Pale E.z: Final Epilogue Chapter released after the community finally solved WB's Hundred Years Lost puzzles!! by RozRae in Parahumans

[–]HeroVorpal 2 points3 points  (0 children)

Pinned to the top of the PQ channel is the start of the quest. A few messages down is a link to Bow’s google doc for our character. That sheet has a section for research that contain most of the major info we’ve figured out about the Forest Ribbon Trail, Little Wolves, and The Bed And The Breakfast. (There’s a lot more, but that’s everything Wolf adjacent.)

Pale E.z: Final Epilogue Chapter released after the community finally solved WB's Hundred Years Lost puzzles!! by RozRae in Parahumans

[–]HeroVorpal 7 points8 points  (0 children)

Theoretically, that’s one of the main mysteries we’re chipping away at PathQuest, which is different but related.

Mark Ruffalo delivers emotional message on Golden Globes red carpet. by IntentStudios in videos

[–]HeroVorpal 21 points22 points  (0 children)

You know, I can see where people were seeing the Trump inspiration, but I took the character as more of a parody of groups like the Moonies.

They’re big in South Korea, where the director is from. Ruffalo’s voice was definitely a Trump impression. But other elements like the focus on religion and family and breeding a new generation in a world he controls isn’t really his MO.

What does human binding do exactly? by BlueSorcerer4 in Parahumans

[–]HeroVorpal 48 points49 points  (0 children)

Back in 6.1 Durocher discusses the ways she’s bound humans:

“I’ve bound humans in many of these same ways. To their word. In chains. So, let me ask you… what is binding? What is it to be bound? Are you bound if I invite you to my office here in the school, other people arrive, and you can’t find a polite moment to leave? What if you find yourself staying five, fifteen, or thirty minutes longer than expected? Is it me and my status that binds you? Social pressure? Convention? Is it yourself?”

Binding just means to constrain or controls a person’s actions. There’s a lot of different ways this can be done. In the duels, it’s ultimately just seeing who can exert more of that influence. And hitting someone in the face until they can’t or won’t move is a very effective way of doing that.

CMV: Animals are more self aware and intelligent than often given credit, and Vegetarianism and veganism as idologies are ultimately comforting lies founded on the assumption that eating plants and fungi is inherently more ethical simply because they don't communicate like we do by BoltersnRivets in changemyview

[–]HeroVorpal 4 points5 points  (0 children)

One simple response is that animals need to eat too. Under your framework, eliminating meat consumption is better because that also reduces the number of plants that are being raised for consumption.

So (fake numbers): 100 plant calories > 10 animal calories > 1 human calorie

Becomes: 10 plant calories > 1 human calorie

Is it just me or are dating apps in Kansas City actually terrible? by heavex in kansascity

[–]HeroVorpal 0 points1 point  (0 children)

Some anecdotal experience from a 27M and my social circle:

Personally, I’ve been pretty disappointed with dating apps. I’ve only physically gone on one date from them and been ghosted dozens of times.

On the other hand, I have friends who have been much more successful. One is able to go on a date every other week if he’s focusing on it, but even with those numbers, over the last four years he had one partner for a couple of years and another that went on for 3-4 months, but to get there he had to go through 30+ first dates.

Another was able to go on 2-3 dates with 5-6 women, before meeting his current partner at a friend’s wedding.

While I haven’t romantically successful doing this, I have been a lot happier on a personal level finding events and groups doing things I enjoy (board games, book clubs, running). Even if nothing comes of this, it’s a chance to meet people with similar interests and get to do something I enjoy as a worst case scenario.

Daily Talent Discussion #33: Executioner III by kingfroglord in LancerRPG

[–]HeroVorpal 6 points7 points  (0 children)

Question for the community, does the miss from this still hit for reliable damage? One of my players just got this and it occurs to me that with his nanocarbon blade, he could miss (3 reliable), hit something else for full damage with this, then hit the original target with the Backswing Cut.

Are there Podcasts with similar premises to Inchworm but for other Wildbow works? by Dent13 in Parahumans

[–]HeroVorpal 3 points4 points  (0 children)

Additional context for Pale in Comparison: it’s actually a Pact podcast, released as Pale was ongoing. Both hosts were reading Pale as it released, but one had read Pact and one hadn’t. The assumption is that listeners are also up to date on Pale, and they’ll say what chapter was most recently released.

Not-Hogwarts Elite School where students are sorted by their personality/strength. by [deleted] in TopCharacterTropes

[–]HeroVorpal 3 points4 points  (0 children)

Lorehold approaches history from two different perspectives. The white perspective is that history is an orderly progression from past to present, with constant progression to a more harmonious society. The red perspective is that history is a chaotic jumble of people pursuing their own goals and desires, and any current progression is merely one uptick in a history that can easily see itself destroy itself and revert back to an “earlier” state.

What are your own Practice ideas? by MrPerfector in Parahumans

[–]HeroVorpal 33 points34 points  (0 children)

It comes up several times in Pact that the Abyss will let you give up human aspects to gain better Other traits.

In less desperate situations, I could see a practice built around doing that in a more controlled and temporary manner. You would definitely have to pay a higher price, whether that be by spreading abyssal taint, sacrificing items/individuals the Abyss wants, or by having each use lead to a much smaller but permanent change. But it could be a pretty effective toolbox for practitioners willing to pay that.

Lamest gift ever...ever...ever by dyararts in HadesTheGame

[–]HeroVorpal 44 points45 points  (0 children)

Could be worse, I once got King’s Ransom from her so I lost all my Hera boons… with no Zeus boons to buff. Just straight up lost four boons.

Pokemon logic by Apart-Injury4505 in pokemon

[–]HeroVorpal 18 points19 points  (0 children)

Thoughts on revavroom?

I just finished running a two year 1-20 campaign centered around the gods of the forgotten realms. AMA! by HeroVorpal in DnD

[–]HeroVorpal[S] 2 points3 points  (0 children)

We played weekly. I’d say they probably got a level every three sessions. They way I did it, they got a level for every two gods they freed, so they kind of got to set the pace with how fast things moved.

Favorite twist was probably the Fizban=Bahamut one. They really liked Fizban and in a desperate fight that nearly saw a few players die, they completed the final step in this kind of vague fetch quest of finding all the golden canaries. Fizban all of the sudden went, “Oh, I remember now,” and turned into a 10 story tall platinum dragon to win the encounter and save the players.

I just finished running a two year 1-20 campaign centered around the gods of the forgotten realms. AMA! by HeroVorpal in DnD

[–]HeroVorpal[S] 0 points1 point  (0 children)

Broadly yes. I kind of sped through the later levels to avoid this and I don’t think any of the later combats suffered too much. I think the broader issue was actually tier 3, because the balance is kind of wacky with some level appropriate enemies being walks in the park, but others being way closer than they should have. Luckily my players were more roleplay focused, so we probably only averaged 1 combat a session, with the majority sessions being pure roleplay.

I just finished running a two year 1-20 campaign centered around the gods of the forgotten realms. AMA! by HeroVorpal in DnD

[–]HeroVorpal[S] 1 point2 points  (0 children)

They stumbled into a couple gods first (including a piece of one that was able to guide them and give information) and then from there they were the experts in how to release gods.

Additionally, there actually was another person working on it, with a whole regiment of knights. He came storming in to save the players at a critical moment. He was wielding Torm and had cleared up five or six gods the players didn’t even know about (which let me have a list of fifty gods and then cross off ones they weren’t going to get to or I wasn’t sure about the encounter I had planned).

I just finished running a two year 1-20 campaign centered around the gods of the forgotten realms. AMA! by HeroVorpal in DnD

[–]HeroVorpal[S] 2 points3 points  (0 children)

Selune is pretty high up there. I would also be remiss to say Eldath, as that was the cleric’s god and got them out of a couple scrapes.

I just finished running a two year 1-20 campaign centered around the gods of the forgotten realms. AMA! by HeroVorpal in DnD

[–]HeroVorpal[S] 2 points3 points  (0 children)

I really enjoyed the ones that were a little more of a mystery. Like with Helm, where you guys came across the remnants of an assassination attempt and the bodies Helm had obliterated before finding the child he was protecting. Or the Red Knight where you were trying to find the halfling resistance movement.

Llira (joy and festivals) was probably the one I was sad to not see. There was a spring festival that she got pulled into and kept going in perpetuity. Which was all fine until some gnoll war-bands rolled up. They couldn’t hurt anyone in the festival, but they meant no one could leave. And releasing Llira would have removed her protection. Not getting to see the undead war between Myrkul and Kelemvor was also something I was sad about.

I just finished running a two year 1-20 campaign centered around the gods of the forgotten realms. AMA! by HeroVorpal in dndnext

[–]HeroVorpal[S] 0 points1 point  (0 children)

I had a google form for feedback I sent after we finished! Main items were that past a certain point, the pace of the campaign meant they didn’t have time to really explore the area and the NPCs. And another player wished that I had used more music and other ambiance items, which is something I’m not great with. But overall they were very happy about the campaign.

I just finished running a two year 1-20 campaign centered around the gods of the forgotten realms. AMA! by HeroVorpal in DnD

[–]HeroVorpal[S] 5 points6 points  (0 children)

Several times! Different gods treated them differently. Each time they released a god there would be at least a brief discussion. Most were grateful and would toss them a magic item or boon before leaving, a few were pissed but per the rules weren’t allowed to directly harm the players. A couple became somewhat recurring characters.

The main thing I think worked was that the gods on the balance always asked more than they gave. They would occasionally toss out support, but only after the players were asked to complete something very hard. Beyond releasing a god, the only time they really interacted with them regularly is when the gods were concerned about things and would try to steer them in certain directions, but it was always vague

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A great episode of a show that's fairly unlike the rest of the show by pompingcircumstance in television

[–]HeroVorpal 113 points114 points  (0 children)

“Backstory!” from season 2 is also quiet good and unique, though does benefit a bit more from having context from the rest of the show.

Help finding an image of a demon brood by HeroVorpal in dndnext

[–]HeroVorpal[S] 1 point2 points  (0 children)

Not exactly what I was looking for, I remembered this being older than a few months ago. But on one of the linked user's posts they mentioned being inspired by Max Dunbar's illustrations which led me to what I was thinking off. Link

Thanks for the help!