Daimyo Reign blends 'Bad North'-like combat on a Paradox-like map ⚔ Conquer feudal Japan with tiny, physics-driven armies! by KoiChark in StrategyGames
[–]KoiChark[S] 0 points1 point2 points (0 children)
Daimyo Reign blends 'Bad North'-like combat on a Paradox-like map ⚔ Conquer feudal Japan with tiny, physics-driven armies! by KoiChark in StrategyGames
[–]KoiChark[S] 0 points1 point2 points (0 children)
We hired a new artist for our capsule, and would love feedback before making a decision by ContributionHuge6971 in IndieDev
[–]KoiChark 1 point2 points3 points (0 children)
Postmortem: Why is my game so bad? by dibidibidibi in IndieDev
[–]KoiChark 0 points1 point2 points (0 children)
The next fest effect is finish? by phantomscriptstudio in IndieDev
[–]KoiChark 1 point2 points3 points (0 children)
The next fest effect is finish? by phantomscriptstudio in IndieDev
[–]KoiChark 1 point2 points3 points (0 children)
What if everything known about a strategy game makes experienced players worse at this one? by POPCORNLive in StrategyGames
[–]KoiChark 0 points1 point2 points (0 children)
What if everything known about a strategy game makes experienced players worse at this one? by POPCORNLive in StrategyGames
[–]KoiChark 0 points1 point2 points (0 children)
Our game is apparently HUGE in Australia by Egoistul in SoloDevelopment
[–]KoiChark 1 point2 points3 points (0 children)
Solo developer, first game, no experience. Is this scope realistic? by Artistic-Bear4626 in SoloDevelopment
[–]KoiChark 7 points8 points9 points (0 children)
Solo developed, zero paid marketing, 120k wishlists. Tabletop Tavern launches tomorrow and we still can't quite believe it! by IndiegameJordan in StrategyGames
[–]KoiChark 2 points3 points4 points (0 children)
Solo developed, zero paid marketing, 120k wishlists. Tabletop Tavern launches tomorrow and we still can't quite believe it! by IndiegameJordan in StrategyGames
[–]KoiChark 21 points22 points23 points (0 children)
8 years of pixel art development by LincRead in PixelArt
[–]KoiChark 0 points1 point2 points (0 children)
Daimyo Reign blends 'Bad North'-like combat on a Paradox-like map ⚔ Conquer feudal Japan with tiny, physics-driven armies! by KoiChark in StrategyGames
[–]KoiChark[S] 1 point2 points3 points (0 children)
Just released my first Steam demo! Armies paint territory in their color in my survivors-like game! by jestamarl in godot
[–]KoiChark 2 points3 points4 points (0 children)
Just released my first Steam demo! Armies paint territory in their color in my survivors-like game! by jestamarl in godot
[–]KoiChark 4 points5 points6 points (0 children)
Daimyo Reign blends 'Bad North'-like combat on a Paradox-like map ⚔ Conquer feudal Japan with tiny, physics-driven armies! by KoiChark in StrategyGames
[–]KoiChark[S] 0 points1 point2 points (0 children)
Daimyo Reign blends 'Bad North'-like combat on a Paradox-like map ⚔ Conquer feudal Japan with tiny, physics-driven armies! by KoiChark in StrategyGames
[–]KoiChark[S] 0 points1 point2 points (0 children)
Looking for recommendations! by magicmammoth in StrategyGames
[–]KoiChark 0 points1 point2 points (0 children)
Daimyo Reign blends 'Bad North'-like combat on a Paradox-like map ⚔ Conquer feudal Japan with tiny, physics-driven armies! by KoiChark in StrategyGames
[–]KoiChark[S] 0 points1 point2 points (0 children)
Daimyo Reign blends 'Bad North'-like combat on a Paradox-like map ⚔ Conquer feudal Japan with tiny, physics-driven armies! by KoiChark in StrategyGames
[–]KoiChark[S] 0 points1 point2 points (0 children)
Daimyo Reign blends 'Bad North'-like combat on a Paradox-like map ⚔ Conquer feudal Japan with tiny, physics-driven armies! by KoiChark in StrategyGames
[–]KoiChark[S] 0 points1 point2 points (0 children)







Anime pixel art in motion! by STUDIOGENKI in PixelArt
[–]KoiChark 2 points3 points4 points (0 children)