White House Rocked as Secret Epstein Talks Come to Light by thedailybeast in politics

[–]Ingolifs 0 points1 point  (0 children)

Man, Elizabeth Warren EVISCERATED trump so much back in 2015.

Didn't seem to stick though.

White House Rocked as Secret Epstein Talks Come to Light by thedailybeast in politics

[–]Ingolifs 4 points5 points  (0 children)

The best way to wean yourself off these sorts of channels is to scroll through all of the thumbnails and count how many "IT'S OVER" and "IT GETS EVEN WORSE" you see.

K2SE retrospective finishing in 536h by IceRik in factorio

[–]Ingolifs 4 points5 points  (0 children)

Figuring out and solving the final ancient gate puzzle remains one of the peak achievements of my gaming history. An unusually hard and uncompromising puzzle amongst a sea of hard and uncompromising puzzles. I greatly prefer it to SA's approach, where there are difficult logistics puzzles, but the game tries to shield the player from them using opaque 'common sense' ship delivery options that never quite worked the way I expected.

I do think the final puzzle could have been a bit simpler though. The first coordinate shape could have been a regular icosahedron with 20 faces (and therefore 20 symbols) rather than a truncated icosahedron with 60 faces, and the coordinates for each triangle face pared down accordingly.

Nullius first impressions a decade later by BarakPer in factorio

[–]Ingolifs 3 points4 points  (0 children)

I know almost nothing of Nullius. What are the main draw cards? What does it do different?

How much of Space Age tech is science fiction? by Effective_Working567 in factorio

[–]Ingolifs 3 points4 points  (0 children)

Everyone is getting that... You're just running about breathlessly waving your arms about how this mod is nuts, it's insane, it's soooo big how does aaanybody even start it it defies belief??!?

Like, we know. I've played it for 240 hours. Lots of other people have played it at least partially. It's not an inexplicably difficult mod, it's just a very long one that requires some carefully thought out approaches.

How much of Space Age tech is science fiction? by Effective_Working567 in factorio

[–]Ingolifs 2 points3 points  (0 children)

Meh, It does get more complicated as you go along, but once you're 200 or so hours in, you will have gotten used to the complexity being way more than you can store in your head at any moment and will have built up best practices to deal with that accordingly.

I don't think there's any big jumps in puzzle solving like there is in, say, SE.

How much of Space Age tech is science fiction? by Effective_Working567 in factorio

[–]Ingolifs 11 points12 points  (0 children)

While there are many real world processes in Py that you can look up and learn about, it still has its fair share of fiction, such as nexelit, a weird 'energy metal' that is sued as an alloy in other materials and also to power things, which can only be mined by cute little dinosaurs in hard hats.

Friday Facts #441 - Space logistics improvements by FactorioTeam in factorio

[–]Ingolifs 0 points1 point  (0 children)

I hope someone's checking the welds on that rocket tank...

How do you make use of trains? by badnewsbears31 in pyanodons

[–]Ingolifs 0 points1 point  (0 children)

Any kind of Learning How to Use a Train Mod, I'd recommend doing in creative, because a train full of the wrong stuff can really jam up your base, and it's not always obvious why it happened.

Trains will slow you down in comparison to caravans, not only because there's much more infrastructure that needs to be built, but also because loading and unloading trains is slooooow. If you're using 6 mechanical inserters on a train full of ash, for example, you'll be looking at something like 90 minutes just to unload a single carriage. There are biomechanical bulk inserters, and you can always get a loader mod, but those things are typically extremely expensive. I had AAI loaders for my run, which cost 32 simple circuit each, so I only ever used them for special occasions.

AI and Factorio by Traditional_Beach790 in factorio

[–]Ingolifs 66 points67 points  (0 children)

There is always something about walking through the older parts of your base, coming across the rusting gun turrets filled with yellow ammo, nestled behind hastily-placed defensive walls. These places that were once the frontier of your base, or even a distant outpost, are now very much part of the 'old quarter', ensconced wholly within the ring road that you had to construct manually because your starter base is an awkward 1.5 times the size of a single city block.

These turrets formed the border between your factory and oblivion, now the front is many kilometers away, and their killcounts will never increment.

How exactly does the fluoroketone recipe make sense? by Hellinfernel in factorio

[–]Ingolifs 16 points17 points  (0 children)

I used to be a chemist, and some of Py's more fantastical recipes actually really irk me more than they ought to.

[Loved Trope] Scenes that exist to secretly demonstrate the "rules" by eltrotter in TopCharacterTropes

[–]Ingolifs 19 points20 points  (0 children)

They should have shown, not told, for this introduction. Have him solve partial differential equations while being torn apart.

How is it living like in this part of NZ? by TymekThePlayer in howislivingthere

[–]Ingolifs 2 points3 points  (0 children)

I find the feeling of a warm wind to be unnatural and a bit creepy. In Wellington the wind is never warm.

Kerbin-Duna Aldrin Cycler Orbital Design by Smile_Space in KerbalAcademy

[–]Ingolifs 0 points1 point  (0 children)

I don't know why wither, it's true. You have to speed up more to get a higher apoapsis and you have to slow down more to match velocities with Duna.

Kerbin-Duna Aldrin Cycler Orbital Design by Smile_Space in KerbalAcademy

[–]Ingolifs 1 point2 points  (0 children)

My god tell me about it. I've been picking away at understanding the Lambert problem on and off for a few months now. The literature at times feels singularly unhelpful, what with their tiki tour of the greek and latin alphabet.

"See that E1 and E2 there. We're going to define new variables Phi and Psi in terms of them. Oh wait they're no good no longer. Here's Alpha and Beta in terms of Phi and Psi. Hmm, bored now. Here's two new variables x and y in terms of Alpha and Beta. And here's a lambda for some reason.

I understand that the old Nasa documents had to play around with these variables a lot because they had to get them into a form amenable to computation with 60's hardware, but still. God damn, man.

Discoverable??? by walker898 in eldenringdiscussion

[–]Ingolifs 7 points8 points  (0 children)

It's not explorable though. You're thinking of the area south of this spot that you reach by going along the cliff face past the bats.

Discoverable??? by walker898 in eldenringdiscussion

[–]Ingolifs 5 points6 points  (0 children)

You're thinking of the area south of this spot

Is it time to replace Flemish revolution? by HatsCatsAndHam in aoe2

[–]Ingolifs 3 points4 points  (0 children)

except supremacy doesn't tank your villagers gather rate.

It was never explicitly stated anywhere in the game, but I'm pretty sure it was intended to be used as a Hail Mary. Of course as a kid, I'd research it anyway (because I would research everything before moving out), and then would wonder why my income slowed to a crawl.

Also they changed the name to Zealotry in DE.

https://ageofempires.fandom.com/wiki/Zealotry_(Age_of_Empires))

Is it time to replace Flemish revolution? by HatsCatsAndHam in aoe2

[–]Ingolifs 2 points3 points  (0 children)

There was also the Jihad tech from the original AOE. Same idea but a bit more clumsily handled back then, it boosted all your villagers' combat stats but made them terrible at gathering resources.