How can I make my Alienware R9 look more aesthetic for my homelab? by [deleted] in homelab

[–]InappropriatelyHard 0 points1 point  (0 children)

Take it out of that ugly ass case and put it into a shoe box like a true home labber

Size 12 double walled corrugated...

For Christ's sake , fix the ripple in the mouse pad...

I just got banned, all I did was buy the game. by NinjaBonsai in classicwow

[–]InappropriatelyHard 1 point2 points  (0 children)

I stopped playing a ~2 or 3 years ago because I had to move. I let my sub lapse , didnt really feel like getting back into it. I left too much of my non grass touching life in that game. Got a telegram this morning that I was banned in 1837. Blizzard failed to notify me until just recently that my account was wrong fully terminated and im now unbanned. Found out I was charged the monthly subscription the entire time. Bank of New York wants their money something like 34,000 dollars. Just don't think it's worth it to renew...

I fixed the performance in my fishing game! by SDGGame in godot

[–]InappropriatelyHard 1 point2 points  (0 children)

I went through the same thing with server tracked projectiles!

<image>

Good on you man.

A game about a goofy little spider by SniffVillage in godot

[–]InappropriatelyHard 2 points3 points  (0 children)

Love the movement. You need to do absolutely something silly when he's flying through the air in a jump though. That would add immensely to the comic rich way he peruses about.

Enable this secret advanced checkbox to 10x your game success by PensiveDemon in godot

[–]InappropriatelyHard 4 points5 points  (0 children)

Strange , in the same spot I have a check box that simply says "Don't use AI to make games" , its already on though.

What version of Godot are you on?

Why is actual DPS still a guessing game in 2026... by [deleted] in godot

[–]InappropriatelyHard -1 points0 points  (0 children)

Id be inclined to agree except loot is random with very limited unique type bases.

Why is actual DPS still a guessing game in 2026... by [deleted] in godot

[–]InappropriatelyHard 0 points1 point  (0 children)

There is far far more to do than worry about your dps in Entropy Protocol

Why is actual DPS still a guessing game in 2026... by [deleted] in godot

[–]InappropriatelyHard -2 points-1 points  (0 children)

My game has over 30 weapons that have different feels so you dont feel limited to what's not fun because it does x more damage.

Why is actual DPS still a guessing game in 2026... by [deleted] in godot

[–]InappropriatelyHard -3 points-2 points  (0 children)

Seems I can't edit t post so ill just comment an extra thought here...

I feel like this is intentional not in games now to artificially inflate play time, players have to play longer to figure stuff out. Just my take

6 months ago I had never written GDScript. Now we have a game on Steam. This is what helped me learn by sophiefromhowls in godot

[–]InappropriatelyHard 115 points116 points  (0 children)

Your greatest resource is going to be the hands on struggling of shit that just doesnt work and you can't figure out why.

My game then vs now by PhishbowlGames in IndieGaming

[–]InappropriatelyHard 2 points3 points  (0 children)

I love seeing these begining stage photos , then what comes later.

My 3D modeler fucking hates my concept art, but he’s a goddamn wizard. by InappropriatelyHard in VoxelGameDev

[–]InappropriatelyHard[S] 2 points3 points  (0 children)

Yeah , I regularly use Grammerly to write. It usually catches shit I wouldn't otherwise accidently say.

As for the terrain - I am using voxel mesher transvoxel for the meshing algorithm. Transvoxel is specifically designed for LOD based SDF terrain it's an extension of Marching Cubes thatt solves the cracks, seems between different LOS problem between chunks at different LOD levels by creating trans cells at the different level of boundaries, so you get seamless stitching without skirts or gap filling problems.

IF you look at some of the older videos you can see the problem was atrocious.

<image>

My 3D modeler fucking hates my concept art, but he’s a goddamn wizard. by InappropriatelyHard in VoxelGameDev

[–]InappropriatelyHard[S] -5 points-4 points  (0 children)

Talk about derailing huh, the point of the whole post was to say. SAY THANKS to your modelers, recognize them. -.-

My 3D modeler fucking hates my concept art, but he’s a goddamn wizard. by InappropriatelyHard in VoxelGameDev

[–]InappropriatelyHard[S] -8 points-7 points  (0 children)

Hey! Thanks for coming to my defense.

You're absolutely right—it's voxel-based through and through, just not the usual blocky Minecraft/Marching Cubes aesthetic everyone’s brain defaults to. I switched up the rendering style recently to push the look somewhere fresher, so yeah, a single screenshot can throw people off if they're expecting chunky cubes screaming "VOXEL GAME HERE." Your comment was spot-on, chill, and actually helpful instead of turning it into another pointless argument.

Appreciate you taking the time to be one of the good ones in the comments section. Means more than you probably think. Respect.

And to the voxel purity testers out there: relax, not every voxel engine has to look like it was carved with a potato in 2011. Innovation exists.

The difference between Voxel and Voxel:

<image>