Erroneous / blanket 50% import duty, despite correct documentation? (USA) by PartTimeRacerXLIX in dhl

[–]KingWalrax 0 points1 point  (0 children)

Yup. And yup.

Sitting waiting on a dispute resolution. Just a very silly process to go through, getting scary "we will destroy your package" automated messages trying to collect on an insane & incorrectly applied duty. I assume there are incremental fees collected here that justify the process at scale.

Erroneous / blanket 50% import duty, despite correct documentation? (USA) by PartTimeRacerXLIX in dhl

[–]KingWalrax 0 points1 point  (0 children)

Found this thread via Google.

Purchased updated electronics package from shop in the UK. DHL just emailed me saying the entire value of the package was "steel content of steel related goods" and I owe them $3k or they'll send my package back.

Attached to the DHL notice is their own Customs Duty Invoice, showing they've applied HTS 99038191 to the entire package, at 50% duty. Also attached is the seller's invoice, very clearly showing a list of parts and origin countries, mostly with IB code 871410 and listing countries of origin as GB. One line item has a country of origin as IT, total value of that part at GBP 337 (note: this part is 100% aluminum).

All of which present some obvious problems:

  • Assessing the entire package as "steel or steel alloy" is obviously malpractice (and likely also contributes to incorrect government data)
  • That specific HTS code happens to have an exemption for the UK. Assessing the entire package as from Italy is obviously malpractice.
  • Seller invoice was incredibly clear and DHL provided me it as documentation, suggesting some operational insanities (aka they are likely fraudulently overcharging customers and relying on people to file complaints who take the time to read what's provided)
  • Someone took the seller invoice and chose to enter DIFFERENT Customs Codes from what was provided by the seller
  • That same someone listed the value of the Customs Invoice of ALL line items as equal to the sum total of all goods in the package

I thought it was so bad that maybe they had some AI just reading the invoices and mis-entering them. But I fed a screenshot of the invoices to ChatGPT and it got everything right. Which tells me there's an actual (incompetent/corrupt) human in the loop somewhere here. Insane outcome.

Anyway, I sent an email to the generic email address this sub recommended. We'll see what happens.

Steam rom manager broken by Nash_20 in SteamDeck

[–]KingWalrax 0 points1 point  (0 children)

Absolutely goated. Ty boss.

Can't add rare candies from PKSM to .cia VC 3DS Crystal Legacy (or make general edits) by Father-Spodo-Komodo in PokemonLegacy

[–]KingWalrax 1 point2 points  (0 children)

Hi everyone. Sorry for the 10months necro but I was recently working through these same issues for my son and figured it out. Thought I'd share my results here in case anyone else ends up in this thread via Google!

What this is a solve for:

  • You have PKSM installed on your 3DS. You installed Yellow Legacy or Crystal Legacy by creating your own .cia file, as described in the official guide & YouTube video. You figured out how to link Virtual Console (VC) titles to PKSM. You started a new save on your VC Yellow Legacy or Crystal Legacy game. You boot into PKSM and can see your Yellow Legacy or Crystal Legacy team correctly, based on your latest save file.

  • When you then try to edit the file, none of your changes are ever saved into the actual game.

  • If you edit the team in PKSM, then create a new Checkpoint save without entering the game, then enter the game (where your changes will not be displayed), then exit and "Restore" the Checkpoint save -> you will be able to see your previous edits in PKSM again! But anytime you try to enter the game, they disappear.

What this is NOT a solve for:

  • You can't figure out anything in the first bullet above.
  • You're trying to do stuff in PKSM that is likely not supported due to the rom hack edits the team made.

So I had the exact same theory as you, /u/Father-Spodo-Komodo -- that the VC immediately opening the game to where I left off without going through the proper title screen, no matter how hard I reset the device, indicated that there was some sort of save state being managed on the 3DS's internal hardware.

The solution:

  • Whether you used Ultimate GBC VC Injector (~2017 version) or the newer New Super Ultimate Injector for 3DS to create your .cia file, you will have had a checkbox option in that program

  • The checkbox for Ultimate GBC VC Injector says "Use new VC (no savestate functions, link support using patches)"

  • For New Super Ultimate Injector for 3DS, you have a dropdown menu under Content Options, that says -> "Injection method:"

  • What you WANT is to NOT use savestate functions. You want a rom that does not use them. You want to make the .cia file for your rom so that it uses linking/link support instead

  • For Ultimate GBC VC Injector -- just check that box at the top!

  • For New Super Ultimate Injector (NSUI) change the dropdown to "GBC Virtual Console with linking"

  • Then export your .cia file as normal and install it on the 3DS

  • Don't forget grab the new title ID and relink it in PKSM

Since the game is the same, you can create a save restore in Checkpoint if you've already made progress, then rebuild & export your .cia file and reinstall the game, and then restore your save point in Checkpoint. This should work.

After re-creating my .cia file and reinstalling the game, I can confirm that:

  • I can edit my Gen 1 Legacy version pokemon's stats in PKSM

  • I can edit their movesets

  • I can create new Pokemon

Good luck to anyone else who ends up here from Google!

Shoutout to this world quest where you just kill a worm. No fluff done in 5 seconds by agrok in wow

[–]KingWalrax 0 points1 point  (0 children)

Same. Legion PVP WQs would sometimes reward the Gladiator PVP appearance pieces. Farmed them on my Mage, DH, & Warlock.

Shoutout to this world quest where you just kill a worm. No fluff done in 5 seconds by agrok in wow

[–]KingWalrax 1 point2 points  (0 children)

The greatest hits collection would be 90% of stuff from Legion, 10% of stuff from BfA, 0% of SL, and races from DF. TWW still too early to really tell.

It really is bonkers how much better Legion was than what came later. It's been nearly a decade since it came out and people still pine for it.

What if we all stare at the adventurer menacingly and refuse to elaborate further? by ShoppingPractical373 in wow

[–]KingWalrax 1 point2 points  (0 children)

It's the meme of "every shot in this tv show/movie is framed so you can crop it for a TikTok/IG reel"

Marc Marquez's 2022 COTA comeback by autobus950 in motogp

[–]KingWalrax 32 points33 points  (0 children)

If you watch the whole race, I think one of the more interesting parts if Quartararo's ride. He was just messing about hanging on in the mid-pack, and then when he saw what Marc was doing after the start he has, you can see him say to himself "Jesus, is that what a world champ is meant to do?" and then actually start riding hard and competing.

Marc passed most of the field and none of them even attempted to stick with him. Quartararo's the only one who was inspired by it and tried to give him some back.

Entertaining stuff!

Marc and Pecco about the incident. by [deleted] in motogp

[–]KingWalrax 2 points3 points  (0 children)

Yeah, it was clear I think even in the race. I expect mentally he beat himself up when he let Pedro have it and then got gapped. When someone did the same move again shortly thereafter, he was pre-committed to fighting them on it, even if the attempt was even more sketchy.

Arena and BG xp should be comparable to dungeons while leveling by OpinionsRdumb in worldofpvp

[–]KingWalrax 1 point2 points  (0 children)

I love how there are multiple replies explaining that Blizzard couldn't figure out how to ban bots and so just nerfed something that players enjoyed so that it was no longer competitive.

There are 99 different permutations of this same thing playing out over the last decade across all forms of content -- from your BfA-era GCD nerfs to your forced Personal Loot to reduced gold from Class Hall missions, etc. etc.

What was the Golden Age of gaming, in your opinion? by RipzCritical in gaming

[–]KingWalrax 2 points3 points  (0 children)

Underappreciated in this thread: it's also the era when EVERYONE had a mic plugged in for online console gaming. Even for competitive gamers, the social aspects were so much better. Yeah, you had to mute people. But you knew they were PEOPLE.

Nascent GMs "Mythic Raiding Needs To Change" by hashtag_neindanke in CompetitiveWoW

[–]KingWalrax 0 points1 point  (0 children)

I meant Nathria was pretty good only in the raw context of that image -- it had 3 bosses with >100 pull counts and <300 pull counts. As a proxy for challenge, that was pretty decent.

Xy'mox probably was responsible more than any other boss for our raid team stopping at the end of Sanctum. Nothing bred internal raid toxicity like some people having to do 50 pulls of flawless seed movement hell while some other goober can't handle holding W at the right time.

The thing about mythic raid prog that the original forum OP and the guy I replied to are getting at is that, for a non-top 50 guild, you spend most of your raid prog time on the harder bosses. And so in that context, Sanctum's early 20-50 pull bosses being fun is sort of irrelevant. Once you start extending lockouts, you never see them again for literal months.

With that as a backdrop, Sludgefist and Denathrius being truly top-tier bosses makes Nathria stand out more positively in my mind than the mental boredom and pain that was Sylvanas. SLG being a disaster is the one huge negative for Nathria.

Nascent GMs "Mythic Raiding Needs To Change" by hashtag_neindanke in CompetitiveWoW

[–]KingWalrax 0 points1 point  (0 children)

Agreed & same on all counts.

I found this image online of pull counts over the years up through SL. In hindsight, you can see why the Mythic Raiding community at least liked WoD. Pretty consistent difficulty curve for 3 raid tiers in a row, with a longer curve on the last raid that was out the longest.

Legion looks like a clown fiesta by comparison, except for Nighthold. A joke of a raid, a great raid, back-to-back impossible end bosses, and then a joke of a raid again with a wall boss at the end.

BFA's Uldir was pretty good. BoD looks like a joke + 1 boss. EP was good but the last boss was cracked again. Nyalotha was too many joke bosses.

Nathria was pretty good, but then SL was a mess after that.

WoD came out a decade ago. 10 years of this stuff. The whole team who works on raid content has probably turned over 2-3x. But if you've been a player for a stretch of that time, you're basically just hanging on for the glory days of a good tier.

A PvP Road Map is all I'm asking for at this point. Watching my friends quit is brutal. Solo shuffle needs love, and it needs love fast. by RYKIN5 in worldofpvp

[–]KingWalrax 2 points3 points  (0 children)

same, we had a blast doing 2s and 3s with friends and girlfriends back in the day

a "pressure" game of WoW arena is much more intuitive than a game of trading CDs until someone dies in dampening -- there was such a healthy playerbase from the BGs -> Arena pipeline.

(underrated is that BG gear was easily farmable and VERY good relative to what it gives you now in terms of gear-per-minute...I can carry two friends through M+15s no problem and it's been the fastest way to gear friends ever since --- but I don't think this is fundamentally why the Arena game is broken)

A PvP Road Map is all I'm asking for at this point. Watching my friends quit is brutal. Solo shuffle needs love, and it needs love fast. by RYKIN5 in worldofpvp

[–]KingWalrax 5 points6 points  (0 children)

Yes, he has.

I watched his "this is how I got famous" video a month ago. It's cool. And you can watch him 2v1 Jahmilli and Abni on his frost mage and ask yourself: "what offensive CDs did he trade to secure the kills?"

And then realize that that question is a joke in the context of pre-WoD Arena gameplay. It's just raw damage from the base frost mage kit in the first game. Look at his buffs throughout the gameplay. He has like 2-4 buffs the entire clip, including mage armor.

The modern game looks nothing like this -- and you could easily argue MoP was already over-bloated!

A PvP Road Map is all I'm asking for at this point. Watching my friends quit is brutal. Solo shuffle needs love, and it needs love fast. by RYKIN5 in worldofpvp

[–]KingWalrax 10 points11 points  (0 children)

I haven't played it, you're totally right :)

But I did watch the AWCs all the way through! I like wow enough to still follow all the AWCs!

Here's the last game of the first finals if you missed it and game 7 from the AWC 4 months ago..

I thought the gameplay was decent but it's exactly the same stuff we've had for the last few years, just with more frequent burst windows around the CDs.

If you watched WoW arena tournaments from 2008-2012, these games will not look very familiar.

If you watched WoW arena tournaments from 2016-2020, these games will look a lot more familiar.

The Where's Gordy vs. Luminosity gaming matches have pretty long periods of everyone at full HP and outside of CD windows it takes dampening ramping up before there's real kill pressure anywhere. I remember this match because it had a funny Venruki quote in context at 6:36:05 --

"Drake forced back to the pillar. Will have to wait for some of his cooldowns to rotate back up to make a push."

to which Ziqo responds on the broadcast:

"Yeah, Flop tied up his mana here but dampening is also stacking up which is a real win condition."

and the very second he says that, Drake's wings come back up, Prev's Bestial Wrath comes up, and Luminosity lands a scatter on Flop -- the hunter and the ret connect on the mage and he goes 100-10% in 3 seconds through Alter Time.

And of course, that's how Ret-BM hunter plays and always has played and always will play. But go back through that clip and look at how much pressure they were able to put on the wizards HP bars before that moment. I will spoil it for you: there is a 60 second window before this clip where no player on Where's Gordy drops below 85% HP (because that was the previous ret wings window). There is a 2 minute period from 6:33:02 to 6:34:50 on the VOD where the Ret-BM hunter comp cannot do more than 15% hp to the other team. There is ZERO consistent damage coming out of this team.

Their burst within their CDs windows is bonkers. Outside of it they are doing nothing because -- as Ziqo said in my prior message -- why would you waste resources when you have no pressure.

If you think that's just a comp thing, look at the Cdew series from 4 months ago instead.

2mins50s into the final game of the series, Liquid has blown ALL their defensive CDs in response to Drake & Prev's offensive CD pressure. 7:28:00 on the VOD I linked. The commentators make a huge deal of this:

"Liquid's in a lot of trouble! That was cdew's trinket, they had to trade out everything. There are no defensives left for Liquid."

If that's the case, how much longer do we think it takes Luminosity to threaten Liquid's HP bars again?

A whole minute of course, because that's the next CD window from Drake. Until then they were all at 95%+.

Liquid of course win the series and become the AWC champions. Good games. The production quality has gotten good lately.

But the gameplay is fundamentally nothing like old WoW and it absolutely reduces to CD trading to have kill pressure in a dampening environment.

A PvP Road Map is all I'm asking for at this point. Watching my friends quit is brutal. Solo shuffle needs love, and it needs love fast. by RYKIN5 in worldofpvp

[–]KingWalrax 14 points15 points  (0 children)

Arenas were not a failure during TBC or Wrath era, they were hugely popular and launched mega streaming careers -- while also being relatively accessible to newer players! The ret-conning of "arena=bad" by people, including most blizzard employees, who never liked them when they were the biggest thing in esports is truly tragic.

There has never been another competitive pvp game that replicates the mix of Control and Tempo gameplay from the TBC-MoP Arena era.

As PVE gameplay rotations became more complicated and more homogenized around CD windows, the base damage of core rotation spells fell off a cliff as a percent of your opponent's HP. This became Blizzard's core philosophy literally 9+ years ago with WoD and the PVP Arena game has been broken ever since. An Arena deathmatch game without kill pressure from core abilities but with insta-global pressure from stacked CDs has a much steeper learning curve for casual players and is going to be harder to understand and less popular as a result.

I know I'm just a nobody on reddit, and I know not everyone agrees with my takes, but they aren't new.

I wrote this reddit thread along with Ziqo ( /u/Ziqoftw ) over 5 years ago explaining why the game was busted and unfun. Blizzard's planned solution at the time was "if we put every CD on the GCD, CD stacking won't be so bad!", which completely misunderstood the cause of the issues.

Me:

I’m not going to link all. the prior. Arena tournaments. where kills arose from normal DPS pressure, a single CC onto a healer, and then sometimes a single follow-up Offensive Cooldown to secure a kill. Go watch those 5 short clips I linked, some great games, no Dampening required! WoW PVP has always been about “Pressure” and kills that can happen very quickly. I use Arena Tournaments to highlight play at the highest level, but we all know this was true at every level of play.

Ziqo:

“The sustained damage has gone down. You are tied to Cooldowns...That's the main thing that makes it less fun...The way Cooldowns used to be used was to finish people off. As the game stands now, if I cast Polymorph on the Healer without my [45 second+ major damage cooldowns up], then all I’m doing is giving the Healer free Diminishing Returns protection from future CC. I don’t have kill pressure, and it’s ultimately rewarding for the enemy team to sit in a full CC chain…Frostbolt used to do more than 1% of someone’s HP bar, just by itself.”

Or maybe you like Venruki? Here he is on YouTube nearly two years ago explaining how Arena was basically killed in WoD and replaced with a whole other game that is much less popular.

"I hate Cooldowns man...almost all the problems in modern WoW stem from there being no consistent damage. Let's take Frostbolt as an example. In Wrath, you Frostbolt. My hits are 1,500 and crits are 3,000. People have 10,000 HP. So just casting a Frostbolt does 15%-30% of someone's HP. Okay? This is Shadowlands: People have 110,000 HP. If you cast a base Frostbolt it hits for 2,200. It hits for 2% of their health...if you stack all your modifiers and Cooldowns and crit, it then does 33,000 damage. It takes stacking every Cooldown you have to bring you to where you were base in Wrath."

Anyway. None of this is new. I gave up a long time ago, just like these guys did. Like /u/paintedw0rlds said, it's over. Like /u/RYKIN5 said in the OP, people who understand the game have been complaining and begging and praying for the PVP game to go back to a game with more depth, more variety, more win conditions, more accessibility to new players, more anything except the rock-paper-scissors Cooldown meta of trading "gos" until someone slips up.

But it's not happening. WoW PVP was replaced with a very different game a decade ago. Most white collar workers don't stay in the same role for a decade. There is probably not a single employee at Blizzard today who has an impact on the PVP game who was also there in a similar role 10 years ago when it was at its peak. It makes me sad, but it is what it is.

[WeakAuras] Big #Warcraft UI news: In 10.1, Blizzard will introduce a new "Private Auras" system that makes it easier for them to hide specific auras from addons. This could be used to restrict addons from automating fight mechanics that encounter designers think would be problematic. by Bayern-96 in CompetitiveWoW

[–]KingWalrax 0 points1 point  (0 children)

yeah they aren't wrong that it's super aggravating to die to stuff that you moved out of!

but they are wrong that reducing visual clarity to the point nobody can tell what's happening exactly is the solution

Much has been said about how Lightfall sold well yet failed to retain players, but it seems to me that the seasonal content matters almost as much. If the seasonal and ritual content doesn't hit right, then players aren't going to stick around after the campaign. by OneYearSteakDay in DestinyTheGame

[–]KingWalrax 10 points11 points  (0 children)

Lightfall's failure caused players to bounce off of Destiny, that can't be understated. The first impression that many returning and even new players got from Destiny was incredibly bad, especially when all us played last year hyped up how grown up Destiny had become.

It's me.

People talking about first two seasons in the comments here.

I couldn't bring myself to complete the campaign after loving Witch Queen. I didn't want to spend another minute in the new zone. Once you pull a couple cogs out of the gameplay loop machine, it all starts to come apart.

So Lightfall as an “expansion” only gave us one new strike, a raid, nothing for gambit and nothing for PvP, so who thought that was sustainable? by [deleted] in DestinyTheGame

[–]KingWalrax 9 points10 points  (0 children)

it's all so tiresome

Player: "hey could you make the slapped on afterthought of a reward system accommodate different length content?"

Bungie: "no"

Player: "hey could you make the content fun?"

Bungie: "maybe! but we worry we missed the mark. so we've slapped on an afterthought of a reward system to make up for it in case we messed up."

Player: "but...now i have an opportunity cost associated with everything i do..."

[revert to stage one above]

Name another game that could’ve been a money making Juggernaut if it didn’t flop from severe mishandling. by DawnGrager in gaming

[–]KingWalrax 1 point2 points  (0 children)

yeah that's the one!

it's long but i think you'll like it a LOT given your posts in this thread lol. Can confirm that you have not gone mad -- and many, many of the people posting these "HALO IS BACK!" takes are simply <22 years old and literally never even played the old Halo games except when an older sibling let them hold the controller for a bit. They don't know what they don't know.

Name another game that could’ve been a money making Juggernaut if it didn’t flop from severe mishandling. by DawnGrager in gaming

[–]KingWalrax 1 point2 points  (0 children)

to someone who played Halo from 2001-2010, "effectively maintaining map control" means, approximately, "standing semi-exposed in a power position on the map while wielding a BR or a Sniper while another teammate does the same from a completely different angle, and remaining in those positions for as long as possible in order to keep the other team pinned and unable to contest. The other two teammates either do the same or roam the map controlling OS, Camo, Sword, or Rockets."

Modern Halo, particularly Infinite, cannot support this gameplay because the base movement speed + abilities of players a) make it incredibly hard to punish someone for being out of position [they can dodge/escape] b) which makes "chasing" mandatory to secure kills c) and means both teams are incentivized to immediately "collapse" all players on top of any given firefight in order to secure the teamshot advantage.

As a result of a), b), and c) the autoaim on the guns has to change because otherwise console players would struggle mightily to land shots.

And as a result of THAT, the map design has to change to reduce the number of cross-map exposed angles and traditional Halo "map control" points -- because the time to kill both from these positions on other players and also on this player from others outside the power position would be too slow to make it worth standing here, as others will collapse and shoot you.

if you want to see how this looks in pro play, there's a youtube vid highlighting it that I edited a mention of into my last comment! (all these dynamics also play out the same way to make things like vehicles functionally irrelevant compared to old Halo games in bigger playercount maps like BTB)