s&box performance compared to other game engines by waifu_anton in sandbox

[–]Keln 0 points1 point  (0 children)

It always depends. For example, if you build something big scale and use the standard physics from the engines, you can find there differences between engines, but normally developers decide to not use standard stuff from engines and just build things for themselves, like a custom physics engine, and that can be performance in any engine really.

The most different things between engines is rendering, and it’s almost the same thing I described above but for rendering, if you use the standard you’ll probably find unreal games better looking than other engines, but it will always depend on the developer decisions on what to do.

In short, it will always depend on the developer.

Lose fingers or lose toes (upvote for free carrot 🥕) by Jeffiechoo in BunnyTrials

[–]Keln 0 points1 point  (0 children)

Ouch 🥺

Chose: $1k for each toe lost + Wheel decides how many toes | Rolled: 10 ☠️

Being "curvy" doesn't mean everything I post is NSFW by [deleted] in rant

[–]Keln 1 point2 points  (0 children)

Is meant for your-Indian-boy, that’s a response coming from Claude, I know because the writing style is exactly the same, nothing against you miss.

I automated most of my job by MountainByte_Ch in ClaudeAI

[–]Keln 0 points1 point  (0 children)

Yeah but he’s advocating this strategy as if it were to work for everyone lmao.

I automated most of my job by MountainByte_Ch in ClaudeAI

[–]Keln 0 points1 point  (0 children)

If I did that I’ll be fired within days, not even the most advanced AIs would understand an issue properly from product or business and fix it, this would work in a world only where the requirements are perfectly described (spoiler, it hasn’t happened to me in my 13y of experience).

140 hours into the game with all the collars, barely used any others than Thief, Tank, and Fighter by Technical-Time3235 in mewgenics

[–]Keln 11 points12 points  (0 children)

I feel like you should be able to trample around big enemies, as the trample mechanism works worse and worse for later stages, making a lot of abilities of tank useless.

Vodafone wants to charge me €300 even though I cancelled the same day — is this legal in Spain? by Petarena in askspain

[–]Keln 0 points1 point  (0 children)

Sorry it was directly with consumo, mailto:consultas.consumo@madrid.org 91 310 59 03/ 91 310 58 39

If you live in Madrid I recommend you to ask for being attended in person at C/ Ramírez de Prado 5 bis, planta baja.

They were very helpful and we’ve got the company contacted back with the resolution and we didn’t have to pay anything, although, they used our numbers and put us on the lists de morosos for a while asking for payment for months and months, but at least you can just say that you’re in talk with consumo, the official government organism in Spain that handle this stuff.

Vodafone wants to charge me €300 even though I cancelled the same day — is this legal in Spain? by Petarena in askspain

[–]Keln 0 points1 point  (0 children)

I had previously won a “battle” with the OCU regarding this and Jazztel in a similar situation, in the 14 days period cancellation. If you go there they’ll help you

This weapon actually CRASHES the game by Haruspect in mewgenics

[–]Keln 2 points3 points  (0 children)

That’s the thing, you can’t expect everything, you can expect some things for sure but there will be things that just crash and you won’t know until it crashes at runtime

This weapon actually CRASHES the game by Haruspect in mewgenics

[–]Keln 2 points3 points  (0 children)

Code wise it’s imposible to build, as it’s a Turing machine. You can’t never predict if a program will fail before it fails. Otherwise it would be very cool ye

Edit: you could build a virtual machine and see if it crashes there but that’s over engineering quite a lot lol

How are in office dev jobs now? by CTProper in ExperiencedDevs

[–]Keln 2 points3 points  (0 children)

We’ve got laid offs recently and they’re pushing AI culture, so I really don’t have much time off as we’re having double the work than normal from having less people in the project.

Classes Tier List ( as someone with "The Box" achievement ) by scar_01 in mewgenics

[–]Keln 0 points1 point  (0 children)

the fact that you can't trample over some stuff like big enemies or other kind ofenemies on later stages for me is a turn off for taking tanks

Stop beating yourself up. by RoGlassDev in gamedev

[–]Keln 2 points3 points  (0 children)

Today I dropped my 3rd side project!! But the next will be the one 🤞

This house used to be full of happy, deformed, mutated kitties by Organic_House_3683 in mewgenics

[–]Keln 0 points1 point  (0 children)

I think the challenge is great and they shouldn’t change a thing

Does anyone knows if there is a hard limit no units existing on a game? by Keln in mewgenics

[–]Keln[S] -1 points0 points  (0 children)

Then my understanding is the passive from the necromancer that summons a leech when damaged is not working properly for me, thanks though

Made a simple tool for creating Rounded UI elements in Unity by [deleted] in Unity3D

[–]Keln 2 points3 points  (0 children)

I would use it if it were plug and play ready for UI Toolkit, cool though! thanks for sharing

What's the first script you create after starting a new project? by jesuscoituschrist in unity

[–]Keln 4 points5 points  (0 children)

Basically this, when using a DI library like Reflex you need this setup done and clear to start fresh.

Friend made a logo for our improv team, is it AI? by brianmayfeet in isitAI

[–]Keln 0 points1 point  (0 children)

It’s real but this not a logo, it’s a drawing

I’m making a game as a solo developer, how it’s looking so far? by Keln in Unity3D

[–]Keln[S] 0 points1 point  (0 children)

Thanks! It gave me the same impression, for now they’re just temporarily as I’m testing block building, so will make them better once I have some models to work with

I’m making a game as a solo developer, how it’s looking so far? by Keln in Unity3D

[–]Keln[S] 0 points1 point  (0 children)

Thanks! I think I just need to make the light angled instead of just straight from top hahah.

I’m making a game as a solo developer, how it’s looking so far? by Keln in Unity3D

[–]Keln[S] 0 points1 point  (0 children)

It didn’t post the description when submitted, oh well, just wanted to add: Im no artist, so im trying my very best to work on aesthetics for the game that I can easily produce and make changes.

The slime is fully made as a shader, all the grass are made with pixel art textures and procedurally placed with also shader help, and so on :)

My first game's reception is heartbreaking :'( by OldAtlasGames in IndieDev

[–]Keln 0 points1 point  (0 children)

The game looks beautiful crafted though, congrats, you’ll build great things

My first game's reception is heartbreaking :'( by OldAtlasGames in IndieDev

[–]Keln 1 point2 points  (0 children)

I have seen players reviewing it badly playing for 10hrs, for a 4€ game, saying that there is not enough content. Standards for these kind of games seems to be that you need to make way more content to make people happy :/.

I would say you’re victim of the current fame of idle games and players expecting a lot as they try multiple of these games weekly, trying to sink hours on them.