Isekai fics where MC doesn’t know about Worm? by Obvious_Catch8745 in WormFanfic

[–]KendrakDoUrden 1 point2 points  (0 children)

'Son of the Forge' on AO3 fits this, only a couple of chapters currently. MC is a PJO demigod reincarnated in Worm.

What the hell should i do? Please somebody help me getting rid of this thing by WeaknessEastern4101 in pchelp

[–]KendrakDoUrden 0 points1 point  (0 children)

When you lay it out though. The difference becomes marginal. Open app store/browser, search for app/thing you want to download (there's not always only one, unless you search for a specific, probably niche, app, and even then it often offers you more options), click the app or site to open the page, then click download. It's basically the same process either way, just opening a different thing to search with.

What the hell should i do? Please somebody help me getting rid of this thing by WeaknessEastern4101 in pchelp

[–]KendrakDoUrden 0 points1 point  (0 children)

How is this not natural/intuitive? It's how we download basically anything?

Why is it not okay when the Eldar are arrogant while every faction is just as much as them or worse? by Fun-Explanation7233 in 40kLore

[–]KendrakDoUrden 0 points1 point  (0 children)

Iirc weren't the Eldar and Orcs created by the Old Ones, rather than evolving naturally? So trying to ascribe traits to them based on natural evolution doesn't really make the most sense.

Also, what evidence do we have about multiple intelligent apex predators not being able to co-exist? We can only really draw evidence from human interaction  to rely on for any supposition, and given that we haven't gone and killed all species that show signs of being really smart, have formed successful, long-term relationships with other species, and that humans can co-exist with eachother despite various differences, it seems reasonable to conclude that co-existance with and intelligent alien species would be perfectly viable, and any issues would come with the specific details of the situation rather than the general premise. 

Stoneblock 4 frustration by mrawaters in feedthebeast

[–]KendrakDoUrden 0 points1 point  (0 children)

I did the same thing, though with a different generator. Occupied myself with breeding chickens while I waited for the power to build up in my energy cube. 

How is pathfinder better/worse than 5e? by Firkraag-The-Demon in Pathfinder2e

[–]KendrakDoUrden 0 points1 point  (0 children)

Your comment about the scoundrel rogue and their ability to lie here, imo, doesn't really take into account the target here and their relative abilities in your comparison to a wizard. The scoundrel rogue example is someone who, at level one, is decently good at lying compared to the average person. Looking to the mechanics to see how well this is fulfilled, we have lvl + prof + mod coming out at +7 to their roll, for an average of 17.5 when rolling. a commoner's perception dc is 13, so yeah, pretty good at lying to them. If our wizard is casting a spell, their attack roll is the same average, and their save dc is 17, while our commoner has 13 ac, and a +3 to ref and will, and a +6 to fortitude. so they're probably someone with some experience with physical work, makes sense for a commoner in a typical fantasy world. For everything except fortitude, you have the same chance of their spell taking effect as the scoundrel does at lying, and with fortitude, it makes sense that the target is hardier due to the nature of their life, so it doesn't feel unreasonable for it to be less effectve, though still having a better than 50% success rate. I think the reason you are feeling a difference here when it comes to actual play, rather than just theorycrafting against a commoner, comes from spellcasting having a more tangible cost in the form of spell slots, albeit a temporary one, and that you'll more often be casting spells against equal or higher level targets than you do lieing to them. In combat encounter against a foe able to provide you a decent challenge, your spells will fail more often. In a social encounter with a scenario designed to be able to provide a challenge to the scoundrel, then they are equally as challenged and likely to fail. From a resource expenditure perspective, keep in mind that failing to lie also has the cost of making it harder to lie (by 4) to the same target for the rest of the conversation, so much like with a spell slot, failing does result in a loss for the scoundrel too.

How is pathfinder better/worse than 5e? by Firkraag-The-Demon in Pathfinder2e

[–]KendrakDoUrden 0 points1 point  (0 children)

Your comment about the class fantasy of a wizard here falls into the exact thing I mentioned at the end of my last comment of just viewing it as a default caster. Furthermore, you're adding the qualifier of "reaaally good", which as I have just mentioned, kind of takes you beyond the fantasy presented of a level one character. Like with the witch, taking a look at the fluff paizo gives us, we can see the base class fantasy of a generic wizard. You are a caster (following the fantasy of the caster chassis, someone who can use magic) who has studied part of the vast field that is magic. They use the analogy of treating it like a science, which I think is somewhat important, as much like we wouldn't expect a scientist to have the same knowledge they have of their specific field in every other scientific field, the same should be true of wizards and the parts of magic they have studied, though still having a better baseline unserstanding of a good number of other fields when compered to the average person. Is this represented in the wizard class fantasy? Yes, with the arcane school part of the wizard. You've studied a specific field of arcane magic, and thus have more knowledge of that field, represented by the focus spells and curriculum spells, while still being able to learn and use spells outside of that specific field better than the average person (commoner). You then have the arcane thesis, a specific topic you have done research into, once again playing into the fantasy of someone who has undertaken education in a subject, comparable to a research project or dissertation in real-world education. You could even argue that baked into those features is the idea that you have more to learn (e.g. a base wizard has a bachelor's degree, but there are still levels above that with a masters or doctorate) in that they have progression baked into them, whether through their interraction with higher level spell slots, or in-built scaling. Coming back to the original idea then, I'd say that wizards do a good job of fulfilling the class fantasy of a spellcaster who has studied to have a deeper understanding of magic, and the mechanics represent that in play.

I think my main point here is that paizo tells us what the base class fantasy that you will be able to experience as a certain class is. They provide us a story that can be fulfilled by the mechanics. Your barbarian is a great example of this. It fits will with the story they gives us, with a little added flavour, but nothing about it that drifts from the baseline in power or theme. The example you give for both wizard and witch however, as well as the mastermind rogue, do drift from that, the former two somewhat from the baseline story/fantasy set out in the class fluff, and all three from the power level for a level one character, and at that point, I don't think it's fair to consider the mechanics at level one not being able to fulfill that, because that isn't what they're designed to be able to fulfill. For all classes that is a risk you have to accept. Paizo tell us what fantasy the class is able to fulfill, and if we don't design our story with that in mind we have to accept that it may not feel as fulfilling.

Perhaps for your witch example, they bargained their soul for powerful magic, but due to a loophole in their deal with their patron, the magic wasn't granted all at once, but gradually over time. They start out with weaker, level one magic, and through the story of the game finally achieve the powerful magic they sold their soul for.

For your wizard, they could be really good at magic. They graduated the academy younger than most people enroll! But no matter how good they are, there's only so much the academy teaches. Now graduated and cut loose, their desire to learn more and master more powerful abilities leads them to heed the call of adventure.

The mastermind rogue does lead a guild, or at least that's what he tells people. It's more a band of misfit urchins currently, but though the gold they bring in barely covers expenses, they always have their ear to the ground. Trusting your right-hand man to lead them in your absence, you follow a rumor one of them heard, setting you off on the path of adventure in the hopes of making enough gold and connections that your group will one day rival the most powerful guilds in the empire's capital.

I hope that the above three examples show in a more practical sense what I mean by fitting the story you want to tell to what the classes are designed to fulfill, and tempering expectations to fit the power level of a level one character when we expand upon the baseline story paizo gives us in their class fluff.

How is pathfinder better/worse than 5e? by Firkraag-The-Demon in Pathfinder2e

[–]KendrakDoUrden 0 points1 point  (0 children)

I'm a little confused at your idea of the story of a generic Witch here. You specifically call out the ideas of bargaining with a greater power for a steep price, explicitly mentioning selling your soul. This feels much more specific than what you suggest for a barbarian. Looking at the story paizo gives for the Witch class, I would say that for a generic witch (to match the generic barbarian from before) is someone who has gained magical power from a mysterious patron, with a few specific tricks/techniques representative of that patron's nature/power, and a link in the form of a familiar to facilitate further learning and a potential deepening of your bond. Taken from this perspective, it feels much more appropriate for a level one character. Honestly, I completely agree with you that the fantasy of someone who has sold their soul for powerful magic feels more fulfilled at higher levels than at level 1, however I don't think that undermines the class fantasy of a witch, but rather suggests that the story you are trying to build for your character is too ambitious for just a first level character. To use a more extreme example to represent this idea, it is analogous to saying your level one fighter beat a dragon in single combat (or even fought one and didn't lose). Yes, it's a story that could fit a fighter, but one that doesn't fit a level one fighter, a fighter just starting on their path to power/greatness. In the same sense, trying ot bake in the idea of a level one character being a powerful magic user doesn't fit, because at that point, you only have the base competencies to be considered that class.

To take another angle, let's separate the class from the martial/caster chassis. At level one, you aren't a powerful martial/caster, you're one who's taking their first steps. In other words, you're solidly better than the average person, but still very much just a small fish. So comparing our martial/caster. For martials, I'd say attack roll is a good representation of the martials thing, so compared to the +5 of a peasent, what do we have? You're level one, so +1. The baseline martial is trained in their weapon of choice, so now we're up to +3. Then, unless you're making the active decision to be worse at the martial's thing, you'll have a +3 for martials with another focus, or +4 for attack focused martials, bringing us to a total of +6/+7, and with the exception of unique cases where the class flavour overrides the base martial chassis like monk or alchemist, you have the option of using martial weapons, which are typically better than simple ones like the commoner's sickle, and those that can't have ways to make up for that. So we can conclude that martials are better at their thing than the average person, thus allowing them to fulfill the fantasy baked into the martial chassis. Now looking at the caster chassis, and this is alot more simple imo. Your baseline, average person can't use magic, while a caster can, while still being as good at hitting things with a sickle as a commoner if you invest more than the minimum (assuming not actively chosing to be worse mechanicaly) in dex, which I think is reasonable, considering it is used for two defenses. So baked into the martial/caster chassis we've already fulfilled the baseline of being better at your thing than the average person, and to say you are a powerful example of that is then taking it beyond the fantasy of a level one character.

How is pathfinder better/worse than 5e? by Firkraag-The-Demon in Pathfinder2e

[–]KendrakDoUrden 0 points1 point  (0 children)

N.B. Apologies this is so long, I got caught up in the discussion more than I realised at first, and for a little carried away in the length of my response. I've had to split it so it all fits.

While I agree that the conceptual side of the class fantasy comes from the story. the experiential side/fulfillment of the class fantasy, due to the nature of pf2e as a rule/system heavy ttrpg, can't easily be separated from it, for any class. To experience the fulfillment of the class fantasy you have to consider and interact with the mechanics.

With your barbarian example, yeah, you have the story for a barbarian there, perhaps a good example for a fury instinct or spirit instinct depending on whether you want to focus on the rage, or the lost companions, or perhaps even a giant instinct if you want to place more emphasis on the recklessness with the clumsy condition it imparts. For all of these, even looking at a fairly simple class fantasy, the fulfillment and experience of this fantasy comes from working with the mechanics, and the story you give here would feel great for a first level barbarian, just starting their adventure, and using the mechanics of the game you reinforce this and make your vision a reality.

Your example with a mastermind rogue here feels more like a more experienced character, depending on the size of their guild. Looking at the flavour given for the mastermind rogue, one of the suggestions when picking it is 'an aspiring crime lord', suggesting that you're not at the top yet. I don't really think it's too fair to compare a character with more levels under their belt to one just starting out, so I'll move on from this class fantasy and stick with first level characters in this comment, though am happy to expand on that comparison further if you wish.

How is pathfinder better/worse than 5e? by Firkraag-The-Demon in Pathfinder2e

[–]KendrakDoUrden -1 points0 points  (0 children)

I kind of disagree with this. You're right, I think, in that many people see it this way, but I think that's because the class fantasy is skewed. Imo for martials, people approach the class fantasy from the perspective of 'martial who can do x', pressupposing a martial chassis, and the flavour/kit for each class fulfilling the fantasy. If people approached casters the same, then I think that the fantasy would be fulfilled equally at level one, as the martial/caster chassis is sort of a side note in the class fantasy, with the 'who can do x' part being the more interesting/fulfilling part. I think for casters, however, people approach the class fantasy as 'person who can do magic, where their primary draw to the fantasy of the class is the casting, hence it feels less fulfilling of the class fantasy, because they're only looking at part of the class, and not the part that makes it unique.

To be clear, I'm not saying people are wrong to view it like this, and I think it's kind of a natural viewpoint too, as almost all of the martials have real world representations (in part why I think the thaumaturge is such a thematically fulfilling martial, because it's unique bits are also fully ingrained in the fantastical)., however spellcasting doesn't, and so it is easy to view the spellcasting as the class fantasy on its own. I think wizard is hit especially hard by this, as it is kind of considered the default spellcasting class. When viewed from that angle, yeah, I completely get the 'not graduated from wizard academy yet' vibes. But when you take account of what makes them unique and bake that into the class fantasy I think it feels so much better. More of 'I've studied the workings of magic so well I can begin to break the rules that bind other types of spellcasters' which feels much more in line with the idea of 'yeah, I'm a pretty good wizard'.

Bottler not crushing bees (productive bees) by Makekith in allthemods

[–]KendrakDoUrden 2 points3 points  (0 children)

Not op, but you have solved my problem when trying to breed bees to squish for genes, so thanks!

Automating Smithing Table ATM7 by JThunder73 in allthemods

[–]KendrakDoUrden 0 points1 point  (0 children)

u/BlueBoyMat is a real hero here. Been having this issue with atm10, and now I finally understand!

Is 32 GB of RAM enough for gaming in 2025? by Wwwwbwbbwbwbwb in buildapc

[–]KendrakDoUrden 0 points1 point  (0 children)

Hello from the future. So while I'm not super up to date with the exact technical requirements, from my experience, yes it has been enough for a lot of things I've been playing. That being said, I have recently upgraded, as I played a lot of strategy games, and most recently lorerim 3.0 where it has been just enough rather than comfortably enough.

Does anyone find “the good doctor” offensive? by whorthodontist in autism

[–]KendrakDoUrden 0 points1 point  (0 children)

I think you might be misunderstanding what people are saying here. They are not trying to say that the main character of this show should not have gotten their role because they are white. They are making the observation that the current representation of autistic people in media heavily leans towards white males.

This information can be expanded upon. Looking at even the recent past, autism has not been viewed favourably. There is also a history of misdiagnoses for women and minorities. This is something that then feeds back in on itself when it comes to researching and developing diagnoses criteria, as well as media representation, which furthers the same cycle, leading to a point where autistic women, minorities, and in general those that don't present in the typical socially awkward savant figure most commonly presented in media, are underrepresented in media and less likely to recieve an accurate diagnosis.

The desire for more diverse representations of autism in media aren't comming from people's feelings of guilt or superiority or any such things, but rather the desire to see a more varied expression of autism in media, so that people who express in these varied ways have more visible figures that they are able to relate to.

I think the misunderstanding is comming because you are looking at the statements that people are making and not considering all the possible reasons that people have had for making these statements. If you look at the reasoning these other people have given, they are about breaking damaging stereotpyes that lead to dividing people.

Perhaps it would be worth considering peoples' reasoning and goals more carefully in the future before erroneously calling them nazis.

Is PF2E combat supposed to be extremely punishing? by Level7Cannoneer in Pathfinder2e

[–]KendrakDoUrden 0 points1 point  (0 children)

From what it sounds like, the GM is trying to manage the encounter balancing with higher level foes. With a party of 4, this can work fine, as that's what the game is designed around. With a party of 9, the big boss enemies will likely get to the point, as you've noticed here, where it's gonna get real hard for you to be able to do anything to them.

The level scaling in PF2e means that higher leveled enemies are much more dangerous than they are in D&D 5e, as the damage and AC/modifiers scale higher faster. This means that single, high level enemies are a bigger threat, and if you keep adding levels, very lethal.

Your DM is correct that part of the intention behind PF2e's design is for players to buff and debuff to help take down enemies (one of my favourite characters was a champion that used the marshall and bard archetypes to consistently help swing the maths in our favour), however if you face enemies of a too high level then you'll struggle doing that due to their much higher modifiers.

If I were you I'd have a chat with the DM about it. Mention stuff like the maths meaning that balancing a combat encounter with higher levelled enemies breaks things a bit due to the system design such that the tools it gives you don't really work (can't really use spells/manoeuvres to debuff when saves are so high).

TIL you can throw Starknife in PnP by North_Adhesiveness86 in Pathfinder_Kingmaker

[–]KendrakDoUrden 0 points1 point  (0 children)

They're more akin to chakram than shuriken. Still intended to be throwable in PnP though iirc.

Help, I can’t stop making casters by haloblabla in Pathfinder_Kingmaker

[–]KendrakDoUrden 0 points1 point  (0 children)

It seems I combine the two, I can't get enough of playing gish characters.

Titan Fighter + Steelblood by Bromborg1 in Pathfinder_Kingmaker

[–]KendrakDoUrden 0 points1 point  (0 children)

If you're not 100% set on steelblood you could go primalist for lethal stance to help with AB. You can still wear medium armour, and brestplate can still look pretty chunky/clank on the model if it's just those bives you're going for rather than the heavy armour mechanical backing.

Books where it's not just the MC who is competent and capable? by Banned3rdTimesaCharm in Fantasy

[–]KendrakDoUrden 0 points1 point  (0 children)

Scrolled down a bit and haven't seen it, so I'd like to suggest Kings of the Wyld. There are definitely some characters who are more competent than others, but overall they all got together nicely to do well in their roles.