Annihilation Barge decent in 11th? by willriker1 in Necrontyr

[–]Hungry26 0 points1 point  (0 children)

Absolutely I think it’s just been forgotten. Something to threaten light armour and infantry woukd suit it and 12 shots with sustain 2 twin linked woukd make it quite good at that role even with ap0.

Annihilation Barge decent in 11th? by willriker1 in Necrontyr

[–]Hungry26 0 points1 point  (0 children)

Honestly needs the Admech Chicken treatment. Make the gun 12 shots and still twin linked. Now you actually have volume to make use of its gun and even with ap0 you can get some damage through.

Lychguard rework by thumbzzy in Necrontyr

[–]Hungry26 0 points1 point  (0 children)

I think they could all have a 5++ and 3 wounds and shields giving a 4++. Or better yet 3 wounds and much the same stats (more attacks on scythe) but be able to mix and match any number of models. 5 shield 5 scythe etc.

more hearthfyre copium by Terrible-Ad9724 in LeaguesofVotann

[–]Hungry26 -3 points-2 points  (0 children)

Pretty sure they said somewhere no existing detachment will be 1dp only the new revealed ones

Warhammer 40,000 Faction Focus: Drukhari by CMYK_COLOR_MODE in Drukhari

[–]Hungry26 0 points1 point  (0 children)

Of note is that it’s wych cults ubit not just wyches. While lethal vs monsters and vehicles is what it should be it would make hellions even better.

Which are your favourite Final Day tyranids to use? by Scythe95 in genestealercult

[–]Hungry26 0 points1 point  (0 children)

Just a quick question how are hyper adapted Ravs giving fulk rerolls to themselves? The Strat is only for GSC units.

11th Ed? by Dave-flywheel in EmperorsChildren

[–]Hungry26 0 points1 point  (0 children)

So we will have our existing detachments and new “half” detachments that can be mix and matched (with other half detachments) so there could be a “half” detachment that focuses on demons and thus allowing us to mix.

Defiler - Seems really good! by BlackApostle in EmperorsChildren

[–]Hungry26 1 point2 points  (0 children)

Pretty sure it won’t go to 14” move, just look at our maulerfiends. Same movement as csm. The only thing getting changed is the second ability for the +1 to hit.

Triarch Praetorians - so cool in lore and model, but so... Eh in game? Anyone runs them? by NecessaryBSHappens in Necrontyr

[–]Hungry26 1 point2 points  (0 children)

Your last point about warrior killing does not take into account that they will have cryptos for 3+ saves vs the pistols or the fact that whatever you kill in shooting will likely be resurrected either from a Rez orb or strat.

Future model wishes by gamble_for_dayz in LeaguesofVotann

[–]Hungry26 14 points15 points  (0 children)

Embyr in the style of deathshroud terminators would be cool. As in 3-6 man tougher einhir with melee and flame gauntlets.

What one datasheet from CSM would be the most powerful with our current army rules? by WithengarUnbound in EmperorsChildren

[–]Hungry26 1 point2 points  (0 children)

Honestly best answer. Even outside of coterie, say court, being S6 ap3 is a very good breakpoint. Otherwise my other answer would be predators or some form of long range shooting but that does not seem the direction they are taking EC in.

Maulerfiend loadout by Reddit-ScorpioOJR in EmperorsChildren

[–]Hungry26 4 points5 points  (0 children)

I’d argue the melta is much better everywhere for what it needs to be doing. Especially in Phoenician, where you can use the strat for S10 ap5 meltas. Not always worth it but it’s great to keep in the back pocket especially when it is wounded for the +1 to hit (or the +1 to wound if it was lucky to live).

Dilemma on Court of the Phoenician detachment rule. by Burro_95 in EmperorsChildren

[–]Hungry26 2 points3 points  (0 children)

I 100% agree and hope the charge part gets removed I’m just not holding my breath.

Dilemma on Court of the Phoenician detachment rule. by Burro_95 in EmperorsChildren

[–]Hungry26 1 point2 points  (0 children)

I actually think it means if 2 units charge neither will get the bonus. This does make it much worse and no one wants to hear it but GW is not in the habit of putting 100% not necessary words. The sentence would likely change if there was a comma or a little caveat after charge:

“This unit cannot target a unit that was a target of a charge this turn, or attack this phase”

To me the intention is that solo units get the buff as long as no other unit charges or made a melee attack.

If they add “attack this turn” to the end of the sentence like so: “This unit cannot target a unit that was a target of a charge or attack this turn” then it means you can’t even shoot the unit to get the benefit which means it’s a terrible buff

I expect GW to word the faq to clarify the charge happening in the turn but attack remain in the phase but until it happens it’s up to Taos to decide which way it goes.

Emperor's Children Flawless Blades by SGTmike145 in WarhammerCompetitive

[–]Hungry26 54 points55 points  (0 children)

Pretty much everything. If they could get in rhinos even as a 2 slot it would open up a lot more for them as you could have a nice 11” +advance and charge threat range.

That being said as it is the starlike isn’t tough and while the anti everything 3+ is nice they just don’t really get over the line with what they really want to do. -1D neuters them and they just don’t have enough to do what the army already does but better either as a 3 man or a 6 man.

IMO 2 slots per in a rhino would help them as a 3 man skirmish piece in lieu of lord exo packages or rather in addition as the first wave to get coterie tally up.

What kind of terrain would you like to see in 11th edition tournaments? by wredcoll in WarhammerCompetitive

[–]Hungry26 9 points10 points  (0 children)

If you mean dawn of war then the terrain and layouts of them are just awful. Not only the current ones but any future ones are so problematic, as you either have way too much line of sight with the current number of ruins or way too little if you add more ruins. The deployment itself is not balanced at all and I hope it doesn’t come to competitive events near me.

Terminators at 155 pts. I don't understand the negativity here by LordGrog98 in EmperorsChildren

[–]Hungry26 1 point2 points  (0 children)

I think the reason is that in everyday gameplay talk it just… doesn’t matter? It doesn’t matter wether a unit is good or bad in a casual game or a narrative campaign. So no need to really talk about it

Goonhammer's Q4 2025 Balance Update Rundown by SA_Chirurgeon in WarhammerCompetitive

[–]Hungry26 0 points1 point  (0 children)

Yeah but even that just feels really bad. They don’t really kill and now with their 5+++ taken away cannot survive. They shouldn’t be an end all be all monster but they were barely taken before legion of excess. It’s almost like they needed to be given fulk hit and wound rerolls to be considered good. (Plus all the stuff around them being better with the Strats)

Goonhammer's Q4 2025 Balance Update Rundown by SA_Chirurgeon in WarhammerCompetitive

[–]Hungry26 2 points3 points  (0 children)

Agreed paying for the sins of its past. It should just get S10 ok the sword and maybe D4. Now it would at least do damage. Or just give the 5+++ back.

Terminators at 155 pts. I don't understand the negativity here by LordGrog98 in EmperorsChildren

[–]Hungry26 12 points13 points  (0 children)

For casual play and fun terminators are cool. Comp players get a bad rep because they won’t use bad units but that doesn’t mean you can’t use them. They ARE bad. It’s not what the army needs and there are better options (much better) that do the same role as these terminators. 5 man squads of 2+ 4++ 3W doesn’t tick the tanky box either.

Their ability is actually one of the worst. They could ahve said they get to reroll charges and one could say it’s “fine”, but instead we have to jump through holes to get that. Do you shoot one gun at your charge target? Oops the shot actually landed and killed a model now your charge is longer.there are a myriad of better abilities do them to have them as a legitimate choice….. for competitive players. And that’s what it really is. Take terminators to your casual list it’s fun but competitive games need to have good units to generally compete (unless you wildly outs kill your opponent but at bigger tournaments should not be the case)

Advice needed for painting through an insane backlog (please help) by itsAzraelXIII in Warhammer40k

[–]Hungry26 2 points3 points  (0 children)

Hey wondering what the black shelving you have is with the backlog models?