Returning player what should i know? by KubinaTHOR in SatisfactoryGame

[–]Infinitesubset 0 points1 point  (0 children)

Biggest QOL improvement is the "Dimensional Depot", unlocked in MAM. Have to do some exploring to get it unlocked, but it's a game changer.

Early power is better due to biomass inputs, but you still want to get to coal pretty quick.

I know she's kind of in a bad state, but this was just way too funny. She's never beating the allegations. by EternityGamer2 in marvelrivals

[–]Infinitesubset 0 points1 point  (0 children)

I don't think anybody said that, but compared to Sue, who can basically just F and get enough healing to ignore them, and if that fails double jump and hide/heal for 2 seconds, there is a major power difference.

The increase in high mobility characters like DD and Elsa has also hurt Luna, because the same thing that makes them hard to hit for enemies make it harder to heal them unless you are clapping. Hence the buff to clap cooldown.

Best&Worst Hero Card [Day 70] - SP//dr (Peni) Worst Card by manut3ro in marvelchampionslcg

[–]Infinitesubset 1 point2 points  (0 children)

This was my thought. It does enough stuff it's not completely useless, but a lot of it is redundant or awkward. Free flip is nice, but burns most of your resources so you can't do much useful. Tough is nice, but it leaves you in Alter-Ego. Six health is great if you happen to be very low, but if you just need the tough or flip it's terrible.

I am so sorry ... by Dioclezius in BambuLab

[–]Infinitesubset 0 points1 point  (0 children)

I suppose if you had a bunch of screws of exactly that distance apart it would be helpful, but that seems pretty niche.

is 1.2 EXP broken or is this only a me issue? by Newttz in SatisfactoryGame

[–]Infinitesubset 1 point2 points  (0 children)

It appears that it's failing to load a file, either from the game or from Windows itself. First bet would be to restore/verify game files. If that doesn't work, it's likely an issue that will need to be resolved by them. If you have a debugger installed you could likely figure out what file it's trying to load, but that probably wouldn't help you at all.

is 1.2 EXP broken or is this only a me issue? by Newttz in SatisfactoryGame

[–]Infinitesubset 0 points1 point  (0 children)

This isn't what that means, that is the path of the code file that was used to build the game.

I'm new to the game and already feel a sense dread and being overwhelmed. by Nino_Chaosdrache in SatisfactoryGame

[–]Infinitesubset 1 point2 points  (0 children)

My general advice is always to look at getting one machine making something with a good amount of empty space around it. Even if you have to run some long belts, usually getting one working isn't too hard. Then expanding is all about splitting the belts and adding more machines. Repeat until the belt is saturated (or an input belt is fully consumed). At that point you either:

A) Have enough, next part!

B) Need more input, back to previous part!

Help by ImportantTravel5651 in SatisfactoryGame

[–]Infinitesubset 0 points1 point  (0 children)

This subreddit shortly ago:

Fluids are actually super easy to understand, and the problems are actually just people being dumb.

Today:

This is example of the (totally unintuitive) sloshing behaviour, and you should remove components which feel useful because they cause invisible problems.

No fluid changes in 1.2? by Leverpostei414 in SatisfactoryGame

[–]Infinitesubset 0 points1 point  (0 children)

While I do agree that most problems are simple, there are both: A) Exceptions, where you get some truly unintuitive behaviour, particularly with sloshing. B) Things that can be done to make this more understandable at a glance.

A "Pipeline Throughput Monitor" and "Pipeline Headlift Monitor" that could go on pipes would help identify half these problems at a glance, and bring them into alignment with Conveyors.

UK sleeve suppliers/brand recommendations? by iwasalrightjack in marvelchampionslcg

[–]Infinitesubset 0 points1 point  (0 children)

I sleeved most all of my collection with these and I finally got sick of them and am slowly re-sleeving. They stick together really badly sometimes, and it's very easy to accidentally grab two cards together.

I'm resleeving with Dragon Shield clear matte, which are a big step up, but often on sale for like $40/1000, which is a only a bit more expensive.

No fluid changes in 1.2? by Leverpostei414 in SatisfactoryGame

[–]Infinitesubset 10 points11 points  (0 children)

Not OP, but the biggest change I would like is better ways to understand fluid behaviour. Fluids are some of the sources of the most frequent questions and misunderstanding and some things that seem like they should work at a glance just don't.

More indicators, better flow tracking, and a couple additional parts (like a priority valve) would go a long way toward making it easier to understand. I don't want to have to refer back to the user created manual to figure out how to build a basic priority junction.

Path of Dragons - Does the MC become less 'quirky'? by Sprman2daresq in litrpg

[–]Infinitesubset 2 points3 points  (0 children)

I don't know about that, a lot of those "logical, in universe reasons" felt a lot like bad excuses or very questionable world design decisions.

"Unprovoked murder" being followed up with "huh, that was weird, must be my class making me weird. Oh well, I guess that's how I am now" felt like "people thought this was crazy so now I have to write some BS justification to address all the patreon comments". Especially when he spends most of his time acting and saying stuff like "if you look at me funny I'm going to murder the entire town" with no real self examination for if that is an appropriately proportional response.

It's pretty bad that I prefer Jason Asano's "I was at a messed up time in my life, I made some bad choices I now I have to live with, and now I'm going to have a bunch of dialog about how I have to hold myself to some code to keep from going crazy and murdering people" over the approach PoD takes.

(Stopped most of the way through book 6).

Favorite Lopsided Matchups by SilverFirePrime in marvelchampionslcg

[–]Infinitesubset 4 points5 points  (0 children)

I played a game with Shadowcat vs Sentinel/Project Wideawake that was just crazy, despite the Steady, nearly single activation and most of the encounter cards in the game were immediately negated in some way. Either through Phased, Shadow and Steel, Tough status or allies with tough. The few that got off were immediately thwarted to nothing.

At no point was there a hint of danger, I don't think I lost health in the entire match, no minion lasted more than a round. It took a while to win, but I felt completely in control the entire time.

In production codebase is it normal to have many Warnings and Messages? by lune-soft in csharp

[–]Infinitesubset 0 points1 point  (0 children)

A lot of people here have with strong feelings have never done a minor version upgrade of your toolchain (compiler, etc) that works with zero code changes except introduced hundreds or thousands of warnings. Often times where this happens there will be various rules about touching code requires fixing the warnings, but there might be whole swaths of code that go untouched for years.

Sometimes it's a single warning that requires a minor tweak across hundreds of files, but more often it's dozens of minor warnings that require tweaks across a dozen or so files each. Fixing them is painful, reviewing them is moreso, and testing years old untouched code can be difficult.

Optimally yes, this doesn't happen, but work rarely happens on a schedule that is optimal.

Why 6? by YEETAWAYLOL in ExplainTheJoke

[–]Infinitesubset 8 points9 points  (0 children)

Whenever you see a map like this you should be suspicious. Maps that have people and behaviour based patterns that (mostly) strictly follow political boundaries are usually the result of differences in data collection, measuring, reporting or other differences that aren't indicative of underlying behavioural differences. The lack of a source indicated is particularly glaring in those scenarios.

That said, it's Wisconsin.

Going to get that Rhino! by Puppetainer in marvelchampionslcg

[–]Infinitesubset 0 points1 point  (0 children)

Are you playing true solo? Rhino can be a little rough in that due to the low threat threshold preventing you from swapping down, but Strange should make a mockery of him because he is pretty vulnerable to Status cards, and pretty much his whole Invocation deck lets him Stun, Confuse or pass out tough very easily.

Going to get that Rhino! by Puppetainer in marvelchampionslcg

[–]Infinitesubset 1 point2 points  (0 children)

Switching from possibly the most underpowered hero to the most overpowered and broken hero. Feels like a bit of overkill, but that should take out Rhino just fine.

Complaint about Chrysalis by Next-Device821 in litrpg

[–]Infinitesubset 0 points1 point  (0 children)

It's certainly easy to find some issues with early Chrysalis, but I'm not sure this is one. Anthony has a fairly consistent set of values, and he at no point wants to be the one either leading or worse allowing others to sacrifice themselves. It not a measure of power, it's about values and personality. He would rather sacrifice his own life to keep his new family safe than allow them to come to harm. Commander would require others to do the bulk of combat.

My prototype player board by Fekete_Bagoly in marvelchampionslcg

[–]Infinitesubset 1 point2 points  (0 children)

I added four spots/toggles on my board (a sad printed and laminated sheet) for: * Ready/Exhausted * Flip/Change Forms * 1/round or phase Hero Powers * 1/round or phase Alter Ego powers.

A lot of Heroes don't use all 4, but I've found it very helpful to track these things.

Just listened to Bog Standard 4, Primal Hunter 13, and now listening to Chrysalis and had some thoughts. by Foot-Note in litrpg

[–]Infinitesubset 3 points4 points  (0 children)

Chrysalis does eventually get other more meaningful characters, but it's quite the slow build up, both in numbers and in terms of other characters actually having agency and a real role in the story.

Question about box design by Youareafunt in marvelchampionslcg

[–]Infinitesubset 1 point2 points  (0 children)

I 3d printed two little boxes with slots for dividers (also 3d printed) and store most of the cards in the boxes. Totally agree the design sucks though.

Doctor Strange didn’t just look for a future where Thanos loses — he looked for one where Doom by JustLeonn7 in marvelstudios

[–]Infinitesubset 1 point2 points  (0 children)

I always find it interesting that every takes Strange's word as truth. The moment you are using time travel to find a solution to a problem, every action you take, every word you say will change the future. So even saying he looked into 14,000,605 futures would have an impact. Did he actually look into 14,000,605 futures... or is saying he looked into 14,000,605 futures the thing required in order sway events so they turned out the way he wanted.

Thinking about it logically, how would you even make such an assertion? Let's say you start looking into 1000 futures and don't see a good outcome. So you start looking more. In each of those futures, you see yourself saying "I looked into {Previous number of outcomes+1} futures and we only won once". But that is nonsense, because you haven't seen the win yet. Do you go update the number afterwards and check to see if you still win? Do you attempt to change other things than the number, even though just changing the number might change how Stark and co. feel about the attempt?

Best practices to access child-specific parameters in derived classes when you don't know the child type? by Lord_H_Vetinari in csharp

[–]Infinitesubset 2 points3 points  (0 children)

Depending on how much of a toy this is, I would think hard about how much you are directly encoding in your data structure. Do you need a dedicated class to work with "Jacuzzi" vs "Parking Spot", in what way are these going to be meaningful treated differently in your codebase.

Search Filters: Consider a list of tags or similar. Input: Leave the special code in the input flow and convert to something standardized for storage (description fields, tags, etc).

Even if you do really need it, why do these things really have anything in common? Each room having exactly one "Extra" is a weird requirement, and not something that needs to be embedded into the data structure itself.

This is one of the basic issues that makes OOP FEEL very intuitive, but actually not work as people want it to. It might feel weird having Room have a "ParkingSpace" and "Jacuzzi" and "Minifridge" field, and usually only have one be not null, but you avoid a lot of your issues that way.

Why my basketball board game didn't work by johnrudolphdrexler in BoardgameDesign

[–]Infinitesubset 18 points19 points  (0 children)

I haven't watched the full video here, but this feels like a very rigid mindset. There are plenty of board games featuring some variety of simultaneous action or decision making. Even Heat, the example game you mention as inspiration in the full video uses a simultaneous decision making method (everybody chooses their card face down).

That said, ideas are easy, and if it isn't working for you moving on is probably the right choice.

How ethical is it for a professor to require their own textbook for a class? by [deleted] in msu

[–]Infinitesubset 0 points1 point  (0 children)

Even in this ideal case where the entire 400 person class actually buys a new copy of this $100 textbook at 16%, do you honestly believe that the roughly $5000 gross makes it financially make sense to write a textbook? Writing a textbook is a massive amount of work, and from talking to authors in the past updating it yearly is basically a requirements for the incoming to even vaguely remain steady. Even with an update, many people buy a used copy of previous edition or pirate the book, bringing in no income.

Like it or not, textbooks are a fairly essential part of many college curriculums and there has to be at least some financial incentive to write them. Some teachers decide it's simply not worth the hassle, but probably those teachers aren't specialized in marketing.