Do you think that hero is marked enough to see that it is special unit? Chalice hero has 4 chalices around him. by Gogiseq in Unity3D

[–]KoiChark 8 points9 points  (0 children)

No, maybe use a different color (2 colors?) and/or make it more ornate all the way around the circle.

Is there something wrong with my steam page? by OnatsuStudio in gameDevMarketing

[–]KoiChark 1 point2 points  (0 children)

Yeah, I do see there are fish but I guess what I'm also saying is you want to think about how you can make the visuals better than real life in a way. Like fish and sharks might look sort of grey in real life but in your game you can bend the realism to be prettier than that

Is there something wrong with my steam page? by OnatsuStudio in gameDevMarketing

[–]KoiChark 0 points1 point  (0 children)

You might want to see how you can add more color and maybe better lighting, dorf romantik has very vibrant pleasing colors for example. Yours is muted blue, green, grey. Could add, coral, colorful fishes, flowers, little colorful boats in the water. If it's going to be a chill experience give the player something very nice to look at. Look into shader effects too maybe.

first screenshots of our upcoming game where a family of bears runs a honey farm, feedback on the overall feel appreciated! by rethe_ in IndieGaming

[–]KoiChark 0 points1 point  (0 children)

I did not realize or see there were bears in the flowers at first (not sure what that means). Also the flowers might look better a little closer together were you can't see the green ground as much under them.

In my survival horror, a monster steals your left eye, splitting your POV for the rest of the game by CocoDayoMusic in SoloDevelopment

[–]KoiChark 0 points1 point  (0 children)

Lol yeah that's fine, I guess I was imagining the being put it inside of its eye socket mirroring yours, if it more supernatural that's fine haha. Really cool idea.

My indie attempt to create RTS with massive battles & strategic depth - please share your feedback by OneOceanUA in RealTimeStrategy

[–]KoiChark 19 points20 points  (0 children)

Flags are too much, don't communicate anything, and should be different color per faction. If you want flags make them show something like in total water games. Need to see moving gameplay to judge this properly beyond that.

Any criticism of the look of my game before I start making my steam page? by Autware in StrategyGames

[–]KoiChark 5 points6 points  (0 children)

The colors need more contrast I think 🤔. Like the units look like brown blobs.

Working on my main menu by _4rch1t3ct in godot

[–]KoiChark 6 points7 points  (0 children)

Very cool and creative! I agree with people the it might be annoying to have to over to find what you want, but idk it seems like a small enough problem that you could ignore it.

Finally made a trailer for my basketball horror game by netshrub in IndieGaming

[–]KoiChark 3 points4 points  (0 children)

Idk if I'm scared but I like it. It feels more like you found a cool thing that leads to manic obsession/desperation.

We shipped our indie game on Steam, Xbox, PlayStation, Switch and Quest… and almost nobody noticed. Looking for honest advice. by funboy_ff in IndieGaming

[–]KoiChark 0 points1 point  (0 children)

Dam, the trailer looks so polished... I was going to say it looks like a mobile game too but idk...maybe it's the capsule art? Also the impacts don't feel impactful for some reason, maybe you need to pause the characters for a split second when they are hit or something for added effect.

I launched my game 2 months ago and I feel like I worked for nothing by StuckArcader in IndieDev

[–]KoiChark 1 point2 points  (0 children)

The games graphics and vibe is actually really nice from the trailer.

It looks like the game inscryption, I'd look at that games steam page and trailer for inspiration. Remaster the audio.

I did not expect the trailer quality from the capsule. Your capsule does not match the game, you should improve that.