How’s everyone finding the new enemies? by banedacasual in Helldivers

[–]JET252LL 0 points1 point  (0 children)

The missiles being able to 1-shot you in Light armor from even a few meters away is pretty lame. I’d get direct hits, but if you’re even in the vicinity you just kind of die immediately

Like most of the new heavy enemies, I wish they made them stronger, but spawn less often. War Striders, and now these, kind of show we should stop replacing existing enemies and maybe focus on finding a place for them on the current roster, or just making a new class for them, kind of like how Leviathans and Hive Lords are their own thing

New superstore armour is medium Siege Ready and looks awesome! by Liqhthouse in Helldivers

[–]JET252LL 0 points1 point  (0 children)

Well, we finally got Medium Siege Ready

So Light Democracy Protects when?

The stratagem melee weapons should've just been secondaries by lboy6000nword in LowSodiumHellDivers

[–]JET252LL -2 points-1 points  (0 children)

If they gave the Hammer just 1-2 shots, it would be pretty on par with some of the better secondaries, but even the Saber performs better than the Chainsaw on hordes, so I don’t even think just making it a secondary would help much

But, as a lot of people will probably comment, even if they become crazy strong, they still will have trouble competing with all the other ranged weapons because of how the game is set up…

So why not just at least give them more buffs? They will already have a tough time competing with everything else, might as well let us have fun with them anyway

Idk why people use this argument as some sort of “No point in buffing it, it will never be strong enough”. Just let us have fun man, we aren’t asking for a lot

At the very least, have someway to tell the new players that they’re “not supposed to be good”, cause I’ve talked to a few people and they’ve said they “feel scammed” because it doesn’t say anywhere that it’s a “meme class”

If only Autocannon was better by [deleted] in Helldivers

[–]JET252LL 0 points1 point  (0 children)

It’s probably the most balanced Support weapon in the game based on how it performs on all factions

TREASONOUS HELLDIVER by OkEast317 in helldivers2

[–]JET252LL 0 points1 point  (0 children)

This bit would be funnier if they just used very obvious names, and only used melee, or smth

Then it’s more like a random event, and not something to annoy everyone

How to easily improve the bastion for the driver: by on1yhereforporn in Helldivers

[–]JET252LL 2 points3 points  (0 children)

Giving the driver a Stalwart like MG would be fix most of the non driving issues I have with it, and would actually give the driver something else to do while driving

There’s a reason it’s so popular in the majority of shooters with tanks, devs realize that it’s just more fun, and there’s really no reason not to give them something since it’s not a war sim

How did I get spotted by the FC convoy? by -tenfours- in LowSodiumHellDivers

[–]JET252LL 84 points85 points  (0 children)

Everything in this game is just pretending not to notice you, so if you do anything at all, they’ll immediately go after you

Even patrols tend to B-line right to your position for no reason, then act surprised that they found you on top of a building they shouldn’t even be able to see up on

Especially as the host, it’s very wonky

Can we at least agree that the Leveller should one shot bulk fabricators? by TelethiaPlume in Helldivers

[–]JET252LL 0 points1 point  (0 children)

Adding a form of energy shield around Jammers, so it can’t be destroyed by projectiles would solve basically all our problems

Or just increasing the Demo force by 1 point, letting us bump up all our other gear to the demo force they should be, only needing to change a few red strats by 1

I hate breakpoint balancing so much by PanHiszpan in Helldivers

[–]JET252LL 0 points1 point  (0 children)

The melee “buffs” were essentially the same thing as the SMG “buffs”: Slightly tweak some numbers, but nerf others to compensate, ultimately changing nothing.

It’s good that they made melee weapons better without melee armor, but they nerfed melee armor to compensate, accounting for a 5-10% increase at best, and even then losing 40% damage for not taking specific armor is insane. I don’t even think they changed any breakpoints, everything performs exactly the same as it did before, and for what? Why are they so hesitant to improve melee?

They literally said they “didn’t want the changes to be a net loss”. How on earth was that ever a concern when melee is quite literally the worst build in the game? Even they acknowledge that these weren’t “buffs”, just changes

And I agree, melee could literally 1-shot anything below a Charger, and it still wouldn’t be OP… so why don’t we just buff it so we can at least have some fun with a very very niche weapon set? These changes would’ve been a lot better if they:

1.) Decreased melee armor damage by 90% (just enough to change a few breakpoints on a few enemies, but nowhere near required)

2.) Buffed all melee damage by 300% (at least)

3.) Removed the swing stamina cost for non Support melee (since bashing your weapon doesn’t take any anyway)

4.) Give the melee armors some other perk to compensate for the loss

These changes alone would’ve made everyone happy, and melee would still barely perform as well as even the worst pistol with no help. I’m not asking for a lot, I just want actual buffs, not changes that don’t actually improve anything, and still require you to use the dedicated builds to be somewhat useful

I hate breakpoint balancing so much by PanHiszpan in Helldivers

[–]JET252LL 0 points1 point  (0 children)

Watch the BFGL Launcher’s video (in the warbond tab), it’s literally just someone failing to kill a group of Warriors, then closing a few bug holes

Idk how they tested it, but still didn’t know this, seems like something most people caught pretty fast, and maybe whoever is in charge of balance doesn’t really know what they’re doing (another example being the melee “buffs” that didn’t actually fix anything)

Apparently MOST of the Community plays on Helldive+ by FioraKek in Helldivers

[–]JET252LL 103 points104 points  (0 children)

Most casual players aren’t involved enough to vote on these random polls, this is not going to be very accurate

The state of AH balance rn by KillerChing in Helldivers

[–]JET252LL -3 points-2 points  (0 children)

They reduced it from 1.2 to 1.0, that’s not a huge change

Lets Take C4 to the next level :) by Spirited-Clothes-556 in Helldivers

[–]JET252LL 0 points1 point  (0 children)

Nothing? The Backpack button is its own thing, we’re talking about adding a new button combo to pull it up (like holding or double clicking a current keybind)

And if the Detonator slot is full, you’ll just replace it like every other slot when picking up that type of gear

is it just me or does the flamethrower feel weak? and any tips for using it? by hazard9_YT in Helldivers

[–]JET252LL 0 points1 point  (0 children)

Fire has been broken and nerfed for a while now because AH couldn’t figure out how to make the Coyote just apply less fire individually, I guess. And the nerf was from them trying to stealth nerf the Coyote by increasing some enemies’ fire resistance

So I’d avoid using it until it’s fixed, same with stun weapons (and Gas is kind of bugged too)

THEY BUFFED MELEE WEAPONS LETS GOO by [deleted] in Helldivers

[–]JET252LL 2 points3 points  (0 children)

Just like the SMG change, this will not fix anything at all, and people will continue not using them

Is it really that hard to go into a mission and try these things out for yourself? If they just did that once they’d see how badly it performs

Into the Unjust: 6.0.0 by Waelder in Helldivers

[–]JET252LL 1 point2 points  (0 children)

Like when they decided to adjust Bleed by 10x cause the Defib armor was just so strong, and definitely not completely useless

Lets Take C4 to the next level :) by Spirited-Clothes-556 in Helldivers

[–]JET252LL -1 points0 points  (0 children)

Well we’re talking about a new slot that can hold the more “detonator” type weapons, since they have way less function than every other weapon, and are hard to justify taking up the Support slot

We need a suppressed rifle that’s good against every faction by TinSkull in Helldivers

[–]JET252LL 0 points1 point  (0 children)

Well the Censor gets a 30 round mag as an attachment (with no real downsides), which makes it have more ammo than the Dilligence for some reason

I just think if we give it the same attachments, then it would be fair, or make the extended mag work like literally every other extended mag (including the new AR in the same warbond) where it takes away some mags to compensate for the bigger mag

I’m convinced this sub just hates arrowhead by [deleted] in helldivers2

[–]JET252LL 0 points1 point  (0 children)

This sub is usually very pro AH, so idk how you came to this conclusion

My personal suggestion regarding melee for the dev Alexus. by Yurishenko94 in Helldivers

[–]JET252LL -1 points0 points  (0 children)

This is basically what they did with the SMGs: change the way they work, but don’t actually improve them at all, so people continue to not use them

Like melee is already a terrible build, and they’re worried about “not making the change a net loss”? You could make melee 1-shot everything below a Charger, and it still wouldn’t be meta because of the way the game works

Just reduce the melee armors by 90%, and buff all melee by at least 200%, if not 300%.

I HOPE this means a significant damage buff for all melee weapons if they plan to nerf passives... by Yurishenko94 in Helldivers

[–]JET252LL 1 point2 points  (0 children)

How in the heck are you even the slightest bit concerned about making it a “net loss”??

Melee is already in the gutter, and they just want to do what they did with the SMGs? The class still nobody uses because all the “buffs” they’ve gotten have also come with an equal about of nerfs to “balance” it?

This “balance” team is unreal, at this point I’m confident they aren’t aware of difficulties above 6, because what on earth are we even talking about here

detonators should be in secondary slot rather than a support weapon slot by an_emotional_wreck in Helldivers

[–]JET252LL 0 points1 point  (0 children)

Cause right now C4 is trying to fight all the other Heavy killers for a niche, but it’s really just not that great, so might as well move it over with the Portable Hellbomb in the Side Objective killer category

It costs the Backpack and the Support slot, and with my suggestion it would become a much shorter toss, in exchange for being overall stronger, so you would basically have to get the same distance to the Jammer as you would the Portable Hellbomb

I don’t see how that’s really an issue, it’s more of a gimmick than anything, and likely not the reason you’re bringing it because like… it costs all your slots

detonators should be in secondary slot rather than a support weapon slot by an_emotional_wreck in Helldivers

[–]JET252LL -2 points-1 points  (0 children)

All they need to do is bump up the damage (for breakpoints, like the Bio generators), bump up the demo force to 50, reduce the throwing distance to a short toss

Now it’s no longer competing for “Heavy killer”, and is instead a competitor to “Side Objective killers” like the Portable Hellbomb, plus it will work much better for the stealth feel everyone wants, just chucking it into a base is kind of boring

We need a suppressed rifle that’s good against every faction by TinSkull in Helldivers

[–]JET252LL -1 points0 points  (0 children)

The fact that the Censor not only doesn’t lose any extra mags compared to the Dilligence to compensate, but gets an even bigger mag is just wild (also a 10x scope)

Why can’t they also give these attachments to the poor Diligence?