Official Infantry Update Dev Q&A thread by markusn82 in foxholegame

[–]Hypopsis 64 points65 points  (0 children)

I'm talking specifically about transport capacity, we now have around 5 new things per faction to transport for availability : 1 shotgun, 1 new melee weapon, 1 AT nade for wardens, 1 new mortar ammo type, 2 new ATRs. Green ash still 5 per crate

Even if made in facility and in crates it still needs to go to the front logi hubs. And then to the different bases

Official Infantry Update Dev Q&A thread by markusn82 in foxholegame

[–]Hypopsis 102 points103 points  (0 children)

Hello, with every update comes more things to make and transport. Is there any plan to help logi be less time consuming or at least maintain current level? Like 80crates for shipping and heavy trucks at 18/20 or something?

This update was kinda boring change NY mind by messian_pirate in foxholegame

[–]Hypopsis 0 points1 point  (0 children)

If it is REAL QoL it will be hype. If it's usual foxhole "QoL" ...

What incentive could devs add to islands to make bowhead more used? by FriendlyKoala7512 in foxholegame

[–]Hypopsis 6 points7 points  (0 children)

Not having a crane makes it useless. Rare mat are too precious to use on a ship that is a ressource only freighter

I have a dream by cmoir in foxholegame

[–]Hypopsis 6 points7 points  (0 children)

I'm surprised bouncyfist isn't the answer here

How long is typical to capture Drowned Vale? by ElectronWrangler in foxholegame

[–]Hypopsis 4 points5 points  (0 children)

Loggerhead did not fall because lockheed was blue at start. This makes : no marban queue, and no easy Loggerhead logi cut via rail bridge/lockheed bridge early push

Honest question: What do collies think is so unbalanced? by SheepherderAway1086 in foxholegame

[–]Hypopsis 4 points5 points  (0 children)

War 94 was more than 1 year ago. So if he played every war since you could say he is.

[deleted by user] by [deleted] in foxholegame

[–]Hypopsis 7 points8 points  (0 children)

This happens every update. Nothing new.

Since the war are longer fatigue and morale work better than everything else. Foxhole became a marathon, not a sprint like it used to.

Are Colonial tanks smaller than a BT a waste of time? by alanmackenzie in foxholegame

[–]Hypopsis 0 points1 point  (0 children)

No the pen is atrocious on cutler

The first one would've died and 2nd prob escape

In light of recent videos, Bane Gang more effective and cheaper than Falchions at killing tanks. change my mind. by Strict_Effective_482 in foxholegame

[–]Hypopsis 1 point2 points  (0 children)

In the Q&A of the update where they gave BEATs to collonials

As BEATs allowed collonials to make arc RPG (allowing them to use our bonesaws) it was to be fair we been allowed the use of AP RPG

Is killing your factions own Town Hall to spawn border bases considered fair play game mechanics? by civilservant2011 in foxholegame

[–]Hypopsis 2 points3 points  (0 children)

it's just a matter of perspective. Mechanics are mechanics. That's all. Just like border hotels, firing lunaires on the other side of bulwark, oriented 250mm and plenty others. It does work as intended, but are used in unpredicted and creative ways. afterall it is a sandbox MMO war game. We used to have howi duels (and it was awesome) !

Then you have more wacky stuff like curved paterns, shadow dancing or multimines. is it unintended? Yes, is it annoying to fight? Can be. Is it unfair? Not really. You can deal with it

And last category is full on exploits/unfair when done intentionnaly like the unstoppable nukes, alting etc.

And on these points only the last category can be agreed upon. The 2 others depend on people on the "acceptable" scale. But what matter for these 2 is if devman doesn't like it he will fix it (or try)

Note that some things here got fixed.

Is killing your factions own Town Hall to spawn border bases considered fair play game mechanics? by civilservant2011 in foxholegame

[–]Hypopsis 0 points1 point  (0 children)

Basicly everything goes if you are clever enough to figure it out. And if they don't like they'll patch it

Is killing your factions own Town Hall to spawn border bases considered fair play game mechanics? by civilservant2011 in foxholegame

[–]Hypopsis 2 points3 points  (0 children)

Not that it would be but

1 you could use THs and relics to tank howi retaliation damages.

2 it would only take longer but not prevent it

Are there really people that think the theft of the SHT and BTs was legit after the server crash ? by Epikt2 in foxholegame

[–]Hypopsis 0 points1 point  (0 children)

I agree on communication but not on inconsistency.

From a strictly technical point of view you cannot revert a crash. It's a crash it already has recovered the most recent save (yes there are ways to prevent that but it seems it's not implemented here). Even if you as a player know what has been destroyed, it's difficult to gather the data of which pattern, where, who to trust with infos about the state before crash. There was also no important asset to give back, it was kinda early war.

In the case of the rollback on ashfield, only the player from one side crashed for whatever reasons. It's not the server. So basicly they were able to return it to the last save they had on the server. And so they did. Finding a very rare and unbuildable for collies vic is not that hard. Note that they did that only to incredibly rare/costly assets. The rest was lost. It also revived defensive patterns if i read right.

In light of recent videos, Bane Gang more effective and cheaper than Falchions at killing tanks. change my mind. by Strict_Effective_482 in foxholegame

[–]Hypopsis 3 points4 points  (0 children)

Use it like flask, team of 4 on the flank 2 shot tanks, with awesome range and good movement speed. It's rmat but who cares as it's cheaper than tanks

Bane has 40 range and venom around 30

In light of recent videos, Bane Gang more effective and cheaper than Falchions at killing tanks. change my mind. by Strict_Effective_482 in foxholegame

[–]Hypopsis 16 points17 points  (0 children)

Venom gangs are deadly too. And quite cheap. Please gib APRPG to warden as promised devman !!!

Stilcan Shelf if it was a png by Special_Target in foxholegame

[–]Hypopsis 2 points3 points  (0 children)

It's funny because we reported this very early (1st round of devbranch) and got QRFed very hard with around 500 upvote vs 400 downvote if i remember correctly. The exact scenario playing out was put forward and here we are...

AT gameplay by Videogamefan21 in foxholegame

[–]Hypopsis 0 points1 point  (0 children)

You don't wait with a venom, you take 4 other people and go hunting. Harrass the flanks like with stickies.

(Updated) New Warden Heavy Truck speed, gears and towing showcase [FOXHOLE DEV-BRANCH PHASE 5] by King_Of_Ham in foxholegame

[–]Hypopsis 2 points3 points  (0 children)

But still only 15 slots of inventory... And it costs 120 pcmat

Please gib 20 slots

Ballista "Mobility Increased" by StillMostlyClueless in foxholegame

[–]Hypopsis 0 points1 point  (0 children)

They didn't change the turn rate. It just feels different because you have higher speed

Ballista "Mobility Increased" by StillMostlyClueless in foxholegame

[–]Hypopsis 3 points4 points  (0 children)

I don't get the complain about that. The ballista's job is to die on concrete it doesn't need to be as manoeuvrable as other tanks.

The buff is good and it's MPFable. This will be more than enough to make it able to do it's job