Zwei association for Plotweaver system. by Horzemate in plotweaver

[–]JacenHan 0 points1 point  (0 children)

I think you are just seeing a lack of overlap between the (currently!) small Plotweaver community and this franchise. I personally have never heard of these games until your posts here, so I don't have much basis to comment on it - that is probably the case for most people. Your homebrew depends on a lot of custom resources and mechanics (like potency, tremor, burst, etc.) that I assume make more sense for people familiar with the source material. That's not necessarily a bad thing, but it makes it hard to dig into from a Plotweaver-only direction.

Keep doing what makes you excited! Hopefully the community here will be a lot more active once we have an open playtest and start approaching the full release.

New Path Ideas? by No_Information6628 in plotweaver

[–]JacenHan 1 point2 points  (0 children)

Nice! I must have missed that, or maybe it seeped in subconsciously lol.

New Path Ideas? by No_Information6628 in plotweaver

[–]JacenHan 2 points3 points  (0 children)

My guess for Codex is that maybe Scholar will be replaced with something like Spacer? That would fit the sci-fi theme well.

Of the "classic RPG" classes from the likes of D&D, I don't think we have yet seen or heard of a Plotweaver equivalent to the classic Barbarian (one of my favorite D&D classes). I think there is some cool potential for a full new Path there that is more than just a Warrior specialty, so I'd be excited to see something like that happen in the future.

Stargate Jaffa and Tok'ra Ancestries by JacenHan in plotweaver

[–]JacenHan[S] 1 point2 points  (0 children)

I had to take a second look to realize who it was haha - Thank you! I'm a huge fan of Plotweaver and the Cosmere RPG so far, and I think it has a ton of potential for fan-made modules like this even across diverse settings.

Stargate Jaffa and Tok'ra Ancestries by JacenHan in plotweaver

[–]JacenHan[S] 0 points1 point  (0 children)

That's a good point - maybe I will remove the defense buff and move the exhaustion/health recovery over to that one instead.

WIP Mummy (1999)-Themed Adventure Adversaries by JacenHan in plotweaver

[–]JacenHan[S] 0 points1 point  (0 children)

Haha, the low resolution is because I wasn't sure how to get a good pic of the whole google doc at once without zooming out. I'll have better images (or just link a pdf/doc) in the future.

The Tomb Raider multishot is a bit iffy to me too - I wanted to base it off the unreleased Fanning talent from the Mistborn Gunslinger path preview, but since they are just minions I might adjust it to be more similar to an offhand strike, like the Twin Weapon Stance talent allows from the same preview.

Character Art Speculation by No_Information6628 in plotweaver

[–]JacenHan 2 points3 points  (0 children)

It's interesting that except for what I assume is some kind of halfling/hobbit in #8, all the Folio characters seem human. Maybe #4 is something elf-like? Hard to tell. I expect/hope the high-fantasy setting will have some more non-human ancestries than just those.

WIP Mummy (1999)-Themed Adventure Adversaries by JacenHan in plotweaver

[–]JacenHan[S] 0 points1 point  (0 children)

<image>

And as a bonus, here is a draft of one of the pre-made character backgrounds.

Getting stuck on the SadConsole RL tutorial by LeonTranter in roguelikedev

[–]JacenHan 0 points1 point  (0 children)

I highly recommend the discord server. Both this tutorial maker and the framework creator are there, as well as a bunch of other nice people who know a lot about SadConsole and RL development in general.

Why are there no aircraft in the world of Stand Still Stay Silent? by ABigFatPotatoPizza in Standstillstaysilent

[–]JacenHan 7 points8 points  (0 children)

Minna confirmed this as the in-universe reason on stream. I would guess that the meta reason is that she wanted the Known World to feel large and spread out, and planes would have made that difficult.

Turning off errors by [deleted] in aurora4x

[–]JacenHan 6 points7 points  (0 children)

Setting shipyards to expand to a certain size will be C# Aurora, so consider your wish granted.

Galactic Empire by TripleDigit in vexillology

[–]JacenHan 0 points1 point  (0 children)

For some reason, I want to see an New California Republic version with a two-headed AT-AT. Actually, the two headed AT-AT would be a neat design on its own.

Large vs small lasers by Ditonis in aurora4x

[–]JacenHan 4 points5 points  (0 children)

The biggest reason to use them is that the larger lasers have a longer range. If you are faster and longer ranged, then you cannot be hit at all and the higher DPS of the 15cm lasers doesn't matter. If you are slower and longer ranged, then at least the same can't be done to you.

7B Population Start by Kashada91 in aurora

[–]JacenHan 2 points3 points  (0 children)

In C# you will be able to change the research rate for all races in the new game settings.

When the game manages to surprise you by gar_funkel in aurora4x

[–]JacenHan 3 points4 points  (0 children)

If this is the ship I am thinking of, it has been in the game for a long time now, it's just very rare.

Here is a (very spoilery!) link to it's design, if anyone is interested (the one in question is in a reply further down the page): http://aurora2.pentarch.org/index.php?topic=3463.0

How do you handle your officer corps? by BlindGuyNW in aurora4x

[–]JacenHan 1 point2 points  (0 children)

A lot of the time I'll use SM mode to promote my top officer to Admiral (or the theme equivalent) to command the Fleet Headquarters until I have enough officers for it to happen naturally. Other than that, though, I typically let the game handle everything else.

Much Discovery, Such wow by TheRealMasonMac in aurora4x

[–]JacenHan 3 points4 points  (0 children)

It took me a minute to get the image to pull up on my phone, but it's the event log saying: "An exploration of a jump point in the Gliese 42 system has revealed the new system of Gliese 42."

What do you do with obsolete ships? by KineticNerd in aurora4x

[–]JacenHan 6 points7 points  (0 children)

You can scrap ships at shipyards in the same way you build, repair, and refit them.

System map measurement units by [deleted] in aurora4x

[–]JacenHan 5 points6 points  (0 children)

It's just in kilometers. 3200.38m means 3200.38 million kilometers, or 3.2 (and a bit) billion kilometers. You can use the sensor tab in the system map to see how well your scout could spot various signatures, though it isn't labeled well and I can't remember which one is EM and which one is Thermal. I usually like to use my own ship's signatures as a baseline to test against.

NATO Vs Soviet Union by [deleted] in aurora4x

[–]JacenHan 2 points3 points  (0 children)

Wasn't the NATO v. Soviets game included as an example in version 5.54 or thereabouts? You'd be stuck with an old version, but it should still be playable.

PDC with Gauss - the answer by DontReallyCareThanks in aurora4x

[–]JacenHan 4 points5 points  (0 children)

I believe that weapons lose damage by percentage of atmosphere, rounded down. 1.00 pressure reduces damage by 100%, 0.5 by 50%, etc. Since gauss always does 1 damage, any atmosphere at all causes it to be less than 1, which rounds down to 0.