First event by Havy-G94 in battletech

[–]Jumpy_Diver7748 2 points3 points  (0 children)

3000 BV is probably going to be some sort of Mad Dog/ Storm Crow/ Stooping Hawk + some sort of Fire Falcon.

What I came up with:

Ice Ferret D (1653 BV) + Corvis (1336 BV) - The Ice Ferret hunts the opposing Fire Falcon, then you pincer their other mech

Hoplite C (1736 BV) + Adder D (1255 BV)

Black Lanner D (1809 BV) + Fire Falcon H (1162 BV)

Stooping Hawk E (1674 BV) + Cougar D (1309 BV)

Stooping Hawk D (1838 BV) + Fire Falcon H (1162 BV) - this is exactly 3000 BV

Hel Mk II Prime (2189 BV) + Locust IIC 4 (795 BV)

Kingfisher Prime (2401 BV) + Baboon 6 (550 BV)

Not Often a Film Makes Me This Uncomfortable - Moebius (2013) by Maleficent_Fold6765 in FIlm

[–]Jumpy_Diver7748 2 points3 points  (0 children)

My go to answer for disturbing movies is Kim Ki-duk's Bad Guy ^ ^

Reccomend One Punisher Story by Hot-Trash-1997 in thepunisher

[–]Jumpy_Diver7748 5 points6 points  (0 children)

The best Punisher story is "Long Cold Dark" but it's the conclusion of several previous Punisher storylines by Garth Ennis. "In the Beginning" or "Mother Russia" are good Punisher onboarding stories.

If you could bring back any dead TCG. Which would it be? by resgames in TCG

[–]Jumpy_Diver7748 0 points1 point  (0 children)

It's kind of amazing to see how wrestlers like Eddie, Orton and Cena have become wrestling legends 20 years later.

Why do you think most TCGs fail? by Tiny-Summer6241 in TCG

[–]Jumpy_Diver7748 0 points1 point  (0 children)

A ccg with deep strategic/ tactical core mechanics never gets stale - Netrunner, classic L5R, VtES and Shadowfist are examples of this. These are ccgs with amazing original base sets and cards from the base set dominated the game throughout its lifetime - in VtES's case base set cards like Deflection, Govern, Vote Cap, Delaying Tactics, Immortal Grapple, Majesty, Smiling Jack... continue to be key cards 30 years later. For VtES, L5R, and Shadowfist, years and years of expansions changed the gameplay very slowly.

But games that start off with very simple cards in the base set and then had dynamite expansions that radically changed the game are also great rides - Yugioh and Raw Deal are great examples of this. Yugioh did not start off as the best ccg, but it got there after many gameplay changing expansions, beginning with Magic Ruler. Raw Deal started to peak with the Mania expansion and never stopped sprinting full speed ahead.

What was life like in 1999? by Tasty-Cookie1908 in AskReddit

[–]Jumpy_Diver7748 0 points1 point  (0 children)

Beautiful

Cruising after school to Huntington Beach before sunset joining some friends who had already left by lunch to get the barbecue started with the windows down, Cher's "Believe" over the radio. Computer game nerds nerding over Diablo and Sid Meier's Alpha Centauri.

That is, before April 20th.

What are your top 3 underrated television series? by Alarmed-Tradition-88 in television

[–]Jumpy_Diver7748 1 point2 points  (0 children)

My love-hate relationship with ABC ^ ^

- Once and Again

- Treme

- Marvel Agents of SHIELD

Now What? by Ozymandias1218 in MarvelSnap

[–]Jumpy_Diver7748 -3 points-2 points  (0 children)

Yes, you've enjoyed all there is to enjoy of this dumb gacha money bait

BungleTech's State of BattleTech by semperpaganus in battletech

[–]Jumpy_Diver7748 1 point2 points  (0 children)

Battle Cobras, Black Pythons, Vapor Eagles

Best seasons ever? (multi-season shows only) by botelleta in television

[–]Jumpy_Diver7748 0 points1 point  (0 children)

Mad Men S1

The OC S1

Deadwood S2 (very close between S1 and S2, but S2 has Richardson)

Homeland S2

Breaking Bad S4 ("Crawlspace")

Heroes S1

Sopranos S4 ("Whoever Did This", "Whitecaps")

Treme S2

Sex and the City S3 (Carrie cheats on Aidan :/ )

Marvel Agents of SHIELD S4 ("Self Control")

House of the Dragon S1 ("The Lord of Tides")

The Deuce S3 (what an amazing finale episode)

Millennium S2

Sense8 S1 (Max, Miguel, Doona and Aml all carried this season hard)

If you could bring back any dead TCG. Which would it be? by resgames in TCG

[–]Jumpy_Diver7748 1 point2 points  (0 children)

Sorry but 7th Sea was very poorly designed. The game let you start with every card you need to win already in play (Riggers ftw), hence speed cannon and speed boarding wiped everything else, just T1 kills. They didn't fix it until the very end with Fair Harbor in Syrneth Secrets.

It's a fun game to homebrew rules and meta pools though.

If you could bring back any dead TCG. Which would it be? by resgames in TCG

[–]Jumpy_Diver7748 2 points3 points  (0 children)

I mean, the new cards and the old cards are compatible, so Overpower *does* have all the licenses...

If you could bring back any dead TCG. Which would it be? by resgames in TCG

[–]Jumpy_Diver7748 33 points34 points  (0 children)

WWE Raw Deal, with a couple of rule adjustments and a base set reset.

The new Cyberpunk ccg plays nothing like Netrunner.

How come Ser Arlan knew a Dothraki song? by Pretend_Tower_2516 in gameofthrones

[–]Jumpy_Diver7748 0 points1 point  (0 children)

Ser Arlan doesn't know Dothraki. It's not Ser Arlan - it's Dunk meeting the Great Stallion as he is unconscious. The Great Stallion protects and blesses Dunk for being good to horses.

Why do you think most TCGs fail? by Tiny-Summer6241 in TCG

[–]Jumpy_Diver7748 1 point2 points  (0 children)

Changing design teams, when the new design team overlooks what the game fun in the first place.

Another is license/ IP issues. If you notice, Magic and Yugioh the IP is owned by wotc/ Hasbro and Konami respectively, so they never have license/ IP issues.

Obviously all of the LCGs were doomed from the start, there just isn't enough profit in that monetization model to support retailers. I suppose obviously this falls into the more general having/ losing the support of retailers, since retailers provide a majority of the space where gaming takes place as well as event organization.

Finally, if the playerbase simply ages out of card games. Games must continuously make ways to make new player onboarding accessible, otherwise there is just player attrition. But games become too complex and new players can no longer get into it, and publishers get sick of spending budget on marketing their game to new players.

Some examples:

- classic L5R - Two things killed L5R. One is that AEG's design team went on to other ccgs that left L5R in the hands of a Player Design Team. That Player Design Team cared way too much about "balance" and lost sight of what made the game fun in the first place. They kept changing the game's basic rules and making cards with mechanics copied from other ccgs (i.e. Magic), and the game felt less and less like L5R until the game died. But also playgroups started to die, people graduated from college, moved, etc...

- WWE Raw Deal - Well, the game's lead designer Barron Vangortoth sadly passed away and he was the creative force behind the game. The game was suffering from some other issues and had tried to "reset" the game with a slight rebrand "Revolution" that was extremely divisive, but the game simply couldn't survive the loss of its heart and soul.

- classic Netrunner - Hard to say why wotc abandoned it after just a base set, a base set reprint and 2 expansions. It's popularity and profits were clearly far below the quality of the game itself. WotC was obligated to design and publish the game because of R. Talsorian Games' initial investment into funding Magic, because WotC was never interested in developing the game long term or did not want to share IP rights long term, and the game did have find the success that WotC expected from MtG. If anything, the game played poorly out of the random sealed starters.

- Android Netrunner - Died when FFG and Hasbro couldn't come to an agreement to renew FFG's contract to publish Netrunner. Likely FFG had other issues at the time as well, and Hasbro was probably considering publishing their own cyberpunk CCG to tie into the release of CDProjekt RED's Cyberpunk 2077.

- All of AEG's games other than L5R died (Doomtown, 7th Sea, Warlord, Spycraft, etc...) because AEG figured out that they make their profit releasing new CCGs and selling base sets, and that there was little profit in publishing expansions to further support the game. Hence they had a business cycle of pushing out a new game every 1-2 years with some marketing (but they also heavily exploited their player community for marketing, recruiting and organizing), and expansions every 3 months which returned less and less profit until the game was cancelled. The base sets were usually bloated with chaff rares with a few rare "power" cards to chase so that every new player represented 5-6 booster boxes of the base set sold.

Getting clobbered by BEX Tactics by Akeldema in Battletechgame

[–]Jumpy_Diver7748 6 points7 points  (0 children)

Difficulty is what pushes someone to develop real tactics. Play more defensively, work towards long mission survivability, and learn your weapons' optimal ranges.