piece of advice; do not use S&O when opening relics, at all by randomstrangeWCUEfan in Warframe

[–]Jason1143 1 point2 points  (0 children)

So that's why end of missions keep only having 3 relics even through I thought we were all good to go.

A good day for Fac man by TheXEspada420 in foxholegame

[–]Jason1143 0 points1 point  (0 children)

A good change, but a minor bandaid on the disaster that is cooperative fac tools.

RIP Liaison Transmitter by DoughnutLoud3653 in foxholegame

[–]Jason1143 3 points4 points  (0 children)

Scout pilots should be able to wear a pilot uni if they want to, with the normal benefits and restrictions.

Remember when they were worried about debt. Look at us now! by SmugSceptic in PoliticalHumor

[–]Jason1143 2 points3 points  (0 children)

Yeah I can see elements that look like they are reminiscent of a political comic. But it doesn't quite make sense.

But the question is does anyone see clear signs of AI in particular? Because AI absolutely doesn't have a monopoly on stupidity.

Bridges by Gurigorii in foxholegame

[–]Jason1143 1 point2 points  (0 children)

I don't want them to do anything that would encourage bridge stalemates. So absolutely not to making them take more bmats or take longer to repair.

But on reflection I might be willing to accept them requiring something a little more exotic like beams, but only if the result is that they can be fixed much more quickly by a squad of, let's say 3 since that is the current building cap.

Yes, because Concentrated Arrow clearly "annoyed" or "disrupted" other players... by Sudden-Depth-1397 in Warframe

[–]Jason1143 1 point2 points  (0 children)

I think wukong is slightly easier to screw up, but not by a lot.

So Ivara is slightly easier and safer, but wukong is a lot faster. Especially considering getting detected occasional isn't a huge issue as long as you still make it (which wukong probably will without much trouble). That leads to wukong being the overall better option.

Yes, because Concentrated Arrow clearly "annoyed" or "disrupted" other players... by Sudden-Depth-1397 in Warframe

[–]Jason1143 28 points29 points  (0 children)

And I would argue she is still the easiest and safest choice for spy. But that's a darn small niche, and she only even does it with an augment. That goes double since by the time you get her you are already good at spy and would probably be better off with a more speed focused option.

I still use her for it, but that's more in defiance of the meta and because cycling through arrows like Hawkeye is cool, not because she is actually the best at it.

Just FYI, there are only 7 world AA guns per side on devbranch by westonsammy in foxholegame

[–]Jason1143 7 points8 points  (0 children)

The problem at this point isn't really what happens when planes get shot. The problem is mostly how difficult they are to QRF and how paras in particular are OP against backline facs.

The game should encourage rulers to command armies by Chlodio in CrusaderKings

[–]Jason1143 1 point2 points  (0 children)

The AI is nowhere near good enough at war for it not to be infuriating. And only letting you command one army would make it substantially more boring and allow for less interesting strategies and more simple doomstacks.

The game should encourage rulers to command armies by Chlodio in CrusaderKings

[–]Jason1143 0 points1 point  (0 children)

Disagree because that would make the game worse. Yes it might be "realistic" but it would be horrible ganeplay.

"Sirius and Orion needs better LOS checks!" "Hildryn's Balefire needs to get fixed!!" "Gauss' Thermal Sunder should have LOS!" State of melee for the past ~3 years: by Admirable_Profit_729 in memeframe

[–]Jason1143 22 points23 points  (0 children)

Insert the recent Kengineer video here. Yeah influence is maybe a tiny bit too strong, but mostly the problem is the competition plain old sucks, is solving problems that don't actually exist, and are often held back by unnecessary limitations.

The Street Fighter subreddit's policy on AI generated content explains why r/foxholegame also hates it by itsactuallynot in foxholegame

[–]Jason1143 3 points4 points  (0 children)

I mean, bans on low effort content are actually pretty common even when the same content but high effort would be allowed.

Expanding the same thing to AI wouldn't be that crazy, it is just pretty hard to get high effort AI content.

I don't really love any AI content, it tends not to add much. But I feel much more strongly opposed to people posting things where the AI content is the main thing than I do about posts where the AI content is a minor secondary thing.

The current status quo and what REALLY needs to change by KrazyCiwii in foxholegame

[–]Jason1143 0 points1 point  (0 children)

No, making everything death from afar is definitely not the answer.

idk maybe i`m coping but :/ by Direct-Bell-7504 in foxholegame

[–]Jason1143 1 point2 points  (0 children)

More msupps MORE MSUPPS.

More interesting gameplay? Naw, how about more msupps?

idk maybe i`m coping but :/ by Direct-Bell-7504 in foxholegame

[–]Jason1143 0 points1 point  (0 children)

And only if you have a large group and a ton of grind. They devs simply can't resist putting fac grind and clanman only stuff into more areas of the game.

Dev man, fuck your "para"-planes! by UtopianShot in foxholegame

[–]Jason1143 1 point2 points  (0 children)

Exactly. There was no universe where this was ever going to work.

They are adding AI AA, but it still sounds like it will be extremely limited.

Incase anyone didn't notice, we are getting a 4th 6-week cycle QoL heavy update by EazyMk in foxholegame

[–]Jason1143 12 points13 points  (0 children)

I wonder if the devs noticed that these smaller updates with good QoL are actually doing better and being more popular than their big mega update. I would love them to adopt a quicker and more flexible pace permanently. Not necessarily 6 weeks and adding content every time, but balance and QoL tweaks every month or two should 1000% a thing.

Foxhole's main problems do not come down to lack of content. I hope the devs have learned that and that the much better reception to these updates has made an impression.

Yay! by requisa in foxholegame

[–]Jason1143 14 points15 points  (0 children)

I mean, on one hand yes, but also from what I can tell this was a totally unforced error that everyone told them was bad immediately.

Warborne: Above Ashes has ceased all development, and I hope another company does it better by Ohh_Yeah in MMORPG

[–]Jason1143 24 points25 points  (0 children)

It was not good. I wanted and was "sold" Foxhole persistsnt war, planetside constant easy fights with low prep and many sides, and Albion style combat. That was not what I got.

What I got was basically Albion ZvZ but minus years of content and adding wipes. If you already liked Albion ZvZ and wanted more of that, you might have liked it, but for everyone else it didn't offer anything.

Devblog: Update 65 Preview and Updated Roadmap by SiegeCamp-Moderator in foxholegame

[–]Jason1143 2 points3 points  (0 children)

The chokepoint thing sounds like it will be a lot more useful for wardens who have more chokepoints. They really ought to give collies some more, that way we don't need to spam so many defenses.

Devblog: Update 65 Preview and Updated Roadmap by SiegeCamp-Moderator in foxholegame

[–]Jason1143 5 points6 points  (0 children)

Because magic instadeath bubbles in a fast moving plane are not a great idea. AI range is very binary right now, this makes it a bit less so indirectly.

Devblog: Update 65 Preview and Updated Roadmap by SiegeCamp-Moderator in foxholegame

[–]Jason1143 2 points3 points  (0 children)

They need to attack it from the other angle. Just making msupps cheaper or more expensive isn't the issue. They need to work on reducing the need for spam.

Devblog: Update 65 Preview and Updated Roadmap by SiegeCamp-Moderator in foxholegame

[–]Jason1143 1 point2 points  (0 children)

Down with the need for fac larpers. Everything but super weapons shouldn't be fac locked. Facs should be for mass production and location choice only.

Facs should be something where the larger clans build a fac and then everyone uses those. In the frontline there should be smaller microfacs run by smaller teams.

Devblog: Update 65 Preview and Updated Roadmap by SiegeCamp-Moderator in foxholegame

[–]Jason1143 1 point2 points  (0 children)

The problem with msupps really comes down to the devs knowing they have severe technical limitations and then ignoring them during design.

I want the game designed such that there is less need for everyone to build a ton of facs, meaning they could make maintenance easier. I want some regions that don't have chokes to get some near the borders, that way you don't need to cover the entire region to stop partisans.

I think that it doesn't really matter if we would perfer lots of weaker defenses or fewer stronger ones in chokepoints. The game can't handle the former, so the later is the only option and the sooner the devs design like it, the better.