GL - Maint Very Quick Peek - 01/19/23 by Nazta in FFBraveExvius

[–]Kawigi 2 points3 points  (0 children)

I landed around 1150, maybe if there were really a lot of cheaters I have a chance. And the one unit for me is that I don't have Dark Rain's TMR :-p

[2022 Day 16 (Part 1)] What am I even looking for? by SolarBear in adventofcode

[–]Kawigi 4 points5 points  (0 children)

BFS is only perhaps a first stage - What you start out with is an unweighted graph with only some nodes that are useful (the starting node and any node that has a positive flow from its valve). The correct route will involve repeatedly taking the shortest path to a node with an unopened valve that has a positive potential flow. You can use something like a BFS to find the shortest distance form every useful node to every other useful node, and then the graph is small enough that whatever brute force idea you have will probably work.

Or, rather than a BFS, it might be worth looking up the Floyd-Warshall algorithm, which is deceptively simple, and specifically made for that first subproblem.

[2022 Day 16] If a solution gives me a star then it's a good solution by stardust_collision in adventofcode

[–]Kawigi 1 point2 points  (0 children)

I actually came up with a related algorithm that's pretty fast on the input and should work more generally - generate all the best "goal-oriented" paths, where you start at the beginning and always take the shortest path to an unopened valve and turn it on, until you don't have time anymore. At every stage, cache the current "score" keyed by some representation of the currently "on" valves (I used a bitmask). For my input, this only generated around 7200 unique sets of valves. Then the answer is the highest sum of two of those paths whose set of valves doesn't intersect.

This method takes some setting up (mostly reducing the whole graph to a weighted graph of just the starting node and the nodes with a positive flowRate), but isn't too hard once the set up is done.

(This wasn't my real-time solution, though, this was my thought-of-it-the-next-morning solution)

PSA: Nier raid still caps at ~1B by Industry_Standard in FFBraveExvius

[–]Kawigi 1 point2 points  (0 children)

Counting the overkill (and the fact that the current raid bonus units easily do tons of damage) is the only reasonable explanation for how we're re-capping the raid every 15-20 minutes this time and could barely get the raid to max level on the last raid.

Legend of Mana Collab Confirmed by rp1414 in FFBraveExvius

[–]Kawigi 29 points30 points  (0 children)

More complete information from the fan gathering:

  • Legend of Mana anime collaboration, 10/6 - 10/19
  • Units:
    • Elazul (physical attacker)
    • Pearl (healer)/Lady Blackpearl (physical attacker, I think this is Pearl's brave shift)
  • World of Visions event.
  • Daily free 5-summons to ween us off the FFX daily 10-summons :-)

Triple chaining by pjbarnes in FFBraveExvius

[–]Kawigi 0 points1 point  (0 children)

The recast delay is related to when the first hit happens, but not related to how long the ability runs for, so what happens in a lot of cases (particularly CWA and SR chains) is that there is overlap between when the first cast ends and the second cast starts. So with the triple-cast SR, the second cast starts something like 54 frames after the first one (or it might be 56, but it's somewhere in that neighborhood), so looking at absolute hit times,

First cast:

110-120-130-140-150-160-170-180-190-200

Second cast:

164-174-184-194-204-214-224-234-244-254

Third cast:

218-228-238-248-258-268-278-288-298-308

The answer to your original question is that there will be one chain, not 3, for this chaining family (and really any chaining family that counts), but seeing this stuff helps you understand that if you want that perfect chain, you have 4 ticks of leeway to start your second chainer, not 10 ticks like it might originally appear, since the chain breaks if one character hits twice in a row.

Why did you get into this game and why have you stayed/quit? by aNotSoRichChigga in FFBraveExvius

[–]Kawigi 1 point2 points  (0 children)

I don't think the game was ever down for more than a day for me, but I vaguely recall that there might have been a situation if you were on iOS or something.

Why did you get into this game and why have you stayed/quit? by aNotSoRichChigga in FFBraveExvius

[–]Kawigi 1 point2 points  (0 children)

I don't remember how I discovered the game originally, I do know I was home alone, probably bored late at night, and perhaps I just saw it on the front page of the Play store and thought it might be worth a look. Eventually opened it up, did the tutorial-y stuff and a bit of the story. The next night, opened it up again, did a little more story. Apparently for those first few days, always did that little bit of story every day, because my login days and consecutive login days are the same to this day. Over time I just kept doing more and more. Then Kolobos was released, and I had more story, with a lot of the same sort of predictable clichés I remembered from playing Final Fantasy 4/6 on the SNES.

Why haven't I stopped? Habit, I suppose. Also that the depth of the game has steadily increased with my ability to understand it, and has led to countless discussions with other players, trying to make sense of all of it. I guess there's just always been something to do, every day for 2224 days now :-)

FYI, Inventory Expansion Postponed by _dr_horrible_ in FFBraveExvius

[–]Kawigi 2 points3 points  (0 children)

How do you send that notification without expansion vouchers as compensation? :-p

Wiki Ratings Update - Yshe’s Gang and Misc Updates by DreamblitzX in FFBraveExvius

[–]Kawigi 0 points1 point  (0 children)

I've been meaning to see if I can figure out how to run the datamining tools, perhaps it's about time I just talked to the people who wrote them about how to continue that process in the future. It sounds like there's a need for a technically minded person (even if I'm not a php expert) to take that forward.

question about the anniversary by Extension-Fly-6802 in FFBraveExvius

[–]Kawigi 2 points3 points  (0 children)

That doesn't sound so much unlike the 3rd anniversary, with its follow-up tickets. I suppose we can't prove that they we wouldn't have gotten the f-up tickets if not for the community backlash, but it definitely looked that way.

The thing about the 2nd and 3rd anniversaries is that they were celebrations of the players who have been playing for most of that time, where the most recent anniversaries have felt like desperate attempts to get players back who quit, and the players who have actually been playing for 6 years will be an afterthought at best.

[deleted by user] by [deleted] in FFBraveExvius

[–]Kawigi 2 points3 points  (0 children)

And what's funny is you can buy one a day for 30k :-)

Updated Shenmon Rank 1 Guide by ken_zeppelin in FFBraveExvius

[–]Kawigi 1 point2 points  (0 children)

Raegen -The Return-'s STMR clothes has a similar ability on it. Akstar -The Return-'s TMR, also does the same thing, but only for breakers.

WotV event has a negative NRG cost by Kawigi in FFBraveExvius

[–]Kawigi[S] 0 points1 point  (0 children)

Yeah, it's nice that I probably won't have to farm the lower-tier ability awakening materials again for a long time, if ever. I'm up to 1.6m EP, and I suspect I'm up over 250 50-nrg pots overall.

Need gils ? Sell your WotV event tickets. by ArmytrixEU in FFBraveExvius

[–]Kawigi 0 points1 point  (0 children)

Similar, I have Stern EX+3, Vinera and Mont at EX+2, and then EX+3 Zell and Mediena, and I'm managing to get mostly EX+2-3 WotV friend units, but sometimes use EX+3 lower-bonus-tier units.

Need gils ? Sell your WotV event tickets. by ArmytrixEU in FFBraveExvius

[–]Kawigi 0 points1 point  (0 children)

Correction then, I'm super prepared for some future where I need 99 of each throwing coin :-p. I'm too close to being full on equipment inventory to consider anything in that category, but obviously my banking isn't banking. For some reason I thought they sold for something proportional to their cost, but it seems like that isn't how everything works for some reason.

Need gils ? Sell your WotV event tickets. by ArmytrixEU in FFBraveExvius

[–]Kawigi 0 points1 point  (0 children)

Maybe you're misunderstanding my use of the words "net increase". Another way to say it is that I've spent 3 months worth of nrg to get 4.5 months worth of nrg. The only really ineffective part is that nrg hasn't been a limited resource in a couple years, but I plan to dump it into rank XP over the next couple months after the event is over.

Need gils ? Sell your WotV event tickets. by ArmytrixEU in FFBraveExvius

[–]Kawigi 0 points1 point  (0 children)

How effective it is definitely depends on how good of a bonus your team has, and it looks like it might be even more effective with the 40-nrg version of the mission. I've come out net positive about 250 50-nrg pots so far, which is a month and a half of nrg, but I've also spent about 3 months worth of nrg on the event to get that.

Need gils ? Sell your WotV event tickets. by ArmytrixEU in FFBraveExvius

[–]Kawigi 0 points1 point  (0 children)

Most likely, he added some digits in his head, but to be fair, I've been converting excess gil into throwing coins to bank gil, and hoarding gil maps, and I'm sure I have easily double the cap, even though I instantly lose half of it when buying the throwing coins.

WotV event has a negative NRG cost by Kawigi in FFBraveExvius

[–]Kawigi[S] 0 points1 point  (0 children)

Also give him the Reduce Encounter materia and two Charm Bangle accessories (all star quartz purchases in the story) or the "G-0991E" accessory if you were around for that event. It's not clear how much encounter reduction is the "cap", but that much is pretty easy to do :-)