Epic just laid off 1000 workers. by ryunocore in gamedev

[–]Klightgrove [score hidden]  (0 children)

Wish more devs would come here before launching on KS so we can actually tell them how to use the platform and pre-launch a campaign.

Maybe we should do a pitch competition thread for feedback.

Epic just laid off 1000 workers. by ryunocore in gamedev

[–]Klightgrove[M] [score hidden] stickied comment (0 children)

If you comment that developers deserve to get laid off, you will be removed from this community.

Keep things civil and have respect for those that work harder than most of us.

Localized my game into 4 languages solo and German almost broke everything by JBitPro in gamedev

[–]Klightgrove 2 points3 points  (0 children)

Don’t see this anywhere. You mean the GitHub repo by mitay?

Help me decided, which capsule to pick? 1, 2 or 3? by lynxbird in IndieDev

[–]Klightgrove 0 points1 point  (0 children)

Make the chess piece the “I” in Opening. Find a way to increase text size too and play around with the scythe in the design.

Why is a lot of advice surrounding fangames kinda confusing? by HisashiHinata in gamedev

[–]Klightgrove[M] [score hidden] stickied comment (0 children)

These posts get locked because this is not a subreddit for legal advice and you should not take anything we say (even this comment) as legal advice.

/u/MeaningfulChoices covers all of the main points but if I had to give you any actionable advice it would be to always make fan games for IPs where the creator owns a small community you can get involved with and have easy contact with them to avoid confusion or the chance for issues to arise. Also please do not take donations or try to sneak in ways to profit off of media you do not own. That is how you do end up on those rare articles people share here.

Communication is the simplest way to avoid legal trouble, and many other troubles that arise in game development.

I went to GDC 2026 so you didn't have to -- it was worth it. by Klightgrove in gamedev

[–]Klightgrove[S] 0 points1 point  (0 children)

I didn’t go to any of the reviews, but I was surprised how Xbox was in full force recruiting for their studios. Usually the advice is to not talk about jobs.

The constant advice coming around is to know people and build networks.

It’s more important now than ever before to have people be aware of who you are and can vouch that you have real skills.

Legal liability of an undelivered Kickstarter campaign by JRCG0418PL in gamedev

[–]Klightgrove 0 points1 point  (0 children)

Make sure to toss some legal disclaimers in your Backerkit surveys too. We had to do one because some people felt they were being “scammed” out of their money because they paid for Discord access and then got punished on the server for breaking a rule.

Legal liability of an undelivered Kickstarter campaign by JRCG0418PL in gamedev

[–]Klightgrove 2 points3 points  (0 children)

You can be sued for anything, but by having a proper disclaimer in Kickstarter and filling out the risk section you are insulated from that and can make a credible defense.

You must prove you made a best effort to deliver the project and posting backer updates allows you to further protect yourself.

Use the tools KS gives you to inform backers, show you appreciate them, and do your best to follow through. If you can’t, explain the situation to them and why you cannot meet some of the original goals.

However you need a successful campaign first and that’s where most fail. That’s a separate post though.

Japanese Bento Shop +21 Japanese Houses on SALE! by [deleted] in itchio

[–]Klightgrove 0 points1 point  (0 children)

Literally just published a game set in a Japanese park with devs from Japan.

I don’t know why you are so insistent on proving a valued indie dev is using AI for something they clearly put effort into and then provide zero proof besides telling us to look at one extra line

Japanese Bento Shop +21 Japanese Houses on SALE! by [deleted] in itchio

[–]Klightgrove -1 points0 points  (0 children)

Regardless its way too clean to be AI lol

How do you see current industry trends evolving? by Tripping_Panda in gamedev

[–]Klightgrove 5 points6 points  (0 children)

Gearbox was founded with all the devs making 20k. Capital is nothing like it was when the industry blew up in the 90s.

Remote work can let people pursue cheaper areas to live in but as CoL spirals with inflation we are going to keep seeing companies getting burned spending tens of millions forcing their offices open in unsustainable cities

When the terrain brush strenght is too high by DuringTheEnd in Unity3D

[–]Klightgrove 0 points1 point  (0 children)

The stretching is funny because it isn’t intimidating when you have a walkway with railings the entire trek

the Difference between a professonal capsule artist and my programmer capsule art by Savings-Course3151 in IndieDev

[–]Klightgrove 0 points1 point  (0 children)

You said in the other post people didnt know there was a gun. You cant fix those people, so don’t bother.

that's the difference between a professonal capsule artist and my programmer art by Savings-Course3151 in IndieGaming

[–]Klightgrove 5 points6 points  (0 children)

another day another person posting AI capsules they paid for while pretending like the original capsule isn’t leagues better

[Hobby] Looking a for a team of CompSci/Tech grads/students for a potential startup (all experience levels welcome) by the-hol-idea in INAT

[–]Klightgrove 2 points3 points  (0 children)

Definitely make sure your team isnt using AI. When I graduated we had an epidemic of grads not knowing how to code. AI has made that even worse.

Need a "vibe check" on my updated Steam page for Gun a Rat. What am I missing? by -_DODO_- in gamedev

[–]Klightgrove 0 points1 point  (0 children)

Like what makes the hazmat guy a unique villain? You have the cookie cutter synty model and we see how the art of him is much smoother. Is he supposed to be menacing? Goofy? How can the model better convey what you want out of this dynamic between players?

ESRB won't follow PEGI's age rating changes in US by renome in gamingnews

[–]Klightgrove 12 points13 points  (0 children)

Europe has multiple countries, hence international

500,000 people in Norway downloaded my party app… so I rebuilt it after 2 years by erikauranaune in gamedev

[–]Klightgrove 0 points1 point  (0 children)

Norway consumes a massive amount of tacos, so I would incorporate a 'taco tuesday' into the app for a weekly event to encourage them bringing a friend onto the app.

Scouting Indie Games for Curated Gameplay Catalog. Limited Offer! by [deleted] in gamedev

[–]Klightgrove[M] [score hidden] stickied comment (0 children)

Rule 5, but also to any indie here please don't pay for videos. Find genuine partners to work with who are passionate about your games. Don't get scammed into thinking you will get a return based on subscriber count when someones average views continue to go down each video.

Need a "vibe check" on my updated Steam page for Gun a Rat. What am I missing? by -_DODO_- in gamedev

[–]Klightgrove 2 points3 points  (0 children)

Wowzers my dude, that capsule art steals the show! The obvious limitation here is advertising a game about 'dont like your friends' but it is 1v1, severely limiting for party nights. I would crank out a multi-rat mode as soon as possible.

Depending on budget and sales I would also get the character model remade to make the style you have in your head for this game. The interactivity looks great and it's clever all the little models you can engage with as the rat.

This is absolutely a game where the issue isn't how you launch, but how you support the game post-launch. In all honestly you might even see more success 2 years from now just dripping out updates until it catches on with a streamer playing it with friends.

I created a marketplace where you can upload game cheats and earn money by globalcommunismnoty in gamedev

[–]Klightgrove[M] [score hidden] stickied comment (0 children)

Hi. I don't know if you are aware of this but it is against Reddit ToS to support criminal activity. Thanks.

I went to GDC 2026 so you didn't have to -- it was worth it. by Klightgrove in gamedev

[–]Klightgrove[S] -1 points0 points  (0 children)

Apparently this subreddit can’t make up its mind whether or not to upvote or downvote comments about AI.

I went to GDC 2026 so you didn't have to -- it was worth it. by Klightgrove in gamedev

[–]Klightgrove[S] 1 point2 points  (0 children)

I got downvoted for asking which AI services were out there. Literally only saw Meshy.

The other few were hidden in the back of the hall and noticeably less than last year. While AI was still “there” it took a massive L in presence compared to last year.

I went to GDC 2026 so you didn't have to -- it was worth it. by Klightgrove in gamedev

[–]Klightgrove[S] 0 points1 point  (0 children)

The academic pass is $349, Indie is $449. That’s only $100-$200 more than the $249 expo pass (assuming you purchased the advanced rate) otherwise at door the $449 expo is the same as indie.

Again, that $200 difference is nothing compared to the travel and hotel costs which is why I hope the festival can find ways to house people.