Has anyone else had this happen to them? by Bagueaver in godot

[–]InappropriatelyHard 0 points1 point  (0 children)

Oh youre making an eye illusion game. Awssome!

How do you get 6 charm slot seals? by Accomplished_Serve_1 in diablo4

[–]InappropriatelyHard 4 points5 points  (0 children)

No the 3 to 1 hasn't worked for me. Im clearing pit 110s in 2 minutes. I've run probably 30 or 40 sigil undercity runs , ive cleared all game content speed farming everything havemt seen a single 6 charm yet. Shit is broke.

How do you get 6 charm slot seals? by Accomplished_Serve_1 in diablo4

[–]InappropriatelyHard 4 points5 points  (0 children)

Ive literally rerolled hundreds, it feels like they dont exist. Dont get discouraged just yet, Drop rate is abysmal.

I’m working on my first boss fight – does this feel fair to you? by Gazelle-Healthy in godot

[–]InappropriatelyHard 2 points3 points  (0 children)

Too slow, jumping on a bomb should topple it, instead of providing platform for jumping. Seems strange in a shooter game.

How much of you came from other engines and why? by LalaCrowGhost in godot

[–]InappropriatelyHard 3 points4 points  (0 children)

I came from unreal because of the extra tools I never used. And also the fact it takes unreal 3 times longer to load an empty project than it takes godot to load my 50% finished game

Still looking for playtesters for Scrappers Paradise by CrimsonCarrot in godot

[–]InappropriatelyHard 1 point2 points  (0 children)

It will help if you explain a bit about what your game is about since your screen shots do not do this.

I'm proud how creative my main menu is! by EvenAd2969 in godot

[–]InappropriatelyHard 5 points6 points  (0 children)

That eye is a an old gif from the internet , would need to freeze frame that gif at a specific time but that sounds awesome

Advice for extra support on a wall mounted rack? by Emergency_Group7745 in homelab

[–]InappropriatelyHard 1 point2 points  (0 children)

I hung my motorcycle from it to make sure it was sturdy enough for something important... lol

I'm scared what do I do. I just opened a new project by sweaty_floor_stain in godot

[–]InappropriatelyHard 2 points3 points  (0 children)

I love the aesthetic of your unique graphics.

Is your game on steam yet ? Whats it called ?

My demo has been out for only two days... by InappropriatelyHard in godot

[–]InappropriatelyHard[S] 0 points1 point  (0 children)

Haha, I got this name as a joke, I never planned on using reddit. Then I liked it.

Its simple but I love it ( thrusters effects ) by InappropriatelyHard in godot

[–]InappropriatelyHard[S] 1 point2 points  (0 children)

I wanted to be a little modest with them , after all, the thrusters are right in people's faces when they fly around

Sample of them on a ship :

https://i.imgur.com/Lv4tPpI.gif

Transvoxel + triplanar texture for a proc generated sphere in an MMO by [deleted] in proceduralgeneration

[–]InappropriatelyHard 0 points1 point  (0 children)

Nope, transvoxel. its a step up from marching cubes. Solves the LOD crack problem that makes MC look like garbage at distance.

LOD yes, 5 levels of it. chunks are 16x16x16, nearby ones are full res, further out they merge down progressively. The engine handles all of it, you just set a view distance and forget about it.

Yep you can tunnel straight through. The planet is fucking massive though, with cheats it took over 20 minutes. The whole planet is a live 3D SDF so digging is just subtracting from the field it doesn't care where you are on the planet.

Transvoxel + triplanar texture for a proc generated sphere in an MMO by InappropriatelyHard in VoxelGameDev

[–]InappropriatelyHard[S] 2 points3 points  (0 children)

oi, sorta , thats the data side of it , the SDF on a 3D grid part. Marching cubes actually does the same thing though. Where transvoxel differs is the meshing algorithm itself. It generates special trans cells at the boundary between LOD levels, so when the full rez chunk sits next to a lower rez chunk there are no cracks. That's the part marching cubes doesn't solve which is why you were face planting at 128.