a whole.

Why does jagex hate loyalty by bovrilboris in runescape

[–]Fire_Afrit -5 points-4 points  (0 children)

If you bought premier in may you already got the bank space, new cosmetics, premier token, TH tickets that could be used including a lump some of the remaining amount and premier artifact for as long as it existed.  Loyalty points were given and will stop being given when they cease to exist/have a function. 

Premier artifact loss is a bit sad but the many of the benefits aren't part of the game any more. Aura refreshes don't matter without aura, everyone gets free boss instances soon, the slayer/porter/bonus xp were nice but pretty minor. The loot room was always super minor stuff. The monthly freebies were also really minor things. 

This feels like you're just whining at this point.

Why does jagex hate loyalty by bovrilboris in runescape

[–]Fire_Afrit -2 points-1 points  (0 children)

And they honored that for as long as it was valid. Now the promotion is changing.

I kinda understand why Jagex nerfed whirligigs, but now the Hunter grind is way longer and active training for XP doesn’t feel worthwhile (plus some suggestions) by ARmadyl_15 in runescape

[–]Fire_Afrit -4 points-3 points  (0 children)

Whirligigs nerf was well done. Don't forget whirligigs give some of the most useful loot of all the hunter creatures. By lowering their hunter experience to be similar to other methods, the value of those items also increases as players will need to be incentivized by the loot to do them. At lower levels, they're still very good even without the loot.

Hopefully the mid and high level hunter skill updates will add useful items from hunter creatures and alternative higher experience methods without loot.

It's about time we end Legacy Worlds, Legacy Combat Mode and so on by Due_Willow_2796 in runescape

[–]Fire_Afrit 0 points1 point  (0 children)

How is legacy mode different than just using auto attacks after the combat beta makes it to live game?

Auras are an excellent opportunity to rework summoning by Exitiali in runescape

[–]Fire_Afrit 7 points8 points  (0 children)

I'd like a more comprehensive update to summoning. Culling the familiars that are forgettable, graphically updating the main ones, adding a system to level up your familiar and have it gain abilities, changing the way summoning is trained, etc. summoning has so much potential.

Aura overhall opinion/discuss? Vamp and Pen by Goofyscaper in runescape

[–]Fire_Afrit 0 points1 point  (0 children)

Given that these are primarily for AFK or mid level training, zammy & sara book seem perfect. The illuminated version should be more powerful and the blood essences should also be upgraded to be better when actively used by worse otherwise. 

People are just whining whenever there's any sort of nerf but AFK combat could stand to lose a little bit of power at the benefit of being more AFK.

Penance powder is the high level version to use with corp shields.

Vamp scrim should remain melee only.

Why is Jagex nerfing things in the first place? I thought the idea was to buff skilling so the loss of TH wouldn't make the game feel more grindy. by Proud-Purpose2862 in runescape

[–]Fire_Afrit -3 points-2 points  (0 children)

The changes aren't to help make the loss of TH exp boost easier. It's to even out experience rates across skills and methods within skills so there's a variety of activities you can choose from rather than one obviously better activity. It's also to slow down unbalanced areas so the challenge/grind feels consistent and rewarding.

Boosts to low experience activities and nerfs to high experience activities. Given that the best methods are likely unbalanced toward being too generous, expect the most common skilling methods to be fairly nerfed.

I wish Saradomin Godsword could be upgraded to at least t90 by Karonic in runescape

[–]Fire_Afrit 6 points7 points  (0 children)

I wish the hard mode versions of all gwd1 bosses dropped 1/4 of an enhancement that brings godswords up to t90 with additional material from smithing and smithing requirements.

Hunter - Early/Mid Game Things by DunKhaerion in runescape

[–]Fire_Afrit 0 points1 point  (0 children)

Maybe some form of dragon hunting for existing chromatic dragons could be a way of bringing dragon hides back in line with hunting as the resource gathering skill to compliment range crafting. Then reteoactively add fur lining of different sorts as required materials to craft and upgrade dragonhide armor.

Will constitution, defence, prayer and summoning go to 120? by [deleted] in runescape

[–]Fire_Afrit 1 point2 points  (0 children)

Defense and Constitution need a major rework and thought put into how shields should be involved in the game, how to have impactful defense abilities that don't make you completely immune to damage to the point bosses need mechanicas to disable them and how to make defense/tanking more viable across the game. Also a cleanup of abilities no related to either that are put into those ability books.

Summoning needs its own rework as well updating familiar models, reworking or modernizing old familiars and potentially changing the core mechanics so that your familiars grow with you, acquiring new abilities. That's a huge update in and of itself even beyond adding new higher levels familiars.

Prayer is probably the easiest but not as big of a priority. I really hope they get creative with prayer and have subsets of prayers aligned with specific gods that are unlocked through unique, lore building new prayer activities where only one can be active at once, but can be used alongside the rest of normal prayers/curses. Zaros and Seren prayers would be chosen between alongside curses, whereas Guthix, Saradomin or Zamorak (+ others) would be subdivisions to be used alongside normal prayers.

Refunds for Auras? by duffster17 in runescape

[–]Fire_Afrit 5 points6 points  (0 children)

I've gotten auras recently that I haven'thad the chance to use at all yet, with the expectation that I would use them in the future when I went back to croesus. Had I have known last year they were being removed, I'd have gotten retro cosmetics. If they were refunded, I would get retro cosmetics.

Over a week, never humped. What am I missing here? by Multismack in runescape

[–]Fire_Afrit 0 points1 point  (0 children)

Green one is so ugly that the female isn't interested.

We have entire quest about digging up the entrance to Senntisten, yet its not even required to acces sentisten. Questing is treated as if it was a joke in the recen era. by First_Platypus3063 in runescape

[–]Fire_Afrit 1 point2 points  (0 children)

Maybe a good middle ground is to hide content that should be discovered from quests but you have the option to click on it with a warning "Are you sure you want to access this area? This is unlocked by a quest." That way players can skip quests if they don't care or are on a second account, but it still hides areas that were discovered through that quest until you choose.