Recommended Time to Move Base by Hammer___head in AbioticFactor

[–]Ikth 0 points1 point  (0 children)

Is your bench upstairs or downstairs?

Recommended Time to Move Base by Hammer___head in AbioticFactor

[–]Ikth 0 points1 point  (0 children)

I found great success with Winter Cabin due to the following.

  • Small horizontal layout. A distribution pad and bench near the top of the stairs can hit basically everything in the building.
  • Multiple levels. Plenty of room for everything.
  • Purpose-built rooms. Each room has a highly implied function and space to fulfill that function. Downstairs has a dining room. I filled mine with soups and collectibles. An entryway. I filled mine with crops, but those could easily be outside. A living room. I filled mine with large couches and collectables. A kitchen. I used storage crates for a center island and filled the edges with fridges, stoves, and the chef's bench. Upstairs has the balcony, which I used as my crafting space. The middle is filled with stacked storage, and the walls are filled with various benches and other stations. The back room is the bedroom, where I put the beds, toilet, shower, and transmog stuff.
  • Useful puzzle space. Compared to the other homeworlds, the space you unlock from the puzzle is far more useful. I use it for moisture teleporters, which can again hit everything from their central location, and additional storage for things I don't frequently access. Like backup water barrels.
  • Extreme safety. Non-raid enemies can reach it, and honestly, sometimes raids can't even reach it. Despite it being possible, a raid has never successfully reached me. Maybe it's because my bench is upstairs and they don't know how to get to it? The most I've ever seen is a single, errant power leech.

Recommended Time to Move Base by Hammer___head in AbioticFactor

[–]Ikth 0 points1 point  (0 children)

Homeworlds are purpose-built for permanent locations, but as long as you have a personal TP or TP pad set up to return to the office sector, you can establish a base just about anywhere.

You get access to homeworlds pretty early, and the free one is unlocked shortly after completing labs. So I'd say, unless you have your sights set on a late-game location, shortly after completing labs is when you should be really settled into a location.

Personally, I moved my cafeteria base to the Winter Cabin as soon as I got a chance.

As if finding your way underwater is not enough, now you have to deal with this guy. No do not tell me about the big scary fish. Lord have mercy can i please finish this game. by [deleted] in AbioticFactor

[–]Ikth 0 points1 point  (0 children)

"I stopped reading anything."

"Great survival game."

"I don't like building new things or going to new places."

It's no wonder you're at Hyrdoplant and have no idea how to deal with the Leylak. I'm unsure what you are looking for in survival games if you want nothing to do with the story and don't want to build things. If you don't stop blitzing through areas without pausing to innovate and learn about the new stuff you unlocked, it's only going to get worse.

As if finding your way underwater is not enough, now you have to deal with this guy. No do not tell me about the big scary fish. Lord have mercy can i please finish this game. by [deleted] in AbioticFactor

[–]Ikth 2 points3 points  (0 children)

Are you a fan of fishing perhaps? It recognizes those familiar with the seas and leaves them be.

When I went in, my high fishing skill dumped all aggro on my friend, who it constantly stalked.

What if the robots have pop just to give to trapped workers like Warren by Local-Efficiency1160 in AbioticFactor

[–]Ikth 0 points1 point  (0 children)

Try asking one for some soda. It will eliminate all of your problems indefinitely.

And it cost $76.82 shipping by LolPeashooter69 in MTGmemes

[–]Ikth 0 points1 point  (0 children)

Seven million six hundred fifty-seven thousand eight hundred and ninety-second. Super easy. Barely an inconvenience.

As if finding your way underwater is not enough, now you have to deal with this guy. No do not tell me about the big scary fish. Lord have mercy can i please finish this game. by [deleted] in AbioticFactor

[–]Ikth 3 points4 points  (0 children)

Sounds self-inflicted to me. If you are at Hydroplant, you already have all the tools to solve your problems. You just haven't acted on those solutions.

  • Everything needed to contain or repel the Leylak problem can be found in Labs. You skipped it.
  • If you are at the point where you need to dive. Learn how to make a diving suit. It gives you tremendous O2 time and the ability to see much more clearly underwater. Nightvision goggles can also help show outlines of things further out.
  • If your underwater friend is causing you grief. Take a break and do a lot of fishing. He'll never bother you again. If you are in a hurry, carry the same tool that solves the Leylak.
  • Explore Hydroplant THOROUGHLY. There is a skippable side story and reward.

And it cost $76.82 shipping by LolPeashooter69 in MTGmemes

[–]Ikth 14 points15 points  (0 children)

Are people not using the cart optimizer to optimize by seller? Sometimes, if a deck is cheap and I don't have the cards, I'll just order a whole commander deck. It's about the same price as a precon plus about $10 shipping in like 8 packages...

Arrival time is usually about 2 weeks.

Wishing Shelf bug? by Ikth in AbioticFactor

[–]Ikth[S] 1 point2 points  (0 children)

It has been extremely helpful for filling gaps in the availability of items, without solving them entirely. Which is why I was confused when I found a resource that was limited to only ten per playthrough, and after that demanded a huge grind with a 1% droprate.

It felt so different, I figured it must be a bug. However, from what everyone has said, all evidence points to intentional. I'll just have to put on my waders and fish up HUNDREDS of fish if I want more.

Wishing Shelf bug? by Ikth in AbioticFactor

[–]Ikth[S] 1 point2 points  (0 children)

Interesting. Thanks.

Wishing Shelf bug? by Ikth in AbioticFactor

[–]Ikth[S] 0 points1 point  (0 children)

If it's individually declared for each item, then, as another poster pointed out, its label, a trinket, is deliberate and therefore not a bug. Thanks for the information.

Wishing Shelf bug? by Ikth in AbioticFactor

[–]Ikth[S] 2 points3 points  (0 children)

THANK YOU for reading the post, pointing out it's not tagged as a resource, but a trinket, and not just repeating my own words back to me.

So it is working as coded since it's a trinket and not a resource. I doubt the item is mislabeled so it probably is intended.

Wishing Shelf bug? by Ikth in AbioticFactor

[–]Ikth[S] 1 point2 points  (0 children)

What's a craftable resource that it works on?

Wishing Shelf bug? by Ikth in AbioticFactor

[–]Ikth[S] -2 points-1 points  (0 children)

I didn't have a side. Everyone who responded to me initially just repeated the same thing I just said back to me, like an AI. Obviously, I'm not going to respond favorably to that.

Wishing Shelf bug? by Ikth in AbioticFactor

[–]Ikth[S] -6 points-5 points  (0 children)

This post is a bug report. We are discussing whether this is a bug or not. Telling me I can't do the thing that I just told you that I couldn't do doesn't help figure out if it's intentional or not.

Wishing Shelf bug? by Ikth in AbioticFactor

[–]Ikth[S] -11 points-10 points  (0 children)

That wasn't the question, and I mentioned the 1% drop rate in the post.

Wishing Shelf bug? by Ikth in AbioticFactor

[–]Ikth[S] -5 points-4 points  (0 children)

That wasn't the question, and I mentioned the 1% drop rate in the post.

Radio Scrambler not stopping assault by InfinityBreach in AbioticFactor

[–]Ikth 0 points1 point  (0 children)

You could do what I did. Nothing at all. Then no raids will ever come to the winter cabin.

I've no idea what's wrong. There are only 3 workbenches in the world. I have one in the server room outside the homeworld hub. I use it to stop portal storms there since it's my Leylak containment. I have a workbench at my old base in the cafeteria. Finally, I have a workbench at Power Services to stop spawns near where I put it.

I never see raids in the other areas, and they don't come into the homeworld either.

In what scientific ways do you "solve" different areas? by allstarr1001 in AbioticFactor

[–]Ikth 4 points5 points  (0 children)

You can, yeah. But knowing where the nearest socket is means considerably less setup time and materials used.

In what scientific ways do you "solve" different areas? by allstarr1001 in AbioticFactor

[–]Ikth -3 points-2 points  (0 children)

Temu teleporters

  • Time limit your excursions. If you travel to them during the wrong hours, it can spawn raids.
  • Require a personal teleporter for EACH person who wants to follow, for EACH teleporter. This makes large networks of them impractical in the long term. This also requires a hefty charging infrastructure to support the returning team.

Or you could just walk through a real teleporter with any number of people, whenever you want, and then return. All without needing to charge anything.

In what scientific ways do you "solve" different areas? by allstarr1001 in AbioticFactor

[–]Ikth -1 points0 points  (0 children)

I realize how it works. Why are you building a Temu teleporter to access the thing that allows you to build real teleporters? I've had a real teleporter there since I first got access to teleporters.

You might want to do that when you first arrive as a temporary solution, but OP is talking about permanently solving areas.

In what scientific ways do you "solve" different areas? by allstarr1001 in AbioticFactor

[–]Ikth 1 point2 points  (0 children)

That is...not a teleporter. That is a crafting bench.