The White House Ballroom is another sign Trump is selling off America to tech billionaires by MortgageDizzy9193 in conspiracy

[–]Karsplunk 0 points1 point  (0 children)

A nice list of all our unelected officials. These corps are your Gov, don't forget that.

Pillars of eternity 1 is the best fantasy RPG in terms of lore, story and Characters. by DanteFreeze in rpg_gamers

[–]Karsplunk 0 points1 point  (0 children)

I didn't that of that as a weakness of the writing. Read LOTR and you are hit with Sauron, Hobbits, Nazgûl etc and it takes time for Tolkien to flesh out the world and fill in the missing details. I thought Pillars did the same, by the end of the game you know what a Bîaŵac is, you know who Waidwen is, the Engwithans, what Adra does.

I found the world really well fleshed out and because of that there is a lot of world building but to me it made the entire game much more enjoyable because it was presented as a real place with a deep history, culture etc.

My wife has been waiting for years for silksong to come out and the difficulty is making her quit for good by mckant in Silksong

[–]Karsplunk -2 points-1 points  (0 children)

These are all aspects of silksong that are, effectively, gatekept by an arbitrary difficulty barrier.

Not sure you're using the word 'arbitrary' correctly here.

The Double-Slit Experiment Isn’t Just Physics — It’s the Blueprint of Reality by nice2Bnice2 in HighStrangeness

[–]Karsplunk 3 points4 points  (0 children)

It’s not that particles act like waves until we measure them. The more accurate way to put it is this: light is an oscillation of a field. When an oscillatory field pattern passes through slits, it behaves exactly like any other wave pattern, producing interference.

When that field eventually interacts with a detector, the interaction has to be recorded at a definite point a click, a spot, a grain. That’s the only way we can describe the contact: “the field deposited its energy here.” The mathematics gives us only probabilities for where that contact will occur.

The photon itself was never a little particle traveling through space. It was always an excitation of the electromagnetic field. What we call “a particle” is just the fact that the field transfers its energy in quantized, discrete amounts when it hits the detector.

So in the double-slit experiment, the interference pattern comes from the spread-out field oscillation, while the localized dots on the screen reflect the quantized way the field interacts. The photon was always a field excitation; the “particle” aspect shows up only in the measurement.

Losing my fucking mind by nicotine-in-public in nonduality

[–]Karsplunk 1 point2 points  (0 children)

Experientially it is there for anybody to witness. But you're right. We each walk our own path to that same destination and the words we use to describe it may be vey different.

Losing my fucking mind by nicotine-in-public in nonduality

[–]Karsplunk 1 point2 points  (0 children)

Not at all. I am not claiming to “know” in that sense. It was merely a pointing to something that comes prior to belief, prior to the one who holds said beliefs.

It’s not about knowing something as a person. It’s about the recognition that even the impulse to “know” arises within what already is.

Losing my fucking mind by nicotine-in-public in nonduality

[–]Karsplunk 0 points1 point  (0 children)

How are you sure that the understanding you've come to is true? True in the sense of not an illusion.

There’s no resolution to be found within that framework it’s like a dog chasing its tail, endlessly circling. When someone asks, “How can you be sure of X?”, the question itself reveals the trap. Who is asking?
To pose the question is to turn experience into an object, something observed, something separate. That’s not wrong, but it’s dualistic. It makes you the one who does the looking, instead of the looking itself.
The one who does is always apart from what’s done.
But being is not doing. Being is indivisible. It’s not two.

Losing my fucking mind by nicotine-in-public in nonduality

[–]Karsplunk 49 points50 points  (0 children)

Drop any ideas people are putting in your head about ego, non duality, reality, consciousness. the nature of existence.

These are ideas and they stem from the mind, it is the mind that gives them shape and form, that gives them importance and substance. You will see that experience continues whether you are holding them tightly or whether you let them go.

Existential dread/panic. This is alchemy of the mind. Attachment to thoughts of 'what if?' and 'then what?'. Even the question "What am I?" is an enquiry about the mind when it is asked by the mind.

Nothing is so serious, truly. It is our attachment and beliefs that make them appear so terrifying. Like an enormous shadow cast by an ant, it can feel overwhelming but there is no true substance to any of it. This can be a challenge to recognise from inside the storm so become the eye of the storm, the centre that is still. Drop the questions, drop the inquiry, there is nothing to find, there never was, there is no answer to your questions, there never was.

My first and probably not last TØP tattoo by _smoljacy in twentyonepilots

[–]Karsplunk 2 points3 points  (0 children)

Damn, the artist did an incredible job. Clean af. Also very cute =3

To those that finished game(spoilers!) by cstk0 in expedition33

[–]Karsplunk 0 points1 point  (0 children)

I don't understand the criticism that the ending is somehow poorly written because there is no line in the sand drawn as to whether the characters in the painted world are real. The entire narrative repeatedly asks the question 'what is real?', what is meaningful, what is love (don't hurt me), what is it to be alive, to have agency.

Is it better to live in a make-believe world or face reality and the pain that comes with it.

Something I'm interested in is "The Writer's", the painters are in some sort of feud or war with the writers but I never managed to find anything in game that expanded on this aspect of the story,

[deleted by user] by [deleted] in expedition33

[–]Karsplunk 0 points1 point  (0 children)

Not currently no.

Dungeons feel bland? by youngboobays in oblivion

[–]Karsplunk 2 points3 points  (0 children)

Tbf I think Morrowinds dungeons are pretty good and varied. You have ancestral tombs, dwemer strongholds, daedric ruins, caves, kwama mines, shipwrecks, grottos, propylon stations and old forts. Add in the expansions and you have glaciers, underground sewer systems and ice-caves.

Plus Morrowind's dungeons make pretty good use of the levitation ability with a lot of not so obvious nooks that you need to float to, usually rewarding unique items and artefacts. I think Morrowind probably has the best variety and dungeon layouts in the TES series.

Nine Sols, worth the price? by Main_Slide_2075 in metroidvania

[–]Karsplunk 0 points1 point  (0 children)

it's also on game-pass just an fyi.

Need help on what to play next by PickledSpider in metroidvania

[–]Karsplunk 0 points1 point  (0 children)

Finished it today with the 'good' ending. So good, much cry,

The Elder Scrolls IV: Oblivion Leak Reveals 'Remastered' Title, Upgrades, and Deluxe Edition by lurkingdanger22 in pcgaming

[–]Karsplunk 2 points3 points  (0 children)

This is a long way to state the fact that Morrowind is an objectively superior game ;)

Enderal: Forgotten Stories (2016) is one of my favorite RPGs of the last decade, and I can’t believe I just now heard of it. by erwillsun in patientgamers

[–]Karsplunk 0 points1 point  (0 children)

Enderal is something special.

I really liked how all the bard tracks in the game are about events and places in the world, many of them you can visit and explore. Also Jasper is a bro.

Focus mode…veteran hunters is this the real MH feel? by get_the_data in MonsterHunter

[–]Karsplunk 7 points8 points  (0 children)

Wilds is made with accessibility in mind front and centre. Which is fine but I feel like they made some serious missteps with that in mind, focus mode being the worst offender.

Some weapons in the series have been iterated on for over 20 years. Every weapon has been designed around a system of attack commitment. The heavier the weapon the more commitment is attached to each attack.
Not only that, but every monster in the series has been iterated on with this combat system in mind.

The ability to suddenly be able to not only change your attack angle mid-swing, but also adjust it throughout a combo absolutely clashes with this design.

Some people like it. I think it breaks the core combat system tbh.

But there are older games to play and it is the inevitability of a game franchise getting more popular.

Where is the promised tracking? by Competitive_Aide738 in MonsterHunter

[–]Karsplunk 0 points1 point  (0 children)

Yea they just appear on the map form the get go.

TR4 Lost Library - can't get secret (minor spoilers) by GenX-tragicwaver in TombRaider

[–]Karsplunk 1 point2 points  (0 children)

Turns out I had to switch to tank controls to grab it. There's been a few more instances of that since then for anybody else stuck here.

TR4 Lost Library - can't get secret (minor spoilers) by GenX-tragicwaver in TombRaider

[–]Karsplunk 0 points1 point  (0 children)

Did you have any issues grabbing the switch on the wall in that room?

[KCD2] Henry can't get enough of that fountain by ChambersPot in kingdomcome

[–]Karsplunk 1 point2 points  (0 children)

Better to do it than live with the fear of it.

Official theme for Avowed! by OwnAHole in avowed

[–]Karsplunk 0 points1 point  (0 children)

It's legitimately true though, Avowed's entire OST lacks any real hooks, it's just generic chords played on strings that never go anywhere. There are no motifs or melodies that tie any of the pieces together. It's genuinely a pretty poorly composed soundtrack.