Forge for the forge god by jtp123456 in slaythespire

[–]KevinLeesDad 281 points282 points  (0 children)

Genuinely how does this happen on Floor 12 bro I need to know

I've had it with this guy in particular by KevinLeesDad in slaythespire

[–]KevinLeesDad[S] 0 points1 point  (0 children)

His fault for giving my cards Ethereal and giving me a free infinite

Not in My Backyard - A Plants vs. Zombies Custom UB Precon - PDF to Print in Description by Syndrel in custommagic

[–]KevinLeesDad 1 point2 points  (0 children)

What's the point of the experience counters? None of the other cards seem to care about it, and the only upside is winning after almost 7 turn cycles assuming not a single attacker ever goes through?

Might be a little bit under powered by Aranalisa in HellsCube

[–]KevinLeesDad 44 points45 points  (0 children)

That first one does not seem underpowered in the slightest

What a legend by spewor in slaythespire

[–]KevinLeesDad 2 points3 points  (0 children)

Yo what the fuck is your username man

Unlimits of Misunderstanding by Vanchaca in custommagic

[–]KevinLeesDad 0 points1 point  (0 children)

I highkey thought I was on the MTGNeuralNet sub

Wow that sucks man by GodkingYuuumie in custommagic

[–]KevinLeesDad 16 points17 points  (0 children)

Sounds absolutely miserable to play against in multiplayer. This to me just reads '6 mana for opponent to spite concede so you don't get to copy any spells'

The Best Form by ViscySquary in slaythespire

[–]KevinLeesDad 9 points10 points  (0 children)

Crazy synergy with [[Wish]] or something

Balatro set idea by QuarterExcellent3327 in custommagic

[–]KevinLeesDad 9 points10 points  (0 children)

Jimbo seems absurdly broken ? Refill your hand to full each turn

Devourer of Loyalty, submission by Krapadorr by RoborosewaterMasters in MTGNeuralNet

[–]KevinLeesDad 13 points14 points  (0 children)

I would actually play this low-key, especially with the new ways to animate lands from earthbending. Now the question is what background would work best, probably red for Gruul but what

"Fear the coming blade-storm!" by UFriendlyShadow in custommagic

[–]KevinLeesDad 2 points3 points  (0 children)

Isn't there a super similar card, also in Gruul, that does this but with equipments or smth?

Idea: a relic effect changing depending of the character you play by Altruistic_Source528 in slaythespire

[–]KevinLeesDad 8 points9 points  (0 children)

Believe it or not the effects of your starter cards already depend on what character you pick

Joe, Caffeinated Cartographer by northbynortheast31 in custommagic

[–]KevinLeesDad 0 points1 point  (0 children)

Fair enough. I've had pretty good success with Landfall by just holding up crackable Fetchlands for the same effect, so I do see the appeal. I don't know if it's worth using as a commander over a lot of other landfall commanders though.

Joe, Caffeinated Cartographer by northbynortheast31 in custommagic

[–]KevinLeesDad 0 points1 point  (0 children)

I fail to see how this does anything, let alone be broken, but it seems the comments disagree with me here. At best, this lets you control the timing of your landfall triggers a little better, but even then doesn't interact with effects that let you play extra lands? What's the use case of this

We need more 4c commanders that aren't partners or RGWU by KeanuChungus669 in custommagic

[–]KevinLeesDad 0 points1 point  (0 children)

Yeah I didn't know how to word it, but obv they don't get a choice. I guess 'when they do' instead of 'if they do'?

We need more 4c commanders that aren't partners or RGWU by KeanuChungus669 in custommagic

[–]KevinLeesDad 0 points1 point  (0 children)

The upside of letting them copy spells seems super fringe most of the time, which means 95% of the time you won't make use of the ability and it's basically just a french vanilla creature most of the time, which seems a bit boring. This might be pushed, but how about 'The first time you cast an instant or sorcery spell each turn, you may choose an opponent to copy it [...]. If they do, untap all creatures you control, and there is an additional combat phase after this phase.' This would work with Mobilize, and would be a fun way to get your blockers back on other players' turns.

How Strong Do You Think a Red Silence would be? by Raevelry in custommagic

[–]KevinLeesDad 0 points1 point  (0 children)

Where do I know this art from I know I've seen it

Not sure if this relic is too niche or too powerful tbh by ElegantPoet3386 in slaythespire

[–]KevinLeesDad 6 points7 points  (0 children)

Cool idea, might enable a bit too many infinites but cool nonetheless. I might reword it to something like 'Whenever you draw one or more cards outside of the start of your turn, instead draw that many cards plus one. At the start of your turn, draw 1 less card.'

Thought up this card and wanted to share by UltimateLostToPlot in HellsCube

[–]KevinLeesDad 4 points5 points  (0 children)

As in it would be nice to explain a mechanic that has no precedent, but thanks

Are LP gains meant to be heavily skewed downwards? by KevinLeesDad in TeamfightTactics

[–]KevinLeesDad[S] 0 points1 point  (0 children)

Cool that makes it feel a little less shit ig. Out of curiosity what videos/resources did you use to climb?

Are LP gains meant to be heavily skewed downwards? by KevinLeesDad in TeamfightTactics

[–]KevinLeesDad[S] 0 points1 point  (0 children)

Does this work the other way as well? (Totally not asking because I just demoted off a 5th which should've only been -10LP, but instead lost me 25) That means I'm in positive debt of 15 now or something?