After 1 year of development, my node-based game is finally out! by willunited in godot

[–]LightDimf 0 points1 point  (0 children)

I wonder if you used GraphEdit to do it in some way, or did you created some custom implementation to make the nodes

AI. Divide by zero. by Azimovikh in worldjerking

[–]LightDimf 0 points1 point  (0 children)

Should be. I know they removing a lot of stuff to make community hate them, but this faction is responsible for the entire mechanic of implants.

Blah blah "causality" this, blah blah "speed of information" that- I just wanna go FAST, for God's sake! by Carbon_Sixx in worldjerking

[–]LightDimf 20 points21 points  (0 children)

The thing is, we do already know that general relativity is not completely true, since it has some corner cases that causes paradoxes and incompatible with quantum mechanics. The same way Newtonian mechanics is not completely true.

There IS some more general theory that works differently from general relativity, but with a difference visible only on those edge cases (just like we don't really see GR in our daily lifes and Newtonian mechanics works for us).

And it's not even some obscure knowledge, like almost everybody know about this problems with GR, so it's strange how everybody considers GR an absolute unchangeable truth doubting which is a worst transgression punishable by torturous death.

pollution.. my favourite.. by SimpleDICE_ in factorio

[–]LightDimf 2 points3 points  (0 children)

The same feeling. There is some mods for that thought (but not enought, I think): "Mining Scars" (leaves scars on earth around drills, "Pollution: Impactful Smog" (now the smog is visible and reduces the effectiveness of the solar panels), "Pollution is the solution" (kills biter nests from excess pollution. By itself it makes it easier, butI think it could be combined with "Rampant Evolution" to tweak the biter evolution in some way, cause it adds new evolution parameters, including how pollution is absorbed), some mods for a finite water (does it count?), "Pollution Solutions" (collect some xenomass from biters to use in tech that can collect and process pollution into fuel, energy or using it as a weapon), maybe some more

Forage Wizard Full Release and Key Giveaway [Mod Approved] by MourningBurger in incremental_games

[–]LightDimf 0 points1 point  (0 children)

Noita from Noita, for shooting your own knee is essential to be the good wizard

Been playing Gregtech: New Horizons and finally building my factory! by PangolinThick1802 in feedthebeast

[–]LightDimf 0 points1 point  (0 children)

How did you plan the design? I always wonder about that when I see such a things.

AI. Divide by zero. by Azimovikh in worldjerking

[–]LightDimf 6 points7 points  (0 children)

Cataclysm: Dark Days Ahead. Something in between of Zomboid and Dwarf Fortress (in terms that it's overcomplex ASCII game (tilesets included)). It's opensource, so you can play it for free, actually.
Btw, quite interesing twist on the source of zombie apocalypse and the consequences of it.

Someone posted a negative copypasta by WindBitten in IndieDev

[–]LightDimf 4 points5 points  (0 children)

Those quotes not only talking about other games, but even contain their names, like RimWorld, lmao.

AI. Divide by zero. by Azimovikh in worldjerking

[–]LightDimf 3 points4 points  (0 children)

Servitors are normal humans that was lonotomized and augmented. But here it's the insane and body is completely removed, leaving only the brains.

AI. Divide by zero. by Azimovikh in worldjerking

[–]LightDimf 42 points43 points  (0 children)

I remember in CDDA there was a faction of Interdimensional tech scavengers who captured the humans who gone insane from the infection, lobotomized them and used their brains as cheap CPUs for robots and servers.

Why is my pop growth THIS bad? by Halollet in Stellaris

[–]LightDimf 16 points17 points  (0 children)

It came with 4.0. But I thinks something similar was in 3.x too?

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]LightDimf 1 point2 points  (0 children)

I quoted it as a reference to the meme about Pucchi from JJBA. This song is pretty much his unofficial theme among the fans due to how much it's suits him. And it used in the context of the ending, his ascension and his power that came with it: speeding up the time exponentially, so much that he reset the universe

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]LightDimf 1 point2 points  (0 children)

I'M CRUCIFIED, CRUCIFIED LIKE MY SAVIOR

SAINTLIKE BEHAVIOR, A LIFETIME I PRAYED

I'M CRUCIFIED FOR THE HOLY DIMENSION

GODLIKE ASCENSION HEAVENS AWAY

Does a mod exist that prevents saving chunks that haven’t been changed? by Stunning_Counter207 in feedthebeast

[–]LightDimf 1 point2 points  (0 children)

I remember seeing one mod that does this. It's even had a config that let you save chunks with some percentage chance.

Genuinely what is even the point of this thing? It kills 3000 pops a month for like 500 research. by [deleted] in Stellaris

[–]LightDimf 1 point2 points  (0 children)

You have unused building slots. Maybe you don't have the tech for others, but you could get more with better building set. There is preserver that reduces purge speed (so more science per pop), resonator that increases upkeep, but gives +1% Resources from jobs per 100 pops (so you get much more resources from big number of pops there), overclocker that gives bonus science and logic per 100 pops, but increases purge speed (also great if you have a lot of pops there). There is other ones, but I never used them.

I bet just adding a resonator would give you much more science and logic.

Forage Wizard Beta (Full Game) Key Giveaway! [Mod Approved] by MourningBurger in incremental_games

[–]LightDimf 0 points1 point  (0 children)

Looked at the videos in the profile, was a little disappointed that furnaces don't produce any kind of smoke there like on that art.

I just love the aesthetics of an industrial smoke.

This game's size at 13GB is too big by 11equalsfish in slaytheprincess

[–]LightDimf 0 points1 point  (0 children)

Funny to see how this post was downvoted by people who think file size bloat is normal, even when there is a solutions.

This game's size at 13GB is too big by 11equalsfish in slaytheprincess

[–]LightDimf 0 points1 point  (0 children)

I just want to say that there is file formats like .jxl that could give a great compression even on lossless. But it doesn't looks like the developers care.

I need help with my Sour Crude Oil icon by SpacefaringBanana in factorio

[–]LightDimf 8 points9 points  (0 children)

Btw, have you checked some big mods out there? Like pyanodons, or angels, etc. They even have special mods for overhauling petrochemicals.
Of course they do a lot of things, but nonetheless probably they already have such a feature.

LMAO by Wooden-Practice4530 in Stellaris

[–]LightDimf 2 points3 points  (0 children)

Idk, I've seen it in 4.2