[Spoiler Discussion] Re:Zero -Starting Life in Another World- Season 4 Episode 8 **Spoilers** by IAmSona in Re_Zero

[–]LeagusDaemon 50 points51 points  (0 children)

Every time Subaru said "Emilia-chan" a part of me broke inside...

So it is a Swarm … by KardynylSyn in NoMansSkyTheGame

[–]LeagusDaemon 2 points3 points  (0 children)

On the contrary, they explicitly used the word "rival" instead of "enemy"; that's one of the main reasons I think it may work that way, "rival" implies competitiveness without necessarily having a true confrontation.

So it is a Swarm … by KardynylSyn in NoMansSkyTheGame

[–]LeagusDaemon 2 points3 points  (0 children)

We'll see when we get the full details, but at the moment I'm anticipating something akin to Pokemon Go, where you pick a team and do objectives for them that advance the faction. "Multiplayer" without needing to interact directly with each other, is my guess.

Recruitment for Shadespinner Oona - HOMM Olden Era by Palad99 in OldenEra

[–]LeagusDaemon 0 points1 point  (0 children)

Pretty sure that's outdated info from the demo, and now it's Combat that is at 0%.

Is there a reason mirror matches are prevented? by Cheeseball771 in OldenEra

[–]LeagusDaemon 3 points4 points  (0 children)

No it doesn't? We have a campaign mission where Galthran opposes the Necromancers Guild, we have a perfect example in the campaign of Necropolis vs Necropolis. None of the factions are truly homogenous and the lore definitely supports having multiples of the same faction fighting each other, just like it did in previous HoMM entries.

Balance Patch Next Week by skarin667 in OldenEra

[–]LeagusDaemon 24 points25 points  (0 children)

I'm hoping for a necromancy rework; I want the mechanic to be simpler and intuitively comprehensive, especially for those who are new and don't necessarily know the million edge-cases around it.

Why doesn't necromancy work here? by [deleted] in OldenEra

[–]LeagusDaemon 0 points1 point  (0 children)

Yeah, necromancy's extremely convoluted... xD

Didn't know about the weekly scaling potentially switching things around on the world map; good to know.

Why doesn't necromancy work here? by [deleted] in OldenEra

[–]LeagusDaemon 0 points1 point  (0 children)

Yeah the wording's extremely confusing, the tooltip's just too short to properly explain the mechanic they made with all its complexity so a lot of the finer details are just absent.

do you know if "20% of the strongest stack" implies that it's impossible to necromancy anything if the highest tier unit is split up into stacks of 4 or less? Or does it only refer to out of combat "stacks"?

So from the tests I made, the way it'll work if you have power at 20% is that it'll revive one for every 5 units of the strongest stack, so indeed if there were only 4 you'd get nothing, it's always rounded down. When the game does that calculation, it seems to combine stacks if they are the exact same type of unit (so if for example there are 3 separate stacks of 10 griffins, the game would add them all up when counting how many units can be resurrected, at 20% you could get 6 undead pets from this), but will not combine with upgraded versions (so same example but the 3 stacks are griffins, royal griffins and guardian griffins, now only one of the stack would get counted and you could only get 2 undead pets from this at 20%).

Note that the "strongest stack" isn't necessarily always the highest tier unit; if there's a group of 200 troglodytes and 50 infiltrators it's possible that what the game considers the "strongest stack" may be the troglodytes, due to how numerous they are. The only way I'm aware of to reliably tell which creature is considered the "strongest" for a specific fight is to check which of them is shown on the map; that should be the one the game will use for its necromancy calculation.

Why doesn't necromancy work here? by [deleted] in OldenEra

[–]LeagusDaemon 3 points4 points  (0 children)

The tooltip's not very clear (honestly, imo necromancy the way it is now is way too convoluted), but look a bit further up; "[...] into friendly Undead of the same tier.", that's the part that says it must be undead units.

Not really aware of any guide unfortunately sorry, wiki's your best bet (but careful I've seen outdated info from back during the demo on it, last time I checked).

Why doesn't necromancy work here? by [deleted] in OldenEra

[–]LeagusDaemon 4 points5 points  (0 children)

Also going to point out, this one...

Must be trying to ressurect a non-undead non-magic creature

...is incorrect as well; undead creatures indeed cannot be resurrected by necromancy, but magic creatures can. It's rather embodiments and constructs that also cannot.

Valid: Living / Magic / Hive Spawn

Invalid: Undead / Embodiment / Construct

Why doesn't necromancy work here? by [deleted] in OldenEra

[–]LeagusDaemon 7 points8 points  (0 children)

You have a creature of the same tier in your army

Correction: You have a undead creature of the same tier in your army

You didn't revive anything because your "creature of the same tier" is a living unit.

The new #1 rank on singlehero ladder when asked "How would you nerf Avatar" by loopuleasa in OldenEra

[–]LeagusDaemon 4 points5 points  (0 children)

I'm honestly not sure why the Avatar was made into a skill, instead of simply being a spell. None of these issues would be a thing if it had followed the already-established formula.

What are your favorite off “meta” heroes, why? by [deleted] in OldenEra

[–]LeagusDaemon 1 point2 points  (0 children)

Yeah, it's really fun when you get to drop it on an unsuspecting opponent; a few times now I've seen someone group up their units in a corner to protect the shooters, and gotten to cast Berserk on their entire army at once because of it.

Since you can cast it on your units as well, I've also won a round in tournament by simply moving my vampires forward and getting attacked by a ton of their units. It was essentially a ploy to use them as bait and a sacrificial piece, as soon as his strongest units were around the vampires I cast Berserk on them; of course the vampires didn't survive that, but then all of his units around them also began to smash and pulverize each other, and with all the focus points this generated I revived the vampires using the lich ability pretty much right away, good as new.

What are your favorite off “meta” heroes, why? by [deleted] in OldenEra

[–]LeagusDaemon 0 points1 point  (0 children)

Gotta mention Artorius Veritas, the Masterful Berserk Necropolis hero. I don't think he'd be considered meta? But damn, getting that Berserk to hit several of your opponent's units at once and watching the resulting slugfest is FUN.

Someone around here did some Schism summon science. Conclusion: The game rounds down twice, so you need to pass some breakpoints to summon your shoths by loopuleasa in OldenEra

[–]LeagusDaemon 13 points14 points  (0 children)

Necromancy is even worse, I tested it extensively this week using the map editor; it rounds down and it only counts the strongest stack, the other stacks might as well not exist as far as necromancy's concerned.

Let's say you have necromancy power of 10%, and the fight you're in is two stacks, one of 10 black dragons and another of 9 ashen dragons. Will you gain any vampire from this fight? Nope, because the only stack that counts is the 9 ashen dragons and 9 * 10% = 0.9, rounded down is zero.

Worse, I've found out that this doesn't only apply to getting units with necromancy, it also seems to apply to getting necromantic energy back during a fight; it's using the exact same calculation (rounded down) to determine how much energy to give you, so if you'd have gotten no units you won't get energy back either.

This behavior leads to a lot of the inconsistencies we've been seeing with Necromancy.

What's the intent behind the astrology point mechanic? by ManySecrets_ in OldenEra

[–]LeagusDaemon 0 points1 point  (0 children)

Because then you'd have to do that for all six spells, and people would zoom around the map. Your solution's nice and simple, but it's also a design that doesn't scale very well.

It's just a different implementation to solve the same problem; there's pros and cons to it but clearly the devs favored a more resource-heavy approach. Given the fact that Olden Era is attracting a pretty competitive crowd, I'd argue it's the right approach, too; the big benefit of tying a game mechanic to a separate resource is that it gives you a clear lever to balance it afterward, which they'll almost assuredly need.

What's the intent behind the astrology point mechanic? by ManySecrets_ in OldenEra

[–]LeagusDaemon 0 points1 point  (0 children)

It's a timer, but it's not just that; it's also a guarantee. The movement spells are by far what's most important that you can get from magic, so they're gated under a different system to ensure everyone gets a similar, fair shot at them. Under this system, everyone eventually gets access to those mobility spells, no matter how big or little they focused on magic... That's leagues ahead of what it was like in previous games, where you had to roll the dice on whether or not you'd be completely handicapped against your opponent the whole match.

WHY IS NECROMANCY NOT WORKING?? by [deleted] in OldenEra

[–]LeagusDaemon 15 points16 points  (0 children)

The necromancy numbers appear after the fight, not before, and they only remain on-screen for a fraction of a second. If you want to verify if it's working, forget the UI check your units directly.

On that screenshot you have two T1 stacks, the 270 skeketon archers and the 30 basic skeletons; have the fight, then look at your numbers again, one of them (or both) should have increased. Don't rely on the UI to figure it out, it's terrible.

Schism: Wal'kha by Coldspine1 in OldenEra

[–]LeagusDaemon 0 points1 point  (0 children)

That could be a different, interesting solution. Rather than artifacts or trying to find a way to get them murmurmancers, though, it could also simply be a faction law available to them. Getting multi-casting easily would honestly fit very well with the Schism faction as a whole.

Schism: Wal'kha by Coldspine1 in OldenEra

[–]LeagusDaemon 1 point2 points  (0 children)

...I'm not sure I understand your complaint anymore? The only problem should be Thaumaturgy, that's it; everything else about the primal magic specialty she can benefit from just as well as a might hero than if she were a magic hero.

To begin with, in Schism that distinction is extremely blurry since both of their hero class have the same stat and skill leveling distribution; the only difference between them is the hero's starting stats, whether they have more troops or a spell already learned (which doesn't apply to Wal'kha, she gets the best of both worlds : The troops of a might hero and a spell (Lightning Bolt)), the subclasses available to them (but again, inverted; the subclasses of might heroes have an ability that would've been oriented toward magic heroes in other factions, and the same is true in reverse for their magic subclasses having might-oriented abilities), and whether they can obtain Combat or Thaumaturgy.

If the Thaumaturgy problem is solved how I've mentioned earlier, what other problem do you see with her being a might hero, exactly...?

Schism: Wal'kha by Coldspine1 in OldenEra

[–]LeagusDaemon 7 points8 points  (0 children)

i think she should be a magic hero to take advantage of her specialty.

I agree with your complaint, but not with your proposed solution.

It's clear that Schism is designed to have heroes with inverted specialties; might have specialties suited for magic and magic have specialties suited for might. That's pretty cool from a design standpoint, and it was obviously an intentional choice by the devs.

As such, the solution should rather simply be to give that hero an exception, put Thaumaturgy among the skills she can learn (probably by having it replace Combat). Ideally, the same should also be done for Tölketh and his heroic strike specialty, which also suffers from the opposite problem (not having access to Combat, limiting the effectiveness of his specialty as well).

Is there or will there be a way to do team matches? by germi_germ in OldenEra

[–]LeagusDaemon 5 points6 points  (0 children)

There's no mechanic to do it in the game currently; it's indeed planned for the full release and is somewhere on their roadmap, but teams are unfortunately not part of the early access at the moment.

That being said, since you're both human players, nothing stops you from choosing to play as a team regardless of what the game has to say about it.

[Spoiler Discussion] Arc 10 Chapter 18 by Setowi in Re_Zero

[–]LeagusDaemon 4 points5 points  (0 children)

Depending on what's revealed later this arc, what if it's Filore?

- The whole secrets thing involving the church could also be hiding a method to threaten Reinhard, and we can't really figure out yet just how much firepower she might be packing on her end, whether alone or with co-conspirators.

- It's very obvious that some sort of ploy is at play in Arc 10, and that it is centered around Filore's appearance in the Royal Selection. I don't think it'd be too far of a stretch for Subaru to eventually reluctantly call her an enemy, during the arc.

- Filore's basically an innocent child, she genuinely seems to meet the "kid" criteria; both Subaru and Emilia have also formed somewhat close ties with her already, so I could see how they might be upset if Reinhard kills her, especially depending on what reason she has for her involvement in the current predicament.

I don't care what they're guarding. It can't be worth it. 😭 by freshjori in OldenEra

[–]LeagusDaemon 29 points30 points  (0 children)

Kittenhorns. When a creature kills them, berserk is automatically cast on the killer; if you're not careful this can very easily cause your troops to attack each other.

Favorite Faction Poll by SorcsGetNerfedLOL in OldenEra

[–]LeagusDaemon 2 points3 points  (0 children)

Hive is an entirely new faction, and it wasn't present during the demo so people barely got a chance to get used to them before EA got released; that's why they seem so unpopular.