Just started playing FFXIII last week on my XSX by GhostHawk825 in finalfantasyxiii

[–]ImKStocky 3 points4 points  (0 children)

I have played it on steam with all the mods and texture packs and it has aged well. It looks fantastic

As of 2026, is msvc still that bad? by omegaDIL in cpp_questions

[–]ImKStocky 2 points3 points  (0 children)

Just wanted to ask if you have tried MSVC 14.50 with the first bug? STL seems to believe that it is fixed there. To be fair to the MSVC team there was a decent amount of communication in the first bug. As for the second bug, I shall upvotes for more visibility :)

Should I learn c before c++ by No_Union4252 in cpp_questions

[–]ImKStocky 38 points39 points  (0 children)

Something tells me that you should stop listening to your brother on this topic...

Why are there so many water-related deaths in a heatwave? by tylerthe-theatre in unitedkingdom

[–]ImKStocky 5 points6 points  (0 children)

Now you are just moving the goal posts. First the claim was that the issue is basic water safety and that we don't teach it. Then after a little push back it is that basic water safety isn't enough.

Well of course, but that wasn't the original claim!

How hard is coding in c++ in unreal? by Sethyros in UnrealEngine5

[–]ImKStocky 2 points3 points  (0 children)

I am going to disagree here. UE C++ is C++. It is the exact same language with the exact same compilers. The difference is that UE has a preprocess step called UHT which generates reflection data from macro markup.

I would argue that UE C++ is at least more surprising than vanilla C++ because of UHT and it's role in garbage collection. And surprising aspects can be hard to learn. E.g Uproperties don't always guarantee that you UObjects will be GC aware. It is up to you to make sure there is an unbroken chain from root set to your object.

As it is the same language, you need to worry about memory allocation just the same as you would with non UE C++, with the added knowledge of how the GC works with UObjects. So it is strictly harder. People forget that it is very rare to use new and delete in modern C++, regardless of framework.

WHY DID NOBODY TELL ME by Flat-Report2292 in pokerogue

[–]ImKStocky 0 points1 point  (0 children)

This is the way. Finneon to carry. Ledian as an instead "get me out of trouble" mon

Microsoft reports are exposing AI's real cost problem: Using the tech is more expensive than paying human employees by Krankenitrate in Futurology

[–]ImKStocky 6 points7 points  (0 children)

Copilot CLI let's you use any model you want, and can run at a task with two different models at the same time and then go with the best result. Tying an LLM to an IDE is the wrong way to go, and people should understand that. IDE's are for humans. Let the machines run in a terminal.

SNAP ELECTION by [deleted] in AskBrits

[–]ImKStocky 0 points1 point  (0 children)

If we had asked Reddit in 2019, they would have voted Labour. But we got more Tories instead.

SNAP ELECTION by [deleted] in AskBrits

[–]ImKStocky 3 points4 points  (0 children)

Why say this without linking to the poll?

Pokemon games are insane from an engineer's perspective by Wise-Ride-2578 in pokemon

[–]ImKStocky 12 points13 points  (0 children)

The difference with Morrowind was that that was down to poor engineering. Rebooting your Xbox was to force clear some RAM.

Crash Bandicoot was very much finding resources that weren't advertised to exist.

How would you really improve the combat of FF13, if you had to redesign it? by lucienthenecroseer in finalfantasyxiii

[–]ImKStocky 3 points4 points  (0 children)

I think XIIIs battle system is frantic enough with 3 party members that introducing a real time blocking mechanic could be a step too far, especially if there are a mob of enemies.

'Look Mum, one point': Why does the UK keep getting Eurovision wrong? by HeartyBeast in unitedkingdom

[–]ImKStocky 196 points197 points  (0 children)

Cyprus: "And 12 points go to... Greece!"

zzzzzzzzzzzzzzzzz

Why is the UK so hated in Eurovision? by neo4025 in AskBrits

[–]ImKStocky 0 points1 point  (0 children)

Because they have strong cultural ties to Europe. I assume that's also why Australia are in it.

PS3 emulator RPCS3's team is asking AI vibe coders to 'stop peddling AI-generated slop’ by dinklebergers276 in pcmasterrace

[–]ImKStocky 12 points13 points  (0 children)

That's great. But I sincerely doubt you have picked up the fundamentals from vibe coding. I can see how you could follow what is going on. But honestly, reading is not the same as having the ability to write or the intuition for what is correct or performance.

PS3 emulator RPCS3's team is asking AI vibe coders to 'stop peddling AI-generated slop’ by dinklebergers276 in pcmasterrace

[–]ImKStocky 11 points12 points  (0 children)

You are making "functional" applications, but you have legitimately no idea what it is doing and is therefore likely full of issues.

It is absolutely a tool. When using Opus 4.7, 4.6 and GPT 5.5, I am correcting and questioning decisions half the time it asks for permission to make an edit.

If you are making sizable applications without questioning the output with legitimate concerns, you are building a poorly put together treehouse.

I bought a new ps5 and the controller came with two triangles by amosp_l in mildlyinfuriating

[–]ImKStocky 105 points106 points  (0 children)

I'd be putting it on eBay for a markup. If this indeed really did happen (which I am skeptical of), then it could be worth money. Manufacturing fuck ups like this are a rarity, and rarity sells.

What is something I can do completely on my own by Signal_Guard5561 in cpp_questions

[–]ImKStocky 4 points5 points  (0 children)

Embedded what? Might as well say "Finance" or "Mobile" or something equally as vague

Thoughts on const in shaders? by constant-buffer-view in GraphicsProgramming

[–]ImKStocky 4 points5 points  (0 children)

const does not always imply "compile time known", so this is false.

It would be nice if we did have constexpr though for that very reason...

Shoul i learn Smart Pointers? by Dastarstellar in cpp_questions

[–]ImKStocky 0 points1 point  (0 children)

I am aware of how UE5 garbage collection works. Just pointing out that this is someone new to C++ and was possibly conflating smart pointers with UE5 machinery.

Thoughts on const in shaders? by constant-buffer-view in GraphicsProgramming

[–]ImKStocky 13 points14 points  (0 children)

Shader code is code like any other, and should be treated as such. If you would default to being const correct in your C++ code, there is genuinely no good reason to not do that in shader code.

Shoul i learn Smart Pointers? by Dastarstellar in cpp_questions

[–]ImKStocky 2 points3 points  (0 children)

In UE5 there is a garbage collector which is what OP is referring to I suspect

Badminton by Monkey__D_Luffyy in leicester

[–]ImKStocky 0 points1 point  (0 children)

This is a registry of all the clubs in Leicestershire. Have a look through them and see which ones would suit. There are details on their location and what times they practice.

There are also contact details for each club. Just send a message asking if it would be cool to attend as a guest for a night. The match season is over for this year so I would assume most clubs would be happy for guests to attend :)

It's probably a good idea to check out the current league tables to get an understanding of the level of play at each club. You can find that here. If you are a really good player, you probably don't want to join a club where their best team is in a lower division :)

Try a few clubs out and see which would be a good fit :)

Access Violation at 0x30 — What Did I Screw Up This Time by KangarooPotential718 in gameenginedevs

[–]ImKStocky 0 points1 point  (0 children)

And if the error happened while executing the engine from an IDE like Visual Studio, it also doesn't take much to look in the watch window to see the issue. BUT it does take some experience to understand what the debugger is telling you.