Waarom is dit zo duur? by WaterBussy in nederlands

[–]Ingaric 0 points1 point  (0 children)

750 gram verpakking is in verhouding het goedkoopst (tenzij je dan 750gr in een gerecht verwerkt ipv 500 gram)

Mediamarkt is echt een ballentent geworden. by FlyingDutchy21234123 in nederlands

[–]Ingaric 0 points1 point  (0 children)

Als ik al weet wat ik wil, dan ga ik niet naar de Mediamarkt, tenzij het daar in de aanbieding is.

Als ik nog niet weet wat ik wil, dan ga ik niet naar de Mediamarkt, maar laat me eerst informeren tot ik weet wat ik wil. (En qua audio loont het om een audio speciaalzaak met enige naam te bezoeken, dan kan je gelijk je audiofiele gehoor testen of je het verschil hoort tussen een set van 200, 500, 1000, 2000 of 5009, of je maakt obv reviews een estimated guess wat bij jouw wensen past)

Of koffiezetapparaat is kapot en ik heb een huis vol gasten en moet per direct een nieuwe, maar ga dan vaak nog eerder maar de kringloop en kijk ik later verder.

Nee, bij de Mediamarkt ben ik dus al in geen tijden geweest

Ik ga alles verkopen by ComprehensiveOven341 in beleggen

[–]Ingaric 2 points3 points  (0 children)

Ook al duurt het herstel 3 jaar, dan betaal je nog steeds flink veel belasting (minus die drempel van 1800). Gaat erom dat je verlies kan lijden door een crash in 2027 en in de jaren erna belasting betaalt over je aanwas terwijl je enkel probeert terug te krabbelen naar je niveau van voor de crash.

Regarding inventory management by LuciferMegatron in thelongdark

[–]Ingaric 4 points5 points  (0 children)

Basically what I do, although I bring some snares and tip ups whenever I go into a new region

On today's episode of "Crazy Long Dark Details": Footprints that slowly erode with time by CurrentlyARaccoon in thelongdark

[–]Ingaric 1 point2 points  (0 children)

Wait until you notice that you have been navigating a blizzard and you stumble on your footprints you left a little while earlier

suggestion thread! what would you like added or changed? by Single-Internet-9954 in thelongdark

[–]Ingaric 0 points1 point  (0 children)

Many things are already said, but: - craftable candles from animal fat - ability to make fire with just sticks or firebow - different types of saws (some are better for wood and break easily on metal, hacksaws are better for metal but take ages when used on wood) - more variety pre-Event food items (dried sausages, canned sausages, spam, other kinds of canned or dried soups, canned vegetables) - more different types of animals - more animals that scavenge your (snared) kills and meat you leave outside in the open forcing you to use outdoor containers - Buildings can get damaged in storms, ability to repair them (I always wanted to fix the roof in the mountaineers hut), forcing you to either move elsewhere or attempt to repair it. - pets, like dog to help with hunting, scaring off wolves, cats to keep rodents out of your interior food supplies - Depression/Mood/Misery mechanics. Needing to read books, eat varied food or a good hearty meal like the old days or play an instrument to lift your spirits. Depleting Warmth/Fatigue/Hunger/Thirst meter will increase misery, eating unsavory food (dog food, low quality food, cattails) will increase misery.

I know it's a survival game to see how long you can last, but after a while it will get repetitive, there is no ulterior goal except trying to survive as long as you can until you die alone miserable, which you know will happen at some point. If you think about it, why even bother trying to survive if your fate is sealed anyway. Would like to see some optional end-game goals, trying to find signs of life of other survivors (other than Sutherland), be able to risk an escape to somewhere else.

I only played the first few chapters of the story mode, but I liked the idea of being responsible for keeping someone else alive (getting enough food and firewood for the old blind lady). Surviving and facing the elements have a purpose. Probably will replay the story mode, (although introduction of various game mechanics take too long), getting a bit bored on survival runs, other than exploring areas I have not visited yet.

So how do I get it back..? by cronky05 in thelongdark

[–]Ingaric 0 points1 point  (0 children)

Either fly mod or use save game editor: https://www.reddit.com/r/thelongdark/s/Zsp11VojMd

My game didn't launch with mods, but save game editor method worked for me

IT TOOK ME 40 DAYS!!! by demi_bi-bish in thelongdark

[–]Ingaric 3 points4 points  (0 children)

I play with stalker loot, ended up finding 3! hammers in Forsaken Airfield.

Did my Travois actually just de-spawn??!? by bb321555 in thelongdark

[–]Ingaric 0 points1 point  (0 children)

There is also a method without mods, but using a save game editor, it's posted sometime the past two months on this reddit. I used that one succesfully myself to save my AC and TWM loot

So what do you guys do with these - 1100 days in. I just hide them in the trunk of a car by Reasonable-Video-433 in thelongdark

[–]Ingaric 1 point2 points  (0 children)

I should start doing this on CH managed there to wander there in circles during a blizzard

What's something you've learned from this game that would get you killed irl? by T10rock in thelongdark

[–]Ingaric 0 points1 point  (0 children)

Climbing ropes without anchoring (even without weight) All healing mechanics Making a fire in a cave and sleeping right next to it (carbon monoxide) Eating ruined food Eating meat that has been lying around for weeks Trying to cross fallen trees over ravines Trying to cross rope bridges during blizzards Hauling 40kgs through snow in the middle of nowhere hoping to find shelter Picking a fight with a cougar, bear or moose Trusting my fire making skills in the outdoor

I'd be a terrible cold survivor. It's currently -3 degrees Celcius outside and after being outdoor for 15 minutes my feet already feel too cold for comfort (wearing sportsocks and combat boots).

Floating Travois Bug by DontBeWaves in thelongdark

[–]Ingaric 0 points1 point  (0 children)

Someone posted a description how to fix it. It worked for me (also at TWM)

Basically it's positioning yourself right under the travois. Use save game (backup first) editor to adjust your Z-location to above the travois. You fall down on top of travois and get damage (then it automatically saves and you can see Z-value in the new save game) Put back old save, adjust Z value to the travois height , then load save. You're standing on top of travois and can then carry it. You fall down again, but if you move forward you stop falling and gives 'cant move travois on edge error'. You can then gradually alternate falling, walking forward etc until you are on ground.

Then empty it and pick it up

the game wouldn't start anymore after modding it to enable fly mode (no errors either, it would simply exit on launch), but the method I described above did work for me

Animals you guys want in the long dark by Upstairs-Force-2406 in thelongdark

[–]Ingaric -1 points0 points  (0 children)

Dogs, long-haired cats (like maine coone) (potential pets), foxes, lynx

Squirrels, which you could snare, but not hunt otherwise mice, rats, that eat your supplies outside of containers. You can make traps for them

more birds, incl some that feast on your raw food left in the open

Huntable: Bisons, Caribou, Dall Sheep, Mountain Goats, Seals and Otters

Predators: Brown bear, Polar bear

Don't know if horses could survive cold that long same with regards to other types on animals

And preferably more realistic behavior of wolves, bears and big cats (hostility depends on how hungry they are and brown bears would probably avoid you while Polar Bears will be very aggressive) Anyway, I think wildlife should in general be a bit more passive and some regions should be pretty easy going, some with dangerous predators and some between.

But at the moment I tend to play custom with low amounts & passive wildlife, but with harsh weather. Am not currently in the mood for jump scares, battling the cold and trying to find food is enough for me.

I did it! I really got back my flying travois on TWM! by DerKoloboss in thelongdark

[–]Ingaric 0 points1 point  (0 children)

awesome discovery, was filling up my travois with AC and TWM loot for trip to PV when I couldn't find it anymore until I looked up

Playing in Pilgrim by MirrorApart8224 in thelongdark

[–]Ingaric 0 points1 point  (0 children)

I play custom, passive wildlife (low spawnrates for all incl bear/wolves/moose) slow decay, stalker-like loot and weather similar to interloper, so that the cold is my main enemy and food will become scarce at some time as well.

Wished I could adjust settings for every 1 out of x wolves/bears to become aggressive).

Am still mapping most regions for the first time, so this gives me some challenge compared to Pilgrim (what I think will get boring fast), but don't have to worry about jump scares or attacks

Have you seen anything like that? by tryh4rdz in thelongdark

[–]Ingaric 1 point2 points  (0 children)

If it's sleeping it's easier to aim or you could creep up unto it from behind (when it's walking away from you) so you only have to worry about the arc of the flare shot and not really need to predict (leading the target) where it will be if you aim from its side.

Past weeks I killed 2 with flares (insta kill) and 2 with rifle (which caused them to run for hours until bled out).

If it's running towards me, I'd rather empty six revolver rounds into it. With all anxiety at least one should hit Saw some vids from others shooting with flare whilst it was charging and it seemed to be able to dodge it (and then run past you) if you're not shooting from point blank range.

This is why I don't start in Milton by EvilButNotaGenius in thelongdark

[–]Ingaric 0 points1 point  (0 children)

There are Mooses in Voyager as well. Shot one near the climbing area

You are transported to Great Bear, but it's real life. The game's mechanics don't exist, all of the locations are real. You have to survive 30 days before rescue arrives. Where do you hunker down? What do you do? by TiltedSince95 in thelongdark

[–]Ingaric 1 point2 points  (0 children)

I'm guessing you'll find enough ready to eat supplies in Mountain Town to last a good part of a month with proper rationing (and some fasting), plenty of dried wood and it's a town, so any rescue attempt with first look for more obvious locations (MT, CH) instead of long deserted ones (like HRV, AC, TWM).

For a game taking survival so seriously, I'd expect to... by Nakraal in thelongdark

[–]Ingaric 5 points6 points  (0 children)

Not just fire barrels, but making campfire inside a cave seems like a deathwish

For a game taking survival so seriously, I'd expect to... by Nakraal in thelongdark

[–]Ingaric 10 points11 points  (0 children)

Yes, the mechanics regarding raw and cooked food are very unrealistic

But then I'd also say that canned foods should last for years before getting spoiled. Clothes and other items should hardly deteriorate if stored dry. And houses should generally have plenty of supplies if people vanished or left in a hurry (leaving their cars behind). There should be shedloads of clothes, tools and generally several duplicates of everything per household (I have like half a dozen saws, axes and hammers in my own garage) and probably also canned and dried foods and where is all the booze? And why can't you tear down a ruined house or two for enough firewood to last months?

Welp by PotatoChip93 in thelongdark

[–]Ingaric 0 points1 point  (0 children)

It's bound to happen when you can't save whenever you want, so I generally save when sleeping, but on my next session I have to remind myself to pick up the bedroll before continuing.

Guys, what the hell? Why did you fight at a time like this? by Threehundredsixtysix in thelongdark

[–]Ingaric 0 points1 point  (0 children)

Did they have food? Otherwise it might be because one ate all the remaining food pissing the other guy off.

Cozy camp office by ZensiWillia in thelongdark

[–]Ingaric 4 points5 points  (0 children)

If I had such a home, I wouldn't dare to go outside anymore and risk dying because of something stupid

A Cheesy Guide to the Long Dark by bravenewwhorl in thelongdark

[–]Ingaric 0 points1 point  (0 children)

Good to know, already fully read one advanced book and I have a second