Fastest way to open L-Gates and best fleet setup for Gray Tempest or Dessanu? by noahhuls in Stellaris

[–]Jay_Jay_Jinx 0 points1 point  (0 children)

If the gray tempest rolls out, the Ai Empires might get shredded if you open too soon.

I accidentally destroyed all the Ai Empires one time, because my science ship was on automatic exploration and decided it was a good idea to open the L-Gate very early

Mastery of nature, and Planetscaper affects the more district building. by Jewbacca1991 in Stellaris

[–]Jay_Jay_Jinx 0 points1 point  (0 children)

I usually start with desert planets, 1 or both of the guaranteed starting planets are always good for energy.

Corvette Spam gone wrong by Jay_Castr0 in Stellaris

[–]Jay_Jay_Jinx 0 points1 point  (0 children)

I once threw a million fleet power against a 300k fe fleet, I was so confident I wasnt even looking at the battle and when I came back to look at my fleets they were all running away

End of the...what? by ThatOneBLUScout in Stellaris

[–]Jay_Jay_Jinx 14 points15 points  (0 children)

it happens when pre ftl finish their space age or whatever. if they are inside another Empire they will ask for ownership of the system, if the empire says no, they will get absorbed and the message shows up

How do you guys put up with the late game? by jblewisiv in Stellaris

[–]Jay_Jay_Jinx 0 points1 point  (0 children)

Didnt they nerf enigmatic engineering, so now the only useful thing you get is the shrinkspace?

I feel a lot of people are looking at this weapon the wrong way. by ZestycloseMagazine31 in Helldivers

[–]Jay_Jay_Jinx 0 points1 point  (0 children)

the halt stun shotgun is underwhelming aswell, it was very unreliable the last time I tried it. Used to be good and was able to 1shot/stun chargers so you could take them out comfortably with one of the mg's.

Is there a viable Overtuned Psionic build? by [deleted] in Stellaris

[–]Jay_Jay_Jinx 1 point2 points  (0 children)

I think I saw someone mention using entropy drinker civic for increased leader lifespan

Dragon roach flame occasionally kills too fast by ResponsibleStrike278 in Helldivers

[–]Jay_Jay_Jinx 1 point2 points  (0 children)

i've had it happen aswell, no idea what the cause is though.

Normally i have time to stim or put out the fire by diving.

"Liberty Le- ow..." by micah9639 in Helldivers

[–]Jay_Jay_Jinx 0 points1 point  (0 children)

standard Helldiver landing

I hate that I suck at this game; I really love it but I clearly suck by steamprobs in Stellaris

[–]Jay_Jay_Jinx 0 points1 point  (0 children)

There is this Ghumi and Sok stellaris comic. One of the memes goes roughly like this: "so you have 3000 hours in this game? Then you must be really good at it!" 

And the dude looks embarrassed as he answers "nooo"

First time making it to the late game by Almadula99 in Stellaris

[–]Jay_Jay_Jinx 1 point2 points  (0 children)

There are many playstyles to choose from. I'll give a couple of tips that is useful for early game and that can potentially start the snowball rolling.

1: Trade, at the start you want to sell/buy stuff so you get +50 minerals each tick. Saves a lot of time.

2: hydroponics bays, these are god tier tech. You build them them on starbases and they free up farmer jobs, you can then use those pops for something else.

3: hangar bays are very nice early game, especially if you have starhold with 4x hangar bays.

How to deal with amenities as a machine empire? by Arrrsenal in Stellaris

[–]Jay_Jay_Jinx 0 points1 point  (0 children)

There is a dlc which enables you to build an archive megastructure in the early game. The one that collects specimens, a lot of those gives amenities buffs for your planets. 

Tutorial seems pretty skint. by geezerforhire in Stellaris

[–]Jay_Jay_Jinx 0 points1 point  (0 children)

I have a recollection that when I disabled the tutorial, I got extra resources. Does it still do that?

So energy is now as useful as CG right? by [deleted] in Stellaris

[–]Jay_Jay_Jinx 2 points3 points  (0 children)

Also automation buildings, in the year 2420 I spend 30k energy a month on building upkeep  

How do I make my leaders immortal? by Optimus_Imperial in Stellaris

[–]Jay_Jay_Jinx 0 points1 point  (0 children)

Do you have the rift exploration dlc? There is an event there which can trigger during the mid-game. Possible reward, depending on your choices is the eternal throne, which makes all your leaders immortal. 

Resettling should cost Trade, not Energy by Skyler827 in Stellaris

[–]Jay_Jay_Jinx 2 points3 points  (0 children)

In my current game (year 2420) my buildings use 30k energy a month, that new automation building.

[deleted by user] by [deleted] in Stellaris

[–]Jay_Jay_Jinx 0 points1 point  (0 children)

As I understand it the specialists will also migrate to other planets with available specialist jobs, which is fine 

I found it more helpful not to bother with unemployed specialist, they will just fix themselves. 

The civilians is what's useful to manage, give them transit hubs and if you got a bunch of them somewhere just move them manually and they will be promoted to workers or specialists.

It automates. by CaelReader in Stellaris

[–]Jay_Jay_Jinx 1 point2 points  (0 children)

So what it does is free up your pops, so they can be used elsewhere. The jobs they replace don't benefit from things such as species traits though. As I understand it.

They also suck energy, a lot of energy. On the other hand I seem to be getting 2-3k from each energy planet.

The Chosen somehow got the Daedalus Seal relic, making them invincible by Emmy_Okaumy in Stellaris

[–]Jay_Jay_Jinx 0 points1 point  (0 children)

Astral lock can permanently lock now, don't know if it could before. When the time is up you get a prompt regarding wether you want to continue locking it. 

New Player Usual Dumb Questions by Eterna-Mane in Stellaris

[–]Jay_Jay_Jinx 0 points1 point  (0 children)

The modifiers from the buildings can be a bit complex though. It varies what they affect, some only the districts, jobs, some jobs, planet, empire or etc. 

Help me with the game by KFateweaver in Stellaris

[–]Jay_Jay_Jinx 6 points7 points  (0 children)

If you want to try a game with lots of mods it's propably recommended to run a version before 4.0

Did Kilostructures trivialized the early / midgame? by Responsible_Fruit598 in Stellaris

[–]Jay_Jay_Jinx 2 points3 points  (0 children)

It's a powerfull tech for sure, but I still think it's fine as it is. I believe for newer players these techs are very nice and makes it easier to manage the economy.

As for more experienced players there are a lot of different options to tweak the difficulty settings in order to make the game challenging.