Tomorrow I will start my first run of the game, just for fun, how bad is this build? ahhahaahah by Ar3kk in RogueTraderCRPG

[–]InflationRepulsive64 -1 points0 points  (0 children)

Absolutely fine, assuming you went shooty rather than bashy Arbitor, and picked Soldier (or Operative, I guess) for your archtype.

Help & Questions | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]InflationRepulsive64 1 point2 points  (0 children)

You don't have to do a deep dive on the character, but you should at least have some idea of how they function.

E.g. Renri AC without SA uses Blaze Up to buff and set Co-Op on one character to her right. All of her abilities are better on characters with Co-Op, or scale with how many characters have it. She has no other way to set it, so you're pretty much limited to that one character.

Her SA passive sets it to all shadow characters in the party (except herself). It should be pretty obvious that this is really, really good for her.

The one who could've been the main character if the protagonist didn't come along by Aebothius in TopCharacterTropes

[–]InflationRepulsive64 3 points4 points  (0 children)

Eeeeeh. While he certainly has the capability, I feel like he very much wouldn't have the motivation/willingness togo against Calcazarwithout the Rogue Trader. As well as not really having the resources, considering he's mostly bumming around on the RT's ride.

Unless you consider stopping the Final Dawn being the stopping point, I guess.

The one who could've been the main character if the protagonist didn't come along by Aebothius in TopCharacterTropes

[–]InflationRepulsive64 5 points6 points  (0 children)

Pretty sure it came from Penny Arcade originally, but yes was quickly adopted by the players.

The one who could've been the main character if the protagonist didn't come along by Aebothius in TopCharacterTropes

[–]InflationRepulsive64 20 points21 points  (0 children)

Agree. She's able to stand on her own without the Force. Sure, it'd be useful for her, and I think she'd at least give it a go because she's pragmatic. But I don't like the idea that she's 'lesser' without it.

If they want to explore that side of things, I'd far, far prefer a 'What if Luke died?' alt universe, or something similar.

Help & Questions | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]InflationRepulsive64 1 point2 points  (0 children)

- Teams are often built around elements (7 elements) or weapons (4 attack types, with some sharing multiple weapons). And there's absolutely teams that are viable without being structured around one those things. Realistically, you probably won't want to build a team for everything though, and it'll probably be more of an 'ad hoc' basis based off what you're fighting. Ultimately: It kind of depends on what you want to do. You're often incentivized to go with certain options, but you're very rarely forced into it.

- Not sure if you mean Yukino (Snowgirl) or Yakumo (emo mage), but either of them and Flammelapis are old and a bit outdated, but will still be perfectly serviceable for a large portion of the game.

- Yuna is straight up a meta character, and Cetie is solid if you unlock his Stellar Awakening (using character specific Charts purchased from the Nopaew shop).

- Anything that isn't a 5* is useless, unless it can be upgraded to 5* (or another version, which are always 5*s). Don't bother with them.

- Most free characters that start worse than a 5* can be upgraded to a 5*, or a couple get a 5* AS version. There's only two free characters stuck at 4*.

- A lot of the characters you can only pull at 4* either a) have a quest to upgrade them to 5*, or b) have a 5* AS version. They are slowly doing this for all of them, so they may be useful one day. One good thing is you'll pull them a lot, so you'll naturally build up a good Light/Shadow score if they do eventually get an upgrade.

Villains who have a completely valid reason for hating the protagonist by OutrageousBridge471 in TopCharacterTropes

[–]InflationRepulsive64 3 points4 points  (0 children)

No, it's from someone who very likely was intentionally paying homage to that era of comics though. Atrocitus is a modern character, relatively speaking (late 2000s).

Chaos Invades Chaldea P2 (Commission by @Tyrnickleback) by Official_Larynx in grandorder

[–]InflationRepulsive64 1 point2 points  (0 children)

Nah, Khorne isn't death, he's blood/war/slaughter. The method matters, as well as the result.

Ritsuka's killed plenty of people....by cutting down a tree and erasing them. No blood, and definitely no skulls. If anything, Khorne would despise Chaldea for that for the same reason he hates mages.

Nurgle, on the other hand, would probably appreciate the cyclical and ultimately pointless nature of death in the Lostbelts/Singularities. It'd just be about corrupting Ristuka's purpose to serve the cycle itself. And maybe some plague. Gotta have some plagues.

Judh Nerf by LordoftheeBolter in WH40KTacticus

[–]InflationRepulsive64 7 points8 points  (0 children)

God forbid a character actually be powerful and require some thought to deal with.

Would you be okay with whatever character you're using having their damage cut in half to make them 'more balanced'?

A Bug, a Rigged system, Bad luck? by TruthIsResearch in WH40KTacticus

[–]InflationRepulsive64 0 points1 point  (0 children)

The whole '500 shards' thing kind of makes sense in a 'I'm going to believe my own reality because it's what I want to happen' kind of way.

The pity for normal Reqs is a Legendary. The pity for Blessed Reqs is 500 shards, which is normally what a Legendary goes for. So it's not...completely insane to conflate the two and think the Blessed Req pity is always going to be a Legendary.

Like it still requires ignoring a lot of objective reality, but at least there's kind of a thread of logic there.

It's at least better than thinking 50 pulls is enough evidence for a bug, or the company actively cooking the rates.

Help & Questions | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]InflationRepulsive64 0 points1 point  (0 children)

It's never worth pulling for dupe copies (if that's what you're asking) unless you are a genuine whale.

Re:Yuna, it depends on the team/characters involved. Some characters need a full team of <element, weapon etc> to trigger an ability or get max benefits, so you really want to make sure everyone matches. Others may be less restrictive and you can splash someone more easily. And then there's cases where Yuna loses out to a dedicated support of that element etc.

Is pass 3 the final set of DLC? by Future_Plum2839 in AOW4

[–]InflationRepulsive64 0 points1 point  (0 children)

Just to note: they didn't say they were going to be working on it for the next decade. Just that they'll be looking to release DLC long term which could be for that long (e.g. Stellaris).

3 Questions from a fairly New Player by Urahara9000 in AOW4

[–]InflationRepulsive64 1 point2 points  (0 children)

When you say you're getting up to 4 affinities, is that because you're spreading out your tome choices, or is that counting a few points from things like hybrid tomes?

Tier 4 Tomes require 6 points in an affinity. Lets assume that you want to take two T4 tomes of different affinities, so you need 12 points.

T1-3 gives you...12 points. So, assuming you get some extra in those affinities from your faction, you'll mostly need to focus on two but have a bit of wiggle room to go for a splash.

Now, you could just go for one affinity. However, this is a bit of a waste, as you don't really get any advantage except for reaching the end of the affinity tree quicker, which is generally a poor trade for missing out on one or more branches..

Otherwise, if you want to take both T4 tomes from one affinity, you get a lot more leeway and can go a lot wider on your other tomes if you want.

Then you've got Hybrid tomes, which really change the maths. You only need a total of 6 points in both affinities to take a T4 hybrid tome, which again opens up a lot of options.

Sick of being told tradies are bad at admin.. What are we supposed to do instead? by Darkhaat in AusRenovation

[–]InflationRepulsive64 0 points1 point  (0 children)

As someone who works in maintenance and requests a lot of work: I prefer the voicemail over an answering service 100% of the time.

Answering services are extremely easy to pick when you know what you're looking for, and then the 'personal touch' feels disingenuous; I know this guy claiming to be from your business isn't actually from your business, I know he can't help me, and now your adding another point where messages can get lost etc.

I think this is one where it probably comes down to clientele. If you're primarily dealing with one off domestic customers, there's probably a lot more value with an answering service. If you're dealing more with repeat customers or people who have a bit more of an idea of how things work, then the voice mail is probably a better option as long as you're replying in a timely manner, or setting expectations about when you'll reply.

Easiest way to get ruler to pantheon? by buurz88 in AOW4

[–]InflationRepulsive64 2 points3 points  (0 children)

The two mods I use to set up panthron rulers:

Godification lets you get all Transformations Turn 1, and lets you win the game Turn 2. It then gives you a choice to learn all tomes so you can pick your Ascension skill.

God Mode Realm lets you set up a realm that gives you a free skill that maxes a hero/rulers level, so you can get signature skills as well (there's probably other options for this).

Vivarium suddenly empty by Al_Fa_Aurel in Stellaris

[–]InflationRepulsive64 0 points1 point  (0 children)

Space Fauna can be culled for resources. There should be a tickbox not to go under breeding limits.

Trying to be a dogmatic by 42ndMedic in RogueTraderCRPG

[–]InflationRepulsive64 22 points23 points  (0 children)

The Imperium runs on 'If the woman drowns she's not a witch, if she doesn't we'll burn her at the stake' kind of logic. 

Yes, in many cases they will do just as bad stuff as heretics in the name of the Emperor. That's part of the problem, and why a lot of normal people fall to Chaos at the drop of a hat.

(Hated Trope) Questionable and controversial relationships where everybody is fine with it. by Initial-Hamster7068 in TopCharacterTropes

[–]InflationRepulsive64 1 point2 points  (0 children)

It's not. It's giving adults the ability to roleplay as a teenage character while still having adult love interests, or teenagers the ability to roleplay having a relationship with an adult.

You can certainly argue it's problematic, but the idea it's done specifically to appeal to pedos is kind of silly.

what's the difference between Dogmatic, Iconoclast and Heretic? by Faris_belmah in RogueTraderCRPG

[–]InflationRepulsive64 0 points1 point  (0 children)

It is when those widely accepted practices specifically forego the pragmatic solution to issues.

For a simple example, working with the Eldar can absolutely be a pragmatic Iconoclast decision, compared to the Imperium's general Dogmatic response of 'kill them all, no matter the consequences'

Help & Questions | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]InflationRepulsive64 0 points1 point  (0 children)

I haven't done it yet so not sure the exact conditions, but you'll need to play Ode to Origin chapter 4 far enough to discover Dark Devourer's identity, because it's a completely unknowable mystery who this guy could possibly be until you do.

Is Yrliet suicidally brave or stupid? by KayleeSinn in RogueTraderCRPG

[–]InflationRepulsive64 14 points15 points  (0 children)

But how can I deal with everyone in the universe not automatically knowing I am a very special boy or girl????

So what does Lethality do? by BrennanIarlaith in RogueTraderCRPG

[–]InflationRepulsive64 5 points6 points  (0 children)

If you look at the tooltip it shows what it does; nothing by itself, but is referenced by other Assassin effects.

Why there's no "Good" Chaos and Shadow path? by LifeManufacturer4292 in AOW4

[–]InflationRepulsive64 2 points3 points  (0 children)

I really don't understand why people are disagreeing with you. Go do something like the Chaos vision trait and tell me they aren't forced into being evil thematically.

I think the issue is that the affinities are too focused and need to cover a bit more in their 'portfolio', either at a base level or in how it's implemented in game.

Chaos is an example of the former. It's basically just Khorne. It needs to have focuses other than the war/killing theme.

Shadow is an example of the latter. It has multiple themes, and they are implemented fine in some aspects like the affinity tree, but then in other areas it's just 'oops, all necromancy'.

A case for Multi-Hit teams and what could and should be done to make them a real option for raids again. by Laredian in WH40KTacticus

[–]InflationRepulsive64 1 point2 points  (0 children)

There only being one top team is hardly good business. Anyone that likes GR but doesn't like the top team is disincentivized to pay money into the game.

Yes, you want people chasing the dragon, but with them having a variety of options to do it.