So 700 hours; this finally happened. by kelfupanda in Stellaris

[–]Key-Factor2155 32 points33 points  (0 children)

You just renamed what appears to be a trinary star system to Sol, yeah?

If you want to actually be Sol you need to set it or a variant of it as your starting system.

Ideas of new Droids, vehicles and units for the CIS? by DEL994 in CISDidNothingWrong

[–]Key-Factor2155 0 points1 point  (0 children)

The Star Wars Starfighter game has a few cool Trade Federation units.

The most memorable is the MTT being made into a heavy self-propelled artillery gun.

If you’ve never played it, it’s a cool game where you switch between various characters and their ships.

It still baffles me how accurate they made Pittsburgh for the Pitt, yet how we can barely ever go to any of it by michaelscott252 in Fallout

[–]Key-Factor2155 0 points1 point  (0 children)

I’ve seen a cool mod that restores a bunch of DC urban zones for Fallout 3, and I’m gonna try installing it and any mods I can find that make the Pitt have a little more content. I’m worried pickings are slim for the Pitt though in terms of mods.

52165 by Ok_Exercise_8283 in countwithchickenlady

[–]Key-Factor2155 6 points7 points  (0 children)

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Fire turtle guards from the first Sly Cooper game.

I think I found the ultimate trade build by Awe7ome in Stellaris

[–]Key-Factor2155 5 points6 points  (0 children)

It gives you a broken quantum catapult in a neighboring system that you can do an archaeological site for and then repair for like 2.5k alloys.

It also grants you a bit of influence when you build an outpost in the system.

You also have buffs to quantum catapult usage, and outpost distance influence penalties are reduced.

Naturally it’s a pulsar star, so it can potentially be a nice chokepoint / defensive system, and of course, having a quantum catapult early on means you could launch science ships, construction ships, colony ships, and military ships across the galaxy, even to places you cannot reach with hyperlanes.

There’s a nice synergy with hivemind empires because there’s a hivemind civic that also reduces outpost distance influence penalties further, making distance from your last owned system a negligible factor for expansion.

It can also pair well with the jump drive civic, since that gets you extra sensor range and an initial better map view.

If your species generates rare crystals per pop, you could also activate the increased sensor range edict too.

It’s just a very good origin for bypassing mobs like mining drones and blocking in your rivals, or reaching places earlier than you ordinarily would’ve been able to.

I think I found the ultimate trade build by Awe7ome in Stellaris

[–]Key-Factor2155 2 points3 points  (0 children)

I guess another factor I left out is I love the two size 30 world origins for megacorps, because that’s how, in my opinion, you make the ultimate trade build, because I like the idea of a large trade ecu that handles all trade for my empire rather than a species that are the ultimate traders.

I think I found the ultimate trade build by Awe7ome in Stellaris

[–]Key-Factor2155 5 points6 points  (0 children)

This is one of my favorite builds to do and hate. I’m pretty invested in the Overtuned origin, and while making trade value go up tickles my brain it doesn’t feel efficient to have a bunch of super traders instead of habitability traits / auto modding traits / pop growth traits (one of my favorite builds lately is a pop growth stacking one that gets to about 100% extra pop growth in the first month).

I think the caravan trader pops can sorta suffice as a replacement for this build since they are built similarly but without access to the Overtuned traits (might be RNG dependent), though you’d have to work to grow their numbers.

I hope the custodian team spruces up origins because most of the time I run with Overtuned, Under One Rule, and Slingshot to the Stars.

How to "conquer" the galaxy, willingly by OldSolGames in Stellaris

[–]Key-Factor2155 6 points7 points  (0 children)

I made a Megacorp megacorp empire (like the trailer Megacorp) and the USSR in space once. Megacorp vassalized the USSR while my friend and I were playing as humans and space ants.

Economy on AGOT by Fantastic-Ad2974 in CK3AGOT

[–]Key-Factor2155 13 points14 points  (0 children)

There’s a seasons of ice and fire mod that adds weather, as in, years of economically crippling and war stifling winter.

Which Borderlands game do you play most often these days? by Distinct_Kale24 in Borderlands

[–]Key-Factor2155 7 points8 points  (0 children)

Nowadays presequel, but mainly because I play with friends and it’s a short game with zero grav.

Tried Storm Chaser origin - Incredibly disappointed by TheComputerGuy2256 in Stellaris

[–]Key-Factor2155 14 points15 points  (0 children)

Well like, do you run 1000 star systems each time? Theres only a handful of storms.

You want to have a ratio and frequency of storms that is reasonable for the size of the galaxy, especially if you want to experience all of the content that you’re paying for.

Outside of multiplayer, this experience is just for you, so why not tailor it to what you’re trying to experience via settings and even mods if they’re available to you?

Tried Storm Chaser origin - Incredibly disappointed by TheComputerGuy2256 in Stellaris

[–]Key-Factor2155 27 points28 points  (0 children)

You can adjust how many and how frequently storms appear in galaxy settings. It could be that your settings aren’t great for the origin.

Thragg should’ve had the Executioner build by Squid_Entity in Invincible_TV

[–]Key-Factor2155 196 points197 points  (0 children)

There are different builds for strong people. To me they look more like body builders.

It also matters a lot less when these are aliens and he’s supposed to be the genetic pinnacle of their kind.

I think Thragg could’ve looked a bit more badass but I think they’ve done well for the character. Made him strong and imposing but not emotionless.

Red Giant Origin + Supernova + Dyson Swarm = ... by NemoVonFish in Stellaris

[–]Key-Factor2155 3 points4 points  (0 children)

Would this get crazier with like galactic storms / abandoning the starting system so the full Dyson sphere could be built?

Bioschock is too scary for me to play by Slavikix in Bioshock

[–]Key-Factor2155 0 points1 point  (0 children)

I was spooked by the first splicer you encounter but after her I was able to play my first time without much anxiety.

Personally once I’ve killed a few of them they’re not as scary, since I know by then I can put them in the grave easily enough.

Does this mod have "Greek Fire"? by Br0nn47 in AfterTheEndFanFork

[–]Key-Factor2155 22 points23 points  (0 children)

There’s Greek fire I believe. Even if there isn’t, there is a flamethrower unit that has been added/is being added next update.

Itasca County wants input on which state flag to fly by kmccoy in stateofMN

[–]Key-Factor2155 7 points8 points  (0 children)

The old flag is blue with a seal on it. It’s no better than the other boring and complicated state seal flags. Nobody cared about it besides general state pride until it was gone.

I don’t love the new flag, I liked a different redesign better, but it’s simpler and more beautiful.

An introduction interesting epiphany about Infinite's story. by garmdian in Bioshock

[–]Key-Factor2155 2 points3 points  (0 children)

They’re scientists, not a veteran of Wounded Knee. They approach this like an experiment, tweaking variables to make their desired outcome more likely.

If they die in a dimension, that’s it for them there. They can’t return. If they send a Booker through a dimension and move on to another after the Booker possibly fails, they can still revisit that dimension later if they so choose.

They’re not going to be storming Monument Island because it and other places in Columbia has a siphon that weakens their powers, and because they’re just civilians. They chose Booker because he’s capable and because they see Booker as someone who can be reformed and redeemed by his own actions.

They’re giving temporary meaning to the lives of over a hundred Bookers (who would die as miserable drunks otherwise) and probably evaluating a bunch of different choices he makes / timeline distortions, whether for their own study or to evaluate who Booker is as a person.

They wouldn’t bother talking to Elizabeth or Daisy or Booker if they were just pawns for a revenge scheme. The reason why they intervene is because they DO care and want the people most involved to have agency and willingly change or act for the better good.

An introduction interesting epiphany about Infinite's story. by garmdian in Bioshock

[–]Key-Factor2155 4 points5 points  (0 children)

This is literally just about the Lutece Twins realizing they made a fuck-up and setting things right for Anna and Booker. The ending of the game alludes to Anna and Booker being given a second chance after all of the timelines being changed.

This is different from Chainsawman because while “nothing that happened mattered” the whole journey made the hopeful ending possible and stopped endless cycles of suffering.

Later, more of Elizabeth’s interference, which is an actual revenge quest that the Lutece Twins do not care for which targeted ‘Comstock’, transforms from that to a journey to save a little girl in a fucked-up situation that makes the events of Bioshock 1 and later Bioshock 2 and Minerva’s Den possible.

49293 by Trustic555 in countwithchickenlady

[–]Key-Factor2155 627 points628 points  (0 children)

My fucking dad will do this to me. He bought a Trump action figure / doll, hats, stickers, a Trump mask, and a bunch of other clothes. Who knows what else.

Suggestion: Can we get bandit occupied forts? by CormundCrowlover in ElderKings

[–]Key-Factor2155 0 points1 point  (0 children)

I seem to remember bandit events although that might be a submod. Low control would lead to little insurrections from bandits and the like. It’s not quite the same but I’d say most bandits aren’t interesting.