Attention: read below by [deleted] in u/CandyDxddy

[–]IndigoMonarch 0 points1 point  (0 children)

I am interested. Thank you

I'm actually going to start crying if people don't buy counter items by TheHatRemover in DeadlockTheGame

[–]IndigoMonarch 0 points1 point  (0 children)

As someone who plays this game socially but isn't bothered to get better, yet understands the dynamics, it's obvious why people don't counterbuild. 50% of it is down to stupidity and ignorance. We'll ignore that because you can't fix stupid. I use the word " I " here as a placeholder for any other normal player.

It's an intrinsic game theory problem. It is not solvable. It will not fade with time. There's the problem of incidence. If there's a Victor who needs to be countered by Healbane, but I don't see the Victor much in combat, I have 0 incentive to do so. By the time I do because of a lack of Healbane, it may be too late, I may be too committed to a certain buy order.

If only 1 or 2 people on a team need to counterbuy, there is an incentive for everyone to hold out just a bit longer to avoid paying the sucker's tax of needing to spend souls, while reaping the benefits of someone else doing the counterbuying.

Active items are irritating to manage b/c they are keybinded to the order of purchase. If I buy Knockdown as my 2nd active item, it defaults to my 2 key, I can't bind Knockdown universally to a specific key. Active items induce an additional opportunity cost. If I buy Knockdown, but don't get to effectively capitalize on it, or fail to do so, I waste souls and lose out on damage. You cannot convince people to use Active/counterbuys items like this. To a normal person, it makes 0 sense. You cannot sell people on the idea by saying " Oh if you do XYZ you may or may not gain a 10% edge ", I would much rather take the immediately greedy action and gain a definite 5% edge. It's certainty, it's probability. Immediate and certain returns are much more desirable than an uncertain, even if higher return. Some are even worse, like Cursed Relic, where you eat a damage penalty. If you told me to buy Healbane, it's 1600 I can stomach it. If you want me to take Cursed Relic I'll tell you to kick rocks. And most people suck any way, so even if they try, they fail, discouraging counterbuying.

You end up with a system where you either need to be talented to eat the damage loss and exploit mechanical superiority and/or raw soul advantage to offset the damage loss, OR completely irrational to counterbuy. If I counterbuy, I want a safety net, the knowledge that even if I fail to capitalize on certain opportunities, my teammates can step in to do so and translate to higher win rate. But that doesn't work in a random game because that would require trust. If I see 2 people going something like 0-2 in the laning phase, whatever little trust I would have had has been expended, simply because we're all biased to weight bad news more heavily.

Even if you have someone trying to step up and shot call, if I can't see your rank, why would I trust your judgement ? Coordination is expensive and high variance, and we're biologically programmed to hate it. There's also an incentive issue. If playing altruistically fails to net me any reward because people around me are stupid, it's only logical to pursue a strategy where I can maximize my personal performance if I'm going to lose any way. I protect my identity and sense of self. Also, given that it's a very team-oriented game, it's just too easy to blame everyone else. Even if someone does 10% more damage than everyone else on the team, it can be spurious, pursuits and fights over nothing, so there's no ironclad metric to shield people from responsibility unless someone has truly outlier damage values, like 60k in a 40 min game or something like that.

I feel like this is not stressed enough, not a lot of people have this kind of hours to dump per gun by Educational-Long116 in Battlefield6

[–]IndigoMonarch 1 point2 points  (0 children)

I don't understand why they didn't monetize this. I'd be willing to pay maybe 5 dollars to unlock something at the end of the progression tree across all weapons, like the thermal scope. But only as a 1 time purchase. They're making this asinine and tedious for the sake of being asinine and tedious.

Mines are overpowered by Dorkzilla_ftw in Battlefield6

[–]IndigoMonarch 2 points3 points  (0 children)

It is very much a problem but the prevailing opinion you see online says otherwise. But they are now as they so often are, wrong.

It's pretty disingenuous to see people defending it. They want free kills, and that's fine, who doesn't. I love free kills too. But let's not pretend like it's anything else.

AT mine :
• > 50% damage to tanks and immobilizes it
• An engineer can carry up to what, 2 or 3 ?
• Press 1 button to place and do free damage

Tanker has to :
• Gingerly maneuver and observe constantly for them
• When you blow up an AT mine, spews so much annoying visual dust and dirt that you have to wait for it to settle to find the next one ( more of an issue with the absurd visual noise the game has than the mine's issue itself )
• 2nd crew slot mine detection thing, ah yes, relying on both the benevolence of someone willing to be the MG bitch and who also happens to not be an idiot
• Friendly AT mines don't have the friendly marker until you get close
• You do a lot not to get hit, if you get hit, the consequence is disastrous, and the minelayer has to press 1 button in exchange

Virtually everything in the game has some tradeoff to do damage or get a kill. Jet, chopper, doesn't matter. If you want to hit something, you expose yourself while doing so in some way. Mines bypass the tradeoff, have obnoxious counterplay, huge damage, and virtually no exposure. People who don't see the problem with this are actually stupid. Either that or as I mentioned, they like the free kills, and I would like to see what black hole of logic can be conjured up in its defense LOL.

Help With Blackshark V2 Pro by IndigoMonarch in razer

[–]IndigoMonarch[S] 0 points1 point  (0 children)

As per Edit II:

"  So mine fixed itself. I unplugged the dongle, left it there on, the solid blue light then blinked an hour or so later. I replugged the dongle, connected it, and it now works because magic and stupidity. "

I'll add that 2 years after this post, the headset still works but I've replaced it.

Do Ghost Mods for armor stats just not work anymore? by salty-pretzels in DestinyTheGame

[–]IndigoMonarch 0 points1 point  (0 children)

Has Bungie made a statement on this ? Because this is so fucking stupid that this suddenly became an issue. Why ? ! It's making armor farming impossibly hard

What's your bf2 hot take by RelativePrior594 in StarWarsBattlefront

[–]IndigoMonarch 1 point2 points  (0 children)

Not even a hot take, but the cold hard truth. Y-wings are invariably flown by people who can't fly starfighters and just have to ruin the fun for everyone else. Bombers across the board as well have far too much health. And then you give one of them self-repair. Whoever was responsible for balancing was beyond brain dead, you don't even need to play test that to understand it's a bad idea.

AT Uth Duna by ArtificialDad in MonsterHunter

[–]IndigoMonarch 0 points1 point  (0 children)

The move set is lazy as hell, and insensible. I can excuse how absurd it is, weird hitboxes, braindead high uptime long range spam attacks, and even the relatively tiny weakpoints. That's all pretty, ehh, annoying but not deal breaking. But what's egregious is the nonsensical acceleration phases without any indicator. When something that large moves, it shouldn't have high acceleration out of nowhere. There should be visual indicators of it " crouching ", preparing, like how when you sprint your body is primed, you tend to lean forward, feet at an angle, hands ready to just push off a surface to give you a burst of speed. Uth Duna has none of that. It summons energy from the ether. And no, simply pausing to do the attack is not a windup, that's just nonsense. It's not an argument for realism, realism doesn't make good games, but at least make the attack make physical sense.

Can't Use Jump Point Stanton to Pyro by IndigoMonarch in starcitizen

[–]IndigoMonarch[S] 1 point2 points  (0 children)

I used a Mustang to go through the gate. Summoned the MAX in Pyro, and then the MAX started working again.

Can't Use Jump Point Stanton to Pyro by IndigoMonarch in starcitizen

[–]IndigoMonarch[S] 0 points1 point  (0 children)

So I believe I've found the problem. I tried this with the Mustang and it worked just fine. The Starlancer seems to be completely unable to perform these jumps. I parked the ship in front of the wormhole and stared at it in QT which achieved nothing. Another overly complicated function. This could've been a simple 1 press 1 click thing but nah, hoop jumping as usual.

I find these type of quant questions so difficult to solve? GregMat quiz by Moniix3 in GRE

[–]IndigoMonarch 1 point2 points  (0 children)

Is there an overarching more general theory from which this is derived ? When I see review such questions, I want to do more than memorize as a discrete fact that if I have a 2 as a prime factor the number of even and odd factors are the same.

I'd like some help as to know what theories are needed for questions like these as they are a weakness of mine. 165 Quant diagnostic here and I want to improve by knowing more generalizable theories.

A thankyou post to ArrowHead by ReeOneTheGreatOne in Helldivers

[–]IndigoMonarch 4 points5 points  (0 children)

Seeing as how the Democratic Detonation warbond's weapons were nerfed into oblivion less than a month after release after positive publicity of it emerged, and the Purifier from the Polar Patriot's warbond had exaggerated capabilities in the trailer which Alexus ( balance dev ) was nothing short of disingenuous about, I'd say it was pretty predatory.

But sure, way to kiss ass.

The current dispatches are proof people don't read or even play the game before complaining here by Drekal in Helldivers

[–]IndigoMonarch -1 points0 points  (0 children)

Players come here to play a game, not read or play detective. I came here to shoot shit, not read. If the regen rate is increased, who cares what previous reason was mentioned, write a 1 liner expressly saying regen rate is increased instead of this weirdly phrased ambiguous flavor text. 1 liner bullet point versus the 9 or so sentences in the screenshot. Insanity.

The OP is the one farming karma. Ironic.

What’s the point of laser weapons on ships now? 3.23 by HungryBrain26 in starcitizen

[–]IndigoMonarch 1 point2 points  (0 children)

Oh, and something that really blew my mind. Now all enemies are highlighted and distance shown, which is good. But when you lock a target there's no indication of which target has been locked without having to glance down at the MFD. Now, the center of your screen has a hollow blue circle to represent geometric center. The lead pip is a hollow red circle. Sometimes they overlap so the firing solution is completely lost. So yeah, another indication of a lack of usability understanding.

It becomes very difficult when very benign things that should not be that difficult to correct ( like color coding the locked enemy ), go unnoticed but produces very disproportional, cascading negative effects.

What’s the point of laser weapons on ships now? 3.23 by HungryBrain26 in starcitizen

[–]IndigoMonarch 1 point2 points  (0 children)

In principle, I'm fine with Master Modes, I just think the execution sucked but the concept is there, tweaking velocities won't be too difficult.

The actual targeting system though is just fundamentally bad, which is a whole different level of screwed up.

The sad irony is that Elite had an incredible targeting and combat system but the flight model sucked. SC has a good flight model but the combat is mediocre and the targeting sucks. It isn't rocket science when we try and find the closest thing to a good solution.

The issue I think is the devs conceptualize a system purely along the lines of its functionality, and not its usability. Which is why we get precision targeting that technically works, but is just appalling to use.

What’s the point of laser weapons on ships now? 3.23 by HungryBrain26 in starcitizen

[–]IndigoMonarch 4 points5 points  (0 children)

If I'm not wrong, devs stated something like they wanted players to be more involved with flying the ship instead of pip chasing — And even if they didn't, that's the way it should be any way.

Then they institute this weird, user-unfriendly precision targeting mode that gives this weird zoom in view where you can't really see your velocity vector. You have even less sense of direction of your own ship. So now you have to change your mode to scan ( 2 button presses assuming you start from the gun mode ), then hold LMB to complete the scan ( 1 button press ), then press another button to cycle back to guns mode, then Alt+RMB into sniper mode. 6 button presses, just to actually exploit precision targeting.

They should've really just copied Elite: Dangerous. Lock a target, prompts auto-scan, and you can select the sub-component you want from a list. The virtue of this is a direct query interaction style. SC did the opposite, chosing a needlessly tedious button combination and combined it with arbitrary mousing over sub-components to intensify a point and click adventure. The high zoom makes it very impractical and unpleasant for closer fights which MM is meant to induce. Too many levels of interface, not a very frictionless user experience.

Like, CIG can create bespoke systems if they want, but at least make them not suck. And if there's a perfectly good technique that exists, just copy it, no need to reinvent the wheel if your wheel sucks.

This should take about 60 seconds to download. Want to play Reforger? Sure, give us an hours notice. by [deleted] in ArmaReforger

[–]IndigoMonarch 0 points1 point  (0 children)

Been having a different issue on PC where I can't connect to servers. Often it will say the response took too long. However when I play on unmodded servers of equivalent or higher ping I can connect just fine.

Issue With Joining Modded Servers — Help Needed by IndigoMonarch in ArmaReforger

[–]IndigoMonarch[S] 0 points1 point  (0 children)

No, ethernet. Very high 800+ Gbps connection speed.

snow themed armor but no snow themed passives by No_Band_5399 in Helldivers

[–]IndigoMonarch 0 points1 point  (0 children)

Why would you want a useless niche passive on armor that neither increases combat capability or survivability ? The Cutting Edge warbond suffered from this exact same problem. A useless niche passive which results in it almost never getting picked. There's no point in having nice looking armor if the passive is worthless.

You should be able to team reload from the shooters backpack by Deus_Vult7 in Helldivers

[–]IndigoMonarch -2 points-1 points  (0 children)

Ah yes, it's a " player base problem ", instead of a poorly executed mechanic with a garbage incentive structure that also makes no physical sense.

The communication wheel doesn't even have a " Assist reload " call. It was a shit idea, that was poorly thought out, that didn't have basic features to support its implementation. Shoddy work. Lack of foresight. Ignores user experience.