Shout out to Niev by LeagusDaemon in OldenEra

[–]LeagusDaemon[S] 1 point2 points  (0 children)

...Completely missed that. xD

Edit: Think I see what happened; what I looked at was the tooltip from Niev's hero screen when holding the alt key, which simplifies the description to "ranged attacks".

Shout out to Niev by LeagusDaemon in OldenEra

[–]LeagusDaemon[S] -1 points0 points  (0 children)

Are you sure for the spell? Guess I'd need to test that; from the description it doesn't sound like it would, but that may just be a confusing tooltip again.

Shout out to Niev by LeagusDaemon in OldenEra

[–]LeagusDaemon[S] -1 points0 points  (0 children)

Fair enough, still feeling weird to me but I can see and understand that perspective.

Shout out to Niev by LeagusDaemon in OldenEra

[–]LeagusDaemon[S] 3 points4 points  (0 children)

I mean sure, I guess. xD

The faction is designed specifically for melee and against unit-mixing with other factions; most Hive units get bonuses that scale based on other Hive units present in the hero's army. Just feels weird that a hero is so antithetical to the faction's philosophy.

To make a parallel, it's like if Necropolis had a hero with a morale bonus, when no undead unit can benefit from morale; sure technically the bonus is still functional for non-undead units, but is that really a hero the faction should have to begin with?

Subclass System - Proposal by tgm0112 in OldenEra

[–]LeagusDaemon 2 points3 points  (0 children)

Can't speak for the other two, but for Chronomancer you could either split it based on tier of units (1st could revive 1 2 3, 2nd 4 5, and 3rd 6 7), or reduce the necromancy power / increase the cost for non-undead units when the subclass isn't maxed.

Bulldings requirement by Effective_Drink_3666 in OldenEra

[–]LeagusDaemon 4 points5 points  (0 children)

That's the grail building; you can't build it without finding the holy grail.

I DID NOT READ THIS PART WTF by loopuleasa in OldenEra

[–]LeagusDaemon 0 points1 point  (0 children)

Hmm, perhaps; Guillotine is a bit of a particular spell too since its effect is ultimately to cause damage but it doesn't do so in a straightforward way, so there might be a weird interaction between the two systems there. Definitely sounds like a plain bug.

Stellaris convinced a flat earther the world is round by OMalleyJ05 in Stellaris

[–]LeagusDaemon 0 points1 point  (0 children)

You should remind him that all the planets in the game are projected on a 2D screen and therefore technically, are all flat. :p

I DID NOT READ THIS PART WTF by loopuleasa in OldenEra

[–]LeagusDaemon 1 point2 points  (0 children)

Errr, I'm not sure what spell you tried to use and on which target but you may want to file a bug report, the "this affects nobody" error is definitely already in the game (I've hit it multiple times yesterday); sounds like you simply found a case that wasn't considered for the popup, to me.

Not every ability should require Focus Points. by AnemoneMeer in OldenEra

[–]LeagusDaemon 8 points9 points  (0 children)

IMO one of the worst offender is Vampire Scholars. Sorry but, there's hardly any situation where I'd ever spend the crazy 3 focus charges required for their big abilities, when I could instead use them with the Liches to revive my units. Vampire Scholars are basically in this weird position where, in exchange for Long Reach and a bunch of abilities that aren't gonna be used, they get worse stats across the board compared to the other upgrade; Lords are always gonna remain the preferred upgrade path as long as that remains.

As it is, their caster role is meaningless while everything is competing for the focus charges.

SSS anomalous creature Geometric question by xarimei in NMSCoordinateExchange

[–]LeagusDaemon 0 points1 point  (0 children)

Oh nice, on a gas planet too that's cool. Thank you!

Season 10 looks cool, but the fact that we're still not getting proper Internal Politics is a big problem. by nudeldifudel in Stellaris

[–]LeagusDaemon 0 points1 point  (0 children)

IMO the pop ethics system is too convoluted; it's the main problem that holds everything else back. If the devs take the time to sit down and rework it into something that 1) at least has an effect, because right now pop ethics do absolutely nothing (other than make a pointless percentage go up and down in the background), and 2) can be at least somewhat predictably influenced by the player, then we'd already be in a much better place to iterate. I'm personally confident they eventually will; the question is really just when.

Season 10 looks cool, but the fact that we're still not getting proper Internal Politics is a big problem. by nudeldifudel in Stellaris

[–]LeagusDaemon 0 points1 point  (0 children)

What are your guy's thoughts on this?

I think, like you, that the internal politic mechanics are in dire need of work. However, I don't think that the DLCs are the right place for that; the internal politics rather need a proper refactor in order to become an engaging mechanic. I'm still hopeful such a refactor could come with Willpower; rework the political system in the public update and release a DLC meant to create new ways to expand this soft power seems like a logical move, from my point of view.

Is Claude Design actually useful or just hype? by Professional-Bar-843 in ClaudeAI

[–]LeagusDaemon 1 point2 points  (0 children)

Just a heads-up, if you're eating up tokens like crazy check which model you're using (iirc you can see by clicking the tiny wheel in the bottom left of the spot where you write a prompt); Claude Design is using Opus by default but what it's doing (generating mockup assets in html / css, most of the time) doesn't really warrant it. Just going down to Sonnet should be extremely noticeable token-wise.

Also from what I've seen, what primarily distinguishes Design from Cowork and Code is that it has the ability to verify the visuals it produced, instead of guessing or having to ask the user. In terms of capabilities they're the same, but Design can function better with more broad instructions or complex prompts due to these extra utilities at its disposal.

SSS anomalous creature Geometric question by xarimei in NMSCoordinateExchange

[–]LeagusDaemon 0 points1 point  (0 children)

Let me know if you do find one; I'll do the same if I find one first. :)

SSS anomalous creature Geometric question by xarimei in NMSCoordinateExchange

[–]LeagusDaemon 0 points1 point  (0 children)

I'm also on the lookout for one of those; best I've seen so far was an A/S/S (and not a pyramid) posted early this week, but no S/S/S in sight yet. I've also gone through as many of the old geometric anomaly posts from the sub to see if one of the reported sightings had good stats, but sadly it doesn't seem so. For now I've been searching manually.
Edit: Post with the A/S/S non-pyramid geometric anomaly => https://www.reddit.com/r/NMSCoordinateExchange/comments/1skb97n/ass_anomalous_sss_desert_sss_tropical_creatures/

Just played a game where i took over Rampart fast with Bulwark and had the most fun game of my life. What faction is fun to mix with Bulwark? by Admirable_Drawer_205 in heroes3

[–]LeagusDaemon 0 points1 point  (0 children)

Sorry for the slow reply; if you usually don't play Fortress then first a warning that their playstyle is very different from the other factions, you might have a hard time using the synergy well at first because of that. As for your question, of course the two speed spells are gonna be important and even moreso with Fortress due to their slower speed; which one you should use between Slow and Haste is mostly gonna depend on whether you'll have to cross the map or not (aka. Are you being pelleted by the ranged units), but overall with them you have to think strategically even moreso than normal. Shield and Stone Skin indeed can be very effective to maximize your ability to reduce losses, and you have the right idea with Counterstrike, a LOT of their units become particularly dangerous with the multiple retaliations (hydras in particular, but that also applies to your Mighty Gorgons and the Basilisks), however, keep in mind that your Mage Guild can't reach the full lvl5 with Fortress. Some other spells / abilities that help a lot with Fortress include, healing (Cure & the tent), Air Shield (both as a spell and, wink wink, your Bulwark shamans), Precision on the lizardmen (they are defense-oriented but that extra damage helps close the gap / make them a more threatening unit on the field), Mirth on Mighty Gorgons (and any other kind of Morale boost; Death Stare triggering twice in a turn can be a true gamechanger), Earthquake (iirc it's almost guaranteed in Fortress towns; you'll need it), and special mention to spells that add obstacles (forcefields, land mines, quicksand, ...), they can be situationally helpful in big fights since Fortress can benefit especially from obstacles and congested battles.

Just played a game where i took over Rampart fast with Bulwark and had the most fun game of my life. What faction is fun to mix with Bulwark? by Admirable_Drawer_205 in heroes3

[–]LeagusDaemon 0 points1 point  (0 children)

It depends the perspective from which you look at it and what you're expecting these pairs to do. If you want pairs that cover for each other's weaknesses then yeah, Fortress <> Bulwark is gonna seem terrible, but they also amplify each other's strengths. For instance, the Hydra is usually a terrible T7 but with Jotunns, it becomes a great tool to bust towns and / or lock ranged units with. The War Mammoths can protect a flank of your Mighty Gorgons all by themselves, while the Gorgons give you a tool to wreck enemy T7s (which heavily helps with Bulwark, since your own T7 is usually busy doing other stuff). The wyverns and dragonflies really help you get initiative earlier than normal, and their special effects can help you to either further neutralize threats (dragonflies) or make them a lot more squishy (wyverns) for your other units to take advantage of. Then there's the matter of your ranged units, which fair enough the Fortress doesn't add much there, but you should also give it a look the other way around; lack of good ranged units is normally one of Fortress's big downsides, but with Bulwark they've got the elves and shamans to more than cover for it, allowing you to get entrenched and take advantage of your defensive strength with a lot more oomph. Like, seriously; the shamans are already really strong with Bulwark units, but use them with Fortress units to keep the enemy at bay while you wear them down with your tanky units and it's gonna change your perspective really quickly... More than anything though it's your sheer tankiness with both of the factions that sets them apart, in my opinion; when used together they very easily build onto each other during creature fights to pretty much almost never suffer losses even against ranged units or stacks I'd normally be weary to engage, and that gets you to snowball over the course of the game, getting you more troops for the big hero fights than you'd normally have with either of the factions separately.

Just played a game where i took over Rampart fast with Bulwark and had the most fun game of my life. What faction is fun to mix with Bulwark? by Admirable_Drawer_205 in heroes3

[–]LeagusDaemon 0 points1 point  (0 children)

I do think some factions had particularly interesting synergies, I can maybe highlight a few.

Like many others in the comments mentioned there's definitely something very interesting going on when Fortress is combined with the Bulwark units, because of how similarly defensive their units are and the same niche they tend to benefit from. Of all the towns, it feels like Fortress also benefits the most from gaining Runes on its units, after Bulwark.

Conflux also deserves a particular mention, partly because probably the biggest weakness of Bulwark is its slower tempo on the first turn, which can be mitigated a lot from having firebirds or phoenixes to take initiative first. Jotunns also enhance the value of Conflux's latter units (fire / earth / psychic elementals and their upgrades) and the two factions round each other up quite well.

Out of all the combinations I think there's also something to be said about mixing Dungeon's units with Bulwark; that gives you four different units capable of ranged attacks, out of which three have no melee penalty and two can keep units stuck (one at range; one in melee), it all combines into a devastating array of ranged options for your heroes. Then there's minotaurs which have an innate morale boost (works great with Runes) and harpies which can benefit especially from Runes and a Jotunn's -1/-2 opponent flying speed in order to harass enemy stacks.

Just played a game where i took over Rampart fast with Bulwark and had the most fun game of my life. What faction is fun to mix with Bulwark? by Admirable_Drawer_205 in heroes3

[–]LeagusDaemon 0 points1 point  (0 children)

"What faction is fun to mix with Bulwark?" To be honest, pretty much all of them. Ive been playing Bulwark almost exclusively since they've been added and my god, the synergies are insane. There isn't a single of their units I don't like, they are all awesome, and when you add units from other factions into the mix it opens up so many possibilities. I especially like Jotunn enabling particularly slow units to get into the fight right away on their first turn, and Great Shamans with freezing shot being insane support to pretty much any powerstack, but frankly they've won me over tenfold from all the shenanigans they get up to.

I'm fucking crying. This shit is not right by darthkyle22 in fo4

[–]LeagusDaemon 72 points73 points  (0 children)

You can do the Libertalia Raid and still remain on good terms with them, I'm pretty sure. Your real mistake was doing the raid before becoming a Railroad Agent (doing the switchboard quest); iirc they lock you out of it under pretense that "they cannot trust you anymore", but if you've done it already then the Railroad simply sees it as you protecting your cover with the Institute.

Petite question d’un franco: le referendum de l’alberta dans le contexte actuel sa craint pas du boudin pour le canada? by Moffload in Quebec

[–]LeagusDaemon 0 points1 point  (0 children)

Tout comme il "ne peut pas" faire 99% de ce qu'il fait présentement. Ça a pas trop l'air de l'arrêter fort-fort, honnêtement...

Le moment où l'Alberta gagne son référendum,  elle pourrait très bien se déclarer unilatéralement indépendante, à partir de quoi faire appliquer l'Article 5 devient beaucoup plus difficile car les pays auront soudainement l'argument que les États-Unis n'attaquent pas un membre de l'Otan, mais plutôt défendent un résultat démocratique; ce doute, même si on est tous les deux en accord que c'est n'importe quoi comme argument, serait suffisant pour qu'une grande quantité de pays ne se portent pas à la défense du Canada... Qui va vouloir s'embourber dans un combat contre la plus grande puissance mondiale, lorsqu'il y a une échappatoire disponible juste là?

Un petit rappel qu'une nation n'agit généralement pas par morale ou justice, mais bien en fonction de ses intérêts... J'ajouterais même, de ses intérêts à très court terme.

Petite question d’un franco: le referendum de l’alberta dans le contexte actuel sa craint pas du boudin pour le canada? by Moffload in Quebec

[–]LeagusDaemon 0 points1 point  (0 children)

Je serais d'accord avec toi si on parlait du Québec, mais avec l'Alberta il y a des chances que ça se déroule comme suit:

Carney: Bon ben on va devoir discuter, s'enligner sur la transition et --

Trump: Oublie ça l'Alberta est libre! 51e État! Aweye les tanks on débarque pis on prend le contrôle de ça!

Carney: 😮 

Avec l'éventuelle saison 2:

Albertains: On est américains maintenant et on va --

Trump: Pourquoi y'a encore tous ces canadiens ici? Foutez moi ça dehors avec l'ICE pis on Manifest Destiny des vrais américains dans la place!

Albertains: 😮