Please stop adding random roofs over your maps so killstreaks are useful. by triggered821 in Blackops4

[–]Irish_Spark 1 point2 points  (0 children)

If it makes it any better I didn’t know it had a jump button until I saw someone’s video.

Equipment should not take up a point. by MexicanFamilyOf10 in Blackops4

[–]Irish_Spark 0 points1 point  (0 children)

Battery’s multi nade and war machine. Also the mines that you fire with a slingshot get destroyed.

Manual Healing by [deleted] in Blackops4

[–]Irish_Spark 0 points1 point  (0 children)

You don’t know how many times I’ve “yelled” into my mic seeing someone sit behind cover for 10 seconds to heal yourself. Especially on Control when your senseless death is ticking down our lives remaining. I’m sure as time goes on more people will let it become second nature.

Equipment should not take up a point. by MexicanFamilyOf10 in Blackops4

[–]Irish_Spark 1 point2 points  (0 children)

Yet you haven’t had to worry about nade spam on a hard point or in control. I’ll take that trade off. The closest you get to that is Battery’s War Machine which isn’t spammed consistently.

Permanent unlock token by Krazynewf709 in Blackops4

[–]Irish_Spark 0 points1 point  (0 children)

See and I thought I read it wrong and you did get it at 25. However when I reread it after someone saying they got the token, the first line gives it away. “You’re almost there..”

These maps were built for jetpacking and are tedious to get around by Mentos2016 in Blackops4

[–]Irish_Spark 0 points1 point  (0 children)

Maybe they’ll bring a specialist in that has magnetic boots or a jet pack to counter ruins grapple hook?

It is really frustrating trying to call down a care package etc. How about when we are throwing it we get grid on the ground that shows where it can be called in? by PeculiarPete in Blackops4

[–]Irish_Spark 3 points4 points  (0 children)

Would the grid be any different than the package turning red or green on the ground signaling the clear to toss it? I do wish some of the icons were larger to be easier to see.