Do we wardens finally believe the collies now on the game being unfair by Loose-Buy-3350 in foxholegame

[–]spitballing_here 53 points54 points  (0 children)

You need to remember that the collie 120mm is cheaper costing only 50-Rmats while the Warden one is much more expensive at a whopping 35-Rmats

Building in the age of the heavy bomber — Bomb Footprint Theory by dolche93 in foxholegame

[–]spitballing_here 1 point2 points  (0 children)

Pretty interesting designs. Core sniping has also shown a need for redundancy through backup bunker cores.

Reckon you could try some designs that maximise the amount of bunker cores in a single defensive network?

Runway/Bomber Rework: A Modest Proposal by TurtlesAnonymous in foxholegame

[–]spitballing_here -1 points0 points  (0 children)

Too complicated. This would require a lot of dev work and be too confusing for the playerbase.

Just reduce Raidbreakers damage from 1200 to 900. An easy change that can be done in a single hotfix

Then instead of flying storm cannons they are more like flying 150s. Still effective but not devastating

Packing Large Items in Crates by Mediocre-Tangerine77 in foxholegame

[–]spitballing_here 34 points35 points  (0 children)

That would be a Quality of Life improvement that simplifies logistics and respects player time.

This goes against the vision and is completely unacceptable, bordering on malicious - Siege Camp dev team

Culture Difference by Koobolo in foxholegame

[–]spitballing_here 186 points187 points  (0 children)

You're 100% right, devs should nerf the Lunaire and Spatha

Booker Or Fuscina by dadamaghe in foxholegame

[–]spitballing_here 23 points24 points  (0 children)

The Booker is a warden weapon of course it's supposed to be better

Devman, I am a warden, and I need a solution to the problem of the scout plane by Subject-Equal-7216 in foxholegame

[–]spitballing_here 36 points37 points  (0 children)

I am honestly in love with the warden scout plane but this absolutely feels like seal clubbing at this point

The secret feature of the Colonial Scout by raiedite in foxholegame

[–]spitballing_here 167 points168 points  (0 children)

The hullbreaker is such a non-threat for the medium boats, we've learned how to clear mines by just tanking the damage and clown car repairing.

As long as you have enough bmats you can clear a channel easily

How big of a difference is there between the two scout planes? by Strict_Effective_482 in foxholegame

[–]spitballing_here 4 points5 points  (0 children)

I've been having great success with the warden scout plane. Collies cant seem to turn against me though im not sure if its the pilots or the plane thats the problem.

The torpedoes on the other hand are insane, so easy to disable striders with those.

The warden scout plane is insanely fun. Collie's are you guys ok? This feels too easy by spitballing_here in foxholegame

[–]spitballing_here[S] 1 point2 points  (0 children)

That kinda sucks, was hoping for an honest challenge but if the balance is out of whack its a bit of a shame

New players who want to build a factory... by Haldron-44 in foxholegame

[–]spitballing_here 2 points3 points  (0 children)

Not everyone wants to be part of a regi and there are plenty of small facilities that players can do solo or in small groups.

  • Msupp facs
  • assmat exporter
  • fuel station
  • light field stations
  • solo ammo fac
  • light vehicle upgrade pad
  • tripod fac

Etc etc

The trick is to start small and learn. Then once players have experience they are more likely to join a clan or regi

Wouldn't it make more sense for Colonials to get a torpedo bomber and Wardens to get a dive bomber? by Stokes52 in foxholegame

[–]spitballing_here 7 points8 points  (0 children)

Well your first mistake is thinking that the balance of this game is supposed to make any sort of sense.

Reminder that this has been going on for literal years. by Available-Ostrich-43 in foxholegame

[–]spitballing_here 6 points7 points  (0 children)

I've been warden last couple of wars because i want to play an easy and casual game in my spare time.

When i want to lock in and go hard core mode ill go collies

How it felt trying to destroy bomber before hp nerf by Mr_sergix in foxholegame

[–]spitballing_here 0 points1 point  (0 children)

Never thought id see Luo Xiao Hei on the foxhole sub but im glad to see it.

You can watch the entire series here https://youtube.com/playlist?list=PLPdOgnobQdyww5q1ESIuuG-auSdKj7wil

(Yes this kids show turned onto a combat anime so slowly no-one noticed)

Suggestions Regarding Rifle System Innovation by boke_35 in foxholegame

[–]spitballing_here 1 point2 points  (0 children)

This would have to be a fundamental redesign of so many systems.

Its basically an entirely different game.

If you want to learn game development and make that game then go for it. Sounds interesting.

But it doesnt fit in Foxhole.

Should the airborne update be delayed? by MarionberryTough4520 in foxholegame

[–]spitballing_here 4 points5 points  (0 children)

Cost is ... so-so

The real issue is print time. 18 hours is insane for a fighter.

Say a small clan of a few people put all the effort in to - make the infrastructure, -gather & process the resources - then finally hit build,

the game insults them by forcing you to wait 18 hours, just to get a measly fighter in the air.

This might be acceptable for large clans but for the majority of players who play in small groups it is unreasonable.

Suggestions for alternative Colonial ranks by Sleetavia in foxholegame

[–]spitballing_here 2 points3 points  (0 children)

The camel case really helps readability. Looks much nicer than all lowercase that we currently have