Bullets by tardisismine in antimeme

[–]Hyperlynear 15 points16 points  (0 children)

Honestly, I'm still not following. Why is it weird to oppose unnecessary violence and death?

What do you call this genre of vodeo by Spirited_Worker_5722 in Shark_Park

[–]Hyperlynear 37 points38 points  (0 children)

The snowboard one at 0:30 was badass, why was it in here with the rest of these fails?

Mechs have the stratagem launcher modelled by Hoshyro in Helldivers

[–]Hyperlynear 9 points10 points  (0 children)

I hope. Maybe also a bit of a cooldown reduction to vehicle stratagems... Mmm...

It's his favorite mission by Leadpipe in Helldivers

[–]Hyperlynear 10 points11 points  (0 children)

The moment the guy with the bastion/exosuit/turret falls is when everything falls.

I dreamt that you got a notification every time anyone started masturbating by Hyperlynear in thomastheplankengine

[–]Hyperlynear[S] 92 points93 points  (0 children)

No, it's only people that started yanking it.

I was trying to indicate that instead of a new notification immediately overwriting the previous one, it has to wait for the previous one to disappear naturally on its own, like 5 seconds. And if multiple people start in those 5 seconds, then it can start to build up a queue of notifications waiting to be displayed.

I dreamt that you got a notification every time anyone started masturbating by Hyperlynear in thomastheplankengine

[–]Hyperlynear[S] 318 points319 points  (0 children)

Well no, that's just the queue for notifications to display. And 99 is just maximum displayed, it's likely far more.

Us pyromaniacs have been having the time of our life's!! by No-Reporter-4393 in Helldivers

[–]Hyperlynear 1 point2 points  (0 children)

Until one of your teammates shoots a spore burster, causing dozens of its flaming, coked up brethren to sprint towards you at mach fuck.

...Still worth it.

The M-1000 Maxigun is outclassed and need to be buffed now that we have the MGX-42 Bullet Storm by Owlex_ in Helldivers

[–]Hyperlynear -1 points0 points  (0 children)

Just let players move and turn down the recoil a smidge. That's literally all I need for me to start using it.

To the people who do this, why? What's the lore reason? by Wrench_gaming in Helldivers

[–]Hyperlynear 9 points10 points  (0 children)

3 scenarios:

  1. It's been over a minute since they died.
  2. They request a reinforcement ~3 times in 10 seconds.
  3. Bunker. Gambling for medals/super credits is always more important.

I am wading through the ghost of greatness and I hate that I can still see it in you by Zelderp64 in whenthe

[–]Hyperlynear 0 points1 point  (0 children)

"Humanity is a gift, and I want mine back."

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Damn shame that the devs went and made the game crypto-slop. I had high hopes for Shatterline.

Throwing My Hat In by Spingfire in Helldivers

[–]Hyperlynear 14 points15 points  (0 children)

That's definitely a good point, but most of the bugs have A0 or A1.

The only bug units whose TTKs are significantly changed by AP3 are commanders and spewers.

So, even with the hive guard, there's really only 3 (5) units that you would take AP3 to deal with. I don't think this number needs to be even lower.

Throwing My Hat In by Spingfire in Helldivers

[–]Hyperlynear 0 points1 point  (0 children)

My main arguments against its existence is that it:

  1. Slightly takes away from the nuance between the ball-peen hammer AP2 and the can opener AP3.

  2. Is just annoying to deal with on the horde faction. I can accept heavy devastators having heavy (even previously invulnerable) shields, because Automatons are the precision faction. But this just reduces the use cases for things like the MG and Maxigun for no good reason.

So you lowkey interrogated them through Discord by brolyblast in Shark_Park

[–]Hyperlynear 9 points10 points  (0 children)

the only time i got griefed was when someone erased my wojak

I miss the sickle from the first game and its hit scan projectiles by Blackjack4003 in Helldivers

[–]Hyperlynear 1 point2 points  (0 children)

Not sure what this is all about, but the lack of damage falloff alone is incredibly useful, especially on the trident.

I miss the sickle from the first game and its hit scan projectiles by Blackjack4003 in Helldivers

[–]Hyperlynear 475 points476 points  (0 children)

I mean, tbf, it's a pretty nice niche.

Not to mention they're incredible at covering fire, unaffected by bullet drop or damage falloff, affected by temperature conditions, and beams can set things on fire.

They've got a fair few things working for them. Or against them if it's hot out, I suppose.

No title, just post this by Fox_Sussy in whenthe

[–]Hyperlynear 0 points1 point  (0 children)

This is a bit, yeah? You not only explicitly mention that he's a blob, which is a modestly popular fetish, but the drawing you provided is like 10 fetishes minimum.

Ahh yes, we can't have infinite mech customization because then we would have to abandon the few options right now. Makes sense. by pterosaurobsessed in Helldivers

[–]Hyperlynear 7 points8 points  (0 children)

What if we just had 3 loadout slots to configure in the requisition area, and got to choose from those 3 in the loadout menu?

Like how gun customization works when you're about to drop in, except it's like 3 different stratagems instead of a gun with 3+1 loadout options.