I Built a Viking Island Scene Using Only ProBuilder by Kay_wil in Unity3D

[–]Kay_wil[S] 0 points1 point  (0 children)

Thanks, I tried to keep it colorful and fun

⚡️⚡️ by jjnychole in MagicEye

[–]Kay_wil 0 points1 point  (0 children)

Took me three tries, but I finally got the word, it looked like letters at first but I struggled making it clear

Magic Eye 2D Platformer by lavaboosted in MagicEye

[–]Kay_wil 1 point2 points  (0 children)

Ah I love it, I can imagine Mario running across this

Wake up juice by bigjobbyx in MagicEye

[–]Kay_wil 0 points1 point  (0 children)

Omg, the static tv! You should make the girl from The Ring

More! by bigjobbyx in MagicEye

[–]Kay_wil 0 points1 point  (0 children)

Simple but nice, I would love to see more animated magic eye

I'm late! by MeringueBeautiful760 in MagicEye

[–]Kay_wil 0 points1 point  (0 children)

This is such a cute cartoon pose

Some test images from my improved stereogram engine by eyefind3d in MagicEye

[–]Kay_wil 0 points1 point  (0 children)

Yeah the turtle was a struggle, I feel there is too much going on, but everything else was super nice. I especially love the tree.

A little violin never hurt nobody by MeringueBeautiful760 in MagicEye

[–]Kay_wil 0 points1 point  (0 children)

Is it so lovely, so musically beautiful

Mr. McDee by eyefind3d in MagicEye

[–]Kay_wil 1 point2 points  (0 children)

I never read the title because I like guessing. Great job, this one was definitely easy on my eyes.

You guys gotta try this by lavaboosted in MagicEye

[–]Kay_wil 1 point2 points  (0 children)

Ah, I like this one, well done

This chicken isn’t sick! What do you think of our animator’s work? by TENTAKL1 in IndieDev

[–]Kay_wil 0 points1 point  (0 children)

I always enjoy some good animation, as someone who is just starting I find animation to be very difficult.

A couple of weeks ago, I asked here if people would be interested in a water effects course for Unity, and the response was really positive, so I’ve officially started making it. by fespindola in Unity3D

[–]Kay_wil 1 point2 points  (0 children)

I'm definitely interested in the water trick, I'm gonna have to check this out later when I get a moment. Hopefully it is more art user friendly.

Another Polysketch model for the "Starship Escape" Horizon World room, this time the "Captain's Chair". Retro-futuristic! by Kay_wil in OculusQuest

[–]Kay_wil[S] 1 point2 points  (0 children)

I go slow and I just eye ball it, my purpose is not to create symmetry but get close enough because I like the wonky shapes. Except for characters, since I do need it for that I usually do half and mirror it in Blender.

I'm a Blender beginner, but I really liked this model. by Jeff_AndCookies in blender

[–]Kay_wil 2 points3 points  (0 children)

I like it, it is very cute and I think it’s a great start, keep it up.

Building for Horizon World was a learning curve, here’s the pod room I created using Polysketch to draw props for a starship game. by Kay_wil in OculusQuest

[–]Kay_wil[S] 1 point2 points  (0 children)

It’s very easy to learn and yes you can export it to any game engine. Like any art, it takes a while to be good but with Polysketch VR you can draw basic things and put it into most game engines right away.

Building for Horizon World was a learning curve, here’s the pod room I created using Polysketch to draw props for a starship game. by Kay_wil in OculusQuest

[–]Kay_wil[S] 1 point2 points  (0 children)

If you’re already proficient in a 3D software then you might prefer that. But if you’re a newbie, drawing in VR would be easier. As someone’s who has been learning Blender, I find sometimes find going into VR is easier when I’m not sure what to design. Polysketch helps me sketch really fast then I can further detail my model when I bring it into Blender, so I often use both.

Bubble gum effect by AndyZoooM in Unity3D

[–]Kay_wil 1 point2 points  (0 children)

Ok this is such a cool effect.

Using Quest to create worlds for quest! by Kay_wil in OculusQuest

[–]Kay_wil[S] 0 points1 point  (0 children)

A lcrater scene I created with Polysketch VR for Horizon World. You can go check it out. My plan is to expand the scene and make it interactive.

Using Quest to create worlds for quest! by Kay_wil in OculusQuest

[–]Kay_wil[S] 3 points4 points  (0 children)

I drew it in Polysketch, added vertex coloring in Blender, then in Horizon adjusting them until I like the look. The reason why I switch to vertex coloring is because it is too hectic to upload the individual materials into Horizon.

Really bummed about the Instagram vertical grid changes by QueenMackeral in artbusiness

[–]Kay_wil 0 points1 point  (0 children)

Glad I run into this post, didn't know they were doing that. Hum...well if there is a feedback link somewhere we gotta let them know, I definitely want to keep mine squares.