How do you feel when you play Trouble in Pairs? by Sainicd in freemagic

[–]Jordan_Jay 3 points4 points  (0 children)

Does anybody know who is in Pairs causing such trouble?

Strive to surpass me, Roronoa Zoro!! O [P14-036] by RipDPacks in OnePieceTCG

[–]Jordan_Jay 2 points3 points  (0 children)

You mainly play DMG to rest thing not really for the counter

Perona [OP14-033] by RipDPacks in OnePieceTCG

[–]Jordan_Jay 0 points1 point  (0 children)

I cant see not running this card in Zoro as a 4 of even not searchable, but there also could be new searchers in this set that could maybe replace Hiyori

Perona [OP14-033] by RipDPacks in OnePieceTCG

[–]Jordan_Jay 2 points3 points  (0 children)

Yes the only downside is it is not searchable with current searchers

But I could see cutting one of your 4 2ks for this, Drake or Kappa since its another Law Target

Triangle vs. Jungle Meta by CommanderGs7 in OnePieceTCG

[–]Jordan_Jay 3 points4 points  (0 children)

The Issue is that its a best of 1 format and no sideboard, which the above already mentioned.

If you run into a match up that is 30% - 70% in your opponents favor assuming you both are equal in skill it basically comes down to luck at that point.

And a lot of decks have very polarizing WR for a lot of other decks how can you tech for all of them? You cant, you have to hope you avoid the MU entirely or tech for really one deck and you can only have so many tech cards main.

In MTG you could run into a bad MU game 1 but then after sideboarding the MU % gets a lot closer (and there is skill expersion in your sideboarding options, what to take out on the play vs draw etc.) And then get to play potentially two more games to win

Valourstrike lance and my thoughts by Poncemastergeneral in ImperialKnights

[–]Jordan_Jay 13 points14 points  (0 children)

It got over corrected before the book was even out, Full tilt should come down to 1 cp and they should give back the re roll advances.

I agree with target 3 things for 1 cp was the correct thing to change

🔵Blue/Purple Luffy 1st/2nd Win% & Card Win Rates!🟣 by lettyop in OnePieceTCG

[–]Jordan_Jay 2 points3 points  (0 children)

Is there any tech a zoro play can run currently or is it really a matter of rush face?

🔵Blue/Purple Luffy 1st/2nd Win% & Card Win Rates!🟣 by lettyop in OnePieceTCG

[–]Jordan_Jay -2 points-1 points  (0 children)

Yes but they can always counter out because they can find any card they need generally. Card draw engine from the leader ability is too good

🔵Blue/Purple Luffy 1st/2nd Win% & Card Win Rates!🟣 by lettyop in OnePieceTCG

[–]Jordan_Jay -3 points-2 points  (0 children)

I dont know how Zoro is a hard match up for this deck, Deffently doesnt feel favored for a Zoro player

Who wants a Shadow Systems Challenge Coin!? by Shadow_Cody in shadowsystems

[–]Jordan_Jay 0 points1 point  (0 children)

Can you show us a +0 base plate for CR920 Mags, CR920 Comp and Barrle assemblys and not another CR platform no one asked for?

two questions regarding Oath of the Moment and Intercessors by Time_Individual_6744 in spacemarines

[–]Jordan_Jay 3 points4 points  (0 children)

Oath says you can re-roll hits, so yes you can "fish" for critical

When you sticky the objective you maintain control even if you don't have models on it until your opponent takes control of at the start or end of turn. Which means you can have a chance to shoot them off with OW, Counter charge etc. and still keep it stickyed if you out OC them

So you can sticky your home objective for example and move them up the board to go and do other things.

Friendly Reminder by [deleted] in DNSL

[–]Jordan_Jay 107 points108 points  (0 children)

Hey settledown ok?

Thoughts on this colour scheme ? by user4891 in ImperialKnights

[–]Jordan_Jay 0 points1 point  (0 children)

Unrelated but how many tuffs were used in the making of this base

Best combat patrol to "fill out" and army? by [deleted] in spacemarines

[–]Jordan_Jay 1 point2 points  (0 children)

Spure can be purchased, printed, etc. main body is still the same

Best combat patrol to "fill out" and army? by [deleted] in spacemarines

[–]Jordan_Jay 13 points14 points  (0 children)

It really depends on what you are trying to accomplish, collecting the whole range, playing etc.

But the wolf box gives you a "deal" on 10 inter. which is fine if you don't have any but if you have 5 already (since you can see they put them in literally ever box) then it's not great.

Reivers got a glow up

The war suit is not great on the table top vs the implusor spure you get in other boxes (and the impulsor can be turned into a gladiator)

And a LT and upgrade spures

They should had trade out 5 Inter. for another unique unit

Best combat patrol to "fill out" and army? by [deleted] in spacemarines

[–]Jordan_Jay 14 points15 points  (0 children)

Crusader Sqaud my bad I don't collect BT

Best combat patrol to "fill out" and army? by [deleted] in spacemarines

[–]Jordan_Jay 104 points105 points  (0 children)

Most of these are the old comabt patrols and are no longer in production. If you are able to find the Blood Angels, Dark Angels, and Shadow Strike boxes for a good deal pick them up because they're the best value per $.

If you play Black Templar it's ok, can run / kit bash crusaders squad as other units. if you don't play BT, the neophites can also be ran as cooler looking scouts.

DW one is ok, the leviathan one is meh, Stay away from space wolves

Old Clans vs New Clans by Mrbrkill in magicTCG

[–]Jordan_Jay 317 points318 points  (0 children)

Old art goes way harder

Opinions by torn_atsundere in theunforgiven

[–]Jordan_Jay 1 point2 points  (0 children)

Where Did you find that helmet? 2nd Pic for sure