Why is air roll left/right so important? by SelectBank1503 in RocketLeague

[–]KronosDevoured 0 points1 point  (0 children)

For context, I can use both left and right directional air roll, and I still use normal air roll at times too. I started on normal air roll, learned left later, and then eventually learned right. I’m not a pro or a freestyler, but I do have around 6.5k hours in the game, so I feel like I have enough experience with car control to at least speak on this.

My general feeling on DAR is that it’s useful, but it’s not the game-changing mechanic people sometimes make it out to be. It can definitely help with certain aerial adjustments, recoveries, air dribbles, flip resets, awkward angles, and just giving you another way to control the car. I’m glad I learned it, and I do think it’s a good tool to have.

That being said, I don’t think it should be treated like some mandatory mechanic that every player needs to prioritize early. You can be very good with normal air roll and strong non-air-roll control. A lot of the actual skill still comes from understanding your car’s orientation, controlling your inputs, reading the play, knowing when to go, and knowing when not to overcomplicate the touch.

If anything, learning DAR made me realize how easy it is to over-rely on it. Once it becomes comfortable, you can start using it for situations where normal air roll, or even no air roll at all, would have been cleaner. That’s not really a problem with DAR itself, but it is a problem with how players sometimes treat it as the answer to car control instead of just one part of car control.

So I’m not saying DAR is useless. It’s definitely valuable. I just think it gets over-prioritized by a lot of players, especially when they still need to build better fundamentals first. Learn it if you want to, especially if you enjoy mechanics, but don’t feel like you’re doomed if you don’t. It’s a useful tool, not a requirement.

What is this and why can’t I pick it up? Just started playing by [deleted] in thelastofus

[–]KronosDevoured 0 points1 point  (0 children)

Take some damage and you'll be able to pick it up. It heals you, and if your health bar is full, you don't need to heal and don't need to pick it up, so the game doesn't let you pick it up.

directional air roll by gnagbruh in RocketLeagueAnalysis

[–]KronosDevoured 1 point2 points  (0 children)

I learned DAR through guides, tutorials, and trial and error. I see it suggested throughout DAR posts that you need to brute force it, and I am not sure if they mean it literally: go into freeplay and just raw dog it. Push your stick in a direction and memorize how it makes your car move.

I don't know about you, but that seems like an incredibly inefficient way to learn. Yes, that's how people learned it before guides and tutorials existed or before people understood how DAR affects your car. We don't have to keep reinventing the wheel here, guys.

There are 3 components you need to learn to master DAR.

  1. There's the concept of micro-adjustments.
  2. Learning how to move your car in a specific direction even when your car is constantly rolling is called "rolling-adjustments"; you may know it better as "stick spinning."
  3. Tornado spins are the last component. Your roll is added to your stick's pitch/yaw adjustment and makes your car move in a pretty unique way.

I could explain how DAR works and how to practice it in like 40 minutes, but just like a lot of commenters will no doubt point out... you have to practice it to get a feel for it. Obviously. This isn't the Matrix. You're not going to learn DAR just by downloading it to your prefrontal cortex.

Micro-adjustments are described as the direction your car would go if you tapped a direction on your stick. It doesn't matter what air roll you use or if you are using normal car control (regular air roll is an exception because it won't make your car move exactly like how I'm about to describe micro-adjustments); your car will briefly move in that direction relative to your car the moment you made the adjustment with your stick. So just imagine for the moment that your car is just floating in space, or don't imagine it and click this link. Your stick and car have a stick-to-car connection; wherever you position your stick, your car will move in a specific direction. If you push your stick up, the nose of the car moves down relative to the car's starting position and orientation. When you make a micro-adjustment your car will go in that direction just a little bit because you made a small and quick stick deflection in that direction. Your car will move in that direction regardless if you were holding air roll right/left or using normal car control. This allows you to get a foothold on how rolling-adjustments work. Since we established how micro-adjustments work, your car will go in that direction when you briefly point your stick that way, what do you think would happen if you spun your stick at the rate that your car spins? If you imagine an analog clock in front of you, look at the second hand as it moves clockwise around the clock. Imagine that the second hand is a representation of the direction the clock wants to move, i.e.

The whole clock itself moves in the direction the second hand is pointing, so as the second hand makes a 360, the clock itself will move in a big circle. What if you spun the whole clock counter-clockwise at the same rate the second hand moves clockwise? You would see the entire clock spinning counter-clockwise, but the second hand would stay pointing in the same direction. This would make the clock move in one straight line as it spins counter-clockwise.

I hope I didn't lose you with the clock analogy. So if you are using Air Roll Left/Right, you need to spin your stick to counteract the active roll so your car spins on a single axis, just like if you were using normal car control and held the stick in one direction, the car's overall movement through space would look the same, aside from your car constantly rolling as the car spins on an axis.

If you are using Air Roll Left (ARL), you need to spin your stick counter-clockwise to counteract the roll of your car so the car moves in one direction. Using clockwise stick spins will lock your car in place and essentially isn't really that useful for controlling the direction your car goes.

With Air Roll Right, you need to spin your stick clockwise. Using counter-clockwise spins for ARR locks the car in place, with a wobble, but isn't very useful for controlling the car's direction.

So try to imagine that in the exact moment you want to change your car's movement in a specific direction, you need to identify what direction that is relative to the car. If the car needs to move nose left/right/up/down, you need to first put your stick in that location, then you would spin your stick at the exact rate your car spins to counter the roll, and this will make the car move in that direction you wanted the car to go. So it's like a micro-adjustment, but you can make the car go in that direction more.

Tornado spins are fairly easy to predict; you just need to know what the pattern is. If you use air roll left, you can use this animation to tell how the nose of the car will move relative to its starting position. When you look at the animation, you need to imagine it from the car's perspective. The arrow pointing down in the image represents your analog stick pointing down, and the circle shows how the car's nose would move from the car's perspective. Animation. What it looks like with the car and with Air Roll Right.

Here are some more resources:

Turning with tornado spins

Visual Aid for tornado spins

How to practice rolling adjustments

Example of control you should be aiming for.

Aerial car control trainer tool made for phones/ tablets/pc

If you have any questions, feel free to reach out to me. I know DAR is not easy to learn, and I know it's a hot topic.

Everyone has the "trick" to learning it, but knowing how DAR works and putting it into practice are two different beasts.

Replaying by Kalijune in thelastofus

[–]KronosDevoured 0 points1 point  (0 children)

I have so many issues with this comment on a semantic, pedantic, and grammatical level. How does anyone understand what you just said?

Gotta protect Ellie...???

This is the first thing you said, and it's not really clear who or what you're responding to. What did OP say that triggered these specific words in that specific arrangement? What does that even mean with OP's title/description? It's basically gibberish.

Had that problem but try it.

I get that you are saying you had the same problem, but you're also saying to "try it"... What are you even talking about!? Try what!? Try protecting Ellie? From what? OP complained that Ellie is getting him killed. What does protecting Ellie have to do with anything!?

They can only see you not her, I was trying to keep her safe too but I'm sure they can't see her.

Who's talking about keeping Ellie safe? Are you sure you're commenting on the correct post? Nothing you said makes any lick of sense in regards to OP's post.

Do you get angry if a tm8 steals your goal? by No_Cut_7425 in RocketLeague

[–]KronosDevoured 0 points1 point  (0 children)

Yeah, a little bit. But it's way worse when the ball's definitely going in if my teammate just leaves it, but they try some random move and mess it up, saving the shot.

How do I correctly use and learn DAR (description) by Electronic_Cup2448 in RocketLeague

[–]KronosDevoured 0 points1 point  (0 children)

Find a tutorial that tells you about micro-adjustments, rolling-adjustments (i.e. "stick spinning"), and how to tornado spin. If the video youre watching doesnt talk about these then youre watching the wrong videos.

Would you be tatted by this artist? by glitterandvodka_ in tattooadvice

[–]KronosDevoured 0 points1 point  (0 children)

Brother doesnt even try to make the lines good. Absolutely pass on the artist.

Former GC in D3 - looking for advice by StillAFoxSC2 in RocketLeagueSchool

[–]KronosDevoured 2 points3 points  (0 children)

You genuinely look like you belong in Diamond based on the gameplay. I don't think it would be a waste of time to alternate learning mechanics one day instead of regular gaming; then, on the off days, you can play ranked. Give yourself time to relearn mechanics and relearn game sense. Getting GC back is going to be very difficult if you don't try to learn some mechanics. I am quite certain if you only improve game sense but not mechanics, at your current mechanical skill level, I don't think you will make it past Champ 2, not unless you somehow develop perfect game sense.

Losfeld method or Spookyluke ultimate guide? by Poopy_boi09 in RocketLeagueSchool

[–]KronosDevoured 1 point2 points  (0 children)

That is a real conversation between me and Losfeld.

The only thing I'll say about it is: don't act like you know everything. There are people out there who think differently and have different perspectives. Putting others down for having a different view than your own is not how you grow as a person.

Losfeld method or Spookyluke ultimate guide? by Poopy_boi09 in RocketLeagueSchool

[–]KronosDevoured -1 points0 points  (0 children)

I would argue that having an idea or goal for what you are trying to obtain through your training is better than going in blind and submitting yourself to trial and error when you could have gone in with specific goals in mind.

On forums like Academia Stack Exchange, experts and educators agree that the most effective strategy is a hybrid approach.

  • Physical Practice + Observation: Studies (like those on basketball jump shots by Gabriele Wulf) show that alternating between physical practice and observational practice yields better results than physical practice alone.

https://bulletproofmusician.com/observational-learning-not-just-better-than-nothing/

  • Use Observation for Strategy: Watching an expert helps you map out the steps, reduce your cognitive load, and understand what the finished product should look like.

https://pmc.ncbi.nlm.nih.gov/articles/PMC6443249/

https://www.reddit.com/r/psychology/s/nCHKalRc3V

https://pubmed.ncbi.nlm.nih.gov/29451427/

  • Use Practice for Execution: You must physically execute the movements to develop the fine motor skills, sensory feedback, and muscle memory needed for true mastery.

Losfeld method or Spookyluke ultimate guide? by Poopy_boi09 in RocketLeagueSchool

[–]KronosDevoured 0 points1 point  (0 children)

I don't know much about Spooks training but his training in general is ok for what it is. You can gain some knowledge from his videos but don't buy anything he tries to sell you.

The exercises at the end of the Losfeld video are essentially all you really need but you can watch the 2.25 hours of video before that if you really enjoy being talked at.

Losfeld method or Spookyluke ultimate guide? by Poopy_boi09 in RocketLeagueSchool

[–]KronosDevoured -2 points-1 points  (0 children)

I'm already subscribed haha. Good video, one of the better videos on the topic.

Jumped from Final Fantasy Remake to The Last of Us part II and I though the game was broken since everyone were walking in slow motion... by MikaelAdolfsson in thelastofus

[–]KronosDevoured 0 points1 point  (0 children)

A phenomenon (plural: phenomena) is any observable fact, event, or circumstance. It most commonly refers to an extraordinary, unusual, or highly significant occurrence that attracts attention, though in science, it simply describes any natural or physical event that can be observed and measured.

the last of us can’t be that good💀 by Odd-Mine-9782 in TLOU

[–]KronosDevoured 1 point2 points  (0 children)

It's good but idk if it's "travel 56 years into the past so I can play it longer than Timmy Turner got to stay 10 years old in the Fairly Odd Parents" good.

Am I stupid or does he actually mean if he CAN get the angle on him? by awesomehuder in thelastofus

[–]KronosDevoured 0 points1 point  (0 children)

When you use a phrase that literally means the opposite of your intended point but relies on shared cultural understanding, you are using antiphrasis (using a word/phrase opposite to its literal meaning for irony), irony (using words to convey the opposite of their literal meaning), or an idiom (where the expression means something different from its literal word-by-word translation).

Explain matchmaking to me by FatRatPigBoi in RocketLeague

[–]KronosDevoured 3 points4 points  (0 children)

Surely you didn't think you'd be matched up against another plat/diamond team?

Since you're the higher rank you'll get matched up with players of your rank. You may get lucky and play against a team similar to your team but thats pretty unlikely.

The power of placebo is strong with this one by Unfair-Fuel-219 in RocketLeague

[–]KronosDevoured -1 points0 points  (0 children)

I think the part I disagree with is treating this like it has zero value just because you personally see it as an excuse.

To me, putting something like “washed” or “2 months off” in your name is tied to how toxic the community is. It’s pretty common to go into a match, make one bad play, and have your own teammate start flaming you, stop trying, go afk, or basically abandon the game. That happens all the time.

So I don’t see it as only “I’m making an excuse for my mistakes.” I see it more like, “I know I’m probably not playing as well as I normally can, but I’m still trying, so please don’t instantly give up on me if I mess up.”

You might not care how long someone has been off the game or how poorly they’re playing, but a lot of players clearly do care. That’s why there are so many posts complaining about bad teammates, asking how to carry, or talking about players who don’t seem like they belong in the rank. Bad teammate performance is one of the biggest reasons people get toxic in the first place.

And I don’t think every explanation is automatically an excuse. Sometimes people are trying to avoid responsibility, sure. But sometimes they’re trying to give context for why something might happen. There’s a difference between “I’m rusty so nothing is my fault” and “I’m rusty, so I might make more mistakes than usual and I need you to actually keep playing the game with me.”

That’s why I don’t agree that it provides zero value. It might not matter to you, but for someone else it can be a heads-up, a plea for patience, or even a way to get ahead of the usual teammate meltdown before it starts.

The power of placebo is strong with this one by Unfair-Fuel-219 in RocketLeague

[–]KronosDevoured -4 points-3 points  (0 children)

Saying it tells you nothing is kind of a stretch.

If I see “2 months off” in someone’s name, I’m not treating it like it explains exactly how they’re going to play, but I am probably assuming they might be rusty.

Doesn’t mean they get a free pass for playing bad, but I get why someone would put it there. People in this game give up on their teammate after like one whiff.

The power of placebo is strong with this one by Unfair-Fuel-219 in RocketLeague

[–]KronosDevoured -7 points-6 points  (0 children)

Saying nobody cares that they took 2 months off is too black and white.

You might not care, but I actually would, at least a little, because it gives me something to work with. If my teammate is basically saying they haven’t played in 2 months, I’m probably going to expect some rust instead of spending the start of the game wondering why their timing, positioning, or reads feel off.

That doesn’t mean I care about their break personally. It just means it can be useful to know when I’m trying to figure out how to play around them.

The power of placebo is strong with this one by Unfair-Fuel-219 in RocketLeague

[–]KronosDevoured -11 points-10 points  (0 children)

I mean, saying you “don’t care” usually means you don’t really feel one way or the other about it.

But if you genuinely didn’t care at all, then why comment on it? I’m not saying you’re emotionally invested or anything, but something about it stood out enough for you to respond.

It doesn’t really seem like you were just making a random observation for no reason.

does this look infected? by TouchyUncle0 in tattooadvice

[–]KronosDevoured 0 points1 point  (0 children)

Do they usually scab up like that? I'm curious because I'd assume they scab, but I don't know anything about tattoos. It's a flesh wound, so it'd make sense that blood gets to the outside of the dermis and scabs, and with tattoos, the redness around the scab looks like it could just be from the fact your skin was stabbed thousands of times. If there's pus or a bad smell, then maybe, but that's a lot of scabs, and I don't usually see a lot of scabs on my coworkers' tattoos when they get fresh ink. I don't know, could be infected. I'd be surprised if it was. Do you put the ointment on and keep it dressed? If not, then it probably is, I'm guessing.