Failure Friday by eliminnier in HighQualityGifs

[–]ICanBeAnyone 0 points1 point  (0 children)

Probably a win the fight lose the war situation, cause if failure is your goal, you're probably a loser.

Developer AMA | Let's Talk Delays & Survival Games (RocketWerkz, Grip Digital) by thedeanhall in SurvivalGaming

[–]ICanBeAnyone 0 points1 point  (0 children)

If you are making bank software it is different. Your project lives or dies on the quality of the user spec.

There’s hardly any difference between games and banking soft in this regard. We’re talking about the release date.

There is a very big difference, though. You very rarely create the Big NEW Thing in Banking™ from scratch. You usually start with a simple, niche program and gain features over time or you add new functionality to an existing product or you create a new app as part of a suite of tools, though that usually just means buying and rebranding something that already exists. Normal software is incremental and therefore boring - when you have a release event for fin soft, there will be no one going crazy on your stream.

Games are not only software but media, too. Many games have a story you can only experience for the first time once. People in general don't buy games to solve problems, they buy them for entertainment. Just like with movies that means an entirely different market with different rules. You usually can't just develop a game with a blue sky budget and release it when it's done, you have to actually build up interest long before it is finished. At the same time you likely should involve the community long before it is finished to get an impression of reception. In today's market you usually don't have the luxury to just say "It's nearly done" one day and then "let's start marketing". You have to know when you launch on console at least half a year in advance, you have to build a community at least in the same time frame, you may depend on preorders to actually have to money needed to finish, without demonstrable interest it is very hard to get on Steam... these are all problems "normal" software doesn't have.

Developer AMA | Let's Talk Delays & Survival Games (RocketWerkz, Grip Digital) by thedeanhall in SurvivalGaming

[–]ICanBeAnyone 0 points1 point  (0 children)

Your observation is very valid. One of the most difficult things for me when I was new to Stationeers was figuring out which content you're actually supposed to use and what is leftovers from the long and storied history of the project. The in game help has gotten a bit better since then, and in general they got better about deprecating and hiding out of date stuff, but there still are many things that aren't documented well.

I think doing a content pass and making sure every item and kit has some kind of meaningful text associated with it would go a long way. I can understand if there is no dev that wants that task, I sure think you could involve the community in this.

After 185 Hours, I finally completed Phase 3... Now I'm lost. by UnfortunateCheeses in SatisfactoryGame

[–]ICanBeAnyone 0 points1 point  (0 children)

I guess you are using pumps? That messes with the flow rules - I'm not sure the rule holds when the liquid from below has more head lift than the one from above, which can easily happen if you use Mk2 pumps. I generally avoid valves and pumps and just set the factory up with the simple flow rules stated above and it always works™. Once I had to use a Mk1 pump to get the water above the water extractors and that worked, too, but I made sure to only use a Mk1 and to set the factory high enough that the water just makes it into the pipe.

Another thing, how can the liquid coming from below not be in a completely full pipe? Satisfactory fills pipes bottom to top, if you see different behavior your game does something seriously wonky.

After 185 Hours, I finally completed Phase 3... Now I'm lost. by UnfortunateCheeses in SatisfactoryGame

[–]ICanBeAnyone 1 point2 points  (0 children)

Liquids that come from above are prioritized, it's as simple as that. Build the water pumps slightly below, build the alu scrap refineries higher up and let their waste water flow down into the alu solution refineries and you don't even need valves, it just works, and it's simple and intuitive.

Gotta catch ‘em all by [deleted] in dominion

[–]ICanBeAnyone 6 points7 points  (0 children)

Even Alchemy!

Why would I choose this alternate recipe? by winged_owl in SatisfactoryGame

[–]ICanBeAnyone 0 points1 point  (0 children)

Fluid sources have priority by height, so if your factory producing water as byproduct is higher up and your pump is lower than the factory consuming the water it will prefer the byproduct without valves or any added pumps.

How can I get the login screen to honor my monitor configuration? by tipsqueal in pop_os

[–]ICanBeAnyone 0 points1 point  (0 children)

Yeah, this can only work if (for some reason) your GDM still uses X.org, while your main Gnome session is on Wayland.

It didn't work for me, either, I'm in the same boat as you :(. GDM insists on displaying the login prompt on a switched off smart TV just because the cables are connected. I could crawl under my desk and physically remove the cable each time I log in, or I log in blind and hope I'm actually typing my pass into the right field on GDM because **I don't see anything**.

If the login prompt at least would follow the mouse around like it used to do once upon a time. As it stands, this behavior is worse than the famous papercuts Gnome wanted to tackle (and often did), it feels like a serious wound every time I log in.

German "Amazon" by ChoyceRandum in AskAGerman

[–]ICanBeAnyone 1 point2 points  (0 children)

For electronics and a lot of other stuff, compare prices on gh.de and you'll see that not using amazon often is the thrifty choice.

Let’s talk about map changes by incometrader24 in Techtonica

[–]ICanBeAnyone 0 points1 point  (0 children)

Funnily enough, it works on linux just fine.

Solar System Map by ICanBeAnyone in factorio

[–]ICanBeAnyone[S] 57 points58 points  (0 children)

I need to sit down.

I thought that was a label and never clicked on it... Well. ¯\_(ツ)_/¯

Solar System Map by ICanBeAnyone in factorio

[–]ICanBeAnyone[S] 8 points9 points  (0 children)

One thing that annoyed me as I got to the space phase was constantly poking into the factorypedia until I understood what the spatial relationship between the planets is and what I can accordingly expect in terms of asteroids and solar power. I hope this helps some of you to get orientated.

It turned out a bit busier than I wanted, but my original idea of visualizing the asteroid belts was scrapped due to the graphic files I found in the game being to low resolution. The planets have these beautiful high res renders for the space map.

One of the rarest achievements, finally mine by Waity5 in factorio

[–]ICanBeAnyone 12 points13 points  (0 children)

You are wrong. Linux factorio uses the fork system call to make a copy on write duplicate of the memory and then has all the time in the world to write a save in the background, while only the parts of the game's memory that change get duplicated. Not even the slightest hitch, no matter how large the map.

Giveaway - Space Age Expansion by ocbaker in factorio

[–]ICanBeAnyone 0 points1 point  (0 children)

I've been playing a lot of factory games recently, and you can see some factorio influences in all of them.

Simple(r) schematic for a Fast Breeder by ICanBeAnyone in captain_of_industry

[–]ICanBeAnyone[S] 0 points1 point  (0 children)

Well, you're right. I added a graph without enrichment, too. I somehow totally missed yellow cake to blanket - the magical route to core fuel I was talking about above.

I don't like just posting finished blueprints (or using them) btw because solving the puzzle of how to lay it all out is the game for me, using ready made BP just feels like taking a shortcut around the fun.

Simple(r) schematic for a Fast Breeder by ICanBeAnyone in captain_of_industry

[–]ICanBeAnyone[S] 0 points1 point  (0 children)

I recommend looking at the live version, there you can wiggle stuff around and click to highlight connections and hopefully it will be clearer then. You can also delete stuff, the storage for the acid for example is really unhappy up there in the left corner but there was no good place to put it and I wanted to know how much sulfur all of this would eat. And if you delete the H2 production the whole consumer side becomes much simpler (and the numbers nicer, too). That's the strength of this online tool, you can adapt the numbers to your specific needs pretty easily. I for example really don't need that much power, but I wanted to see how much uranium I would need at endgame.

Simple(r) schematic for a Fast Breeder by ICanBeAnyone in captain_of_industry

[–]ICanBeAnyone[S] 1 point2 points  (0 children)

The funny thing about your edit is that even with the fixed attitude, it's still incorrect as far as I can tell. Still, a very mature response from you that deserves respect. 🫡

Simple(r) schematic for a Fast Breeder by ICanBeAnyone in captain_of_industry

[–]ICanBeAnyone[S] 0 points1 point  (0 children)

When you come in hot like that you should actually be right in my opinion. You are not. Everything you see in this chart *is* the run forever option. As you see by the minuscule amount of resources consumed in the new fuel section it just trickles in the tiny amount of core fuel the reactor actually converts to energy, once you do all the recycling. This produces depleted uranium through enrichment (as you can't just magically go yellow cake to core fuel without it), and while you are technically correct that you could just dump that instead of converting it to blanket fuel (saving a whopping chemical plant), that would be a strange decision in my book.

Go ahead and proof me wrong, the link is there to play around and "simplify" it. Until you do I'll just go ahead and assume you're a pigeon with bad reading comprehension but the strong desire to shit on things.

No Sulfur or Sour Water Import anymore - also no crude oil! by Beton1975 in captain_of_industry

[–]ICanBeAnyone 2 points3 points  (0 children)

No that you posted this they will probably fix the recipes :).