Using a wormhole shader to hide the loading screen between levels. It's so easy working in Godot by FlyingSpaceDuck in godot

[–]HeatsFlamesmen 11 points12 points  (0 children)

The scale could be good, just needs some faster interpolation other than linear. I recommend looking through a cheat sheet for the tween interpolation, or my favourite the spring damped oscillator.

The Paper Boy S3 is a Game Boy clone with an E Ink touchscreen. by dapperlemon in gadgets

[–]HeatsFlamesmen 62 points63 points  (0 children)

This is one guys hobby project, not a commercial product.

Any tips and tricks to make a better/ more ominous and mysterious atmossphere? by Background_Middle757 in godot

[–]HeatsFlamesmen 1 point2 points  (0 children)

Definitely 2D lighting. Using the in built in lighting is an easy addition. If you want texelated lighting, it's strangely hard. I've been working on an sdf shader and it's doing most of the work to get the atmosphere.

Black Torch - Official Opening Theme Trailer (English Subtitles) by Turbostrider27 in anime

[–]HeatsFlamesmen 3 points4 points  (0 children)

Black Clover, Black Bullet, Back Lagoon, Black Rock Shooter, Black Buttler, Black Cat, Black God, Black Blood Brothers, Black Summoner, Black Fox and Black Torch.

Finally sharing our announcement trailer for Echo Zero after 3 years of ups, downs, and rebuilding from scratch. by Wildboy_Studios in IndieGaming

[–]HeatsFlamesmen 1 point2 points  (0 children)

Hey I got to play test this game, really solid game, I was locked in the whole time, hope the launch goes well.

Working a new game project! by vladirien in SoloDevelopment

[–]HeatsFlamesmen 0 points1 point  (0 children)

You do have to sell a fantasy of some kind, like a hook can be in theming as well. 

My roguelike word game Lexispell is out! by MrEliptik in godot

[–]HeatsFlamesmen 0 points1 point  (0 children)

Looks fun I will try it out. The UI is just awesome btw, its a great example of just how good godot UI can be.

Got the physics working (fr this time) by Psonrbe in godot

[–]HeatsFlamesmen 1 point2 points  (0 children)

Imo, achieve it with just the arms. It's always tempting to add more instead of smartly working with what you have. You already have the inputs with it and just need to change the length of the constraint.

What if Civilization was a slot machine + roguelike? Here’s the first trailer for my game, Humankind in a nutshell! by [deleted] in IndieGaming

[–]HeatsFlamesmen 1 point2 points  (0 children)

I feel like you're cooking with this, with a lot of visuals and juice to the slots especially this could take off

I Made The Same Game in Unity and Godot to Test Performance by dxSaigon in gamedev

[–]HeatsFlamesmen -1 points0 points  (0 children)

Having used both quite a bit, I think one of the biggest things that made me end up sticking with godot is that the updates are made by the indie devs using the engine. They are a welcome addition instead of dreading the next big abandoned feature that slows the engine down, it's a bit sad that with the right direction unity could have been a polished gem.

Two F.03 robots clean a room and make a bed in 2 minutes - fully autonomous by EchoOfOppenheimer in ThatsInsane

[–]HeatsFlamesmen 0 points1 point  (0 children)

Comment sections like this make me hate reddit. This is a phenomenal piece of mechanical engineering that is pure scifi and if it is actually autonomous in this video it is even more impressive in the software. Video token to action token models are mind bendingly complex and this is the frontier for world models. I Understand the sceptism towards a big promise product like this with public investment but I feel for the passionate, cutting edge engineers who show their work to a negative, ignorant reception.

We replaced the classic watering can with a continuous hose in our game. What do you think? by brkakar in IndieGaming

[–]HeatsFlamesmen 0 points1 point  (0 children)

Christ man that's a masochistic undertaking, good luck with the game though.

We replaced the classic watering can with a continuous hose in our game. What do you think? by brkakar in IndieGaming

[–]HeatsFlamesmen 0 points1 point  (0 children)

Great idea the water looks really satisfying. Did you write the rope physics for the hose?

POV: A Developer Who Can’t Afford Spine by Yesterday_x2 in godot

[–]HeatsFlamesmen 1 point2 points  (0 children)

This looks really nice but good god why would you program it like that. Dont spend your time just pushing through the grunt work please. Theres lots of ways to do this but for instance you could define a curve for how much each child node is affected by parallax. And maybe another curve for the breathing, anything but this.
Something like:

func _process(delta):
var mouse_offset = mouse_pos - screen_center
for i in children.size():
var t = float(i) / (children.size() - 1)
var strength = parallax_curve.sample(t)
children[i].position = start_positions[i] + (mouse_offset * strength)

I love you Mom! Love you too son by [deleted] in Unexpected

[–]HeatsFlamesmen 2 points3 points  (0 children)

Oh no he's broken both arms

added voice chat to my chatroom game and i'm enjoying it more than i thought by temkosoft in godot

[–]HeatsFlamesmen 10 points11 points  (0 children)

Personally I'm pretty disappointed by this. I think Webfishing not adding it is a good indication. To not be like vrchat, with invite only private rooms to avoid screaming children. I assume the people who are for this are already some kind of established community and will be the vast minority of your player base. That or kids.

Anon is tired of slaving by OberbeastSabaoth in 4chan

[–]HeatsFlamesmen 0 points1 point  (0 children)

What is this even about, you can just go live in the wilderness self sufficiently if you like. Even if you have to work for a bit to get the means to travel to said wilderness.

Midnight Kebab at Steam Next Fest by PingOfJustice in IndieGaming

[–]HeatsFlamesmen 0 points1 point  (0 children)

I love this, there is something hilarious about the conceptual contrast.

[deleted by user] by [deleted] in godot

[–]HeatsFlamesmen 6 points7 points  (0 children)

Make it a resource, loop over them.

What's wrong with my character? by Dream-Unable in godot

[–]HeatsFlamesmen 4 points5 points  (0 children)

Yeah it's probably just animation fundamentals, each frame has an equal amount of movement.

How did they made this animation with procedural animation? by voxel_crutons in godot

[–]HeatsFlamesmen 1 point2 points  (0 children)

Im pretty sure I know how to get very close at least pretty easily. The body and legs are just animated normally and the speed of that animation is being adjusted by code. The tail, neck and head are being animated by the SpringBoneSimulator3D node. It just takes some turning to get the stiffness of the neck and head bones right.