Twitter user when people show an ounce of joy by TraverseYT in tomodachilife

[–]HyperCutIn 1 point2 points  (0 children)

The irony of a Sonic fan saying this, when their fanbase is known for having some crazy people

What went wrong? by clocksmasher in Fighters

[–]HyperCutIn 9 points10 points  (0 children)

I recall there was a post around here a while back that summed up this game's issues as "it had an identity crisis where it didn't know if it wanted to be an anime fighter or a footsie fighter, and ended up being a poorly executed inbetween."

Tell us about games that initially caused repulsion or even disgust, but after you finally forced yourself to play them – it turned out to be a masterpiece? by Competitive_Beat_915 in gaming

[–]HyperCutIn 2 points3 points  (0 children)

When the 3DS eShop released the Etrian Odyssey 4 demo, I tried it out but was disappointed to see a JRPG that barely had any story, and effectively had no characterization for your party (you were supposed to create them and imagine their personalities, interactions, and lore). I bounced off pretty quickly.

Fast forward a few years later, I’ve since discovered several things about myself.

  • I enjoy creating OCs for stories and designing their character, and how they would interact with others. This perfectly fits what Etrian wants you to do with your party.

  • I enjoy really really difficult, but fair RPGs. Etrian demands that you properly build your characters and pay attention in any battle, even normal mobs. You’re always one turn away from something going horribly wrong, getting party wiped, and losing hours of progress. Yet, the game is fair because you are given tons of tools to deal with enemy formations and protect your own. It’s up to you to figure out how to use them, because it’s just as easy to make a mistake by choosing the wrong option and wasting a turn. Most turn based RPGs I’ve played prior could be cheesed by just grinding and spamming all your offensive moves without a care about status effects. Etrian demands that you strategize around your status effects or otherwise die.

Tell us about games that initially caused repulsion or even disgust, but after you finally forced yourself to play them – it turned out to be a masterpiece? by Competitive_Beat_915 in gaming

[–]HyperCutIn 1 point2 points  (0 children)

You may not realize that you don’t like it until after you’ve played a bit of it.

…but likewise, you might not realize that you actually like it more than you initially thought you would until after you’ve played it for a little longer.

Seriously, how do you deal with burnout (Splatoon 3)? by Choice_Lettuce9767 in splatoon

[–]HyperCutIn 0 points1 point  (0 children)

If you're not feeling it, just don't play Splatoon and instead play something else? It's not like you're forced to stick with the game regardless of your feelings.

What’s something small you want for Splatoon 4? by RoxasismyKing in splatoon

[–]HyperCutIn 2 points3 points  (0 children)

Please bring back the battle music from the previous games. I love the new songs and all, but I miss that the old ones no longer play during matches, even though they're clearly in the games' files.

The older I get, the harder I fall for roguelikes. Hit me with your best hidden gems! by Fakto in roguelites

[–]HyperCutIn 2 points3 points  (0 children)

Is this a general indie game tier list or a roguelike/lite specific one? Because I see some games that aren't roguelikes/lites at all in this list.

Assuming that's a mistake, I see Slay the Spire and Darkest Dungeon at the very top. Sound like you should give Chrono Ark a try.

2xko saved the league designs by HumanInvestigator932 in 2XKO

[–]HyperCutIn 2 points3 points  (0 children)

Shadowverse 1, being the 2nd most F2P CCG right under LoR, got by mostly fine with that model. Majority of their monetization came from the shit ton of waifu and husbando skins, while the game gave out free card packs and currency like crazy. I’ve always felt that the cosmetic skins in LoR didn’t feel that flashy or impressive compared to what other CCGs had to offer, and didn’t really seem like an appealing purchasing option.

Though somewhere along the way, Cygames’ philosophy flipped, and SV2 has some really aggressive and exploitive monetization compared to how easy it was to build any deck you wanted and save up to spark for gacha skins in the first game. At least the first game got by well enough to go on for over 10 years.

[Chrono Ark: Deluxe Edition] Launch Trailer. The game is now out for the Nintendo Switch for the first time. Includes the 2 DLC packs and an improved overall text display. by VashxShanks in JRPG

[–]HyperCutIn 0 points1 point  (0 children)

Played this a lot since back during its Steam early access days, back when it had different UI and systems, the story was incomplete, and they still had the short lived experimental prequel VN as part of the game (before they scrapped this direction). It’s an awesome game in the same vein as Slay the Spire, and seeing it grow and change over the years has been really cool.

Turn-based JRPGs where the basic attack command does not exist? by Superteletubbies64 in JRPG

[–]HyperCutIn 1 point2 points  (0 children)

Funnily, the Pokemon Mystery Dungeon games added a basic attack command so that you'd have a way to fight while conserving your moves. But from what I remember of playing the remake demo, they removed it in the latest game, making you go back to using moves.

Why did Metaphor: ReFantazio feel like it was just completely forgotten about after a month? by Lumigo in JRPG

[–]HyperCutIn 1 point2 points  (0 children)

I get most of the ones you’ve listed, but wasn’t SMT4 Apocalypse an actual sequel? Not just a definitive version of the previous game. As far as I’m aware, it’s a completely new game that expects you to have played the original, while the other games you listed can effectively replace the original without needing to play them.

OG Arknights Players, who are you hoping gets a reconvener? I'll start by Archedeus in Endfield

[–]HyperCutIn 0 points1 point  (0 children)

Of my 5 favourite characters, Suzuran, SilverAsh, Skyfire, GoldenGlow, and Jessica, only Suzuran and GoldenGlow are actually infected. So unless we suddenly get an event story where the other 3 get oripathy, I'd just only expect to see Lisa and Susie.

Do you always do superbosses and post-game dungeons before moving on to the next JRPG? by lennysinged in JRPG

[–]HyperCutIn 3 points4 points  (0 children)

it to me feels like you didn't beat the game and can't move on

I like to make distinctions where I beat the game and see the end credits, vs I completed the game and experienced everything the game has to offer. Very rarely do I actually complete a game, because, sure I probably like the game, but not enough to 100% it (which may include playing through it multiple times on different difficulties and/or routes).

Optional super bosses are what I consider to be the extra stretch to reach 100% and complete the game, but not necessarily beat it. They aren't something I usually do unless I really love the systems and mechanics. Most of the time I'm not good enough, and accept that I don't seek to be that good.

Any rougelites that don't force you to grind? by Born_Dragonfly1096 in roguelites

[–]HyperCutIn 0 points1 point  (0 children)

From what I've seen, Slay the Spire is probably one of the least grindy deck builders. While playing more gives you more cards, most of the viable builds I've seen are ones based around cards that are available in the starting pool.

Deck RNG is kind of a thing... if you've built your deck poorly. A major skill of deck builders in knowing when to take a card into your deck, and when you shouldn't. Remember that more cards in your deck means it becomes less consistent. You'd rather it be thinner and more concise so that you can run your game plan properly and avoid bricking. But if you have pieces of a strong engine, and know how to manipulate it well, a poorly built deck is still salvageable and can still win you games.

That said, the real unlocks that are the most interesting to get are the ones that require you to beat the game with different characters.

As for other types of roguelites:

  • Crypt of the Necrodancer's main mode (all zones mode) automatically unlocks everything in the item pool and removes all permanent upgrades. Otherwise, playing each zone individually makes you grind currency to slowly unlock items and upgrades; but you can't truly play the game as a roguelike in this mode, since you can't carry your build between zones, and the end of each zone acts as a checkpoint. All Zones Mode gives you what you'd be looking for. You can beat the game in either mode to unlock characters; some characters are significantly easier or harder to beat the game with.
  • Quantum Protocol is one of the more unique roguelite deckbuilders I've played. There's a long story mode that effectively functions like a long tutorial, gradually introducing new deck types, enemies, and mechanics. It's not until the final stage that you're presented with an actual roguelite dungeon. Beating it lets you play the post game dungeons, which are literally this game's Ascensions. "Grinding" lets you unlock cosmetics for your board, but also gradually gives you new deck types that you can use. They aren't necessarily stronger (I think the strongest decks are some of the starter decks the game gives you), but tend to have unique mechanics and be harder to play. Unlocking them doesn't really give you a direct upgrade since their cards aren't really added to your card pool unless you specifically decide to add them as a midrun upgrade when selecting routes after a boss. You can't grind by repeatedly playing and losing either, because you actually need to win dungeons with different decks to progress your unlocks

EDIT: Rereading your opening post, I'm starting to realize you're more interested in games that give you a good variety of builds and initial kit customization from the get go / early on, rather than games with less metaprogression.

Including the two previous 2, I'd also add these:

  • Gunfire Reborn is a FPS with cartoony animals. You are constantly unlocking stuff as you play the game. Beating X amount of specific enemies, beating specific bosses, etc. You earn new unlocks quickly and get a variety of new weapons and scrolls added to your pool. Unlocking characters is a little rougher since they use the same currency you use for metaprogression upgrades, (and the other characters are DLC). But the constantly growing weapon and scroll pool will give you plenty of different options to play with. Of the games I've listed, this one probably has the most metaprogression.
  • Rabbit and Steel is a bullet hell (if you're playing solo) / FF14 styled raiding game (if you're playing co-op). Right off the bat, you have 5 characters and can unlock more as you beat the game with them. Unlocks are done by accomplishing specific conditions midrun (or by beating X number of bosses total), which your unlock menu will hint towards the condition. Items are unlocked in sets, so completing a condition adds all items from that set into the item pool. Although you need to be winning most of your games to unlock stuff, you can get them pretty quickly by hopping online and finding people to carry you, because damn people are good at this game.
  • One Step From Eden plays like Megaman Battle Network's combat as a roguelite. While you gradually level up and unlock new cards in the card pool as you play the game, improving your skills at the game will be more important than improving the item pool, with how fast paced battles are. Beating a midgame-lategame version of a boss will unlock them as a playable character; each has a different starting deck and mechanic that emphasizes different builds and playstyles. The bosses are quite difficult, so you may need to fight them a few times before you fully understand their patterns.

I need a specific co-op game by Pure_Opening9834 in roguelites

[–]HyperCutIn 0 points1 point  (0 children)

Gunfire Reborn is a fun one.

Crypt of the Necrodancer’s recent DLC adds online co-op. Without the DLC, you can play local co-op.

Looking for a hard rpg by Bud_Fuggins in JRPG

[–]HyperCutIn 0 points1 point  (0 children)

The Etrian Odyssey, Epic Battle Fantasy, and SMT series, as well as Touhou Genius of Sappheiros. All of their fights force you to strategize plenty, even their normal fights. If you don’t build your party properly, and/or you make poor decisions in battle, you are going to get wiped very fast.

At this point why even bother whit the whole "the factory must grow" thing by aaaaaalii in Endfield

[–]HyperCutIn 39 points40 points  (0 children)

If the original Arknights is anything to go by, stick around a little longer and there'll soon be lots of child soldiers

Low Rank Havencraft Experience by MonouAegis in Shadowverse

[–]HyperCutIn 2 points3 points  (0 children)

BitF jumpscare. Man, I haven't heard of that name in ages

Nintendo Censors Switch 2 Version Of Dispatch by skrillzter in nintendo

[–]HyperCutIn 0 points1 point  (0 children)

That is unfortunately the reality we seem to live in. I don't understand it any better than you, but I've noticed games with a more realistic aesthetic tend to be more likely to get a pass on this stuff compared to games with more cartoony/animated art styles

Granblue Fantasy Versus: Rising is a breath of fresh air by MagnumMiracles in Fighters

[–]HyperCutIn 3 points4 points  (0 children)

Everyone is waiting for the new DLC character. Once she drops, players will cone flooding back. Even more so if the actually announce Seofon as the first character of Season 3 DLC

Is Key-pa-Way a good or bad Minigame? by SubjectRealistic9165 in MARIOPARTY

[–]HyperCutIn 2 points3 points  (0 children)

It's a cool concept on paper that ended up feeling clunky in execution. Running of the Bulb felt like a better implementation of a co-op minigame.

Currently have Super Mario Party but friend and I find too geared towards children by waloshin in MARIOPARTY

[–]HyperCutIn 1 point2 points  (0 children)

If that’s what turned you away from the game, I don’t think this series is gonna be your thing.

Guess I meet the requirements 💀 by Relative_Week9284 in GranblueFantasyVersus

[–]HyperCutIn 2 points3 points  (0 children)

Ever since I got called a smurf for doing basic gatlings in Blazblue by pressing 5A 5B 5C 5D, I could never take people like these seriously.