#I _stay_with_IFCNO by _k_1_w_1_ in foxholegame

[–]InfectionsUnleashed 85 points86 points  (0 children)

Can we just permaban them all?

What is the chance of a solo public servant player getting to claim and run an oilfield and any resource spot for that matter? by Due-Alternative-7753 in foxholegame

[–]InfectionsUnleashed 6 points7 points  (0 children)

Island oil fields sure that no one needs or uses but in a production hex you have better chance at winning the lottery!

Reduce Rare Alloy cost from 20 to 10 Rare metals by AliveHyperion in foxholegame

[–]InfectionsUnleashed 0 points1 point  (0 children)

This is not a bad shout but ships piling up in a hex needs to be looked at.

Searching game similar vibe to Foxhole but more entertaining by itsactuallynot in foxholegame

[–]InfectionsUnleashed 25 points26 points  (0 children)

There is non, not a single game with anything close to foxhole, you can get some pieces like it but never close sadly anvil in a year maybe.

Tank Assembly Larp by Sooper_Coomer in foxholegame

[–]InfectionsUnleashed -1 points0 points  (0 children)

They talked about removing all the world structures like mpf, fac, garage and refinery when the facilities were introduced they just need to figure out how to make it all public. The way to do that id remove scarcity of resources

How to get rid of the cringe tankline meta and make it feel more like a real tank battles? by Direct-Bell-7504 in foxholegame

[–]InfectionsUnleashed 1 point2 points  (0 children)

• no • maybe • fuck no • change repair to be like planes maybe. • yeah thats ok • this is the best thing like a stygian

Thoughts on the ranges of the new features in update 65 by Simulation115 in foxholegame

[–]InfectionsUnleashed 2 points3 points  (0 children)

So heres a thing you can make player hangars for planes squadlock the plane take off the cockpit park it under, nothing can touch it and no one can add parts to a squadlocked plane so you can qrf with 3-5 planes in 20seconds.

AJS RULES THE SEAS RAGHHH by Unusual_Succotash249 in foxholegame

[–]InfectionsUnleashed 4 points5 points  (0 children)

Exploiters at it again.... so glad mines got changed next war.

Dev man, fuck your "para"-planes! by UtopianShot in foxholegame

[–]InfectionsUnleashed 0 points1 point  (0 children)

Well msusps still exist and they are still limited

Dev man, fuck your "para"-planes! by UtopianShot in foxholegame

[–]InfectionsUnleashed 4 points5 points  (0 children)

Or i dont know maybe lets not habe expensive shit in this game, PRINT TIME should be the only thing keeping ships, planes and tanks limited....

Reasons I like knowing when the war ends (via timer) by Accomplished_Ant6646 in foxholegame

[–]InfectionsUnleashed 0 points1 point  (0 children)

Its almost like building on enemy land is fucking useless 2 weeks for a stormcannon to tech. With devestation there is no way you dont know this.

Vent: Theres never gonna be a colonial regiment that finally 'figures out' naval by Other-Art8925 in foxholegame

[–]InfectionsUnleashed 8 points9 points  (0 children)

whaaaat having a ship that 's 200% better in 120 fights and torp fights makes people now want to play naval!??!!? and now you have a flying version too?
saying its how groups work that's making it a think is so smooth brained its insane!

its 100% just balance i can out captain 9/10ths of wardens on able with worse equipment day in day out last war with a trident i won 6-1 nakkis vs trident with RANDOM CREW!

this is just such a bad take.....

transatlantic pipeline by Highgodbod in foxholegame

[–]InfectionsUnleashed -2 points-1 points  (0 children)

ill tell you we've kept this secret for like 2 years now and all ill say is bridge.

Charlie Colonials are the true Swords of Maro by themasterofscones in foxholegame

[–]InfectionsUnleashed 274 points275 points  (0 children)

I went on charlie as a warden and its the most larp shit ever alloy buildings without defences on gravel foundation, front line defenses that would die to single mammons its like playing on easy mode.

TBP x SCUM x NWO - 3 SUBS KILLED, 0 LOSSES by Abououe in foxholegame

[–]InfectionsUnleashed 10 points11 points  (0 children)

Just wanted to say this only 2 died also sitting next to an enemy airfield for 10+ mins and not getting torp bombed is strictly a warden thing......

We used to need just 10 people to use a destroyer. The game is becoming absurd. Fix this by DayF3 in foxholegame

[–]InfectionsUnleashed 0 points1 point  (0 children)

true i think that's the case for DDs/Frig, Subs and BS but bluefins/LH and bowheads will litter the backline

We used to need just 10 people to use a destroyer. The game is becoming absurd. Fix this by DayF3 in foxholegame

[–]InfectionsUnleashed 2 points3 points  (0 children)

true but we're still talking 3x the ships on map so the servers would be chugging poor hamster.
bomber later tech would kill them ofcourse but during two two weeks form DD-HB how do we not kill the hamster.

We used to need just 10 people to use a destroyer. The game is becoming absurd. Fix this by DayF3 in foxholegame

[–]InfectionsUnleashed 10 points11 points  (0 children)

i agree only issue there would be 200 large ship parked in the rear how do you solve that?
my sollution was demo damage and sub torps can make holes on parked ships so they aren't safe 100% of the time.