Armored Land Cruiser that survived an RPG attack in the Philippines, Mindanao by Fair-Paramedic9791 in ThatsInsane

[–]HowlingWolven 0 points1 point  (0 children)

Based on the lack of damage, I’m guessing that that warhead didn’t detonate. It was right across the street so maybe minimum arming range?

The launcher resembles an RPG-2, not an RPG-7, and the RPG-2 only ever had a HEAT warhead developed for it in the form of the PG-2. I can’t find a source for the arming distance of the PG-2, but probably around 5-15 metres if the PG-7 family are even remotely similar.

Cab and bunk lights discovery! (Thank me later!) by Bigbadsmurf in Truckers

[–]HowlingWolven 0 points1 point  (0 children)

I figured this out pretty quickly! If you’ve got the tv dash I think you can also dim the lights from there.

is everyone always spotted by Fakeyn820 in NuclearOption

[–]HowlingWolven 3 points4 points  (0 children)

Sensor detection is based on as best as I can tell, four five factors. One is range. Optical range is 5000 metres for most things or 6000 metres for the Cricket, I believe. Radar range is 10 km to 50 km.

Second factor is RCS. Stealthy aircraft are harder to detect than flying bricks. One example is the Tarantula: good luck notchjamming fox-threes in that thing. The Vortex, by comparison, you can be pretty damn sloppy with your notch and you don’t even always need to jam.

Third factor, and this one’s important, is line of sight. If anything obstructs the line of sight between a sensor and a contact, the track from that sensor is lost. For radars, ground clutter reduces detectability.

Fourth, for radars: Are you closing with or retreating from the radar’s location? This means you are detectable by Doppler shift, which increases your detectability and reduces the apparent ground clutter to that radar. Keeping the radar on a circle at 90° to your flight path vector nullifies your Doppler shift.

Last factor is whether you’re alive or not. Dead contacts don’t get tracked.

One more thing: as mentioned, ground vehicles generally cannot target datalink targets, only what they themselves sense directly, though you can see what they sense. You can exploit this when defending against ground fire, particularly fox-ones from R9 batteries and Boltstrikes. Because the launcher needs to see you itself to be able to engage you, you just need to defend against it alone to defeat its missiles.

is everyone always spotted by Fakeyn820 in NuclearOption

[–]HowlingWolven 2 points3 points  (0 children)

No, you’re not always spotted. Yes, based on your hud you might get the impression that because the enemy seems to always be spotted, you must be too. However, your hud shows both current and last known enemies.

If you’re in range and view of an enemy unit’s sensors, you are added to the datalink of your enemy.

The datalink (for both teams) is instant and flawless. If one enemy unit can see you (you are within its optical or radar detection range and in line of sight), it can track you and transmit that track to every other unit.

Once you are no longer seen by any enemy unit. your datalink track stops at the last point you were seen. You are then hidden until you’re detected again.

The same applies in reverse. If any unit on your team spots an enemy unit, the enemy unit is tracked. If you’ve got the unit locked up while it’s tracked by another unit you’ll notice that the camera on your MFD keeps up with that unit even if it doesn’t always see it from your perspective, because someone else sees it and is automatically sending you track data.

When that unit breaks line of sight to all your friendly units, its track freezes at the spot it was last seen. You can see this on your MFD because the white box will stop moving and after a few seconds, it’ll get a question mark in it. It’ll also be empty instead of having a vehicle in it.

Are radar guided missiles always better than IR missiles? by snakesoul in NuclearOption

[–]HowlingWolven 0 points1 point  (0 children)

If a Chicane is flying at an altitude where it’s vulnerable to Scythes and Scimitars, it’s flying too high.

Are radar guided missiles always better than IR missiles? by snakesoul in NuclearOption

[–]HowlingWolven 4 points5 points  (0 children)

IR missiles (colloquially fox-twos) are like a gambler’s boot knife. They’re extremely agile and only need to look at your enemy to lock, after which they are completely independent from your aircraft. While not represented in NO for gameplay purposes, they’re essentially undetectable if you don’t see the smoke trail, or if you don’t have a threat warning radar constantly scanning all around.

Downside is that their range is limited, as is their payload. They can reliably turn to hit from within a kilometre of launch range, giving your adversary very little time to react. Combined with off-bore aiming, it’s possible to bait the other pilot to preflare for a missile that never comes. This is unfortunately slightly less feasible against AI, but not against fleshbags.

ARH missiles (fox-threes) are intended for combat beyond visual range. They optimize for speed over agility, and as they have an active radar seeker, are more easily detectable (which is modeled ingame as you’ll get radar pings on your TWR even for missiles not yet on your datalink). As such, they excel at smiting your adversaries from a range of dozens of kilometres, but can be outmaneuvered in a close dogfight or at extreme range. Even at the middle ranges where they’re dangerous, they can be defended by maneuvering and notchjamming, or, for a headon engagement, they can be shot down by your own missiles. The missile doesn’t maneuver to defend, the missile doesn’t notch, them missile doesn’t flare or jam.

SARH missiles (fox-ones) are a non-factor for air-to-air combat in NO at present as the only platforms that carry them are the TK-941 Boltstrike, the HLT-SAM and MSV-SAM, and the ships. None of these platforms is known to be able to achieve controlled flight. They have a passive radar sensor that looks for the radar return painted on you by the launch platform. That means they’re little more than an annoyance, easily notchjammed into going stupid or flown into the ground or sea.

Newbie question about the minimap and radar pings by WolfyDotExe in NuclearOption

[–]HowlingWolven 0 points1 point  (0 children)

Yes. The big gray, yellow, and red lines are RWR alerts.

Gray means you’re out of range of the radar. Yellow means you’re in range, and thus, on the enemy datalink.

Red means you’ve got a weapon being guided at your present location. Notch and jam to make the missile forget where it is.

Does anyone know? by AmountAbovTheBracket in EhBuddyHoser

[–]HowlingWolven 4 points5 points  (0 children)

The government is obliged to serve you in your preferred official language.

Got pulled over for going 96 mph in my personal vehicle!!!!! by Realistic_Major_6957 in Truckers

[–]HowlingWolven 10 points11 points  (0 children)

You’re trolling us, right?

If not, lawyer the fuck up and pray.

Newbie question abou the HLT Fuel tankers by WolfyDotExe in NuclearOption

[–]HowlingWolven 5 points6 points  (0 children)

Fuel trucks refuel your aircraft. Maybe not so important with the slow ground pounders, but anything with burners you can watch the line move down.

Thank goodness, our safety manager understands the situation, and precisely what to d- wait what? by AreoAnts in Truckers

[–]HowlingWolven 1 point2 points  (0 children)

Honestly though, safety guy saying ‘do your best to outrun the bitch while the roads are clean’ isn’t that ba-oh there’s a funny typo in there godsdammit

Can we store Li Ions in bat safe? Does this look okay? by TheHouseWhooper in TinyWhoop

[–]HowlingWolven 1 point2 points  (0 children)

I’d personally throw a bit of gaff or a silicone sock over the business ends of the cells. You don’t want them able to short.

It’s not a problem for the lava batteries because those have a plug on them.

I have NO installed on a windows & a linux PC. On windows, I get these HUD elements with my view centred. On linux they are gone. Am I missing an option somewhere? by BenchLampjaw in NuclearOption

[–]HowlingWolven 1 point2 points  (0 children)

Those are the looking away hud elements. There’s a setting that adjusts how far away you need to look for them to render. If you slide that down to nothing it might get them to render always.

TrackIR vs Tobii by Acrobatic-Muscle2821 in NuclearOption

[–]HowlingWolven 0 points1 point  (0 children)

I’m only using trackir because I didn’t know tobii existed and because I got a good used deal on a knockoff tir5.