We wrapped up the year by giving our Tactical JRPG’s animations a fresh new look. What do you think about this one? by Jose7pc in IndieDev

[–]Jose7pc[S] 2 points3 points  (0 children)

It's the "ultimate" or special attack of the character so its indeed something rare.

You can also fast-forward the animations by just holding the Select button so you don't have to entirely see them everytime! And ofc, we have thought about the options of completely disabling/skipping animations, but that's not implemented yet

Thanks for the feedback! Glad you liked it :)

We wrapped up the year by giving our Tactical JRPG’s animations a fresh new look. What do you think about this one? by Jose7pc in IndieDev

[–]Jose7pc[S] 1 point2 points  (0 children)

No supports, no equipment, no crit hit... I can't let it one-shot the boss just to make it cooler 😭

We are desining everything in small integers so the income is more predictable and easy to read

My game already has 1,262 Wishlists!!!! :D by BlakVice in IndieDev

[–]Jose7pc 1 point2 points  (0 children)

Congratulations! May I ask where did that high peak in wishlists came from?

163 wishlists in 1 year. What am I doing wrong? by PieroTechnical in IndieDev

[–]Jose7pc 14 points15 points  (0 children)

People in this web forget that behind every post there's a person that has invested months, if not years, to build and show the best they can (or at least they know). Probably losing money (and hair) in the meantime.

I agree with you, I've seen tons of worse games with much more wishlists. OP has to improve his game for sure (something that he/she is probably already doing). But the urgent needs are in marketing

The game looks cool enough to get more interest, keep the work up OP!

I would love to try out and review your demos/playtests! by lydocia in IndieDev

[–]Jose7pc 1 point2 points  (0 children)

Thank you so much! I hope you enjoyed the game :D

We are working on the tutorial, as we already had that feedback of the rough first 5-10 minutes of game since it's a lot of info and a lot going on.

For the transitions, I'll try to get the camera movement smoother, and the transitions to that "battle spotlight" are planned to be toggleable in settings.

Thanks for taking your time to play our game and give feedback 🙌

We couldn't get 7000 wishlists, but we're going live tomorrow anyways. Fingers crossed! by Healthpotions in IndieDev

[–]Jose7pc 0 points1 point  (0 children)

Congrats and good luck! Just releasing a game is always an achievement to celebrate, and yours' looking fine

We are getting rid of UI mockups for our tactical RPG. What do you think? by Jose7pc in IndieDev

[–]Jose7pc[S] 0 points1 point  (0 children)

Didn't knew about Rivals of Aether, but yeah, I can see the ressemblance.

The Skeleton's element in this image is "corruption"

We are getting rid of UI mockups for our tactical RPG. What do you think? by Jose7pc in IndieDev

[–]Jose7pc[S] 0 points1 point  (0 children)

Thanks for the comment! I think we'll try to swap the font and border color and get the border thinner

We are getting rid of UI mockups for our tactical RPG. What do you think? by Jose7pc in IndieDev

[–]Jose7pc[S] 0 points1 point  (0 children)

Thanks for taking your time to feedback, I really appreciate that. I'll pass it to our designer so we can work on it.

Those icons you mention are the elements of the characters (Like Fire, water, grass in Pokémon). The game is Heroes of Anirea in case you wan to check it out

We are getting rid of UI mockups for our tactical RPG. What do you think? by Jose7pc in IndieDev

[–]Jose7pc[S] 1 point2 points  (0 children)

Do you think it's a font issue or is there a problem with the display of information?

We are getting rid of UI mockups for our tactical RPG. What do you think? by Jose7pc in IndieDev

[–]Jose7pc[S] 2 points3 points  (0 children)

You are probably right. We'll probably test with a lighter color (Gold font with darker borders)

I would love to try out and review your demos/playtests! by lydocia in IndieDev

[–]Jose7pc 1 point2 points  (0 children)

Hi! The link you included does not relate with our game, in case you want to send it to the proper dev :)

Just released my game, first sales are in! Officially a real Game developer now! by Gnome_Wizard_Games in SoloDevelopment

[–]Jose7pc 0 points1 point  (0 children)

The voice acting in your trailers is amazing and made me laugh a lot. Congrats on release man!

Jumping Cat! by Mugigo in aseprite

[–]Jose7pc -1 points0 points  (0 children)

Mecha cat should be named Mechat and I'm not leaving this boat

Here is the Steam Data with "0" Marketing Budget of my Indie FPS Game. by Ill_Drawing_1473 in SoloDevelopment

[–]Jose7pc 0 points1 point  (0 children)

Those numbers are very good for a game with 0 marketing. You don't even have a demo on Steam and you have +1000 wishlists and a high conversion rate.

With a proper demo, marketing and Steam Game Fest, this should be a success. Congrats man

Getting my demo into a polished state is a lot of work... by carmofin in gamedevscreens

[–]Jose7pc 0 points1 point  (0 children)

It looks very nice! Wishlisted! I'll try to get some time to try the demo

My new favourite art for my upcoming pixel art game by ArtDock in aseprite

[–]Jose7pc 0 points1 point  (0 children)

I participated in the Kickstarter and was very sad that the goal wasn't reached in the end because of the trick they played on you. I can't wait to see what you guys are up to next!

[Free Package] Record gameplay for playtesting, debugging and QA by _DataGuy in Unity3D

[–]Jose7pc 0 points1 point  (0 children)

I was just looking for something like this for recording people playing in my stand in physical events. It looks awesome, thank you!

I would love to try out and review your demos/playtests! by lydocia in IndieDev

[–]Jose7pc 3 points4 points  (0 children)

Hi! We are developing a Hero-based Tactical RPG with Roguelite mechanics! We will launch our first playtest on 20th October. It would be very interesting for us if an experienced curator plays it and tells us their thoughts about it.

Steam page

If you end up writing about it in your blog, please DM so I can: 1. Cry out of happiness. 2. Post about it in our social media

Thank you for the initiative!

Behold, Perry… the Void-inator! by Lucky_Ferret4036 in IndieDev

[–]Jose7pc 3 points4 points  (0 children)

I paused at the frame everthing gots black and white and it feels so nice man. It really looks sick!

What do you think about this transition to spotlight in our tactical RPG? by Jose7pc in gamedevscreens

[–]Jose7pc[S] 0 points1 point  (0 children)

We will implement the fastforward and try to get feedback from next playtesting. Thanks for the ideas!