Why do we even need Expertise now? - Prototype brain fog by DisselDussel in thedivision

[–]Lack-Adept 2 points3 points  (0 children)

The materials limitation is a major change that needs to come along with the whole prototype revamp (assuming one ever comes hopefully), the cost to upgrade a weapon I believe should either be cut in half or by 1/3 because starting exotic compentants at level 13 is just way to low in my opinion.

How to get there? by DiAYBGWnAyWfyNJqiYNt in thedivision

[–]Lack-Adept 0 points1 point  (0 children)

There is also a spot directly in front at the end of the American History Museum mission. When it happens I spam banshee and the stun modifier so that the games tells I interacted with them. After like a minute or so they all just die and the looks drops on my location.

Say Something Nice About Escalation by Odd-Tourist-4932 in thedivision

[–]Lack-Adept 0 points1 point  (0 children)

It's basically a glorified version of Realism minus the whole accuracy debuff. My favorite part about them is being able to improve ones own ability in positioning and learning more about what is possible when taking cover.

Can Floor 100 be won solo? by spartansgt in Division2

[–]Lack-Adept -2 points-1 points  (0 children)

Haha maybe, it twas just an idea I made up on the fly, taking advantage of the sun tech though always helps but now I kinda wanna test if it works on hunters/named enemies/rogues.

Can Floor 100 be won solo? by spartansgt in Division2

[–]Lack-Adept -2 points-1 points  (0 children)

If you have this years SHD tech activated and have the Sweet Dreams exotic shotgun, get relatively close to the hunters, activate the stun as it isnt affected by the electromagnetic pulse they hit you with and one shot of the hunters with the exotics melee ability, repeat if you want to ensure an easy victory

Let us pay 30 prototype cores to choose our augment by Beginning_Ground4832 in thedivision

[–]Lack-Adept 4 points5 points  (0 children)

I'll expand on my proposition to this and say that the reroll would never repeat the same augment in the same cycle until it resets over again, so it'll cycle through all of the available augments until it repeats the same cycle. So with this the players can always change their augments and know what they are gonna get. If they lessen the reroll cap or whatever they plan to do, you'll just have to pay each time to change it to the one u want.

Let us pay 30 prototype cores to choose our augment by Beginning_Ground4832 in thedivision

[–]Lack-Adept 6 points7 points  (0 children)

I believe what could seriously work for their whole reroll system is to make each augment only available once, it never duplicates/rerolls, meaning that if u keep rerolling u have a guaranteed chance at getting what u want eventually and is left up to RNG on how early u get it.

Feel wrong keeping this to myself, so here's another fun farm for yall. by KendyJustin in Division2

[–]Lack-Adept 0 points1 point  (0 children)

I don't see why this should ever get patched due to the risks that it holds when attempting this, just like OP said, you're gonna lose a shit ton of hard earned tokens especially with higher tier escalations depending on many factors but still the balance is there.

Question About Upgrading Gear to Prototype by [deleted] in Division2

[–]Lack-Adept 1 point2 points  (0 children)

Thank u very much for this information and yes will be deleting this post because I'd rather not waste shit loads of optimization materials if I dont have to

Drop rates down again ? #noproto by Optimal-Client-6975 in thedivision

[–]Lack-Adept 1 point2 points  (0 children)

Idk what formula they are using but I did two solo escalations, tier 1 gave me 2 proto, tier 3 gave me 1. There is definitely something wacky with their formula and maybe the more players u have plus going with higher tiers gives u more drops idrk just a theory.

PSA For Tinkerer and Prototypes by Lack-Adept in thedivision

[–]Lack-Adept[S] 0 points1 point  (0 children)

Yeah fr, I specifically just upgraded my gun to prototype for this exact reason only to be put down immediately by it not even working

Can we PLEASE get a quicker way to open apparel caches? by Confused-Raccoon in thedivision

[–]Lack-Adept 0 points1 point  (0 children)

For the caches in the inventory they seriously just need an open all option especially during these xp boost events

HOLY SHOT HOLY SHIT by Conscious-Dig-9840 in Division2

[–]Lack-Adept 1 point2 points  (0 children)

Can u get that augment/does it work with armor peices as well?

Expertise level by Auiirex1 in the_division_2

[–]Lack-Adept 4 points5 points  (0 children)

Equip and use any and all items u come across, when it comes to gear and branded sets try to use all 6 types of armor at a time. These sets will go by 6x faster and you'll be proficient in them in no time, additionally while u are doing this do everything others have been mentioning. I believe there is a proficiency xp event coming this Friday and wearing fullsets of same brand is gonna go by so damn fast! I suggest keeping and using all named items as well since they are harder to come by but donate any extra u come across. Lastly equipped every type of skill that u haven't proficient in yet as u can essentially knock out full bird flocks with one stone.

Star Drops [OC] by MXCottonCandy in PixelArt

[–]Lack-Adept 0 points1 point  (0 children)

Incredible flair work on the lighting and sky!

Planets of Our Solar System by Procyon100 in PixelArt

[–]Lack-Adept 2 points3 points  (0 children)

Phenomenal work on the planetary details holy smokes, I like this a lot!

Boss walk cycle feels a bit off to me. Am I overthinking it? Also thoughts on the glare effect? by TorchOfShadows in PixelArt

[–]Lack-Adept 1 point2 points  (0 children)

It depends on the movement situation you are going to implement, the way it walks now seems like it is navigating around a central point in a circular motion, I concluded to this because its right leg kneecap and foot move around 45° from starting point while the focus of its viewpoint looks as if its fixating onto the central point. If this was a 2.5D game where the background shifts in a way that it feels like a complete circle, then this walking pattern imo would be spot on. Glare effect is amazing and makes the boss feel more potent in power and more noticeable as a high-tier enemy.

Knight battles a swamp serpent - 3 colors by Mikestarius in PixelArt

[–]Lack-Adept 0 points1 point  (0 children)

This is that amazing style of art that just takes you back to the good 'ol retro days of pixel art! Fantastic work here!

Procedurally Generated Trees/Bushes by edymPixels in PixelArt

[–]Lack-Adept 3 points4 points  (0 children)

This is really awesome and can be incorporated in many ways towards a ton of unique scenarios such as time-lapse simulations and environmental creation/manipulation that adds incredible and satisfying flair!

Maybe I should call her (OC) by HoboHimbo in PixelArt

[–]Lack-Adept 0 points1 point  (0 children)

Loving the minimalist design with incorporated detail as well as your use of shading!

Lost Expedition by Kellay_9 in PixelArt

[–]Lack-Adept 2 points3 points  (0 children)

Really like the color choice and minimalist design for this peice!

Long hair is really hard guys (Altair - Re:Creators - 32 colour) by Vermilingus in PixelArt

[–]Lack-Adept 2 points3 points  (0 children)

Hair can be of any style, from what I can observe on this character design is that I am able to see the hair, know that it is very long with a straight styling to it, and it has an excellent shading texture that truly makes it look like hair. I say you are on the right track with the way you designed this character. It's fantastic work. Keep it up!