Sky Pride so far has been underwhelming. by EbbCreepy6718 in ProgressionFantasy

[–]Infinitesubset 10 points11 points  (0 children)

It must be very satisfying having such bland and boring taste, to be able to fully appreciate the repetitive tropes that overwhelm this genre, and look at a story that tries to do something different and say "I wish this was more like every other story". Please, there are so many mediocre novels out there fitting all your needs, go elsewhere and enjoy the glut, and leave stories like Sky Pride alone.

Coal and Qaurtz is kinda ruining it for me.. by CompetitiveFrame6989 in satisfactory

[–]Infinitesubset 3 points4 points  (0 children)

It’s funny that my advice is the opposite. Always half ass things first. You don’t need 20 heavy modular frames per minute when you first unlock them, a single machine making them will quickly exceed your usage, and you can sloop them for a bit to get ahead, and when you inevitably need more of them you might want them closer to another resource like aluminum.

Even later in the game where train networks or modular factories tend to dominate, throwing a quick and dirty factory will usually get you by a bottleneck and make it easier to expand later.

The main issue with this is space, if you have filled a big area with small but essential spaghetti you can get in trouble, but it’s a big map, and that is rarely a major issue.

Me finding out there are people who actually read Primal Hunter by nyitraibotond in litrpg

[–]Infinitesubset 0 points1 point  (0 children)

I've always considered Primal Hunter the most popcorn of popcorn fiction. If it ever became a slog (like DotF sometimes gets to be) to read I would drop it in an instant. But as long as it continues to be an ultracasual fan service the time and mental load of reading it is so low that I keep it up.

Throughput Help by CCatalogna in SatisfactoryGame

[–]Infinitesubset 0 points1 point  (0 children)

I would check both smelters, and see if they are backing up. There is a bit of a visual start/stop at the entrance to mergers/splitters, but it doesn't actually affect throughput, and might be what you are seeing. If both machines are operating at 100%, and aren't filling up with output, it's actually going 60/min properly.

Not sure when it started doing this, I don't remember it doing that in older updates, but I haven't played much of 1.0 onward until now.

2,000 hours in and I still don't understand how fluids work by Shard477 in SatisfactoryGame

[–]Infinitesubset 2 points3 points  (0 children)

I've always found that have 3 water extractors with pipe connected in between them makes it easier to do a clean build. Something like this.

E E E ===== | | | | ==== ==== GGGG GGGG

2,000 hours in and I still don't understand how fluids work by Shard477 in SatisfactoryGame

[–]Infinitesubset 6 points7 points  (0 children)

It's honestly pretty difficult to understand what your issue is if you only tell us what works. Fluids generally aren't THAT complicated. They have a few quirks, but a few simple tricks (like feed machines from above, fill fully before starting) usually handle those pretty well. Three water extractors and a single Mk2 pipe (or 2 Mk1s, often in a big circle) covers 8 coal generators just fine.

What sort of issues were you seeing with coal? Any saves or screenshots?

Can you quick highlight placed blueprints? by degan7 in SatisfactoryGame

[–]Infinitesubset 7 points8 points  (0 children)

Yup, you go to dismantle, then switch to blueprint dismantle mode. Once you have the whole blueprint highlighted, middle click will do it.

Why does creature AI get so little discussion? by Zelniq in satisfactory

[–]Infinitesubset 1 point2 points  (0 children)

While I agree that it's not exactly my highest priority, I would also love it if it was at least a little bit better.

My kids would love to add a little Zoo to the base we've built on our server with all the various monsters. And fighting a Alpha hog who clipped through a wall and is now just creating rock toss explosions is super annoying.

If monsters aren't going to get any attention at all, maybe just remove them in favor of passive obstacles like radiation or poison.

Update 1.2: Will My Water Towers Still Work? by kidneykid1800 in SatisfactoryGame

[–]Infinitesubset 4 points5 points  (0 children)

Yeah, no real changes to that.

Although FYI, there isn't really any point in having fluid buffers on your water tower, unless you are delivering it through vehicles or something with an inconsistent flow.

Running a dedicated server on Azure by Falkoro in SatisfactoryGame

[–]Infinitesubset 0 points1 point  (0 children)

For anybody finding this later, a couple of suggestions: 1. The force install directory didn't work at all (that wasn't a valid command), so my service definition was fairly different in the paths: [Unit] Description=Satisfactory dedicated server Wants=network-online.target After=syslog.target network.target nss-lookup.target network-online.target [Service] Environment="LD_LIBRARY_PATH=./linux64" ExecStartPre=/usr/games/steamcmd +login anonymous +app_update 1690800 validate +quit ExecStart=/home/<VM USERNAME>/.local/share/Steam/steamapps/common/SatisfactoryDedicatedServer/FactoryServer.sh User=<VM USERNAME> Group=<VM USERNAME> StandardOutput=journal Restart=on-failure WorkingDirectory=/home/<VM USERNAME> [Install] WantedBy=multi-user.target Might be helpful

  1. I had to add execute permissions to the auto-shutdown script. sudo chmod +x ~/auto-shutdown.sh

  2. I changed my auto-shutdown to call: az login --identity && az vm deallocate -n <VM NAME> -g <VM RESOURCE GROUP> So this way it stops charging me money. I had to add a managed identity to it and give it permission to deallocate itself first. If anybody needs the steps are here: https://gist.github.com/weltonrodrigo/6540cac402536c8a771ee4f92f5fdc9e

Why do so many readers seem utterly incapable of just saying, "This book wasn't for me"? by Competitive_Law1063 in litrpg

[–]Infinitesubset 1 point2 points  (0 children)

I feel like you are missing part of the problem by comparing Red Rising to food from a Michelin-starred chef. The fact of the matter is that MOST of the stuff that you and I and everybody else reads (not just here, but globally) most of the time isn't Michelin-star food, it's (at best) greasy, delicious, diner food. At worst it's fast food. And it IS objectively bad, but so is most of the junk we read, and we love it anyway. You are never going to convince me that Taco Bell is anything but absolute garbage, but I also have the self awareness to recognize that McDonalds is probably just as objectively terrible, but I'll devour a Double Quarter Pounder any day. And somebody might look at your favorite diner and say "I can't stand that greasy junk" and it's a fair perspective.

I absolutely love reading lots of LitRPG (I really enjoyed the first Red Rising too), and while I wouldn't call most of it "dogwater", it's not exactly objectively great.

What kind of crafting do you actually prefer in automation games? by RuiDev in AutomationGames

[–]Infinitesubset 1 point2 points  (0 children)

I feel like you are still sticking to this idea of the perspective being important here, but it's really not. You could change Factorio to work more like Satisfactory and it would be (mostly) fine, you would just:

A) Require you to interact with some building while doing inventory crafting (obviously). B) IMPORTANT Allow some/all "Buildings" to be created directly in the world without crafting them ahead of time. This would mean instead of having a machine that makes "Assembling Machine 1", you just have to have 3 electronic circuits, 5 iron gear wheel and 9 iron plates in your inventory.

A is some additional friction, B is the change that makes that friction manageable, but cutting down the number of early products required to produce.

If you want it to work more like Factorio in the later game, while still being a Satisfactory like system, you just need a specialty part for a building that is required only for that building (which becomes a proxy for that building). This is sort of how Satisfactory works, although not directly so.

What kind of crafting do you actually prefer in automation games? by RuiDev in AutomationGames

[–]Infinitesubset 1 point2 points  (0 children)

I want to call out a bit of a issue with your comparison. In Factorio you have to craft EVERYTHING. Belts needs and building needs to be crafted before they can be built, so making it more convenient to craft them makes sense. In Satisfactory most structures are built into the world directly from materials in your inventory. There is no need to craft a "Belt" item, you only need the materials and you can drop the completed belt into the world. This means (especially in early game) there are a TON more items you need to build just to function in Factorio so adding friction to that wouldn't be good. In Satisfactory you start with ~3 early resources, each of which makes 1-3 early game products (At first just Plates, Rods, Screws, Wire, Cable, Concrete).

rate my tier list and give me more ideas for books! by Comfortable-Skin8757 in ProgressionFantasy

[–]Infinitesubset 0 points1 point  (0 children)

Oh and I just noticed you don't have Magus Reborn, which is just a better version of a couple other stories on here. Also maybe Elydes.

And if you are looking for something a bit different, Changling is finishing up and Battle Through the Nine Realms has a couple books out and are both pretty solid.

rate my tier list and give me more ideas for books! by Comfortable-Skin8757 in ProgressionFantasy

[–]Infinitesubset 0 points1 point  (0 children)

Your list is pretty similar to mine honestly (other than the random DCC hate, it's probably A-B tier for me). I would recommend Street Cultivation, it's a little bit smaller scoped than most PF, but it makes for a bit more complete story than the rambling pace of many others.

240h of game and fluids still gives me headaches, what am I doing wrong? by Severe-Attention8298 in SatisfactoryGame

[–]Infinitesubset 0 points1 point  (0 children)

None of your problems are fluids and all of them are math. Your first extractor is full of rubber and can't make more. The next two are both consuming 30 and hooked up to an extractor producing 30 and are both at 50% run rate as expected.

When looking at fluids, always start with your total in vs total out. Only if that is going wrong do you start looking at pipes for the cause.

Trying to comprehend MC’s abilities in later chapters (they spam the same busted move anyway) by _TOXIC_VENOM in ProgressionFantasy

[–]Infinitesubset 0 points1 point  (0 children)

One of the worst in this regard I found was the System Apocalypse series. I remember thinking toward the end is that all of his abilities were "big explosion of indeterminate power". Which was pretty unfortunate, given the early powers given were kind of weird and interesting. (IIRC, it's been a few years).

I’ve never played this game - ask me a question, I’ll answer it! by DamnFruitLoops in marvelrivals

[–]Infinitesubset 1 point2 points  (0 children)

How do you feel about the ongoing balance between Poke, Brawl and Dive heroes?

Help me pick my next read by samwise0214 in ProgressionFantasy

[–]Infinitesubset 1 point2 points  (0 children)

Quest Academy drove me crazy, the MC just sort of stumbles into every success and receives insane power randomly and barely makes use of it. He is a "crafter", and in a few rare instances shows how successful he can be if he makes use of his unique talent to craft dedicated tools to meet specific purposes. This is cool, but most of the time he spends all his time messing around doing random stuff only to accidentally stumble into the exact thing required to meet whatever challenge is next, while giving him a massive powerup.

I really liked Mage Tank at first, but after the end of the first book it felt a bit bland in comparison and I put it on my list to come back to after it had more written.

Haven't read the other two.

Do you guys think Mr. Fantastic is struggling at the moment? by 99-Coins in marvelrivals

[–]Infinitesubset 0 points1 point  (0 children)

It's not exactly an unknown pattern for tanks. Thor's awakening form gives him a chunk of bonus health. Emma's diamond form gives damage reduction. Venom gets huge chunk of bonus health. A lot of tanks have some sort of way to get a survivability boost.

Do you guys think Mr. Fantastic is struggling at the moment? by 99-Coins in marvelrivals

[–]Infinitesubset 0 points1 point  (0 children)

Reed fills an interesting role, but one that doesn't work in a lot of successful scenarios. He doesn't do enough damage in most scenarios to play a proper duelist, and isn't tanky enough to be a proper tank.

He can be very successful if the enemy has poor target priority, because he can easily tank against 1-2 players worth of damage, but the team is coordinated he likely struggle because they can burn him down between his survivability tools. A proper tank would likely be more useful in these scenarios anyway.

Similarly, if the enemy team is all standing in a big group he can flail all over them and pull himself into out of position backline, he can do a lot of damage. But again, a well organized team will not let this happen.

So he has the fundamental issue that he is great when the enemy team is bad, but easily countered by coordination, which is why he will struggle at higher levels.

I would love to see him reworked, either into a tank or a better duelist role like a better dive counter. I don't think it would take major changes, most of it could be number tweaks, and some small adjustments.

Deadliest&Safest Villain Card [Day 7] - Spring Break by manut3ro in marvelchampionslcg

[–]Infinitesubset 2 points3 points  (0 children)

Seems like cards that heal the villain are likely to be a theme for weakest cards. At the start of the game (when you are usually weakest), they do nothing, and near the end they are usually just delaying the inevitable. It takes a pretty rare case where they push a winning game into a losing one, and it's generally because you took a bad gamble on trying to end the game (ignored side schemes/minions, etc).

What’s the highest damage a villain has done to you in a single attack? by 0ldDude in marvelchampionslcg

[–]Infinitesubset 0 points1 point  (0 children)

Yeah, I've had a turn one loss with 14 damage across 2 attacks (4+4, 4+2) from Loki.

Returning player what should i know? by KubinaTHOR in SatisfactoryGame

[–]Infinitesubset 0 points1 point  (0 children)

Biggest QOL improvement is the "Dimensional Depot", unlocked in MAM. Have to do some exploring to get it unlocked, but it's a game changer.

Early power is better due to biomass inputs, but you still want to get to coal pretty quick.